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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public static class AssetBundleConstant
- {
- public const string copyRight = "Copyright © 2016 - 2018 . Mokun . Storm Studio All Rights Reserved";
- public const string GameVersion = "0.1.1.";
- public const string GameId = "111111";
- public const string PlatfromId = "1";
- public const string AppName = "Ro";
- public const string ApkName = "Ro";
- #if UNITY_IPHONE || UNITY_IOS
- public const string PgName = "com.wenting.ro.tap";
- #else
- public const string PgName = "com.toutiao.kaililong.xjgl03";
- #endif
- public static bool IsDebug = false;
- }
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