T4MSC.cs 217 KB

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  1. //Update SC
  2. using UnityEngine;
  3. using UnityEditor;
  4. using System;
  5. using System.Collections;
  6. using System.IO;
  7. using System.Text;
  8. public class T4MSC : EditorWindow
  9. {
  10. static public Transform CurrentSelect;
  11. public enum SM
  12. {
  13. ShaderModel1,
  14. ShaderModel2,
  15. ShaderModel3,
  16. CustomShader
  17. }
  18. public enum PlantMode
  19. {
  20. Classic,
  21. Follow_Normals
  22. }
  23. GUIContent[] MenuIcon = new GUIContent[7];
  24. static public int T4MMenuToolbar = 0;
  25. enum EnumShaderGLES1
  26. {
  27. T4M_2_Textures_Auto_BeastLM_2DrawCall,
  28. T4M_2_Textures_ManualAdd_BeastLM_1DC,
  29. T4M_2_Textures_ManualAdd_CustoLM_1DC
  30. }
  31. enum CreaType
  32. {
  33. Classic_T4M,
  34. Custom
  35. }
  36. CreaType CreationBB = CreaType.Classic_T4M;
  37. enum LODMod
  38. {
  39. Mass_Control,
  40. Independent_Control
  41. }
  42. public enum ViewD
  43. {
  44. Close,
  45. Middle,
  46. Far,
  47. BackGround
  48. }
  49. enum BillbAxe
  50. {
  51. Y_Axis,
  52. All_Axis
  53. }
  54. enum OccludeBy
  55. {
  56. Max_View_Distance,
  57. Layer_Cull_Distances
  58. }
  59. OccludeBy LODocclusion = OccludeBy.Layer_Cull_Distances;
  60. OccludeBy BilBocclusion = OccludeBy.Layer_Cull_Distances;
  61. BillbAxe BillBoardAxis = BillbAxe.Y_Axis;
  62. static public ViewD[] ViewDistance = { ViewD.Middle, ViewD.Middle, ViewD.Middle, ViewD.Middle, ViewD.Middle, ViewD.Middle };
  63. enum EnumShaderGLES2
  64. {
  65. T4M_2_Textures_Unlit_Lightmap_Compatible,
  66. T4M_3_Textures_Unlit_Lightmap_Compatible,
  67. T4M_4_Textures_Unlit_Lightmap_Compatible,
  68. T4M_5_Textures_Unlit_Lightmap_Compatible,
  69. T4M_6_Textures_Unlit_Lightmap_Compatible,
  70. T4M_World_Projection_Unlit_Lightmap_Compatible,
  71. T4M_6_Textures_Unlit_No_Lightmap,
  72. T4M_2_Textures_HighSpec,
  73. T4M_3_Textures_HighSpec,
  74. T4M_4_Textures_HighSpec,
  75. T4M_5_Textures_HighSpec,
  76. T4M_6_Textures_HighSpec,
  77. T4M_World_Projection_HighSpec,
  78. T4M_2_Textures_Specular,
  79. T4M_3_Textures_Specular,
  80. T4M_4_Textures_Specular,
  81. T4M_2_Textures_4_Mobile,
  82. T4M_3_Textures_4_Mobile,
  83. T4M_4_Textures_4_Mobile,
  84. T4M_2_Textures_Toon,
  85. T4M_3_Textures_Toon,
  86. T4M_4_Textures_Toon,
  87. T4M_2_Textures_Bumped_Mobile,
  88. T4M_3_Textures_Bumped_Mobile,
  89. T4M_2_Textures_Bumped,
  90. T4M_3_Textures_Bumped,
  91. T4M_4_Textures_Bumped,
  92. T4M_2_Textures_Bumped_SPEC_Mobile,
  93. T4M_2_Textures_Bumped_SPEC,
  94. T4M_3_Textures_Bumped_SPEC,
  95. T4M_2_Textures_Bumped_DirectionalLM_Mobile,
  96. T4M_2_Textures_Bumped_DirectionalLM,
  97. T4M_3_Textures_Bumped_DirectionalLM
  98. }
  99. enum EnumShaderGLES3
  100. {
  101. T4M_2_Textures_Diffuse,
  102. T4M_3_Textures_Diffuse,
  103. T4M_4_Textures_Diffuse,
  104. T4M_5_Textures_Diffuse,
  105. T4M_6_Textures_Diffuse,
  106. T4M_2_Textures_Specular,
  107. T4M_3_Textures_Specular,
  108. T4M_4_Textures_Specular,
  109. T4M_2_Textures_Bumped,
  110. T4M_3_Textures_Bumped,
  111. T4M_4_Textures_Bumped,
  112. T4M_2_Textures_Bumped_SPEC,
  113. T4M_3_Textures_Bumped_SPEC,
  114. T4M_4_Textures_Bumped_SPEC
  115. }
  116. enum LODShaderStatus
  117. {
  118. New,
  119. AlreadyExist
  120. }
  121. string[] EnumMyT4M = { "T4M Settings", "ATS Mobile Foliage" };
  122. enum MaterialType
  123. {
  124. Classic,
  125. }
  126. LODShaderStatus ShaderLOD1S = LODShaderStatus.New;
  127. LODShaderStatus ShaderLOD2S = LODShaderStatus.New;
  128. LODShaderStatus ShaderLOD3S = LODShaderStatus.New;
  129. LODShaderStatus OldShaderLOD1S;
  130. LODShaderStatus OldShaderLOD2S;
  131. LODShaderStatus OldShaderLOD3S;
  132. static public string T4MActived = "Activated";
  133. string terrainName = "";
  134. string[] MyT4MMen = { "Painter", "Materials" };
  135. string[] LODMenu = { "LOD Manager", "LOD Composer" };
  136. string[] BillMenu = { "Billboard Manager", "Billboard Creator" };
  137. string PrefabName = "Name";
  138. string CheckStatus;
  139. int tCount;
  140. int counter;
  141. int totalCount;
  142. int X;
  143. int Y;
  144. int T4MResolution = 90;
  145. float tRes = 4.1f;
  146. float HeightmapWidth = 0;
  147. float HeightmapHeight = 0;
  148. TerrainData terrainDat;
  149. float progressUpdateInterval = 10000;
  150. int vertexInfo;
  151. int trisInfo;
  152. int LODM = 0;
  153. int BillM;
  154. int MyT4MV = 0;
  155. int EnumMyT4MV = 0;
  156. float MaximunView = 60.0f;
  157. float StartLOD2 = 20.0f;
  158. float StartLOD3 = 40.0f;
  159. float UpdateInterval = 1f;
  160. int selBrush = 0;
  161. int selProcedural = 0;
  162. static public int brushSize = 16;
  163. int oldSelBrush;
  164. int layerMask = 1 << 30;
  165. int oldBrushSizeInPourcent;
  166. int oldselTexture;
  167. static public int T4MPlantSel = 0;
  168. static public float T4MObjSize = 1;
  169. T4MObjSC[] T4MObjCounter;
  170. Texture Layer1;
  171. Texture Layer2;
  172. Texture Layer3;
  173. Texture Layer4;
  174. Texture Layer5;
  175. Texture Layer6;
  176. Texture LMMan;
  177. Texture Layer1Bump;
  178. Texture Layer2Bump;
  179. Texture Layer3Bump;
  180. Texture Layer4Bump;
  181. Texture LOD1T;
  182. Texture LOD1B;
  183. Texture LOD3T;
  184. Texture LOD3B;
  185. Texture LOD2T;
  186. Texture LOD2B;
  187. Texture[] TexBrush;
  188. Texture[] TexTexture;
  189. Texture[] TexObject = new Texture[6];
  190. static public GameObject[] T4MObjectPlant = new GameObject[6];
  191. static public bool[] T4MBoolObj = new bool[6];
  192. Mesh LOD1;
  193. Mesh LOD2;
  194. Mesh LOD3;
  195. bool ActivatedBillboard = true;
  196. bool ActivatedLOD = true;
  197. bool CheckLOD1Collider;
  198. bool CheckLOD2Collider;
  199. bool CheckLOD3Collider;
  200. bool joinTiles = true;
  201. bool intialized = false;
  202. Vector2 Layer1Tile;
  203. Vector2 Layer2Tile;
  204. Vector2 Layer3Tile;
  205. Vector2 Layer4Tile;
  206. Vector2 Layer5Tile;
  207. Vector2 Layer6Tile;
  208. Vector2 scrollPos;
  209. GameObject Child;
  210. GameObject UnityTerrain;
  211. GameObject AddObject;
  212. Transform PlayerCam;
  213. Shader LOD1S;
  214. Shader LOD2S;
  215. Shader LOD3S;
  216. Material LOD1Material;
  217. Material LOD2Material;
  218. Material LOD3Material;
  219. TerrainData terrain;
  220. EnumShaderGLES2 MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_HighSpec;
  221. EnumShaderGLES1 MenuTextureSM1 = EnumShaderGLES1.T4M_2_Textures_Auto_BeastLM_2DrawCall;
  222. EnumShaderGLES3 MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Diffuse;
  223. SM ShaderModel = SM.ShaderModel3;
  224. MaterialType MaterialTyp = MaterialType.Classic;
  225. static public PlantMode T4MPlantMod = PlantMode.Classic;
  226. static public int T4MBrushSizeInPourcent;
  227. static public Color T4MtargetColor;
  228. static public Color T4MtargetColor2;
  229. static public Texture2D T4MMaskTex2;
  230. static public Texture2D T4MMaskTex;
  231. static public float[] T4MBrushAlpha;
  232. static public float T4MStronger = 0.5f;
  233. static public Projector T4MPreview;
  234. static int T4MSelectID;
  235. static public int T4MselTexture = 0;
  236. static public Projector T4MProjectorPlt;
  237. string T4MEditorFolder = "Assets/T4M/Editor/";
  238. string T4MFolder = "Assets/T4M/";
  239. string T4MPrefabFolder = "Assets/T4MOBJ/";
  240. string FinalExpName;
  241. static public float T4MMaskTexUVCoord = 1f;
  242. Shader CustomShader;
  243. float shiness0;
  244. float shiness1;
  245. float shiness2;
  246. float shiness3;
  247. Color ShinessColor;
  248. Texture MaterialAdd;
  249. static public float T4MDistanceMax = 15.0f;
  250. static public float T4MDistanceMin = 15.0f;
  251. static public float T4MrandX = 0.0f;
  252. static public float T4MrandY = 1.0f;
  253. static public float T4MrandZ = 0.0f;
  254. static public bool T4MRandomRot = true;
  255. static public bool T4MRandomSpa;
  256. static public float T4MYOrigin = 0.02f;
  257. static public float T4MSizeVar;
  258. static public string T4MGroupName = "Group1";
  259. static public bool T4MCreateColl;
  260. static public bool T4MStaticObj = true;
  261. static public int T4MselectObj;
  262. LODMod LODModeControler = LODMod.Mass_Control;
  263. bool NewPref = false;
  264. bool ActivatedLayerCul = true;
  265. float CloseDistMaxView = 30f;
  266. float NormalDistMaxView = 60f;
  267. float FarDistMaxView = 200f;
  268. float BGDistMaxView = 10000f;
  269. float BillboardDist = 30f;
  270. float BillInterval = 0.1f;
  271. Mesh BillMesh;
  272. bool T4MMaster = true;
  273. static int nbrT4MObj;
  274. bool initMaster;
  275. int partofT4MObj = 0;
  276. static public bool billActivate = false;
  277. static public bool LodActivate = false;
  278. bool keepTexture = false;
  279. static bool oldActivBillb;
  280. static bool oldActivLOD;
  281. public enum PaintHandle
  282. {
  283. Classic,
  284. Follow_Normal_Circle,
  285. Follow_Normal_WireCircle,
  286. Hide_preview
  287. }
  288. static public PaintHandle PaintPrev = PaintHandle.Classic;
  289. int OptimizeLevel = 0;
  290. Vector4 UpSideTile = new Vector4(0.5f, 0.5f, 0.5f, 0.5f);
  291. float UpSideF = 2.5f;
  292. float BlendFac = 4;
  293. Renderer[] NbrPartObj;
  294. void OnDestroy()
  295. {
  296. T4MMenuToolbar = 0;
  297. terrainDat = null;
  298. vertexInfo = 0;
  299. partofT4MObj = 0;
  300. trisInfo = 0;
  301. TexTexture = null;
  302. T4MSelectID = 0;
  303. Projector[] projectorObj = FindObjectsOfType(typeof(Projector)) as Projector[];
  304. foreach (Projector go in projectorObj)
  305. {
  306. if (go.hideFlags == HideFlags.HideInHierarchy || go.name == "previewT4M")
  307. {
  308. go.hideFlags = 0;
  309. DestroyImmediate(go.gameObject);
  310. }
  311. }
  312. }
  313. [MenuItem("Window/T4M Source Codes %t")]
  314. static void Initialize()
  315. {
  316. T4MSC window = (T4MSC)EditorWindow.GetWindowWithRect(typeof(T4MSC), new Rect(0, 0, 386, 582), false, "T4M SC");
  317. window.Show();
  318. }
  319. void OnInspectorUpdate()
  320. {
  321. Repaint();
  322. }
  323. void OnGUI()
  324. {
  325. CurrentSelect = Selection.activeTransform;
  326. nbrT4MObj = 0;
  327. T4MObjCounter = GameObject.FindObjectsOfType(typeof(T4MObjSC)) as T4MObjSC[];
  328. for (int i = 0; i < T4MObjCounter.Length; i++)
  329. {
  330. if (T4MObjCounter[i].Master == 1)
  331. nbrT4MObj = +1;
  332. }
  333. MenuIcon[0] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/conv.png", typeof(Texture2D)) as Texture);
  334. MenuIcon[1] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/optimize.png", typeof(Texture2D)) as Texture);
  335. MenuIcon[2] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/myt4m.png", typeof(Texture2D)) as Texture);
  336. MenuIcon[3] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/paint.png", typeof(Texture2D)) as Texture);
  337. MenuIcon[4] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/plant.png", typeof(Texture2D)) as Texture);
  338. MenuIcon[5] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/lod.png", typeof(Texture2D)) as Texture);
  339. MenuIcon[6] = new GUIContent(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Icons/bill.png", typeof(Texture2D)) as Texture);
  340. if (CurrentSelect && Selection.activeInstanceID != T4MSelectID || UnityTerrain && T4MMenuToolbar != 0 || T4MMenuToolbar != 3 && T4MPreview)
  341. {
  342. IniNewSelect();
  343. }
  344. GUILayout.BeginHorizontal();
  345. GUILayout.BeginArea(new Rect(0, 0, 90, 585));
  346. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/T4MBAN.jpg", typeof(Texture2D)) as Texture2D, GUILayout.Width(24), GUILayout.Height(582));
  347. GUILayout.EndArea();
  348. GUILayout.BeginArea(new Rect(25, 0, 363, 585));
  349. EditorGUILayout.Space();
  350. GUILayout.BeginHorizontal("box");
  351. T4MMenuToolbar = (int)GUILayout.Toolbar(T4MMenuToolbar, MenuIcon, "gridlist", GUILayout.Width(172), GUILayout.Height(18));
