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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public interface ISelection : IEnumerable<int>
- {
- int Count { get; }
- int single { get; }
- int any { get; }
- void Clear();
- void BeginSelection();
- void EndSelection(bool select);
- void Select(int index, bool select);
- bool IsSelected(int index);
- }
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