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- ---@class UIActivationCode__Generate_okBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIActivationCode__Generate_codeInput
- ---@field public gameObject UnityEngine.GameObject
- ---@field public inputField UnityEngine.UI.InputField
- ---@class UIActivationCode__Generate_AnyBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIActivationCode__Generate_uIAnimator
- ---@field public gameObject UnityEngine.GameObject
- ---@field public animator UnityEngine.Animator
- ---@class UIActivationCode__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private uIAnimator UIActivationCode__Generate_uIAnimator
- ---@field private AnyBtn UIActivationCode__Generate_AnyBtn
- ---@field private codeInput UIActivationCode__Generate_codeInput
- ---@field private okBtn UIActivationCode__Generate_okBtn
- local UIActivationCodeView = class("UIActivationCodeView", require("UIViewBase"))
- function UIActivationCodeView:ctor()
- end
- ---@private
- function UIActivationCodeView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function UIActivationCodeView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- if self.super.Init then
- self.super.Init(self)
- end
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- end
- ---@private
- function UIActivationCodeView:InitGenerate__1(Root, data)
- --[[
- UIAnimator
- --]]
- local tmp = Root:Find("UIAnimator").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.uIAnimator = tmp
- tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator)
- tmp.animator.logWarnings = false
- end
- ---@private
- function UIActivationCodeView:InitGenerate__2(Root, data)
- --[[
- UIAnimator/Alpha
- --]]
- local tmp = Root:Find("UIAnimator/Alpha").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.AnyBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIActivationCodeView:InitGenerate__3(Root, data)
- --[[
- UIAnimator/Window/Center/CodeBox/CodeInput
- --]]
- local tmp = Root:Find("UIAnimator/Window/Center/CodeBox/CodeInput").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.codeInput = tmp
- tmp.inputField = tmp:GetComponent(Enum.TypeInfo.InputField)
- end
- ---@private
- function UIActivationCodeView:InitGenerate__4(Root, data)
- --[[
- UIAnimator/Window/Center/OkBtn
- --]]
- local tmp = Root:Find("UIAnimator/Window/Center/OkBtn").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.okBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIActivationCodeView:GenerateDestroy()
- if tolua.getpeer(self.uIAnimator) ~= nil then
- tolua.setpeer(self.uIAnimator, nil)
- end
- self.uIAnimator = nil
- if tolua.getpeer(self.AnyBtn) ~= nil then
- tolua.setpeer(self.AnyBtn, nil)
- end
- self.AnyBtn = nil
- if tolua.getpeer(self.codeInput) ~= nil then
- tolua.setpeer(self.codeInput, nil)
- end
- self.codeInput = nil
- if tolua.getpeer(self.okBtn) ~= nil then
- tolua.setpeer(self.okBtn, nil)
- end
- self.okBtn = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return UIActivationCodeView
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