  352. GUILayout.FlexibleSpace();
  353. GUILayout.Label("Controls", GUILayout.Width(52));
  354. if (GUILayout.Button(T4MActived, GUILayout.Width(80)))
  355. {
  356. if (T4MActived == "Activated")
  357. {
  358. T4MActived = "Deactivated";
  359. }
  360. else
  361. {
  362. T4MActived = "Activated";
  363. }
  364. }
  365. GUILayout.EndHorizontal();
  366. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/separator.png", typeof(Texture)) as Texture);
  367. if (CurrentSelect != null && T4MActived == "Activated")
  368. {
  369. if (CurrentSelect.GetComponent<T4MPartSC>())
  370. {
  371. Selection.activeTransform = CurrentSelect.parent;
  372. }
  373. Renderer[] rendererPart = CurrentSelect.GetComponentsInChildren<Renderer>();
  374. if (CurrentSelect.GetComponent<T4MObjSC>() && (!CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial || !CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMesh))
  375. {
  376. if (rendererPart.Length == 0)
  377. {
  378. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = CurrentSelect.GetComponent<Renderer>().sharedMaterial;
  379. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMesh = CurrentSelect.gameObject.GetComponent<MeshFilter>();
  380. }
  381. else
  382. {
  383. for (int i = 0; i < rendererPart.Length; i++)
  384. {
  385. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = rendererPart[0].sharedMaterial;
  386. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMesh = rendererPart[0].gameObject.GetComponent<MeshFilter>();
  387. }
  388. }
  389. }
  390. else if (CurrentSelect.GetComponent<T4MObjSC>() && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial)
  391. {
  392. if (nbrT4MObj == 1 && CurrentSelect.GetComponent<T4MObjSC>().Master != 1)
  393. T4MMaster = false;
  394. else if (nbrT4MObj == 1 && CurrentSelect.GetComponent<T4MObjSC>().Master == 1 && T4MMaster == false && initMaster == false)
  395. {
  396. T4MMaster = true;
  397. initMaster = true;
  398. }
  399. if (rendererPart.Length == 0)
  400. {
  401. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial != CurrentSelect.GetComponent<Renderer>().sharedMaterial)
  402. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = CurrentSelect.GetComponent<Renderer>().sharedMaterial;
  403. EditorUtility.SetSelectedWireframeHidden(CurrentSelect.GetComponent<Renderer>(), true);
  404. }
  405. else
  406. {
  407. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial != rendererPart[0].sharedMaterial)
  408. {
  409. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = rendererPart[0].sharedMaterial;
  410. }
  411. for (int i = 0; i < rendererPart.Length; i++)
  412. {
  413. if (rendererPart[i].sharedMaterial != rendererPart[0].sharedMaterial)
  414. {
  415. rendererPart[i].sharedMaterial = rendererPart[0].sharedMaterial;
  416. }
  417. EditorUtility.SetSelectedWireframeHidden(rendererPart[i], true);
  418. }
  419. }
  420. }
  421. if (CurrentSelect && !CurrentSelect.GetComponent<T4MObjSC>())
  422. {
  423. int countchild = CurrentSelect.transform.childCount;
  424. if (countchild > 0)
  425. {
  426. NbrPartObj = CurrentSelect.transform.GetComponentsInChildren<Renderer>();
  427. }
  428. }
  429. switch (T4MMenuToolbar)
  430. {
  431. case 0:
  432. ConverterMenu();
  433. break;
  434. case 1:
  435. Optimize();
  436. break;
  437. case 2:
  438. MyT4M();
  439. break;
  440. case 3:
  441. PainterMenu();
  442. break;
  443. case 4:
  444. Planting();
  445. break;
  446. case 5:
  447. afLOD();
  448. break;
  449. case 6:
  450. BillboardMenu();
  451. break;
  452. }
  453. if (oldActivBillb != billActivate)
  454. {
  455. oldActivBillb = billActivate;
  456. if (billActivate == false)
  457. DeactivateBillBByScript();
  458. }
  459. if (oldActivLOD != LodActivate)
  460. {
  461. oldActivLOD = LodActivate;
  462. if (LodActivate == false)
  463. DeactivateLODByScript();
  464. }
  465. }
  466. else
  467. {
  468. if (CurrentSelect && CurrentSelect.GetComponent<T4MObjSC>() && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial)
  469. {
  470. Renderer[] rendererPart = CurrentSelect.GetComponentsInChildren<Renderer>();
  471. if (rendererPart.Length == 0)
  472. {
  473. EditorUtility.SetSelectedWireframeHidden(CurrentSelect.GetComponent<Renderer>(), false);
  474. }
  475. else
  476. {
  477. for (int i = 0; i < rendererPart.Length; i++)
  478. {
  479. EditorUtility.SetSelectedWireframeHidden(rendererPart[i], false);
  480. }
  481. }
  482. }
  483. GUILayout.FlexibleSpace();
  484. GUILayout.BeginHorizontal();
  485. GUILayout.FlexibleSpace();
  486. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/waiting.png", typeof(Texture)) as Texture);
  487. GUILayout.FlexibleSpace();
  488. GUILayout.EndHorizontal();
  489. GUILayout.FlexibleSpace();
  490. }
  491. GUILayout.EndArea();
  492. GUILayout.EndHorizontal();
  493. }
  494. void Optimize()
  495. {
  496. if (CurrentSelect.GetComponent<T4MObjSC>())
  497. {
  498. EditorGUILayout.Space();
  499. EditorGUILayout.Space();
  500. GUILayout.Label("Optimization of Load Time", EditorStyles.boldLabel);
  501. OptimizeLevel = (int)EditorGUILayout.Slider("Level", OptimizeLevel, 0, 3);
  502. EditorGUILayout.Space();
  503. EditorGUILayout.Space();
  504. GUILayout.Label("Load Time", EditorStyles.boldLabel);
  505. if (OptimizeLevel == 0)
  506. GUILayout.Label("Good");
  507. else if (OptimizeLevel == 1)
  508. GUILayout.Label("Very Good");
  509. else if (OptimizeLevel == 2)
  510. GUILayout.Label("Impressive");
  511. else if (OptimizeLevel == 3)
  512. GUILayout.Label("Amazing");
  513. EditorGUILayout.Space();
  514. EditorGUILayout.Space();
  515. GUILayout.Label("Type", EditorStyles.boldLabel);
  516. if (OptimizeLevel == 0)
  517. GUILayout.Label("Optimize Mesh");
  518. else if (OptimizeLevel == 1)
  519. GUILayout.Label("Optimize Mesh + Low Compression");
  520. else if (OptimizeLevel == 2)
  521. GUILayout.Label("Optimize Mesh + Medium Compression");
  522. else if (OptimizeLevel == 3)
  523. GUILayout.Label("Optimize Mesh + High Compression");
  524. EditorGUILayout.Space();
  525. EditorGUILayout.Space();
  526. GUILayout.Label("Mesh Impact", EditorStyles.boldLabel);
  527. if (OptimizeLevel == 0)
  528. GUILayout.Label("Nothing");
  529. else if (OptimizeLevel == 1)
  530. GUILayout.Label("Low Degradation");
  531. else if (OptimizeLevel == 2)
  532. GUILayout.Label("Medium Degradation");
  533. else if (OptimizeLevel == 3)
  534. GUILayout.Label("High Degradation");
  535. EditorGUILayout.Space();
  536. EditorGUILayout.Space();
  537. EditorGUILayout.Space();
  538. EditorGUILayout.Space();
  539. GUILayout.BeginHorizontal();
  540. GUILayout.FlexibleSpace();
  541. GUILayout.Label("Can Take Some Time", EditorStyles.boldLabel);
  542. GUILayout.FlexibleSpace();
  543. GUILayout.EndHorizontal();
  544. GUILayout.BeginHorizontal();
  545. GUILayout.FlexibleSpace();
  546. if (GUILayout.Button("Process", GUILayout.Width(100), GUILayout.Height(30)))
  547. {
  548. string AssetName = "";
  549. int countchild = CurrentSelect.transform.childCount;
  550. if (countchild > 0)
  551. {
  552. MeshFilter[] T4MOBJPART = CurrentSelect.GetComponentsInChildren<MeshFilter>();
  553. AssetName = AssetDatabase.GetAssetPath(T4MOBJPART[0].sharedMesh) as string;
  554. Debug.Log(AssetName);
  555. }
  556. else
  557. {
  558. MeshFilter T4MOBJM = CurrentSelect.GetComponent<MeshFilter>();
  559. AssetName = AssetDatabase.GetAssetPath(T4MOBJM.sharedMesh) as string;
  560. }
  561. ModelImporter OBJI = ModelImporter.GetAtPath(AssetName) as ModelImporter;
  562. if (OptimizeLevel == 0)
  563. {
  564. OBJI.optimizeMesh = true;
  565. }
  566. else if (OptimizeLevel == 1)
  567. {
  568. OBJI.optimizeMesh = true;
  569. OBJI.meshCompression = ModelImporterMeshCompression.Low;
  570. }
  571. else if (OptimizeLevel == 2)
  572. {
  573. OBJI.optimizeMesh = true;
  574. OBJI.meshCompression = ModelImporterMeshCompression.Medium;
  575. }
  576. else if (OptimizeLevel == 3)
  577. {
  578. OBJI.optimizeMesh = true;
  579. OBJI.meshCompression = ModelImporterMeshCompression.High;
  580. }
  581. AssetDatabase.ImportAsset(AssetName, ImportAssetOptions.ForceUpdate);
  582. PrefabUtility.RevertPrefabInstance(CurrentSelect.gameObject);
  583. AssetName = "";
  584. }
  585. GUILayout.FlexibleSpace();
  586. GUILayout.EndHorizontal();
  587. }
  588. else
  589. {
  590. GUILayout.BeginHorizontal();
  591. GUILayout.FlexibleSpace();
  592. GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
  593. GUILayout.FlexibleSpace();
  594. GUILayout.EndHorizontal();
  595. }
  596. }
  597. void Repair()
  598. {
  599. EditorGUILayout.Space();
  600. EditorGUILayout.Space();
  601. GUILayout.Label("This T4M Object is Broken", EditorStyles.boldLabel);
  602. EditorGUILayout.Space();
  603. GUILayout.Label("Clean It and Reconvert it ?");
  604. GUILayout.FlexibleSpace();
  605. if (GUILayout.Button("CLEANING", GUILayout.Width(100), GUILayout.Height(30)))
  606. {
  607. T4MObjSC ToSuppress = CurrentSelect.GetComponent<T4MObjSC>();
  608. DestroyImmediate(ToSuppress);
  609. T4MMenuToolbar = 0;
  610. }
  611. GUILayout.FlexibleSpace();
  612. }
  613. void BillboardMenu()
  614. {
  615. if (CurrentSelect.GetComponent<T4MObjSC>())
  616. {
  617. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
  618. {
  619. GUILayout.BeginHorizontal();
  620. GUILayout.FlexibleSpace();
  621. BillM = GUILayout.Toolbar(BillM, BillMenu, GUILayout.Width(290), GUILayout.Height(20));
  622. GUILayout.FlexibleSpace();
  623. GUILayout.EndHorizontal();
  624. switch (BillM)
  625. {
  626. case 0:
  627. if (T4MMaster)
  628. {
  629. Billboard();
  630. }
  631. else
  632. {
  633. GUILayout.BeginHorizontal();
  634. GUILayout.FlexibleSpace();
  635. GUILayout.Label("Need to be an Master T4M", EditorStyles.boldLabel);
  636. GUILayout.FlexibleSpace();
  637. GUILayout.EndHorizontal();
  638. }
  639. break;
  640. case 1:
  641. BillboardCreator();
  642. break;
  643. }
  644. }
  645. }
  646. else
  647. {
  648. GUILayout.BeginHorizontal();
  649. GUILayout.FlexibleSpace();
  650. GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
  651. GUILayout.FlexibleSpace();
  652. GUILayout.EndHorizontal();
  653. }
  654. }
  655. void BillboardCreator()
  656. {
  657. EditorGUILayout.Space();
  658. EditorGUILayout.Space();
  659. GUILayout.BeginHorizontal("box");
  660. GUILayout.Label("BillBoard Prefab Name", EditorStyles.boldLabel);
  661. PrefabName = GUILayout.TextField(PrefabName, 25, GUILayout.Width(155));
  662. GUILayout.EndHorizontal();
  663. EditorGUILayout.Space();
  664. EditorGUILayout.Space();
  665. CreationBB = (CreaType)EditorGUILayout.EnumPopup("New Billboard Type", CreationBB, GUILayout.Width(340));
  666. if (CreationBB == CreaType.Custom)
  667. {
  668. GUILayout.Label("Billboard Meshes", EditorStyles.boldLabel);
  669. BillMesh = (Mesh)EditorGUILayout.ObjectField("Mesh", BillMesh, typeof(Mesh), false);
  670. }
  671. EditorGUILayout.Space();
  672. EditorGUILayout.Space();
  673. GUILayout.BeginHorizontal();
  674. GUILayout.Label("BillBoard Setup", EditorStyles.boldLabel, GUILayout.Width(223));
  675. GUILayout.Label("MainTex", EditorStyles.boldLabel, GUILayout.Width(68));
  676. GUILayout.Label("Bump", EditorStyles.boldLabel, GUILayout.Width(60));
  677. GUILayout.EndHorizontal();
  678. EditorGUILayout.Space();
  679. GUILayout.BeginHorizontal();
  680. GUILayout.BeginVertical();
  681. GUILayout.BeginHorizontal();
  682. GUILayout.Label("BillBoard Shader", GUILayout.Width(103));
  683. ShaderLOD1S = (LODShaderStatus)EditorGUILayout.EnumPopup(ShaderLOD1S, GUILayout.Width(95));
  684. GUILayout.EndHorizontal();
  685. EditorGUILayout.Space();
  686. if (ShaderLOD1S == LODShaderStatus.New)
  687. LOD1S = (Shader)EditorGUILayout.ObjectField(LOD1S, typeof(Shader), true, GUILayout.MaxWidth(220));
