| 1234567891011121314151617181920212223242526272829 |
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [ CreateAssetMenuAttribute(fileName ="CheckHotResWindownInfo",menuName = "EditorConfig/创建检测资源更新配置文件")]
- public class CheckResWindowInfo : ScriptableObject
- {
- public string OldPath = "C:/Users/Administrator/Desktop/My/项目/0";
- #if UNITY_IOS
- public string NewPath = "./StreamingAssets/ios";
- #else
- public string NewPath = "./StreamingAssets/AssetsAndroid";
- #endif
- public string OutputPath = "C:/Users/Administrator/Desktop/My/项目/1";
- public string VersionFileName = "Version";
- public string mainfestFileName = "mainfest";
- public string ResVersion = "0.1.0.0";
- public List<string> IgnoreFiles;
- public int ChangeNum;
- public bool IsIgnore = true;
- }
|