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- local HundredDojoDataMgr = class("HundredDojoDataMgr", require("DataBase"))
- local HundredDojoAreaData = require('HundredDojo/HundredDojoAreaData')
- local HundredDojoLogData = require('HundredDojo/HundredDojoLogData')
- local CreateActorSystem = require("CreateActorSystem")
- local REQ_CD = 1000
- function HundredDojoDataMgr:ctor()
- end
- function HundredDojoDataMgr:Clear()
- self.challengeCount = 0
- self.buyChallengeCount = 0
- self.baseRewardTime = nil
- self.logState = false
- self.selfAreaData = nil
- self.tempAreaData = nil -- 在自身未占道场数据时,用于填充数据进道场列表中
- self.areaDatas = nil
- self.areaMaxId = nil
- self.logData = nil
- self.rewardRedPoint = nil
- if self.rewardTimer then
- self.rewardTimer:Stop()
- self.rewardTimer = nil
- end
- end
- function HundredDojoDataMgr:Destroy()
- self.challengeCount = nil
- self.buyChallengeCount = nil
- self.baseRewardTime = nil
- self.logState = nil
- self.selfAreaData = nil
- self.tempAreaData = nil
- self.areaDatas = nil
- self.areaMaxId = nil
- self.logData = nil
- self.rewardRedPoint = nil
- if self.rewardTimer then
- self.rewardTimer:Stop()
- self.rewardTimer = nil
- end
- self.lastSendMsgTimeMap = nil
- self:UnRegisterNetEvents()
- end
- function HundredDojoDataMgr:RegisterNetEvents()
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_DAO_CHANG100_DATA_CHANG_NTF, self.OnDataChangeNtf, self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_DAO_CHANG100_PLAYER_INFO_ACK, self.OnAreaInfoAck, self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_DAO_CHANG100_ACK, self.OnAreaInfosAck, self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_DAO_CHANG100_LOG_ACK, self.OnBattleLogAck, self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_DAO_CHANG100_TIME_REWARD_ACK, self.OnGetRewardAck, self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_DAO_CHANG100_BUY_CHALLENGE_COUNT_ACK, self.OnBuyChallengeCountAck, self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_DAO_CHANG100_CHALLENGE_ACK, self.OnChallengeAck, self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_DAO_CHANG100_SET_TIPS_ACK, self.OnSloganAck, self)
- end
- function HundredDojoDataMgr:UnRegisterNetEvents()
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_DAO_CHANG100_DATA_CHANG_NTF)
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_DAO_CHANG100_PLAYER_INFO_ACK)
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_DAO_CHANG100_ACK)
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_DAO_CHANG100_LOG_ACK)
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_DAO_CHANG100_TIME_REWARD_ACK)
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_DAO_CHANG100_BUY_CHALLENGE_COUNT_ACK)
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_DAO_CHANG100_CHALLENGE_ACK)
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_DAO_CHANG100_SET_TIPS_ACK)
- end
- function HundredDojoDataMgr:OnDataChangeNtf(data)
- -- LogError('[wboy] SC_DAO_CHANG100_DATA_CHANG_NTF ' .. Inspect(data))
- if ManagerContainer.NetManager:IsErrorData(data) then
- return
- end
- local changed, oldId, newId = self:ChangeSelfAreaData(data.self_pos_data)
- local challengeCount, buyChallengeCount, rewardTime, logState, lastBeAttackUid, slogan
- if data.ntf_data then
- local challengeCount1 = data.ntf_data.challenge_count or 0
- local challengeCount2 = data.ntf_data.challenge_buy_count or 0
- challengeCount = challengeCount1 + challengeCount2
- buyChallengeCount = data.ntf_data.buy_count or 0
- rewardTime = data.ntf_data.base_reward_time
- logState = data.ntf_data.log_state or false
