BubbleLayoutEditor.cs 380 B

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  1. using UnityEditor;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEditor.UI;
  5. [CustomEditor(typeof(BubbleLayout), true)]
  6. public class BubbleLayoutEditor : Editor
  7. {
  8. public override void OnInspectorGUI()
  9. {
  10. EditorGUILayout.HelpBox("冒泡布局, 不影响当前对象, 为了使当前对象的 子对象变化 推送给 父对象", MessageType.Info);
  11. }
  12. }