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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.IO;
- using UnityEditor;
- using System.Text;
- using System;
- public class CsvToLua : EditorWindow
- {
- public static string CSV_PATH = "csv path";
- public static string LUA_PATH = "lua path";
- public static string START_LINE = "start line";
- public string tableDirectoryName;
- public string luaDirectoryName;
- public int startDataLine = 1;
- [MenuItem("Tools/CsvToLua")]
- static void Init()
- {
- CsvToLua window = (CsvToLua)GetWindow(typeof(CsvToLua));
- window.Show();
- }
- void OnEnable()
- {
- tableDirectoryName = EditorPrefs.GetString(CSV_PATH);
- luaDirectoryName = EditorPrefs.GetString(LUA_PATH);
- startDataLine = EditorPrefs.GetInt(START_LINE);
- }
- void OnDisable()
- {
- EditorPrefs.SetString(CSV_PATH, tableDirectoryName);
- EditorPrefs.SetString(LUA_PATH, luaDirectoryName);
- EditorPrefs.SetInt(START_LINE, startDataLine);
- }
- private void OnGUI()
- {
- GUILayout.Label("Base Settings", EditorStyles.boldLabel);
- EditorGUILayout.BeginHorizontal();
- tableDirectoryName = EditorGUILayout.TextField("TableDirectory Name", tableDirectoryName);
- if (GUILayout.Button("选择csv路径", GUILayout.Width(200)))
- {
- tableDirectoryName = GetFilePath();
- }
- EditorGUILayout.EndHorizontal();
- EditorGUILayout.BeginHorizontal();
- luaDirectoryName = EditorGUILayout.TextField("LuaDirectory Name", luaDirectoryName);
- if (GUILayout.Button("选择到处table路径", GUILayout.Width(200)))
- {
- luaDirectoryName = GetFilePath();
- }
- EditorGUILayout.EndHorizontal();
- startDataLine = EditorGUILayout.IntField("StartDataLine", startDataLine);
- if (GUILayout.Button("CsvToLua"))
- Change();
- }
- public static string GetFilePath()
- {
- OpenDialogDir ofn2 = new OpenDialogDir();
- ofn2.pszDisplayName = new string(new char[2000]); ; // 存放目录路径缓冲区
- ofn2.lpszTitle = "Open Project";// 标题
- //ofn2.ulFlags = BIF_NEWDIALOGSTYLE | BIF_EDITBOX; // 新的样式,带编辑框
- IntPtr pidlPtr = DllOpenFileDialog.SHBrowseForFolder(ofn2);
- char[] charArray = new char[2000];
- for (int i = 0; i < 2000; i++)
- charArray[i] = '\0';
- DllOpenFileDialog.SHGetPathFromIDList(pidlPtr, charArray);
- string fullDirPath = new String(charArray);
- fullDirPath = fullDirPath.Substring(0, fullDirPath.IndexOf('\0'));
- return fullDirPath;
- }
- public void Change()
- {
- Debug.Log(tableDirectoryName);
- foreach (var item in Directory.GetFiles(tableDirectoryName))
- {
- if (item.Contains(".meta"))
- continue;
- CreatLuaTable(item);
- }
- }
- void CreatLuaTable(string filePath)
- {
- CreatDirectory();
- Save(GetSavePath(filePath), GetSaveContext(filePath));
- }
- void CreatDirectory()
- {
- string path = luaDirectoryName;
- if (!Directory.Exists(path))
- {
- Directory.CreateDirectory(path);
- AssetDatabase.Refresh();
- }
- }
- string GetSavePath(string filePath)
- {
- string fileName = GetFileName(filePath);
- return luaDirectoryName + "/" + fileName + ".lua";
- }
- string GetFileName(string filePath)
- {
- string targetPath = filePath.Replace(@"\", "/");
- string[] strs = targetPath.Split('/');
- targetPath = strs[strs.Length - 1];
- strs = targetPath.Split('.');