- lastBeAttackUid = data.ntf_data.last_attack_uid
- slogan = data.ntf_data.tips_desc or ''
- else
- challengeCount = 0
- buyChallengeCount = 0
- rewardTime = nil
- logState = false
- lastBeAttackUid = nil
- slogan = ''
- end
- local changed1 = (self.challengeCount ~= challengeCount)
- local changed2 = (self.baseRewardTime ~= rewardTime)
- local changed3 = (self.logState ~= logState)
- -- local changed4 = (self.lastBeAttackUid ~= lastBeAttackUid)
- local changed5 = (self.slogan ~= slogan)
- self.challengeCount = challengeCount
- self.buyChallengeCount = buyChallengeCount
- self.baseRewardTime = rewardTime
- self.logState = logState
- self.lastBeAttackUid = lastBeAttackUid
- self.slogan = slogan
- if changed then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.HUNDRED_DOJO_SELF_AREA_DATA_CHANGED, oldId, newId)
- end
- if changed1 then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.HUNDRED_DOJO_CHALLENGE_NUM_CHANGED)
- end
- if changed2 then
- self:HandleRewardRedPoint()
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.HUNDRED_DOJO_BASE_TIME_CHANGED)
- end
- if changed3 then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.RED_POINT_MGR_NOTICE, Enum.RPNotifyType.HundredDojo, logState)
- end
- if changed5 then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.HUNDRED_DOJO_SLOGAN_CHANGED)
- end
- end
- function HundredDojoDataMgr:OnAreaInfoAck(data)
- -- LogError('[wboy] SC_DAO_CHANG100_SELF_INFO_ACK ' .. Inspect(data))
- if ManagerContainer.NetManager:IsErrorData(data) then
- return
- end
- local uid = data.player_uid
- local areaId = nil
- if data.player_pos_data then
- areaId = data.player_pos_data.pos_idx
- if areaId and areaId <= 0 then
- areaId = nil
- end
- end
- if int64.equals(data.player_uid, ManagerContainer.DataMgr.UserData:GetUserId()) then
- local changed, oldId, newId = self:ChangeSelfAreaData(data.player_pos_data)
- if changed then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.HUNDRED_DOJO_SELF_AREA_DATA_CHANGED, oldId, newId)
- end
- else
- if data.player_pos_data then
- local id = data.player_pos_data.pos_idx
- local changed, oldId, newId = self:ChangeAreaData(self:GetAreaDataById(id), data.player_pos_data)
- if changed then
- local changedIds = {}
- if oldId then
- changedIds[#changedIds + 1] = oldId
- end
- if newId and oldId ~= newId then
- changedIds[#changedIds + 1] = newId
- end
- if #changedIds > 0 then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.HUNDRED_DOJO_OTHER_AREA_DATA_CHANGED, changedIds)
- end
- end
- end
- end
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.HUNDRED_DOJO_QUERY_AREA_DATA_COMPLETED, uid, areaId)
- end
- function HundredDojoDataMgr:OnAreaInfosAck(data)
- -- LogError('[wboy] SC_DAO_CHANG100_ACK ' .. Inspect(data))
- if ManagerContainer.NetManager:IsErrorData(data) then
- return
- end
- local changedIds = {}
- local areaInfos = data.pos_data_list
- if areaInfos then
- for i = 1, #areaInfos do
- local areaInfo = areaInfos[i]
- if areaInfo then
- local id = areaInfo.pos_idx
- local childChanged, oldId, newId = self:ChangeAreaData(self:GetAreaDataById(id), areaInfo)
- if childChanged then
- if not CommonUtil.EleInTable(oldId, changedIds) then
- changedIds[#changedIds + 1] = oldId
- end
- if oldId ~= newId then
- if not CommonUtil.EleInTable(newId, changedIds) then
- changedIds[#changedIds + 1] = newId
- end
- end
- end
- end
- end
- end
- if #changedIds > 0 then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.HUNDRED_DOJO_OTHER_AREA_DATA_CHANGED, changedIds)
- end
- end
- function HundredDojoDataMgr:OnBattleLogAck(data)