  688. else LOD1Material = (Material)EditorGUILayout.ObjectField(LOD1Material, typeof(Material), false, GUILayout.MaxWidth(220));
  689. GUILayout.EndVertical();
  690. if (LOD1S)
  691. LOD1Material = new Material(Shader.Find(LOD1S.name));
  692. if (LOD1Material && LOD1Material.HasProperty("_MainTex"))
  693. {
  694. if (LOD1Material.GetTexture("_MainTex"))
  695. LOD1T = LOD1Material.GetTexture("_MainTex");
  696. LOD1T = EditorGUILayout.ObjectField(LOD1T, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
  697. if (LOD1Material && LOD1Material.HasProperty("_BumpMap"))
  698. {
  699. if (LOD1Material.GetTexture("_BumpMap"))
  700. LOD1B = LOD1Material.GetTexture("_BumpMap");
  701. LOD1B = EditorGUILayout.ObjectField(LOD1B, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
  702. }
  703. }
  704. GUILayout.FlexibleSpace();
  705. GUILayout.EndHorizontal();
  706. GUILayout.FlexibleSpace();
  707. GUILayout.BeginHorizontal();
  708. GUILayout.FlexibleSpace();
  709. if (GUILayout.Button("CONSTRUCT", GUILayout.Width(100), GUILayout.Height(30)))
  710. {
  711. if (PrefabName != "" && LOD1Material)
  712. CreatePrefabBB();
  713. else EditorUtility.DisplayDialog("T4M Message", "You must complete the formulary before make the construct", "OK");
  714. }
  715. GUILayout.FlexibleSpace();
  716. GUILayout.EndHorizontal();
  717. GUILayout.FlexibleSpace();
  718. }
  719. void CreatePrefabBB()
  720. {
  721. if (!System.IO.Directory.Exists(T4MPrefabFolder + "BillBObjects/"))
  722. {
  723. System.IO.Directory.CreateDirectory(T4MPrefabFolder + "BillBObjects/");
  724. }
  725. if (!System.IO.Directory.Exists(T4MPrefabFolder + "BillBObjects/Material/"))
  726. {
  727. System.IO.Directory.CreateDirectory(T4MPrefabFolder + "BillBObjects/Material/");
  728. }
  729. AssetDatabase.Refresh();
  730. GameObject LOD1Temp;
  731. LOD1Temp = new GameObject(PrefabName);
  732. LOD1Temp.AddComponent<MeshFilter>();
  733. LOD1Temp.AddComponent<MeshRenderer>();
  734. if (CreationBB == CreaType.Custom)
  735. {
  736. LOD1Temp.GetComponent<MeshFilter>().mesh = BillMesh;
  737. }
  738. else
  739. {
  740. GameObject Temp = (GameObject)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "MeshBillb/Billboard.fbx", typeof(GameObject));
  741. Mesh Test2 = Temp.GetComponent<MeshFilter>().sharedMesh;
  742. LOD1Temp.GetComponent<MeshFilter>().mesh = Test2;
  743. }
  744. LOD1Temp.AddComponent<T4MBillBObjSC>();
  745. LOD1Temp.GetComponent<Renderer>().sharedMaterial = LOD1Material;
  746. LOD1Temp.GetComponent<Renderer>().sharedMaterial.SetTexture("_MainTex", LOD1T);
  747. LOD1Temp.GetComponent<T4MBillBObjSC>().Render = LOD1Temp.GetComponent<Renderer>();
  748. LOD1Temp.GetComponent<T4MBillBObjSC>().Transf = LOD1Temp.transform;
  749. bool ExportSuccess = false;
  750. int num = 1;
  751. UnityEngine.Object BasePrefab;
  752. string Next;
  753. do
  754. {
  755. Next = PrefabName + num;
  756. if (!System.IO.File.Exists(T4MPrefabFolder + "BillBObjects/" + PrefabName + ".prefab"))
  757. {
  758. if (ShaderLOD1S == LODShaderStatus.New)
  759. AssetDatabase.CreateAsset(LOD1Material, T4MPrefabFolder + "BillBObjects/Material/" + PrefabName + ".mat");
  760. BasePrefab = PrefabUtility.CreateEmptyPrefab(T4MPrefabFolder + "BillBObjects/" + PrefabName + ".prefab");
  761. PrefabUtility.ReplacePrefab(LOD1Temp, BasePrefab);
  762. ExportSuccess = true;
  763. }
  764. else if (!System.IO.File.Exists(T4MPrefabFolder + "BillBObjects/" + Next + ".prefab"))
  765. {
  766. if (ShaderLOD1S == LODShaderStatus.New)
  767. AssetDatabase.CreateAsset(LOD1Material, T4MPrefabFolder + "BillBObjects/Material/" + Next + ".mat");
  768. BasePrefab = PrefabUtility.CreateEmptyPrefab(T4MPrefabFolder + "BillBObjects/" + Next + ".prefab");
  769. PrefabUtility.ReplacePrefab(LOD1Temp, BasePrefab);
  770. ExportSuccess = true;
  771. }
  772. num++;
  773. } while (!ExportSuccess);
  774. AssetDatabase.SaveAssets();
  775. AssetDatabase.Refresh();
  776. DestroyImmediate(LOD1Temp);
  777. EditorUtility.DisplayDialog("T4M Message", "Construction Completed", "OK");
  778. }
  779. void Billboard()
  780. {
  781. EditorGUILayout.Space();
  782. EditorGUILayout.Space();
  783. GUILayout.Label("Culling BillBoard Mode", EditorStyles.boldLabel);
  784. BilBocclusion = (OccludeBy)EditorGUILayout.EnumPopup("Mode", BilBocclusion, GUILayout.Width(340));
  785. EditorGUILayout.Space();
  786. EditorGUILayout.Space();
  787. GUILayout.Label("BillBoard Rotation Axis", EditorStyles.boldLabel);
  788. BillBoardAxis = (BillbAxe)EditorGUILayout.EnumPopup("Axis", BillBoardAxis, GUILayout.Width(340));
  789. EditorGUILayout.Space();
  790. EditorGUILayout.Space();
  791. GUILayout.Label("BillBoard Update Interval in Seconde", EditorStyles.boldLabel, GUILayout.Width(400));
  792. GUILayout.BeginHorizontal();
  793. GUILayout.Label("(less value = less performance)", GUILayout.Width(300));
  794. BillInterval = EditorGUILayout.FloatField(BillInterval, GUILayout.Width(50));
  795. GUILayout.EndHorizontal();
  796. EditorGUILayout.Space();
  797. EditorGUILayout.Space();
  798. GUILayout.BeginHorizontal();
  799. GUILayout.Label("Maximum View Distance", EditorStyles.boldLabel, GUILayout.Width(298));
  800. BillboardDist = EditorGUILayout.FloatField(BillboardDist, GUILayout.Width(50));
  801. GUILayout.EndHorizontal();
  802. GUILayout.BeginHorizontal();
  803. GUILayout.FlexibleSpace();
  804. BillboardDist = GUILayout.HorizontalScrollbar(BillboardDist, 0.0f, 0f, 200f, GUILayout.Width(350));
  805. GUILayout.FlexibleSpace();
  806. GUILayout.EndHorizontal();
  807. GUILayout.FlexibleSpace();
  808. GUILayout.BeginHorizontal();
  809. GUILayout.FlexibleSpace();
  810. Texture Swap;
  811. string buttonBill;
  812. if (billActivate == true)
  813. {
  814. buttonBill = "DEACTIVATE";
  815. Swap = (Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/on.png", typeof(Texture));
  816. }
  817. else
  818. {
  819. buttonBill = "ACTIVATE";
  820. Swap = (Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/off.png", typeof(Texture));
  821. }
  822. if (GUILayout.Button(buttonBill, GUILayout.Width(100), GUILayout.Height(30)))
  823. {
  824. ActivateDeactivateBillBoard();
  825. }
  826. GUILayout.Label(Swap, GUILayout.Width(75), GUILayout.Height(30));
  827. GUILayout.FlexibleSpace();
  828. GUILayout.EndHorizontal();
  829. GUILayout.FlexibleSpace();
  830. }
  831. void DeactivateBillBByScript()
  832. {
  833. T4MBillBObjSC[] T4MBillObjGet = GameObject.FindObjectsOfType(typeof(T4MBillBObjSC)) as T4MBillBObjSC[];
  834. for (var i = 0; i < T4MBillObjGet.Length; i++)
  835. {
  836. T4MBillObjGet[i].Render.enabled = true;
  837. T4MBillObjGet[i].Transf.LookAt(Vector3.zero, Vector3.up);
  838. }
  839. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition = new Vector3[0];
  840. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillStatus = new int[0];
  841. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillScript = new T4MBillBObjSC[0];
  842. PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
  843. Debug.LogWarning("The Number of Activated Billboard Objects has changed, reactivate the billboards in the 'Billboard' Tab.");
  844. }
  845. void ActivateDeactivateBillBoard()
  846. {
  847. if (billActivate == true)
  848. { //si le billboard est actif
  849. T4MBillBObjSC[] T4MBillObjGet = GameObject.FindObjectsOfType(typeof(T4MBillBObjSC)) as T4MBillBObjSC[];
  850. for (var i = 0; i < T4MBillObjGet.Length; i++)
  851. {
  852. T4MBillObjGet[i].Render.enabled = true;
  853. T4MBillObjGet[i].Transf.LookAt(Vector3.zero, Vector3.up);
  854. }
  855. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition = new Vector3[0];
  856. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillStatus = new int[0];
  857. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillScript = new T4MBillBObjSC[0];
  858. PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
  859. billActivate = false;
  860. Debug.LogWarning("Billboard deactivated !");
  861. }
  862. else
  863. {
  864. if (!PlayerCam)
  865. PlayerCam = Camera.main.transform;
  866. T4MBillBObjSC[] T4MBillObjGet = GameObject.FindObjectsOfType(typeof(T4MBillBObjSC)) as T4MBillBObjSC[];
  867. Vector3[] T4MBillVectGetR = new Vector3[T4MBillObjGet.Length];
  868. int[] T4MBillValueGetR = new int[T4MBillObjGet.Length];
  869. for (var j = 0; j < T4MBillObjGet.Length; j++)
  870. {
  871. T4MBillVectGetR[j] = T4MBillObjGet[j].transform.position;
  872. if (Vector3.Distance(T4MBillObjGet[j].transform.position, PlayerCam.transform.position) <= BillboardDist)
  873. {
  874. T4MBillObjGet[j].Render.enabled = true;
  875. T4MBillValueGetR[j] = 1;
  876. }
  877. else
  878. {
  879. if (BilBocclusion == OccludeBy.Max_View_Distance)
  880. {
  881. T4MBillObjGet[j].Render.enabled = false;
  882. T4MBillValueGetR[j] = 0;
  883. }
  884. else
  885. {
  886. T4MBillObjGet[j].Render.enabled = true;
  887. T4MBillValueGetR[j] = 1;
  888. }
  889. }
  890. if (BillBoardAxis == BillbAxe.Y_Axis)
  891. T4MBillObjGet[j].Transf.LookAt(new Vector3(PlayerCam.transform.position.x, T4MBillObjGet[j].Transf.position.y, PlayerCam.transform.position.z), Vector3.up);
  892. else
  893. T4MBillObjGet[j].Transf.LookAt(PlayerCam.transform.position, Vector3.up);
  894. }
  895. if (BilBocclusion == OccludeBy.Max_View_Distance)
  896. CurrentSelect.GetComponent<T4MObjSC>().BilBbasedOnScript = true;
  897. else CurrentSelect.GetComponent<T4MObjSC>().BilBbasedOnScript = false;
  898. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition = T4MBillVectGetR;
  899. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillStatus = T4MBillValueGetR;
  900. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillScript = T4MBillObjGet;
  901. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillMaxViewDistance = BillboardDist;
  902. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillInterval = BillInterval;
  903. if (BillBoardAxis == BillbAxe.Y_Axis)
  904. CurrentSelect.gameObject.GetComponent<T4MObjSC>().Axis = 0;
  905. else CurrentSelect.gameObject.GetComponent<T4MObjSC>().Axis = 1;
  906. PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
  907. billActivate = true;
  908. Debug.LogWarning("Billboard (re)activated !");
  909. }
  910. }
  911. void Planting()
  912. {
  913. if (CurrentSelect.GetComponent<T4MObjSC>())
  914. {
  915. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
  916. {
  917. if (T4MRandomRot && T4MPlantMod == PlantMode.Follow_Normals)
  918. T4MRandomRot = false;
  919. GUILayout.BeginVertical("box");
  920. GUILayout.BeginHorizontal();
  921. GUILayout.Label("Add to List", GUILayout.Width(105));
  922. GUILayout.FlexibleSpace();
  923. AddObject = (GameObject)EditorGUILayout.ObjectField("", AddObject, typeof(GameObject), true, GUILayout.Width(190));
  924. GUILayout.EndHorizontal();
  925. EditorGUILayout.BeginHorizontal();
  926. GUILayout.Label("", GUILayout.Width(1));
  927. if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
  928. {
  929. if (AddObject)
  930. T4MObjectPlant[0] = AddObject;
  931. else
  932. {
  933. T4MObjectPlant[0] = null;
  934. }
  935. AddObject = null;
  936. }
  937. if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
  938. {
  939. if (AddObject)
  940. T4MObjectPlant[1] = AddObject;
  941. else
  942. {
  943. T4MObjectPlant[1] = null;
  944. }
  945. AddObject = null;
  946. }
  947. if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
  948. {
  949. if (AddObject)
  950. T4MObjectPlant[2] = AddObject;
  951. else
  952. {
  953. T4MObjectPlant[2] = null;
  954. }
  955. AddObject = null;
  956. }
  957. if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
  958. {
  959. if (AddObject)
  960. T4MObjectPlant[3] = AddObject;
  961. else
  962. {
  963. T4MObjectPlant[3] = null;
  964. }
  965. AddObject = null;
  966. }
  967. if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
  968. {
  969. if (AddObject)
  970. T4MObjectPlant[4] = AddObject;
