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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
- public class UnityEngine_MonoBehaviourWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(UnityEngine.MonoBehaviour), typeof(UnityEngine.Behaviour));
- L.RegFunction("IsInvoking", IsInvoking);
- L.RegFunction("CancelInvoke", CancelInvoke);
- L.RegFunction("Invoke", Invoke);
- L.RegFunction("InvokeRepeating", InvokeRepeating);
- L.RegFunction("StartCoroutine", StartCoroutine);
- L.RegFunction("StopCoroutine", StopCoroutine);
- L.RegFunction("StopAllCoroutines", StopAllCoroutines);
- L.RegFunction("print", print);
- L.RegFunction("__eq", op_Equality);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.RegVar("useGUILayout", get_useGUILayout, set_useGUILayout);
- L.EndClass();
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int IsInvoking(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
- bool o = obj.IsInvoking();
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- else if (count == 2)
- {
- UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- bool o = obj.IsInvoking(arg0);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.IsInvoking");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int CancelInvoke(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
- obj.CancelInvoke();
- return 0;
- }
- else if (count == 2)
- {
- UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- obj.CancelInvoke(arg0);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.CancelInvoke");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Invoke(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- obj.Invoke(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int InvokeRepeating(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 4);
- UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- obj.InvokeRepeating(arg0, arg1, arg2);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int StartCoroutine(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
- {
- UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.Coroutine o = obj.StartCoroutine(arg0);
- ToLua.PushSealed(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes<System.Collections.IEnumerator>(L, 2))
- {
- UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
- System.Collections.IEnumerator arg0 = (System.Collections.IEnumerator)ToLua.ToObject(L, 2);
- UnityEngine.Coroutine o = obj.StartCoroutine(arg0);
- ToLua.PushSealed(L, o);
- return 1;
- }
- else if (count == 3)
- {
- UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- object arg1 = ToLua.ToVarObject(L, 3);
- UnityEngine.Coroutine o = obj.StartCoroutine(arg0, arg1);
- ToLua.PushSealed(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.StartCoroutine");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int StopCoroutine(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2 && TypeChecker.CheckTypes<System.Collections.IEnumerator>(L, 2))
- {
- UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
- System.Collections.IEnumerator arg0 = (System.Collections.IEnumerator)ToLua.ToObject(L, 2);
- obj.StopCoroutine(arg0);
- return 0;
- }
- else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Coroutine>(L, 2))
- {
- UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
- UnityEngine.Coroutine arg0 = (UnityEngine.Coroutine)ToLua.ToObject(L, 2);
- obj.StopCoroutine(arg0);
- return 0;
- }
- else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
- {
- UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- obj.StopCoroutine(arg0);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.StopCoroutine");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int StopAllCoroutines(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
- obj.StopAllCoroutines();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int print(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- object arg0 = ToLua.ToVarObject(L, 1);
- UnityEngine.MonoBehaviour.print(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int op_Equality(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
- UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
- bool o = arg0 == arg1;
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_useGUILayout(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)o;
- bool ret = obj.useGUILayout;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index useGUILayout on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_useGUILayout(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.useGUILayout = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index useGUILayout on a nil value");
- }
- }
- }
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