- -- LogError('[wboy] SC_DAO_CHANG100_LOG_ACK ' .. Inspect(data))
- if ManagerContainer.NetManager:IsErrorData(data) then
- return
- end
- if not self.logData then
- self.logData = HundredDojoLogData:new()
- end
- local changed, startChanged, endChanged = self.logData:SetLogs(data.log_list, data.is_end)
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.HUNDRED_DOJO_LOG_CHANGED, changed, startChanged, endChanged)
- end
- function HundredDojoDataMgr:OnGetRewardAck(data)
- -- LogError('[wboy] SC_DAO_CHANG100_TIME_REWARD_ACK ' .. Inspect(data))
- if ManagerContainer.NetManager:IsErrorData(data) then
- return
- end
- local rewardNum = data.reward_num
- local rewardList = data.reward_list
- if not rewardNum or rewardNum <= 0 or not rewardList or #rewardList <= 0 then
- ManagerContainer.LuaUIMgr:ErrorNoticeDisplay(250)
- return
- end
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.HUNDRED_DOJO_GET_REWARD_COMPLETED, rewardNum, rewardList)
- end
- function HundredDojoDataMgr:OnBuyChallengeCountAck(data)
- -- LogError('[wboy] SC_DAO_CHANG100_BUY_CHALLENGE_COUNT_ACK ' .. Inspect(data))
- if ManagerContainer.NetManager:IsErrorData(data) then
- return
- end
- end
- function HundredDojoDataMgr:OnChallengeAck(data)
- --LogError('[wboy] SC_DAO_CHANG100_CHALLENGE_ACK ' .. Inspect(data))
- if ManagerContainer.NetManager:IsErrorData(data) then
- if data.challenge_pos_data then
- local _, changed, oldId, newId = self:ChangeAreaData(self:GetAreaDataById(data.pos_idx), data.challenge_pos_data)
- if changed then
- local changedIds = {}
- changedIds[#changedIds + 1] = oldId
- if newId ~= oldId then
- changedIds[#changedIds + 1] = newId
- end
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.HUNDRED_DOJO_OTHER_AREA_DATA_CHANGED, changedIds)
- end
- end
- return
- end
- if data.challenge_pos_data then
- local _, changed, oldId, newId = self:ChangeAreaData(self:GetAreaDataById(data.pos_idx), data.challenge_pos_data)
- if changed then
- local changedIds = {}
- changedIds[#changedIds + 1] = oldId
- if newId ~= oldId then
- changedIds[#changedIds + 1] = newId
- end
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.HUNDRED_DOJO_OTHER_AREA_DATA_CHANGED, changedIds)
- end
- elseif data.fight_info then
- local actorSystem = CreateActorSystem:new()
- actorSystem:ParseFightRoleInfo(data.fight_info)
- self:EnterBattle(data.pos_idx, actorSystem)
- end
- self:ReportChallenge(true)
- end
- function HundredDojoDataMgr:ReportChallenge(success)
- if not SDKMgr.Instance:IsReportAction() then
- return
- end
- local datas = System.Collections.Generic.Dictionary_object_object()
- datas:Add('event', 'mj_daochang')
- datas:Add('is_achieve', (success and 1 or 0))
- SDKMgr.Instance:ReportAction(datas)
- end
- function HundredDojoDataMgr:OnSloganAck(data)
- -- LogError('[wboy] SC_DAO_CHANG100_SET_TIPS_ACK ' .. Inspect(data))
- if ManagerContainer.NetManager:IsErrorData(data) then
- return
- end
- end
- function HundredDojoDataMgr:SendGetAreaInfoReq(uid)
- if not self:IsCanSend(1) then return false end
- if int64.equals(uid, ManagerContainer.DataMgr.UserData:GetUserId()) then
- if self.selfAreaData then
- self.selfAreaData:SetValidState(false)
- end
- end
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_DAO_CHANG100_PLAYER_INFO_REQ, {player_uid = uid})
- return true
- end
- function HundredDojoDataMgr:SendGetOtherInfosReq(areaIds)
- if not self:IsCanSend(2) then return false end
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_DAO_CHANG100_REQ, {pos_idx_list = areaIds})
- return true
- end
- function HundredDojoDataMgr:SendGetLogReq(beginTime)
- if not self:IsCanSend(3) then return false end