  971. else
  972. {
  973. T4MObjectPlant[4] = null;
  974. }
  975. AddObject = null;
  976. }
  977. if (GUILayout.Button((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/down.png", typeof(Texture)), GUILayout.Width(53)))
  978. {
  979. if (AddObject)
  980. T4MObjectPlant[5] = AddObject;
  981. else
  982. {
  983. T4MObjectPlant[5] = null;
  984. }
  985. AddObject = null;
  986. }
  987. EditorGUILayout.EndHorizontal();
  988. GUILayout.EndVertical();
  989. if (T4MObjectPlant[0] != null)
  990. TexObject[0] = AssetPreview.GetAssetPreview(T4MObjectPlant[0]) as Texture;
  991. else TexObject[0] = null;
  992. if (T4MObjectPlant[1] != null)
  993. TexObject[1] = AssetPreview.GetAssetPreview(T4MObjectPlant[1]) as Texture;
  994. else TexObject[1] = null;
  995. if (T4MObjectPlant[2] != null)
  996. TexObject[2] = AssetPreview.GetAssetPreview(T4MObjectPlant[2]) as Texture;
  997. else TexObject[2] = null;
  998. if (T4MObjectPlant[3] != null)
  999. TexObject[3] = AssetPreview.GetAssetPreview(T4MObjectPlant[3]) as Texture;
  1000. else TexObject[3] = null;
  1001. if (T4MObjectPlant[4] != null)
  1002. TexObject[4] = AssetPreview.GetAssetPreview(T4MObjectPlant[4]) as Texture;
  1003. else TexObject[4] = null;
  1004. if (T4MObjectPlant[5] != null)
  1005. TexObject[5] = AssetPreview.GetAssetPreview(T4MObjectPlant[5]) as Texture;
  1006. else TexObject[5] = null;
  1007. GUILayout.BeginHorizontal("box");
  1008. GUILayout.FlexibleSpace();
  1009. T4MPlantSel = GUILayout.SelectionGrid(T4MPlantSel, TexObject, 6, "gridlist", GUILayout.Width(340), GUILayout.Height(58));
  1010. GUILayout.FlexibleSpace();
  1011. GUILayout.EndHorizontal();
  1012. //LayerMask
  1013. GUILayout.BeginVertical("box");
  1014. GUILayout.BeginHorizontal();
  1015. GUILayout.Label("", GUILayout.Width(22));
  1016. T4MselectObj = 0;
  1017. for (int i = 0; i < T4MBoolObj.Length; i++)
  1018. {
  1019. if (T4MObjectPlant[i])
  1020. {
  1021. T4MBoolObj[i] = EditorGUILayout.Toggle(T4MBoolObj[i], GUILayout.Width(53));
  1022. if (T4MBoolObj[i] == true)
  1023. T4MselectObj += 1;
  1024. }
  1025. else GUILayout.Label("", GUILayout.Width(53));
  1026. }
  1027. GUILayout.EndHorizontal();
  1028. GUILayout.BeginHorizontal();
  1029. GUILayout.Label("", GUILayout.Width(2));
  1030. for (int j = 0; j < T4MObjectPlant.Length; j++)
  1031. {
  1032. if (T4MObjectPlant[j])
  1033. {
  1034. ViewDistance[j] = (ViewD)EditorGUILayout.EnumPopup(ViewDistance[j], GUILayout.Width(53));
  1035. }
  1036. else GUILayout.Label("", GUILayout.Width(53));
  1037. }
  1038. GUILayout.EndHorizontal();
  1039. GUILayout.EndVertical();
  1040. T4MPlantMod = (PlantMode)EditorGUILayout.EnumPopup("Plant Mode", T4MPlantMod, GUILayout.Width(340));
  1041. GUILayout.BeginVertical("box");
  1042. GUILayout.Label("General", EditorStyles.boldLabel);
  1043. EditorGUILayout.Space();
  1044. T4MObjSize = EditorGUILayout.Slider("LocalSize", T4MObjSize, 0.1f, 4);
  1045. T4MSizeVar = EditorGUILayout.Slider("Size Var.(Random +/-)", T4MSizeVar, 0, 0.5f);
  1046. T4MYOrigin = EditorGUILayout.Slider("Y Origin Corrector ", T4MYOrigin, -10, 10);
  1047. EditorGUILayout.Space();
  1048. GUILayout.BeginHorizontal();
  1049. GUILayout.Label("Create Collider", GUILayout.Width(120));
  1050. T4MCreateColl = EditorGUILayout.Toggle(T4MCreateColl, GUILayout.Width(15));
  1051. GUILayout.FlexibleSpace();
  1052. GUILayout.Label("Static Object", GUILayout.Width(120));
  1053. T4MStaticObj = EditorGUILayout.Toggle(T4MStaticObj, GUILayout.Width(30));
  1054. GUILayout.EndHorizontal();
  1055. EditorGUILayout.Space();
  1056. GUILayout.BeginHorizontal();
  1057. GUILayout.Label("Group Name", GUILayout.Width(150));
  1058. T4MGroupName = GUILayout.TextField(T4MGroupName, 20, GUILayout.Width(120));
  1059. GUILayout.EndHorizontal();
  1060. EditorGUILayout.Space();
  1061. GUILayout.EndVertical();
  1062. EditorGUILayout.Space();
  1063. GUILayout.BeginVertical("box");
  1064. GUILayout.Label("Spacing Distances", EditorStyles.boldLabel, GUILayout.Width(150));
  1065. EditorGUILayout.Space();
  1066. GUILayout.BeginHorizontal();
  1067. GUILayout.Label("Random Spacing", GUILayout.Width(150));
  1068. T4MRandomSpa = EditorGUILayout.Toggle(T4MRandomSpa, GUILayout.Width(15));
  1069. GUILayout.EndHorizontal();
  1070. T4MDistanceMin = EditorGUILayout.Slider("Safe Zone", T4MDistanceMin, 0.1f, 50.0f);
  1071. if (T4MRandomSpa)
  1072. T4MDistanceMax = EditorGUILayout.Slider("Random Instance Zone", T4MDistanceMax, 0.1f, 50.0f);
  1073. GUILayout.EndVertical();
  1074. if (T4MDistanceMin > T4MDistanceMax)
  1075. T4MDistanceMax = T4MDistanceMin;
  1076. EditorGUILayout.Space();
  1077. GUILayout.BeginVertical("box");
  1078. GUILayout.BeginHorizontal();
  1079. GUILayout.Label("Random Rotation(s)", EditorStyles.boldLabel, GUILayout.Width(150));
  1080. T4MRandomRot = EditorGUILayout.Toggle(T4MRandomRot, GUILayout.Width(15));
  1081. GUILayout.EndHorizontal();
  1082. EditorGUILayout.Space();
  1083. if (T4MRandomRot)
  1084. {
  1085. T4MrandX = EditorGUILayout.Slider("Random X:", T4MrandX, 0, 1);
  1086. T4MrandY = EditorGUILayout.Slider("Random Y:", T4MrandY, 0, 1);
  1087. T4MrandZ = EditorGUILayout.Slider("Random Z:", T4MrandZ, 0, 1);
  1088. }
  1089. GUILayout.EndVertical();
  1090. }
  1091. }
  1092. else
  1093. {
  1094. GUILayout.BeginHorizontal();
  1095. GUILayout.FlexibleSpace();
  1096. GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
  1097. GUILayout.FlexibleSpace();
  1098. GUILayout.EndHorizontal();
  1099. }
  1100. }
  1101. void PixelPainterMenu()
  1102. {
  1103. if (CurrentSelect.GetComponent<T4MObjSC>())
  1104. {
  1105. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
  1106. {
  1107. IniBrush();
  1108. InitPincil();
  1109. if (!T4MPreview)
  1110. InitPreview();
  1111. if (intialized)
  1112. {
  1113. GUILayout.BeginHorizontal();
  1114. GUILayout.FlexibleSpace();
  1115. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/brushes.jpg", typeof(Texture)) as Texture, "label");
  1116. GUILayout.BeginHorizontal("box", GUILayout.Width(318));
  1117. GUILayout.FlexibleSpace();
  1118. selBrush = GUILayout.SelectionGrid(selBrush, TexBrush, 9, "gridlist", GUILayout.Width(290), GUILayout.Height(70));
  1119. GUILayout.FlexibleSpace();
  1120. GUILayout.EndHorizontal();
  1121. GUILayout.FlexibleSpace();
  1122. GUILayout.EndHorizontal();
  1123. GUILayout.BeginHorizontal();
  1124. GUILayout.FlexibleSpace();
  1125. GUILayout.BeginHorizontal("box", GUILayout.Width(340));
  1126. GUILayout.FlexibleSpace();
  1127. if (TexTexture.Length > 4)
  1128. T4MselTexture = GUILayout.SelectionGrid(T4MselTexture, TexTexture, 6, "gridlist", GUILayout.Width(340), GUILayout.Height(58));
  1129. else
  1130. T4MselTexture = GUILayout.SelectionGrid(T4MselTexture, TexTexture, 4, "gridlist", GUILayout.Width(340), GUILayout.Height(86));
  1131. GUILayout.FlexibleSpace();
  1132. GUILayout.EndHorizontal();
  1133. GUILayout.FlexibleSpace();
  1134. GUILayout.EndHorizontal();
  1135. EditorGUILayout.Space();
  1136. GUILayout.BeginHorizontal();
  1137. GUILayout.FlexibleSpace();
  1138. GUILayout.BeginVertical("box", GUILayout.Width(347));
  1139. GUILayout.BeginHorizontal();
  1140. GUILayout.Label("Preview Type", GUILayout.Width(145));
  1141. PaintPrev = (PaintHandle)EditorGUILayout.EnumPopup(PaintPrev, GUILayout.Width(160));
  1142. GUILayout.EndHorizontal();
  1143. brushSize = (int)EditorGUILayout.Slider("Brush Size", brushSize, 1, 36);
  1144. T4MStronger = EditorGUILayout.Slider("Brush Stronger", T4MStronger, 0.05f, 1f);
  1145. GUILayout.EndVertical();
  1146. GUILayout.FlexibleSpace();
  1147. GUILayout.EndHorizontal();
  1148. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_SpecColor"))
  1149. {
  1150. EditorGUILayout.Space();
  1151. GUILayout.BeginHorizontal();
  1152. GUILayout.FlexibleSpace();
  1153. GUILayout.BeginVertical("box", GUILayout.Width(347), GUILayout.Height(96));
  1154. ShinessColor = EditorGUILayout.ColorField("Shininess Color", ShinessColor);
  1155. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetColor("_SpecColor", ShinessColor);
  1156. EditorGUILayout.Space();
  1157. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL0"))
  1158. {
  1159. shiness0 = EditorGUILayout.Slider("Shininess Layer 1", shiness0, 0.00f, 1.0f);
  1160. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_ShininessL0", shiness0);
  1161. }
  1162. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL1"))
  1163. {
  1164. shiness1 = EditorGUILayout.Slider("Shininess Layer 2", shiness1, 0.00f, 1.0f);
  1165. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_ShininessL1", shiness1);
  1166. }
  1167. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL2"))
  1168. {
  1169. shiness2 = EditorGUILayout.Slider("Shininess Layer 3", shiness2, 0.00f, 1.0f);
  1170. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_ShininessL2", shiness2);
  1171. }
  1172. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL3"))
  1173. {
  1174. shiness3 = EditorGUILayout.Slider("Shininess Layer 4", shiness3, 0.00f, 1.0f);
  1175. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_ShininessL3", shiness3);
  1176. }
  1177. GUILayout.EndVertical();
  1178. GUILayout.FlexibleSpace();
  1179. GUILayout.EndHorizontal();
  1180. }
  1181. EditorGUILayout.Space();
  1182. GUILayout.BeginHorizontal();
  1183. GUILayout.FlexibleSpace();
  1184. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_SpecColor"))
  1185. {
  1186. scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(350), GUILayout.Height(140));
  1187. GUILayout.BeginVertical("box", GUILayout.Width(320));
  1188. }
  1189. else
  1190. {
  1191. GUILayout.BeginVertical("box", GUILayout.Width(320));
  1192. if (TexTexture.Length > 4)
  1193. scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(340), GUILayout.Height(275));
  1194. else scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(340), GUILayout.Height(240));
  1195. }
  1196. joinTiles = EditorGUILayout.Toggle("Tiling : Join X/Y", joinTiles);
  1197. EditorGUILayout.Space();
  1198. if (joinTiles)
  1199. {
  1200. Layer1Tile.x = Layer1Tile.y = EditorGUILayout.Slider("Layer1 Tiling :", Layer1Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1201. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat0", new Vector2(Layer1Tile.x, Layer1Tile.x));
  1202. EditorGUILayout.Space();
  1203. Layer2Tile.x = Layer2Tile.y = EditorGUILayout.Slider("Layer2 Tiling :", Layer2Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1204. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat1", new Vector2(Layer2Tile.x, Layer2Tile.x));
  1205. EditorGUILayout.Space();
  1206. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
  1207. {
  1208. Layer3Tile.x = Layer3Tile.y = EditorGUILayout.Slider("Layer3 Tiling :", Layer3Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1209. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat2", new Vector2(Layer3Tile.x, Layer3Tile.x));
  1210. }
  1211. EditorGUILayout.Space();
  1212. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
  1213. {
  1214. Layer4Tile.x = Layer4Tile.y = EditorGUILayout.Slider("Layer4 Tiling :", Layer4Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1215. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat3", new Vector2(Layer4Tile.x, Layer4Tile.x));
  1216. }
  1217. EditorGUILayout.Space();
  1218. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
  1219. {
  1220. Layer5Tile.x = Layer5Tile.y = EditorGUILayout.Slider("Layer5 Tiling :", Layer5Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1221. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat4", new Vector2(Layer5Tile.x, Layer5Tile.x));
  1222. }
  1223. EditorGUILayout.Space();
  1224. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
  1225. {
  1226. Layer6Tile.x = Layer6Tile.y = EditorGUILayout.Slider("Layer6 Tiling :", Layer6Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1227. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat5", new Vector2(Layer6Tile.x, Layer6Tile.x));