- string fileName = strs[0];
- return fileName;
- }
- string GetSaveContext(string filePath)
- {
- string fileName = GetFileName(filePath);
- List<string> context = GetContext(filePath);
- string[] propertyName = GetPropertyName(context[1]);
- string[] typeName = GetPropertyName(context[2]);
- StringBuilder sb = new StringBuilder();
- sb.Append("local " + fileName + " = {" + "\n");
- for (int i = startDataLine; i < context.Count; i++)
- {
- context[i] = context[i].Replace(" ", "");
- string[] details = context[i].Split(',');
- sb.Append("[" + details[0] + "]={" + "\n");
- for (int j = 0; j < propertyName.Length; j++)
- {
- sb.Append("['" + propertyName[j] + "']=");
- if (typeName[j].Equals("string"))
- sb.Append("'" + details[j] + "'," + "\n");
- else if (typeName[j].Equals("bool"))
- {
- sb.Append(details[j].ToLower() + "," + "\n");
- }
- else if (typeName[j].Equals("list"))
- {
- if (details[j].IndexOf(';') > 0)
- {
- ParseTable(sb, details[j], ';');
- }
- else if (details[j].IndexOf(':') > 0 && details[j].IndexOf(';') < 0)
- {
- sb.Append("{");
- ParseTable(sb, details[j], ':');
- sb.Append("}");
- }
- else
- {
- sb.Append("{");
- try
- {
- if (details[j].IndexOf('.') > 0)
- {
- Convert.ToDouble(details[j]);
- }
- else
- {
- Convert.ToInt32(details[j]);
- }
- sb.Append(details[j]);
- }
- catch
- {
- if (!string.IsNullOrEmpty(details[j]))
- sb.Append("'" + details[j] + "'");
- }
- sb.Append("}");
- }
- sb.Append(",\n");
- }
- else if (typeName[j].Equals("enum"))
- {
- sb.Append("Enum." + propertyName[j] + "." + details[j] + "," + "\n");
- }
- else
- {
- string num = "0";
- if (details[j] != "")
- {
- num = details[j];
- }
- sb.Append(num + "," + "\n");
- }
- }
- sb.Append("}," + "\n");
- }
- sb.Append("}" + "\n");
- sb.Append("return " + fileName);
- return sb.ToString();
- }
- void ParseTable(StringBuilder sb, string content, char split)
- {
- string[] strs = content.Split(split);
- sb.Append("{");
- for (int m = 0; m < strs.Length; ++m)
- {
- try
- {
- if (strs[m].IndexOf(':') > 0)
- {
- ParseTable(sb, strs[m], ':');
- }
- else
- {
- if (strs[m].IndexOf('.') > 0)
- {
- Convert.ToDouble(strs[m]);
- }
- else
- {
- Convert.ToInt32(strs[m]);
- }
- sb.Append(strs[m]);
- }
- }
- catch
- {
- if (!string.IsNullOrEmpty(strs[m]))
- sb.Append("'" + strs[m] + "'");
- }
- if (m < strs.Length - 1)
- {
- sb.Append(",");
- }
- }
- sb.Append("}");
- }
- List<string> GetContext(string filePath)
- {
- StreamReader sr = new StreamReader(filePath);
- List<string> contexts = new List<string>();
- string line;
- while ((line = sr.ReadLine()) != null)
- contexts.Add(line);
- return contexts;
- }
- string[] GetPropertyName(string line)
- {
- string[] names = line.Split(',');
- return names;
- }
- void Save(string path, string information)
- {
- if (File.Exists(path))
- File.Delete(path);
- FileStream aFile = new FileStream(@"" + path, FileMode.OpenOrCreate, FileAccess.ReadWrite);
- StreamWriter sw = new StreamWriter(aFile);
- sw.Write(information);
- sw.Close();
- sw.Dispose();
- aFile.Close();
- aFile.Dispose();
- sw = null;
- aFile = null;
- AssetDatabase.Refresh();
- }
- }
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