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_DAO_CHANG100_LOG_REQ, {begin_time = beginTime})
- return true
- end
- function HundredDojoDataMgr:SendGetRewardReq()
- if not self:IsCanSend(4) then return false end
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_DAO_CHANG100_TIME_REWARD_REQ)
- return true
- end
- function HundredDojoDataMgr:SendBuyChallengeNumReq()
- if not self:IsCanSend(5) then return false end
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_DAO_CHANG100_BUY_CHALLENGE_COUNT_REQ)
- return true
- end
- function HundredDojoDataMgr:SendChallengeReq(id)
- if not self:IsCanSend(6) then return false end
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_DAO_CHANG100_CHALLENGE_REQ, {pos_idx = id})
- return true
- end
- function HundredDojoDataMgr:SendChallengeResultReq(id, uid, battleTime, battleResult)
- if not self:IsCanSend(7) then return false end
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_DAO_CHANG100_CHALLENGE_RESULT_REQ, {pos_idx = id, pos_uid = uid, battle_time = battleTime, battle_result = battleResult})
- return true
- end
- function HundredDojoDataMgr:SendChangeSlogan(slogan)
- if not self:IsCanSend(8) then return false end
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_DAO_CHANG100_SET_TIPS_REQ, {tip_desc = slogan})
- return true
- end
- function HundredDojoDataMgr:IsCanSend(key, cdTime)
- local curTime = ManagerContainer.LuaTimerMgr:CurLuaServerTime()
- if not self.lastSendMsgTimeMap then
- self.lastSendMsgTimeMap = {}
- self.lastSendMsgTimeMap[key] = curTime
- return true
- end
- local lastTime = self.lastSendMsgTimeMap[key]
- if lastTime then
- local cd = cdTime or REQ_CD
- if (curTime - lastTime) < cd then
- return false
- end
- end
- self.lastSendMsgTimeMap[key] = curTime
- return true
- end
- function HundredDojoDataMgr:InitData(data)
- if data then
- local challengeCount1 = data.challenge_count or 0
- local challengeCount2 = data.challenge_buy_count or 0
- self.challengeCount = challengeCount1 + challengeCount2
- self.buyChallengeCount = data.buy_count or 0
- self.baseRewardTime = data.base_reward_time
- self.logState = data.log_state or false
- self.lastBeAttackUid = data.last_attack_uid
- self.slogan = data.tips_desc or ''
- else
- self.challengeCount = 0
- self.buyChallengeCount = 0
- self.baseRewardTime = nil
- self.logState = false
- self.lastBeAttackUid = nil
- self.slogan = ''
- end
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.RED_POINT_MGR_NOTICE, Enum.RPNotifyType.HundredDojo, self.logState)
- self:HandleRewardRedPoint(true)
- end
- function HundredDojoDataMgr:HandleRewardRedPoint(first)
- local rewardMaxTime = GlobalConfig.Instance:GetConfigIntValue(255) * 3600
- local remainTime = 0
- if self.baseRewardTime and self.baseRewardTime > 0 then
- remainTime = ManagerContainer.LuaTimerMgr:CurLuaServerTime() - self.baseRewardTime
- remainTime = remainTime / 1000
- if type(remainTime) == 'userdata' then
- remainTime = #remainTime
- end
- end
- if remainTime >= rewardMaxTime then
- if not self.rewardRedPoint then
- if self.rewardTimer then
- self.rewardTimer:Stop()
- self.rewardTimer = nil
- end
- self.rewardRedPoint = true
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.RED_POINT_MGR_NOTICE, Enum.RPNotifyType.HundredDojoReward, true)
- end
- else
- remainTime = (rewardMaxTime - remainTime)
- if self.rewardRedPoint then
- self.rewardRedPoint = nil
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.RED_POINT_MGR_NOTICE, Enum.RPNotifyType.HundredDojoReward, false)