  1228. }
  1229. }
  1230. else
  1231. {
  1232. Layer1Tile.x = EditorGUILayout.Slider("Layer1 TilingX :", Layer1Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1233. Layer1Tile.y = EditorGUILayout.Slider("Layer1 TilingZ :", Layer1Tile.y, 1, 500 * T4MMaskTexUVCoord);
  1234. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat0", new Vector2(Layer1Tile.x, Layer1Tile.y));
  1235. EditorGUILayout.Space();
  1236. Layer2Tile.x = EditorGUILayout.Slider("Layer2 TilingX :", Layer2Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1237. Layer2Tile.y = EditorGUILayout.Slider("Layer2 TilingZ :", Layer2Tile.y, 1, 500 * T4MMaskTexUVCoord);
  1238. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat1", new Vector2(Layer2Tile.x, Layer2Tile.y));
  1239. EditorGUILayout.Space();
  1240. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
  1241. {
  1242. Layer3Tile.x = EditorGUILayout.Slider("Layer3 TilingX :", Layer3Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1243. Layer3Tile.y = EditorGUILayout.Slider("Layer3 TilingZ :", Layer3Tile.y, 1, 500 * T4MMaskTexUVCoord);
  1244. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat2", new Vector2(Layer3Tile.x, Layer3Tile.y));
  1245. }
  1246. EditorGUILayout.Space();
  1247. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
  1248. {
  1249. Layer4Tile.x = EditorGUILayout.Slider("Layer4 TilingX :", Layer4Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1250. Layer4Tile.y = EditorGUILayout.Slider("Layer4 TilingZ :", Layer4Tile.y, 1, 500 * T4MMaskTexUVCoord);
  1251. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat3", new Vector2(Layer4Tile.x, Layer4Tile.y));
  1252. }
  1253. EditorGUILayout.Space();
  1254. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
  1255. {
  1256. Layer5Tile.x = EditorGUILayout.Slider("Layer5 TilingX :", Layer5Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1257. Layer5Tile.y = EditorGUILayout.Slider("Layer5 TilingZ :", Layer5Tile.y, 1, 500 * T4MMaskTexUVCoord);
  1258. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat4", new Vector2(Layer5Tile.x, Layer5Tile.y));
  1259. }
  1260. EditorGUILayout.Space();
  1261. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
  1262. {
  1263. Layer6Tile.x = EditorGUILayout.Slider("Layer6 TilingX :", Layer6Tile.x, 1, 500 * T4MMaskTexUVCoord);
  1264. Layer6Tile.y = EditorGUILayout.Slider("Layer6 TilingZ :", Layer6Tile.y, 1, 500 * T4MMaskTexUVCoord);
  1265. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTextureScale("_Splat5", new Vector2(Layer6Tile.x, Layer6Tile.y));
  1266. }
  1267. }
  1268. EditorGUILayout.EndScrollView();
  1269. GUILayout.EndVertical();
  1270. GUILayout.FlexibleSpace();
  1271. GUILayout.EndHorizontal();
  1272. if (TexBrush.Length > 0)
  1273. {
  1274. T4MPreview.material.SetTexture("_MaskTex", TexBrush[selBrush]);
  1275. MeshFilter temp = CurrentSelect.GetComponent<MeshFilter>();
  1276. if (temp == null)
  1277. temp = CurrentSelect.GetComponent<T4MObjSC>().T4MMesh;
  1278. T4MPreview.orthographicSize = (brushSize * CurrentSelect.localScale.x) * (temp.sharedMesh.bounds.size.x / 200);
  1279. }
  1280. float test = T4MStronger * 200 / 100;
  1281. T4MPreview.material.SetFloat("_Transp", Mathf.Clamp(test, 0.4f, 1));
  1282. T4MBrushSizeInPourcent = (int)Mathf.Round((brushSize * T4MMaskTex.width) / 100);
  1283. if (T4MselTexture == 0)
  1284. T4MPreview.material.SetTextureScale("_MainTex", Layer1Tile);
  1285. else if (T4MselTexture == 1)
  1286. T4MPreview.material.SetTextureScale("_MainTex", Layer2Tile);
  1287. else if (T4MselTexture == 2)
  1288. T4MPreview.material.SetTextureScale("_MainTex", Layer3Tile);
  1289. else if (T4MselTexture == 3)
  1290. T4MPreview.material.SetTextureScale("_MainTex", Layer4Tile);
  1291. else if (T4MselTexture == 4)
  1292. T4MPreview.material.SetTextureScale("_MainTex", Layer5Tile);
  1293. else if (T4MselTexture == 5)
  1294. T4MPreview.material.SetTextureScale("_MainTex", Layer6Tile);
  1295. if (selBrush != oldSelBrush || T4MBrushSizeInPourcent != oldBrushSizeInPourcent || T4MBrushAlpha == null || T4MselTexture != oldselTexture)
  1296. {
  1297. if (T4MselTexture == 0)
  1298. {
  1299. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0") as Texture);
  1300. T4MtargetColor = new Color(1f, 0f, 0f, 0f);
  1301. if (T4MMaskTex2)
  1302. T4MtargetColor2 = new Color(0, 0, 0, 0);
  1303. }
  1304. else if (T4MselTexture == 1)
  1305. {
  1306. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1") as Texture);
  1307. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures Auto BeastLM 2DrawCall") ||
  1308. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd BeastLM_1DC") ||
  1309. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC"))
  1310. T4MtargetColor = new Color(0, 0, 0, 1);
  1311. else
  1312. {
  1313. T4MtargetColor = new Color(0, 1, 0, 0);
  1314. if (T4MMaskTex2)
  1315. T4MtargetColor2 = new Color(0, 0, 0, 0);
  1316. }
  1317. }
  1318. else if (T4MselTexture == 2)
  1319. {
  1320. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2") as Texture);
  1321. T4MtargetColor = new Color(0, 0, 1, 0);
  1322. if (T4MMaskTex2)
  1323. T4MtargetColor2 = new Color(0, 0, 0, 0);
  1324. }
  1325. else if (T4MselTexture == 3)
  1326. {
  1327. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3") as Texture);
  1328. T4MtargetColor = new Color(0, 0, 0, 1);
  1329. if (T4MMaskTex2)
  1330. T4MtargetColor2 = new Color(1, 0, 0, 0);
  1331. }
  1332. else if (T4MselTexture == 4)
  1333. {
  1334. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat4") as Texture);
  1335. T4MtargetColor = new Color(0, 0, 0, 1);
  1336. if (T4MMaskTex2)
  1337. T4MtargetColor2 = new Color(0, 1, 0, 0);
  1338. }
  1339. else if (T4MselTexture == 5)
  1340. {
  1341. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat5") as Texture);
  1342. T4MtargetColor = new Color(0, 0, 0, 1);
  1343. if (T4MMaskTex2)
  1344. T4MtargetColor2 = new Color(0, 0, 1, 0);
  1345. }
  1346. Texture2D TBrush = TexBrush[selBrush] as Texture2D;
  1347. T4MBrushAlpha = new float[T4MBrushSizeInPourcent * T4MBrushSizeInPourcent];
  1348. for (int i = 0; i < T4MBrushSizeInPourcent; i++)
  1349. {
  1350. for (int j = 0; j < T4MBrushSizeInPourcent; j++)
  1351. {
  1352. T4MBrushAlpha[j * T4MBrushSizeInPourcent + i] = TBrush.GetPixelBilinear(((float)i) / T4MBrushSizeInPourcent, ((float)j) / T4MBrushSizeInPourcent).a;
  1353. }
  1354. }
  1355. oldselTexture = T4MselTexture;
  1356. oldSelBrush = selBrush;
  1357. oldBrushSizeInPourcent = T4MBrushSizeInPourcent;
  1358. }
  1359. }
  1360. }
  1361. }
  1362. else
  1363. {
  1364. GUILayout.BeginHorizontal();
  1365. GUILayout.FlexibleSpace();
  1366. GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
  1367. GUILayout.FlexibleSpace();
  1368. GUILayout.EndHorizontal();
  1369. }
  1370. }
  1371. void InitPreview()
  1372. {
  1373. var ProjectorB = new GameObject("PreviewT4M");
  1374. ProjectorB.AddComponent(typeof(Projector));
  1375. ProjectorB.hideFlags = HideFlags.HideInHierarchy;
  1376. T4MPreview = ProjectorB.GetComponent(typeof(Projector)) as Projector;
  1377. MeshFilter SizeOfGeo = CurrentSelect.GetComponent<MeshFilter>();
  1378. if (SizeOfGeo == null)
  1379. SizeOfGeo = CurrentSelect.GetComponent<T4MObjSC>().T4MMesh;
  1380. Vector2 MeshSize = new Vector2(SizeOfGeo.sharedMesh.bounds.size.x, SizeOfGeo.sharedMesh.bounds.size.z);
  1381. T4MPreview.nearClipPlane = -20;
  1382. T4MPreview.farClipPlane = 20;
  1383. T4MPreview.orthographic = true;
  1384. T4MPreview.orthographicSize = (brushSize * CurrentSelect.localScale.x) * (MeshSize.x / 100);
  1385. T4MPreview.ignoreLayers = ~layerMask;
  1386. T4MPreview.transform.Rotate(90, -90, 0);
  1387. Shader myShader = Shader.Find("Hidden/BrushPreview");
  1388. Material NewPMat = new Material(myShader);
  1389. T4MPreview.material = NewPMat;
  1390. T4MPreview.material.SetTexture("_MainTex", TexTexture[T4MselTexture]);
  1391. T4MPreview.material.SetTexture("_MaskTex", TexBrush[selBrush]);
  1392. if (T4MselTexture == 0)
  1393. {
  1394. T4MPreview.material.SetTextureScale("_MainTex", Layer1Tile);
  1395. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0") as Texture);
  1396. }
  1397. else if (T4MselTexture == 1)
  1398. {
  1399. T4MPreview.material.SetTextureScale("_MainTex", Layer2Tile);
  1400. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1") as Texture);
  1401. }
  1402. else if (T4MselTexture == 2)
  1403. {
  1404. T4MPreview.material.SetTextureScale("_MainTex", Layer3Tile);
  1405. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2") as Texture);
  1406. }
  1407. else if (T4MselTexture == 3)
  1408. {
  1409. T4MPreview.material.SetTextureScale("_MainTex", Layer4Tile);
  1410. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3") as Texture);
  1411. }
  1412. else if (T4MselTexture == 4)
  1413. {
  1414. T4MPreview.material.SetTextureScale("_MainTex", Layer5Tile);
  1415. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat4") as Texture);
  1416. }
  1417. else if (T4MselTexture == 5)
  1418. {
  1419. T4MPreview.material.SetTextureScale("_MainTex", Layer6Tile);
  1420. T4MPreview.material.SetTexture("_MainTex", CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat5") as Texture);
  1421. }
  1422. }
  1423. static public void SaveTexture()
  1424. {
  1425. var path = AssetDatabase.GetAssetPath(T4MMaskTex);
  1426. var bytes = T4MMaskTex.EncodeToPNG();
  1427. File.WriteAllBytes(path, bytes);
  1428. if (T4MMaskTex2)
  1429. {
  1430. var path2 = AssetDatabase.GetAssetPath(T4MMaskTex2);
  1431. var bytes2 = T4MMaskTex2.EncodeToPNG();
  1432. File.WriteAllBytes(path2, bytes2);
  1433. }
  1434. //AssetDatabase.Refresh ();
  1435. }
  1436. void InitPincil()
  1437. {
  1438. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
  1439. {
  1440. TexTexture = new Texture[6];
  1441. TexTexture[0] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0")) as Texture;
  1442. TexTexture[1] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1")) as Texture;
  1443. TexTexture[2] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2")) as Texture;
  1444. TexTexture[3] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3")) as Texture;
  1445. TexTexture[4] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat4")) as Texture;
  1446. TexTexture[5] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat5")) as Texture;
  1447. }
  1448. else if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
  1449. {
  1450. TexTexture = new Texture[5];
  1451. TexTexture[0] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0")) as Texture;
  1452. TexTexture[1] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1")) as Texture;
  1453. TexTexture[2] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2")) as Texture;
  1454. TexTexture[3] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3")) as Texture;
  1455. TexTexture[4] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat4")) as Texture;
  1456. }
  1457. else if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
  1458. {
  1459. TexTexture = new Texture[4];
  1460. TexTexture[0] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0")) as Texture;
  1461. TexTexture[1] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1")) as Texture;
  1462. TexTexture[2] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2")) as Texture;
  1463. TexTexture[3] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3")) as Texture;
  1464. }
  1465. else if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
  1466. {
  1467. TexTexture = new Texture[3];
  1468. TexTexture[0] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0")) as Texture;
  1469. TexTexture[1] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1")) as Texture;
  1470. TexTexture[2] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2")) as Texture;
  1471. }
  1472. else
  1473. {
  1474. TexTexture = new Texture[2];
  1475. TexTexture[0] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0")) as Texture;
  1476. TexTexture[1] = AssetPreview.GetAssetPreview(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1")) as Texture;
  1477. }
  1478. }
  1479. void IniBrush()
  1480. {
  1481. ArrayList BrushList = new ArrayList();
  1482. Texture BrushesTL;
  1483. int BrushNum = 0;
  1484. do
  1485. {
  1486. BrushesTL = (Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Brushes/Brush" + BrushNum + ".png", typeof(Texture));
  1487. if (BrushesTL)
  1488. {
  1489. BrushList.Add(BrushesTL);
  1490. }
  1491. BrushNum++;
  1492. } while (BrushesTL);
  1493. TexBrush = BrushList.ToArray(typeof(Texture)) as Texture[];
  1494. }
  1495. void afLOD()
  1496. {
  1497. if (CurrentSelect.GetComponent<T4MObjSC>())
  1498. {
  1499. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
  1500. {
  1501. GUILayout.BeginHorizontal();
  1502. GUILayout.FlexibleSpace();
  1503. LODM = GUILayout.Toolbar(LODM, LODMenu, GUILayout.Width(290), GUILayout.Height(20));
  1504. GUILayout.FlexibleSpace();
  1505. GUILayout.EndHorizontal();
  1506. switch (LODM)
  1507. {
  1508. case 0:
  1509. LODManager();
  1510. break;
  1511. case 1:
  1512. LODObjectC();
  1513. break;
  1514. }
  1515. }
  1516. }
  1517. else
  1518. {
  1519. GUILayout.BeginHorizontal();
  1520. GUILayout.FlexibleSpace();
  1521. GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
  1522. GUILayout.FlexibleSpace();
  1523. GUILayout.EndHorizontal();
  1524. }
  1525. }
  1526. void LODObjectC()
  1527. {
  1528. EditorGUILayout.Space();
  1529. GUILayout.BeginHorizontal("box");
  1530. GUILayout.Label("LOD Prefab Name", EditorStyles.boldLabel);
  1531. PrefabName = GUILayout.TextField(PrefabName, 25, GUILayout.Width(155));
  1532. GUILayout.EndHorizontal();
  1533. EditorGUILayout.Space();
  1534. GUILayout.Label("LOD Meshes", EditorStyles.boldLabel);
  1535. LOD1 = (Mesh)EditorGUILayout.ObjectField("LOD1 : Close", LOD1, typeof(Mesh), false);
  1536. LOD2 = (Mesh)EditorGUILayout.ObjectField("LOD2 : Medium", LOD2, typeof(Mesh), false);
  1537. LOD3 = (Mesh)EditorGUILayout.ObjectField("LOD3 : Far", LOD3, typeof(Mesh), false);
  1538. EditorGUILayout.Space();
  1539. GUILayout.BeginHorizontal();
  1540. GUILayout.Label("LOD1 Setup", EditorStyles.boldLabel, GUILayout.Width(223));
  1541. GUILayout.Label("MainTex", EditorStyles.boldLabel, GUILayout.Width(68));
  1542. GUILayout.Label("Bump", EditorStyles.boldLabel, GUILayout.Width(60));
  1543. GUILayout.EndHorizontal();
  1544. GUILayout.BeginHorizontal();
  1545. GUILayout.BeginVertical();
  1546. GUILayout.BeginHorizontal();
  1547. GUILayout.Label("Place the MeshCollider on this LOD", GUILayout.Width(205));
  1548. CheckLOD1Collider = EditorGUILayout.Toggle(CheckLOD1Collider, GUILayout.Width(15));
  1549. GUILayout.EndHorizontal();
  1550. GUILayout.BeginHorizontal();
  1551. GUILayout.Label("LOD1 Shader", GUILayout.Width(103));
  1552. ShaderLOD1S = (LODShaderStatus)EditorGUILayout.EnumPopup(ShaderLOD1S, GUILayout.Width(95));
  1553. GUILayout.EndHorizontal();
  1554. if (ShaderLOD1S == LODShaderStatus.New)
  1555. LOD1S = (Shader)EditorGUILayout.ObjectField(LOD1S, typeof(Shader), true, GUILayout.MaxWidth(220));
  1556. else LOD1Material = (Material)EditorGUILayout.ObjectField(LOD1Material, typeof(Material), false, GUILayout.MaxWidth(220));
  1557. GUILayout.EndVertical();
  1558. if (LOD1S)
  1559. LOD1Material = new Material(Shader.Find(LOD1S.name));
  1560. if (LOD1Material && LOD1Material.HasProperty("_MainTex"))
  1561. {
  1562. if (LOD1Material.GetTexture("_MainTex"))
  1563. LOD1T = LOD1Material.GetTexture("_MainTex");
  1564. LOD1T = EditorGUILayout.ObjectField(LOD1T, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
  1565. if (LOD1Material && LOD1Material.HasProperty("_BumpMap"))
  1566. {
  1567. if (LOD1Material.GetTexture("_BumpMap"))
  1568. LOD1B = LOD1Material.GetTexture("_BumpMap");
  1569. LOD1B = EditorGUILayout.ObjectField(LOD1B, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
  1570. }
  1571. }
  1572. GUILayout.FlexibleSpace();
  1573. GUILayout.EndHorizontal();
  1574. EditorGUILayout.Space();
  1575. GUILayout.BeginHorizontal();
  1576. GUILayout.Label("LOD2 Setup", EditorStyles.boldLabel, GUILayout.Width(223));
  1577. GUILayout.Label("MainTex", EditorStyles.boldLabel, GUILayout.Width(68));
  1578. GUILayout.Label("Bump", EditorStyles.boldLabel, GUILayout.Width(60));
  1579. GUILayout.EndHorizontal();
  1580. GUILayout.BeginHorizontal();
  1581. GUILayout.BeginVertical();
  1582. GUILayout.BeginHorizontal();
  1583. GUILayout.Label("Place the MeshCollider on this LOD", GUILayout.Width(205));
  1584. CheckLOD2Collider = EditorGUILayout.Toggle(CheckLOD2Collider, GUILayout.Width(15));
  1585. GUILayout.EndHorizontal();
  1586. GUILayout.BeginHorizontal();
  1587. GUILayout.Label("LOD2 Shader", GUILayout.Width(103));
  1588. ShaderLOD2S = (LODShaderStatus)EditorGUILayout.EnumPopup(ShaderLOD2S, GUILayout.Width(95));
  1589. GUILayout.EndHorizontal();
  1590. if (ShaderLOD2S == LODShaderStatus.New)
  1591. LOD2S = (Shader)EditorGUILayout.ObjectField(LOD2S, typeof(Shader), false, GUILayout.MaxWidth(220));
  1592. else LOD2Material = (Material)EditorGUILayout.ObjectField(LOD2Material, typeof(Material), false, GUILayout.MaxWidth(220));
  1593. GUILayout.EndVertical();
  1594. if (LOD2S)
  1595. LOD2Material = new Material(Shader.Find(LOD2S.name));
  1596. if (LOD2Material && LOD2Material.HasProperty("_MainTex"))
  1597. {
  1598. if (LOD2Material.GetTexture("_MainTex"))
  1599. LOD2T = LOD2Material.GetTexture("_MainTex");
  1600. LOD2T = EditorGUILayout.ObjectField(LOD2T, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
  1601. if (LOD2Material && LOD2Material.HasProperty("_BumpMap"))
  1602. {
  1603. if (LOD2Material.GetTexture("_BumpMap"))
  1604. LOD2B = LOD2Material.GetTexture("_BumpMap");
  1605. LOD2B = EditorGUILayout.ObjectField(LOD2B, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
  1606. }
  1607. }
  1608. GUILayout.FlexibleSpace();
  1609. GUILayout.EndHorizontal();
  1610. EditorGUILayout.Space();
  1611. GUILayout.BeginHorizontal();
  1612. GUILayout.Label("LOD3 Setup", EditorStyles.boldLabel, GUILayout.Width(223));
  1613. GUILayout.Label("MainTex", EditorStyles.boldLabel, GUILayout.Width(68));
  1614. GUILayout.Label("Bump", EditorStyles.boldLabel, GUILayout.Width(60));
  1615. GUILayout.EndHorizontal();
  1616. GUILayout.BeginHorizontal();
  1617. GUILayout.BeginVertical();
  1618. GUILayout.BeginHorizontal();
  1619. GUILayout.Label("Place the MeshCollider on this LOD", GUILayout.Width(205));
  1620. CheckLOD3Collider = EditorGUILayout.Toggle(CheckLOD3Collider, GUILayout.Width(15));
  1621. GUILayout.EndHorizontal();
  1622. GUILayout.BeginHorizontal();
  1623. GUILayout.Label("LOD3 Shader", GUILayout.Width(103));
  1624. ShaderLOD3S = (LODShaderStatus)EditorGUILayout.EnumPopup(ShaderLOD3S, GUILayout.Width(95));
  1625. GUILayout.EndHorizontal();
  1626. if (ShaderLOD3S == LODShaderStatus.New)
  1627. LOD3S = (Shader)EditorGUILayout.ObjectField(LOD3S, typeof(Shader), false, GUILayout.MaxWidth(220));
  1628. else LOD3Material = (Material)EditorGUILayout.ObjectField(LOD3Material, typeof(Material), false, GUILayout.MaxWidth(220));
  1629. GUILayout.EndVertical();
  1630. if (LOD3S)
  1631. LOD3Material = new Material(Shader.Find(LOD3S.name));
  1632. if (LOD3Material && LOD3Material.HasProperty("_MainTex"))
  1633. {
  1634. if (LOD3Material.GetTexture("_MainTex"))
  1635. LOD3T = LOD3Material.GetTexture("_MainTex");
  1636. LOD3T = EditorGUILayout.ObjectField(LOD3T, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
  1637. if (LOD3Material && LOD3Material.HasProperty("_BumpMap"))
  1638. {
  1639. if (LOD3Material.GetTexture("_BumpMap"))
  1640. LOD3B = LOD3Material.GetTexture("_BumpMap");
  1641. LOD3B = EditorGUILayout.ObjectField(LOD3B, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture;
  1642. }
  1643. }
  1644. GUILayout.FlexibleSpace();
  1645. GUILayout.EndHorizontal();
  1646. GUILayout.FlexibleSpace();
  1647. GUILayout.BeginHorizontal();
  1648. GUILayout.FlexibleSpace();
  1649. if (GUILayout.Button("CONSTRUCT", GUILayout.Width(100), GUILayout.Height(30)))
  1650. {
  1651. if (PrefabName != "" && LOD1 && LOD2 && LOD3 && LOD1Material && LOD2Material && LOD3Material)
  1652. CreatePrefab();
  1653. else EditorUtility.DisplayDialog("T4M Message", "You must complete the formulary before make the construct", "OK");
  1654. }
  1655. GUILayout.FlexibleSpace();
  1656. GUILayout.EndHorizontal();
  1657. GUILayout.FlexibleSpace();
  1658. if (CheckLOD1Collider == true && CheckStatus != "LOD1")
  1659. {
  1660. CheckStatus = "LOD1";
  1661. CheckLOD2Collider = false;
  1662. CheckLOD3Collider = false;
  1663. }
  1664. if (CheckLOD2Collider == true && CheckStatus != "LOD2")
  1665. {
  1666. CheckStatus = "LOD2";
  1667. CheckLOD1Collider = false;
  1668. CheckLOD3Collider = false;
  1669. }
  1670. if (CheckLOD3Collider == true && CheckStatus != "LOD3")
  1671. {
  1672. CheckStatus = "LOD3";
  1673. CheckLOD1Collider = false;
  1674. CheckLOD2Collider = false;
  1675. }
  1676. if (OldShaderLOD1S != ShaderLOD1S)
  1677. {
  1678. LOD1B = null;
  1679. LOD1T = null;
  1680. LOD1Material = null;
  1681. LOD1S = null;
  1682. OldShaderLOD1S = ShaderLOD1S;
  1683. }
  1684. if (OldShaderLOD2S != ShaderLOD2S)
  1685. {
  1686. LOD2B = null;
  1687. LOD2T = null;
  1688. LOD2Material = null;
  1689. LOD2S = null;
  1690. OldShaderLOD2S = ShaderLOD2S;
  1691. }
  1692. if (OldShaderLOD3S != ShaderLOD3S)
  1693. {
  1694. LOD3B = null;
  1695. LOD3T = null;
  1696. LOD3Material = null;
  1697. LOD3S = null;
  1698. OldShaderLOD3S = ShaderLOD3S;
  1699. }
  1700. }
  1701. void CreatePrefab()
  1702. {
  1703. if (!System.IO.Directory.Exists(T4MPrefabFolder + "LODObjects/"))
  1704. {
  1705. System.IO.Directory.CreateDirectory(T4MPrefabFolder + "LODObjects/");
  1706. }
  1707. if (!System.IO.Directory.Exists(T4MPrefabFolder + "LODObjects/Material/"))
  1708. {
  1709. System.IO.Directory.CreateDirectory(T4MPrefabFolder + "LODObjects/Material/");
  1710. }
  1711. AssetDatabase.Refresh();
  1712. GameObject LOD1Temp;
  1713. LOD1Temp = new GameObject(PrefabName + "LOD1");
  1714. LOD1Temp.AddComponent<MeshFilter>();
  1715. LOD1Temp.AddComponent<MeshRenderer>();
  1716. LOD1Temp.AddComponent<T4MLodObjSC>();
  1717. LOD1Temp.GetComponent<MeshFilter>().mesh = LOD1;
  1718. LOD1Temp.GetComponent<Renderer>().sharedMaterial = LOD1Material;
  1719. LOD1Temp.GetComponent<Renderer>().sharedMaterial.SetTexture("_MainTex", LOD1T);
  1720. LOD1Temp.GetComponent<T4MLodObjSC>().LOD1 = LOD1Temp.GetComponent<Renderer>();
  1721. if (CheckLOD1Collider)
  1722. {
  1723. LOD1Temp.AddComponent<MeshCollider>();
  1724. LOD1Temp.GetComponent<MeshCollider>().sharedMesh = LOD1;
  1725. }
  1726. GameObject LOD2Temp;
  1727. LOD2Temp = new GameObject(PrefabName + "LOD2");
  1728. LOD2Temp.AddComponent<MeshFilter>();
  1729. LOD2Temp.AddComponent<MeshRenderer>();
  1730. LOD2Temp.GetComponent<MeshFilter>().mesh = LOD2;
  1731. LOD2Temp.GetComponent<Renderer>().sharedMaterial = LOD2Material;
  1732. LOD2Temp.GetComponent<Renderer>().sharedMaterial.SetTexture("_MainTex", LOD2T);
  1733. LOD1Temp.GetComponent<T4MLodObjSC>().LOD2 = LOD2Temp.GetComponent<Renderer>();
  1734. LOD2Temp.GetComponent<MeshRenderer>().enabled = false;
  1735. LOD2Temp.transform.parent = LOD1Temp.transform;
  1736. if (CheckLOD2Collider)
  1737. {
  1738. LOD2Temp.AddComponent<MeshCollider>();
  1739. LOD2Temp.GetComponent<MeshCollider>().sharedMesh = LOD2;
  1740. }
  1741. GameObject LOD3Temp;
  1742. LOD3Temp = new GameObject(PrefabName + "LOD3");
  1743. LOD3Temp.AddComponent<MeshFilter>();
  1744. LOD3Temp.AddComponent<MeshRenderer>();
  1745. LOD3Temp.GetComponent<MeshFilter>().mesh = LOD3;