- elseif first then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.RED_POINT_MGR_NOTICE, Enum.RPNotifyType.HundredDojoReward, false)
- end
- if self.rewardTimer then
- self.rewardTimer.time = remainTime
- self.rewardTimer.duration = remainTime
- else
- self.rewardTimer = Timer.New(slot(self.HandleRewardRedPoint, self), remainTime, 1)
- end
- if not self.rewardTimer.running then
- self.rewardTimer:Start()
- end
- end
- end
- function HundredDojoDataMgr:ChangeSelfAreaData(msgData)
- local oldId = nil
- local newId = nil
- if self.selfAreaData then
- oldId = self.selfAreaData.id
- if oldId and oldId <= 0 then
- oldId = nil
- end
- else
- self.selfAreaData = HundredDojoAreaData:new()
- end
- if msgData then
- self.selfAreaData:SetData(msgData)
- else
- self.selfAreaData:Clear()
- self.selfAreaData:SetValidState(true)
- end
- newId = self.selfAreaData.id
- if newId and newId <= 0 then
- newId = nil
- end
- if not self.areaDatas then
- self.areaDatas = {}
- end
- if oldId ~= newId then
- if newId then
- local areaData = self.areaDatas[newId]
- if areaData then
- if oldId then
- areaData:Clear()
- areaData.id = oldId
- areaData:SetValidState(true)
- self.areaDatas[oldId] = areaData
- else
- areaData:Dispose()
- self.tempAreaData = areaData
- end
- end
- self.areaDatas[newId] = self.selfAreaData
- else
- local areaData = self.areaDatas[oldId]
- if areaData == self.selfAreaData then
- if not self.tempAreaData then
- self.tempAreaData = HundredDojoAreaData:new()
- end
- self.tempAreaData.id = oldId
- self.tempAreaData:Clear()
- self.tempAreaData:SetValidState(true)
- self.areaDatas[oldId] = self.tempAreaData
- self.tempAreaData = nil
- self.selfAreaData:Clear()
- self.selfAreaData:SetValidState(true)
- else
- LogError('[wboy] data is expection self area data and areaDatas is not same. id : ' .. tostring(oldId))
- end
- end
- end
- return true, oldId, newId
- end
- function HundredDojoDataMgr:ChangeAreaData(areaData, msgData)
- if not msgData then
- if areaData then
- local oldId = areaData.id
- areaData:SetValidState(false)
- local id = areaData.id
- return areaData, true, oldId, id
- else
- return areaData, false, 0, 0
- end
- end
- if not areaData then
- areaData = HundredDojoAreaData:new()
- end
- if not self.areaDatas then
- self.areaDatas = {}
- end
- local oldId = areaData.id
- local changed = areaData:SetData(msgData)
- local id = areaData.id
- if changed then
- if oldId ~= id then
- if id and id > 0 then
- local tempAreaData = self.areaDatas[id]
- if tempAreaData then
- if oldId and oldId > 0 then
- tempAreaData:Clear()
- tempAreaData.id = oldId
- tempAreaData:SetValidState(true)
- self.areaDatas[oldId] = tempAreaData
- end
- end
- self.areaDatas[id] = areaData
- end
- end
- end
- return changed, oldId, id
- end
- function HundredDojoDataMgr:GetAreaMaxId()
- if not self.areaMaxId then
- self.areaMaxId = 0
- for key, _ in pairs(ManagerContainer.CfgMgr:GetHundredDojoCfg()) do
- if key > self.areaMaxId then
- self.areaMaxId = key
- end
- end
- end
- return self.areaMaxId
- end
- function HundredDojoDataMgr:GetSelfAreaData()
- return self.selfAreaData
- end
- function HundredDojoDataMgr:GetAreaDataById(id)
- if not self.areaDatas then
- return nil
- end
- return self.areaDatas[id]
- end
- function HundredDojoDataMgr:GetChallengeCount()
- return self.challengeCount
- end
- function HundredDojoDataMgr:GetBuyChallengeCount()
- return self.buyChallengeCount
- end
- function HundredDojoDataMgr:GetBaseRewardStartTime()
- return self.baseRewardTime
- end
- function HundredDojoDataMgr:GetLogData()
- return self.logData
- end
- function HundredDojoDataMgr:GetLastBeAttackUid()
- return self.lastBeAttackUid
- end
- function HundredDojoDataMgr:GetSlogan()
- return self.slogan
- end
- function HundredDojoDataMgr:SetLogState(state)
- if self.logState ~= state then
- self.logState = state
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.RED_POINT_MGR_NOTICE, Enum.RPNotifyType.HundredDojo, state)
- end
- end
- ----------------------------------------- 战斗 -----------------------------------------
- function HundredDojoDataMgr:EnterBattle(areaId, actorSystem)
- self.areaId = areaId
- self.actorSystem = actorSystem
- if not self.actorSystem.userData.inited then
- return
- end
- ManagerContainer.LuaGameMgr:RefreshTeamData()
- self.matchFighterName = actorSystem:GetUserNickname()
- self.enemyActors = {}
- if actorSystem:GetPlayerActorParam() ~= nil then
- self.enemyActors[#self.enemyActors+1] = actorSystem:GetPlayerActorParam()
- end
- local fellowActors = actorSystem:GetFellowActorParam()
- if fellowActors ~= nil then
- for k,actor in pairs(fellowActors) do
- self.enemyActors[#self.enemyActors +1] = actor
- end
- end
- self.ourMembers = {}
- local actorData = ManagerContainer.LuaActorDataMgr:GetActorData(true, ManagerContainer.DataMgr.UserData:GetId())
- if actorData then
- self.ourMembers[#self.ourMembers + 1] = actorData
- end
- local list = ManagerContainer.DataMgr.PartnerData:GetPartnerDatas()
- if list ~= nil then
- for _,v in pairs(list) do
- if v.owned and v.isBattle then
- actorData = ManagerContainer.LuaActorDataMgr:GetActorData(false, v.configId)
- if actorData then
- self.ourMembers[#self.ourMembers + 1] = actorData
- end
- end
- end
- end
- local selfMaskDatas = nil
- local enemyPvPVal = actorSystem:GetSkillPvPVal()
- local OurPvPVal = ManagerContainer.DataMgr.UserData:GetCurrRoleSkillPress()
- local IsPresspoint,BuffId = ManagerContainer.CfgMgr:GetPresspointPvPCfg(OurPvPVal,enemyPvPVal)
- if BuffId > -1 then
- --设置压制ID
- --LogError("添加压制markid"..tostring(BuffId))
- selfMaskDatas = {}
- selfMaskDatas[1] = GvGMark.New(BuffId, 1)
- end
- local limitedTime = self:GetLimitedTime()
- local battleEndCondList = System.Array.CreateInstance(Enum.TypeInfo.BattleEndCondition, 2)
- battleEndCondList[0] = BattleEndCondition.New(Constants.EndBattle_By_UndeadCount, Constants.ResultType_Normal)
- battleEndCondList[1] = BattleEndCondition.New(Constants.EndBattle_By_BattleTime, limitedTime, Constants.ResultType_Normal, false)
- ManagerContainer.LuaGameMgr:EnterHundredDojo('scenes_test_pvp', self.ourMembers, self.enemyActors, limitedTime,selfMaskDatas,IsPresspoint,OurPvPVal+enemyPvPVal, battleEndCondList)
- end
- function HundredDojoDataMgr:BattleEnd(result)
- local battleTime = LuaBattleBridge.GetFightingTime()
- if battleTime < 0 then
- battleTime = 0
- else
- battleTime = Mathf.Ceil(battleTime)
- end
- self:SendChallengeResultReq(self.areaId, self.actorSystem and self.actorSystem:GetUserId() or nil, battleTime, (result == 1))
- self.actorSystem = nil
- self.matchFighterName = nil
- self.enemyActors = nil
- self.ourMembers = nil
- end
- function HundredDojoDataMgr:GetMatchFighterName()
- return self.matchFighterName
- end
- function HundredDojoDataMgr:GetOurMembers()
- return self.ourMembers
- end
- function HundredDojoDataMgr:GetEnemyMembers()
- return self.enemyActors
- end
- function HundredDojoDataMgr:GetLimitedTime()
- return GlobalConfig.Instance:GetConfigIntValue(251)
- end
- function HundredDojoDataMgr:GetLastAttackAreaId()
- return self.areaId
- end
- function HundredDojoDataMgr:ClearLastAttackAreaId()
- self.areaId = nil
- end
- return HundredDojoDataMgr
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