  1746. LOD3Temp.GetComponent<Renderer>().sharedMaterial = LOD3Material;
  1747. LOD3Temp.GetComponent<Renderer>().sharedMaterial.SetTexture("_MainTex", LOD3T);
  1748. LOD1Temp.GetComponent<T4MLodObjSC>().LOD3 = LOD3Temp.GetComponent<Renderer>();
  1749. LOD3Temp.GetComponent<MeshRenderer>().enabled = false;
  1750. LOD3Temp.transform.parent = LOD1Temp.transform;
  1751. if (CheckLOD3Collider)
  1752. {
  1753. LOD3Temp.AddComponent<MeshCollider>();
  1754. LOD3Temp.GetComponent<MeshCollider>().sharedMesh = LOD3;
  1755. }
  1756. bool ExportSuccess = false;
  1757. int num = 1;
  1758. UnityEngine.Object BasePrefab;
  1759. string Next;
  1760. do
  1761. {
  1762. Next = PrefabName + num;
  1763. if (!System.IO.File.Exists(T4MPrefabFolder + "LODObjects/" + PrefabName + "_LOD.prefab"))
  1764. {
  1765. if (ShaderLOD1S == LODShaderStatus.New)
  1766. AssetDatabase.CreateAsset(LOD1Material, T4MPrefabFolder + "LODObjects/Material/" + PrefabName + "LOD1.mat");
  1767. if (ShaderLOD2S == LODShaderStatus.New)
  1768. AssetDatabase.CreateAsset(LOD2Material, T4MPrefabFolder + "LODObjects/Material/" + PrefabName + "LOD2.mat");
  1769. if (ShaderLOD3S == LODShaderStatus.New)
  1770. AssetDatabase.CreateAsset(LOD3Material, T4MPrefabFolder + "LODObjects/Material/" + PrefabName + "LOD3.mat");
  1771. BasePrefab = PrefabUtility.CreateEmptyPrefab(T4MPrefabFolder + "LODObjects/" + PrefabName + ".prefab");
  1772. PrefabUtility.ReplacePrefab(LOD1Temp, BasePrefab);
  1773. ExportSuccess = true;
  1774. }
  1775. else if (!System.IO.File.Exists(T4MPrefabFolder + "LODObjects/" + Next + "_LOD.prefab"))
  1776. {
  1777. if (ShaderLOD1S == LODShaderStatus.New)
  1778. AssetDatabase.CreateAsset(LOD1Material, T4MPrefabFolder + "LODObjects/Material/" + Next + "LOD1.mat");
  1779. if (ShaderLOD2S == LODShaderStatus.New)
  1780. AssetDatabase.CreateAsset(LOD2Material, T4MPrefabFolder + "LODObjects/Material/" + Next + "LOD2.mat");
  1781. if (ShaderLOD3S == LODShaderStatus.New)
  1782. AssetDatabase.CreateAsset(LOD3Material, T4MPrefabFolder + "LODObjects/Material/" + Next + "LOD3.mat");
  1783. BasePrefab = PrefabUtility.CreateEmptyPrefab(T4MPrefabFolder + "LODObjects/" + Next + ".prefab");
  1784. PrefabUtility.ReplacePrefab(LOD1Temp, BasePrefab);
  1785. ExportSuccess = true;
  1786. }
  1787. num++;
  1788. } while (!ExportSuccess);
  1789. AssetDatabase.SaveAssets();
  1790. AssetDatabase.Refresh();
  1791. DestroyImmediate(LOD1Temp);
  1792. EditorUtility.DisplayDialog("T4M Message", "Construction Completed", "OK");
  1793. }
  1794. void LODManager()
  1795. {
  1796. if (T4MMaster)
  1797. {
  1798. EditorGUILayout.Space();
  1799. EditorGUILayout.Space();
  1800. GUILayout.Label("LOD Mode", EditorStyles.boldLabel);
  1801. LODModeControler = (LODMod)EditorGUILayout.EnumPopup("controller", LODModeControler, GUILayout.Width(340));
  1802. EditorGUILayout.Space();
  1803. GUILayout.Label("Culling LOD Object Mode", EditorStyles.boldLabel);
  1804. LODocclusion = (OccludeBy)EditorGUILayout.EnumPopup("Mode", LODocclusion, GUILayout.Width(340));
  1805. EditorGUILayout.Space();
  1806. EditorGUILayout.Space();
  1807. GUILayout.BeginHorizontal();
  1808. GUILayout.Label("Maximum View Distance", EditorStyles.boldLabel, GUILayout.Width(300));
  1809. MaximunView = EditorGUILayout.FloatField(MaximunView, GUILayout.Width(50));
  1810. GUILayout.EndHorizontal();
  1811. EditorGUILayout.Space();
  1812. EditorGUILayout.Space();
  1813. GUILayout.Label("LOD Update Interval in Seconde", EditorStyles.boldLabel, GUILayout.Width(400));
  1814. GUILayout.BeginHorizontal();
  1815. GUILayout.Label("(less value = less performance)", GUILayout.Width(300));
  1816. UpdateInterval = EditorGUILayout.FloatField(UpdateInterval, GUILayout.Width(50));
  1817. GUILayout.EndHorizontal();
  1818. EditorGUILayout.Space();
  1819. EditorGUILayout.Space();
  1820. EditorGUILayout.Space();
  1821. EditorGUILayout.Space();
  1822. GUILayout.BeginHorizontal();
  1823. GUILayout.Label("LOD2 Start", EditorStyles.boldLabel, GUILayout.Width(170));
  1824. GUILayout.FlexibleSpace();
  1825. StartLOD2 = EditorGUILayout.FloatField(StartLOD2, GUILayout.Width(50));
  1826. GUILayout.EndHorizontal();
  1827. GUILayout.BeginHorizontal();
  1828. GUILayout.FlexibleSpace();
  1829. StartLOD2 = GUILayout.HorizontalScrollbar(StartLOD2, 0.0f, 10f, MaximunView, GUILayout.Width(350));
  1830. GUILayout.FlexibleSpace();
  1831. GUILayout.EndHorizontal();
  1832. EditorGUILayout.Space();
  1833. EditorGUILayout.Space();
  1834. if (StartLOD2 > StartLOD3 - 5)
  1835. StartLOD3 = StartLOD2 + 5;
  1836. if (StartLOD2 > MaximunView - 10)
  1837. StartLOD2 = MaximunView - 10;
  1838. if (StartLOD3 > MaximunView - 5)
  1839. StartLOD3 = MaximunView - 5;
  1840. EditorGUILayout.Space();
  1841. EditorGUILayout.Space();
  1842. GUILayout.BeginHorizontal();
  1843. GUILayout.Label("LOD3 Start", EditorStyles.boldLabel, GUILayout.Width(170));
  1844. GUILayout.FlexibleSpace();
  1845. StartLOD3 = EditorGUILayout.FloatField(StartLOD3, GUILayout.Width(50));
  1846. GUILayout.EndHorizontal();
  1847. GUILayout.BeginHorizontal();
  1848. GUILayout.FlexibleSpace();
  1849. StartLOD3 = GUILayout.HorizontalScrollbar(StartLOD3, 0.0f, 10f, MaximunView, GUILayout.Width(350));
  1850. GUILayout.FlexibleSpace();
  1851. GUILayout.EndHorizontal();
  1852. GUILayout.FlexibleSpace();
  1853. GUILayout.BeginHorizontal();
  1854. GUILayout.FlexibleSpace();
  1855. string buttonLod;
  1856. Texture Swap;
  1857. if (LodActivate == true)
  1858. {
  1859. buttonLod = "DEACTIVATE";
  1860. Swap = (Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/on.png", typeof(Texture));
  1861. }
  1862. else
  1863. {
  1864. buttonLod = "ACTIVATE";
  1865. Swap = (Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/off.png", typeof(Texture));
  1866. }
  1867. if (GUILayout.Button(buttonLod, GUILayout.Width(100), GUILayout.Height(30)))
  1868. {
  1869. ActivateDeactivateLOD();
  1870. }
  1871. GUILayout.Label(Swap, GUILayout.Width(75), GUILayout.Height(30));
  1872. GUILayout.FlexibleSpace();
  1873. GUILayout.EndHorizontal();
  1874. GUILayout.FlexibleSpace();
  1875. }
  1876. else
  1877. {
  1878. GUILayout.BeginHorizontal();
  1879. GUILayout.FlexibleSpace();
  1880. GUILayout.Label("Need to be an Master T4M", EditorStyles.boldLabel);
  1881. GUILayout.FlexibleSpace();
  1882. GUILayout.EndHorizontal();
  1883. }
  1884. }
  1885. void DeactivateLODByScript()
  1886. {
  1887. T4MLodObjSC[] T4MLodObjGet = GameObject.FindObjectsOfType(typeof(T4MLodObjSC)) as T4MLodObjSC[];
  1888. for (var i = 0; i < T4MLodObjGet.Length; i++)
  1889. {
  1890. T4MLodObjGet[i].LOD2.enabled = T4MLodObjGet[i].LOD3.enabled = false;
  1891. T4MLodObjGet[i].LOD1.enabled = true;
  1892. if (LODModeControler == LODMod.Mass_Control)
  1893. T4MLodObjGet[i].Mode = 0;
  1894. else if (LODModeControler == LODMod.Independent_Control)
  1895. T4MLodObjGet[i].Mode = 0;
  1896. PrefabUtility.RecordPrefabInstancePropertyModifications(T4MLodObjGet[i].GetComponent<T4MLodObjSC>());
  1897. }
  1898. CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodScript = new T4MLodObjSC[0];
  1899. CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjPosition = new Vector3[0];
  1900. CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodStatus = new int[0];
  1901. CurrentSelect.gameObject.GetComponent<T4MObjSC>().Mode = 0;
  1902. PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
  1903. Debug.Log("The Number of Activated LOD Objects has changed, reactivate the billboards in the 'LOD' Tab.");
  1904. CurrentSelect.gameObject.GetComponent<T4MObjSC>().Awake();
  1905. }
  1906. void ActivateDeactivateLOD()
  1907. {
  1908. if (LodActivate == true)
  1909. { //Lod actif
  1910. T4MLodObjSC[] T4MLodObjGet = GameObject.FindObjectsOfType(typeof(T4MLodObjSC)) as T4MLodObjSC[];
  1911. for (var i = 0; i < T4MLodObjGet.Length; i++)
  1912. {
  1913. T4MLodObjGet[i].LOD2.enabled = T4MLodObjGet[i].LOD3.enabled = false;
  1914. T4MLodObjGet[i].LOD1.enabled = true;
  1915. if (LODModeControler == LODMod.Mass_Control)
  1916. T4MLodObjGet[i].Mode = 0;
  1917. else if (LODModeControler == LODMod.Independent_Control)
  1918. T4MLodObjGet[i].Mode = 0;
  1919. PrefabUtility.RecordPrefabInstancePropertyModifications(T4MLodObjGet[i].GetComponent<T4MLodObjSC>());
  1920. }
  1921. CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodScript = new T4MLodObjSC[0];
  1922. CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjPosition = new Vector3[0];
  1923. CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodStatus = new int[0];
  1924. CurrentSelect.gameObject.GetComponent<T4MObjSC>().Mode = 0;
  1925. PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
  1926. LodActivate = false;
  1927. Debug.LogWarning("LOD deactivated !");
  1928. }
  1929. else
  1930. {
  1931. if (!PlayerCam)
  1932. PlayerCam = Camera.main.transform;
  1933. T4MLodObjSC[] T4MLodObjGetR = GameObject.FindObjectsOfType(typeof(T4MLodObjSC)) as T4MLodObjSC[];
  1934. Vector3[] T4MLodVectGetR = new Vector3[T4MLodObjGetR.Length];
  1935. int[] T4MLodValueGetR = new int[T4MLodObjGetR.Length];
  1936. for (int i = 0; i < T4MLodObjGetR.Length; i++)
  1937. {
  1938. T4MLodVectGetR[i] = T4MLodObjGetR[i].transform.position;
  1939. float distanceFromCameraR = Vector3.Distance(new Vector3(T4MLodObjGetR[i].transform.position.x, PlayerCam.position.y, T4MLodObjGetR[i].transform.position.z), PlayerCam.transform.position);
  1940. if (distanceFromCameraR <= MaximunView)
  1941. {
  1942. if (distanceFromCameraR < StartLOD2)
  1943. {
  1944. T4MLodObjGetR[i].LOD2.enabled = T4MLodObjGetR[i].LOD3.enabled = false;
  1945. T4MLodObjGetR[i].LOD1.enabled = true;
  1946. T4MLodObjGetR[i].ObjLodStatus = T4MLodValueGetR[i] = 1;
  1947. }
  1948. else if (distanceFromCameraR >= StartLOD2 && distanceFromCameraR < StartLOD3)
  1949. {
  1950. T4MLodObjGetR[i].LOD1.enabled = T4MLodObjGetR[i].LOD3.enabled = false;
  1951. T4MLodObjGetR[i].LOD2.enabled = true;
  1952. T4MLodObjGetR[i].ObjLodStatus = T4MLodValueGetR[i] = 2;
  1953. }
  1954. else if (distanceFromCameraR >= StartLOD3)
  1955. {
  1956. T4MLodObjGetR[i].LOD1.enabled = T4MLodObjGetR[i].LOD2.enabled = false;
  1957. T4MLodObjGetR[i].LOD3.enabled = true;
  1958. T4MLodObjGetR[i].ObjLodStatus = T4MLodValueGetR[i] = 3;
  1959. }
  1960. }
  1961. else
  1962. {
  1963. if (LODocclusion == OccludeBy.Max_View_Distance)
  1964. {
  1965. T4MLodObjGetR[i].LOD3.enabled = T4MLodObjGetR[i].LOD1.enabled = T4MLodObjGetR[i].LOD2.enabled = false;
  1966. T4MLodObjGetR[i].ObjLodStatus = T4MLodValueGetR[i] = 0;
  1967. }
  1968. else
  1969. {
  1970. T4MLodObjGetR[i].LOD1.enabled = T4MLodObjGetR[i].LOD2.enabled = false;
  1971. T4MLodObjGetR[i].LOD3.enabled = true;
  1972. T4MLodObjGetR[i].ObjLodStatus = T4MLodValueGetR[i] = 3;
  1973. }
  1974. }
  1975. //To each LOD
  1976. T4MLodObjGetR[i].Interval = UpdateInterval;
  1977. T4MLodObjGetR[i].MaxViewDistance = MaximunView;
  1978. T4MLodObjGetR[i].PlayerCamera = PlayerCam;
  1979. T4MLodObjGetR[i].LOD2Start = StartLOD2;
  1980. T4MLodObjGetR[i].LOD3Start = StartLOD3;
  1981. if (LODModeControler == LODMod.Mass_Control)
  1982. T4MLodObjGetR[i].Mode = 1;
  1983. else if (LODModeControler == LODMod.Independent_Control)
  1984. T4MLodObjGetR[i].Mode = 2;
  1985. PrefabUtility.RecordPrefabInstancePropertyModifications(T4MLodObjGetR[i].GetComponent<T4MLodObjSC>());
  1986. }
  1987. if (LODModeControler == LODMod.Mass_Control)
  1988. CurrentSelect.gameObject.GetComponent<T4MObjSC>().Mode = 1;
  1989. else if (LODModeControler == LODMod.Independent_Control)
  1990. CurrentSelect.gameObject.GetComponent<T4MObjSC>().Mode = 2;
  1991. if (LODocclusion == OccludeBy.Max_View_Distance)
  1992. CurrentSelect.GetComponent<T4MObjSC>().LODbasedOnScript = true;
  1993. else CurrentSelect.GetComponent<T4MObjSC>().LODbasedOnScript = false;
  1994. CurrentSelect.GetComponent<T4MObjSC>().ObjLodScript = T4MLodObjGetR;
  1995. CurrentSelect.GetComponent<T4MObjSC>().ObjPosition = T4MLodVectGetR;
  1996. CurrentSelect.GetComponent<T4MObjSC>().ObjLodStatus = T4MLodValueGetR;
  1997. CurrentSelect.GetComponent<T4MObjSC>().Interval = UpdateInterval;
  1998. CurrentSelect.GetComponent<T4MObjSC>().MaxViewDistance = MaximunView;
  1999. CurrentSelect.GetComponent<T4MObjSC>().LOD2Start = StartLOD2;
  2000. CurrentSelect.GetComponent<T4MObjSC>().LOD3Start = StartLOD3;
  2001. CurrentSelect.GetComponent<T4MObjSC>().PlayerCamera = PlayerCam;
  2002. PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
  2003. LodActivate = true;
  2004. Debug.LogWarning("LOD (re)activated !");
  2005. }
  2006. CurrentSelect.gameObject.GetComponent<T4MObjSC>().Awake();
  2007. }
  2008. void ConverterMenu()
  2009. {
  2010. if (vertexInfo == 0 && trisInfo == 0 && partofT4MObj == 0)
  2011. {
  2012. if ((CurrentSelect.GetComponent<Renderer>() || CurrentSelect.GetComponent<Terrain>() || NbrPartObj != null && NbrPartObj.Length != 0) && !CurrentSelect.GetComponent<T4MObjSC>() && !CurrentSelect.GetComponent<T4MPartSC>())
  2013. {
  2014. GUILayout.BeginHorizontal();
  2015. GUILayout.FlexibleSpace();
  2016. if (CurrentSelect.GetComponent<Renderer>() && !CurrentSelect.GetComponent<Terrain>() || NbrPartObj != null && NbrPartObj.Length != 0 && !CurrentSelect.GetComponent<Terrain>())
  2017. {
  2018. if (terrainDat)
  2019. terrainDat = null;
  2020. GUILayout.Label(">>>>>>>> Object to T4M Terrain <<<<<<<<", EditorStyles.boldLabel);
  2021. }
  2022. else
  2023. {
  2024. if (!terrainDat && CurrentSelect.GetComponent<Terrain>())
  2025. GetHeightmap();
  2026. GUILayout.Label(">> UnityTerrain to T4M Terrain (Experimental) <<", EditorStyles.boldLabel);
  2027. }
  2028. GUILayout.FlexibleSpace();
  2029. GUILayout.EndHorizontal();
  2030. EditorGUILayout.Space();
  2031. GUILayout.Label("Name", EditorStyles.boldLabel);
  2032. GUILayout.BeginHorizontal("box");
  2033. GUILayout.Label("(empty = Object Name)");
  2034. terrainName = GUILayout.TextField(terrainName, 25, GUILayout.Width(155));
  2035. GUILayout.EndHorizontal();
  2036. if (CurrentSelect.GetComponent<Renderer>() && !CurrentSelect.GetComponent<Terrain>() || NbrPartObj != null && NbrPartObj.Length != 0 && !CurrentSelect.GetComponent<Terrain>())
  2037. {
  2038. GUILayout.BeginHorizontal();
  2039. GUILayout.Label("New Prefab", EditorStyles.boldLabel, GUILayout.Width(90));
  2040. NewPref = EditorGUILayout.Toggle(NewPref, GUILayout.Width(53));
  2041. GUILayout.EndHorizontal();
  2042. }
  2043. else
  2044. {
  2045. GUILayout.BeginHorizontal();
  2046. GUILayout.Label("Keep the textures", EditorStyles.boldLabel, GUILayout.Width(150));
  2047. keepTexture = EditorGUILayout.Toggle(keepTexture, GUILayout.Width(53));
  2048. GUILayout.EndHorizontal();
  2049. GUILayout.Label("(Can keep the first 4 splats and first Blend)", GUILayout.Width(300));
  2050. }
  2051. if (CurrentSelect.GetComponent<Terrain>())
  2052. {
  2053. EditorGUILayout.Space();
  2054. EditorGUILayout.Space();
  2055. GUILayout.Label("T4M Quality", EditorStyles.boldLabel);
  2056. EditorGUILayout.Space();
  2057. EditorGUILayout.Space();
  2058. GUILayout.BeginHorizontal();
  2059. GUILayout.Label(" <");
  2060. GUILayout.FlexibleSpace();
  2061. T4MResolution = EditorGUILayout.IntField(T4MResolution, GUILayout.Width(30));
  2062. GUILayout.Label("x " + T4MResolution + " : " + (X * Y).ToString() + " Verts");
  2063. GUILayout.FlexibleSpace();
  2064. GUILayout.Label(" >");
  2065. GUILayout.EndHorizontal();
  2066. GUILayout.BeginHorizontal();
  2067. GUILayout.FlexibleSpace();
  2068. T4MResolution = (int)GUILayout.HorizontalScrollbar(T4MResolution, 0, 32, 350, GUILayout.Width(350));
  2069. GUILayout.FlexibleSpace();
  2070. GUILayout.EndHorizontal();
  2071. EditorGUILayout.Space();
  2072. EditorGUILayout.Space();
  2073. tRes = (HeightmapWidth) / T4MResolution;
  2074. X = (int)((HeightmapWidth - 1) / tRes + 1);
  2075. Y = (int)((HeightmapHeight - 1) / tRes + 1);
  2076. EditorGUILayout.Space();
  2077. EditorGUILayout.Space();
  2078. GUILayout.Label("Vertex Performances (Approximate Indications)", EditorStyles.boldLabel);
  2079. EditorGUILayout.Space();
  2080. EditorGUILayout.Space();
  2081. GUILayout.BeginHorizontal();
  2082. GUILayout.Label("iPhone 3GS", GUILayout.Width(300));
  2083. if (X * Y <= 15000)
  2084. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2085. else if (X * Y > 15000 && X * Y < 30000)
  2086. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
  2087. else if (X * Y >= 30000)
  2088. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
  2089. GUILayout.EndHorizontal();
  2090. GUILayout.BeginHorizontal();
  2091. GUILayout.Label("iPad 1", GUILayout.Width(300));
  2092. if (X * Y <= 15000)
  2093. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2094. else if (X * Y > 15000 && X * Y < 30000)
  2095. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
  2096. else if (X * Y >= 30000)
  2097. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
  2098. GUILayout.EndHorizontal();
  2099. GUILayout.BeginHorizontal();
  2100. GUILayout.Label("iPhone 4", GUILayout.Width(300));
  2101. if (X * Y <= 20000)
  2102. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2103. else if (X * Y > 20000 && X * Y < 40000)
  2104. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
  2105. else if (X * Y >= 40000)
  2106. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
  2107. GUILayout.EndHorizontal();
  2108. GUILayout.BeginHorizontal();
  2109. GUILayout.Label("Tegra 2", GUILayout.Width(300));
  2110. if (X * Y <= 20000)
  2111. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2112. else if (X * Y > 20000 && X * Y < 40000)
  2113. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
  2114. else if (X * Y >= 40000)
  2115. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
  2116. GUILayout.EndHorizontal();
  2117. GUILayout.BeginHorizontal();
  2118. GUILayout.Label("iPad 2", GUILayout.Width(300));
  2119. if (X * Y <= 25000)
  2120. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2121. else if (X * Y > 25000 && X * Y < 45000)
  2122. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
  2123. else if (X * Y >= 45000)
  2124. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
  2125. GUILayout.EndHorizontal();
  2126. GUILayout.BeginHorizontal();
  2127. GUILayout.Label("iPhone 4S", GUILayout.Width(300));
  2128. if (X * Y <= 25000)
  2129. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2130. else if (X * Y > 25000 && X * Y < 45000)
  2131. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
  2132. else if (X * Y >= 45000)
  2133. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
  2134. GUILayout.EndHorizontal();
  2135. GUILayout.BeginHorizontal();
  2136. GUILayout.Label("Flash", GUILayout.Width(300));
  2137. if (X * Y <= 45000)
  2138. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2139. else if (X * Y > 45000 && X * Y < 60000)
  2140. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/avoid.png", typeof(Texture)) as Texture);
  2141. else if (X * Y >= 60000)
  2142. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
  2143. GUILayout.EndHorizontal();
  2144. GUILayout.BeginHorizontal();
  2145. GUILayout.Label("Web", GUILayout.Width(300));
  2146. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2147. GUILayout.EndHorizontal();
  2148. GUILayout.BeginHorizontal();
  2149. GUILayout.Label("Desktop", GUILayout.Width(300));
  2150. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2151. GUILayout.EndHorizontal();
  2152. }
  2153. GUILayout.FlexibleSpace();
  2154. GUILayout.BeginHorizontal();
  2155. GUILayout.FlexibleSpace();
  2156. GUILayout.Label("Can Take Some Time", EditorStyles.boldLabel);
  2157. GUILayout.FlexibleSpace();
  2158. GUILayout.EndHorizontal();
  2159. GUILayout.BeginHorizontal();
  2160. GUILayout.FlexibleSpace();
  2161. if (CurrentSelect.GetComponent<Renderer>() && !CurrentSelect.GetComponent<Terrain>() || NbrPartObj != null && NbrPartObj.Length != 0 && !CurrentSelect.GetComponent<Terrain>())
  2162. {
  2163. if (GUILayout.Button("PROCESS", GUILayout.Width(100), GUILayout.Height(30)))
  2164. {
  2165. Obj2T4M();
  2166. }
  2167. }
  2168. else
  2169. {
  2170. if (GUILayout.Button("PROCESS", GUILayout.Width(100), GUILayout.Height(30)))
  2171. {
  2172. ConvertUTerrain();
  2173. }
  2174. }
  2175. GUILayout.FlexibleSpace();
  2176. GUILayout.EndHorizontal();
  2177. GUILayout.FlexibleSpace();
  2178. }
  2179. else
  2180. {
  2181. terrainDat = null;
  2182. GUILayout.BeginHorizontal();
  2183. GUILayout.FlexibleSpace();
  2184. if (CurrentSelect.GetComponent<T4MObjSC>())
  2185. GUILayout.Label("Already T4M Object", EditorStyles.boldLabel);
  2186. else GUILayout.Label("Can't convert that to T4M Object", EditorStyles.boldLabel);
  2187. GUILayout.FlexibleSpace();
  2188. GUILayout.EndHorizontal();
  2189. }
  2190. }
  2191. else
  2192. {
  2193. GUILayout.Label("T4M Final Resolution : ", EditorStyles.boldLabel);
  2194. if (partofT4MObj > 1)
  2195. GUILayout.Label("Vertex : ~" + vertexInfo + " in " + partofT4MObj + " Parts");
  2196. else GUILayout.Label("Vertex : " + vertexInfo + " in " + partofT4MObj + " Part");
  2197. GUILayout.Label("Triangle : " + trisInfo);
  2198. EditorGUILayout.Space();
  2199. EditorGUILayout.Space();
  2200. GUILayout.BeginVertical("Box");
  2201. GUILayout.Label("Since Unity 3.5, some converted objects can be ", EditorStyles.boldLabel);
  2202. GUILayout.Label("no smooth : ", EditorStyles.boldLabel);
  2203. EditorGUILayout.Space();
  2204. GUILayout.Label("Select the New Mesh in the Project window :");
  2205. GUILayout.Label("in T4MOBJ/Meshes/\"yourobject\"");
  2206. EditorGUILayout.Space();
  2207. GUILayout.Label("In Inspector window :");
  2208. GUILayout.Label("Descrease \"Smoothing Angle\", Increase again to 180");
  2209. GUILayout.Label("And \"Apply\"");
  2210. EditorGUILayout.Space();
  2211. GUILayout.Label("Now Select your Object on the scene :");
  2212. GUILayout.Label("Uncheck/check the box the \"Mesh Collider\" in ");
  2213. GUILayout.Label("Inspector window");
  2214. GUILayout.EndVertical();
  2215. EditorGUILayout.Space();
  2216. EditorGUILayout.Space();
  2217. if (GUILayout.Button("Keep my Conversion and Destroy Original"))
  2218. {
  2219. DestroyImmediate(CurrentSelect.gameObject);
  2220. Selection.activeTransform = Child.transform;
  2221. vertexInfo = 0;
  2222. trisInfo = 0;
  2223. partofT4MObj = 0;
  2224. T4MMenuToolbar = 1;
  2225. if (nbrT4MObj == 0)
  2226. {
  2227. Child.gameObject.GetComponent<T4MObjSC>().EnabledLODSystem = ActivatedLOD;
  2228. Child.gameObject.GetComponent<T4MObjSC>().enabledBillboard = ActivatedBillboard;
  2229. Child.gameObject.GetComponent<T4MObjSC>().enabledLayerCul = ActivatedLayerCul;
  2230. Child.gameObject.GetComponent<T4MObjSC>().CloseView = CloseDistMaxView;
  2231. Child.gameObject.GetComponent<T4MObjSC>().NormalView = NormalDistMaxView;
  2232. Child.gameObject.GetComponent<T4MObjSC>().FarView = FarDistMaxView;
  2233. Child.gameObject.GetComponent<T4MObjSC>().BackGroundView = BGDistMaxView;
  2234. Child.gameObject.GetComponent<T4MObjSC>().Master = 1;
  2235. }
  2236. }
  2237. if (GUILayout.Button("Modify Options and Start a New Conversion"))
  2238. {
  2239. DestroyImmediate(Child);
  2240. AssetDatabase.DeleteAsset(T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj");
  2241. AssetDatabase.DeleteAsset(T4MPrefabFolder + "Terrains/" + FinalExpName + ".prefab");
  2242. AssetDatabase.DeleteAsset(T4MPrefabFolder + "Terrains/Texture/" + FinalExpName + ".png");
  2243. AssetDatabase.DeleteAsset(T4MPrefabFolder + "Terrains/Material/" + FinalExpName + ".mat");
  2244. CurrentSelect.GetComponent<Terrain>().enabled = true;
  2245. vertexInfo = 0;
  2246. trisInfo = 0;
  2247. partofT4MObj = 0;
  2248. UnityTerrain = null;
  2249. terrainDat = null;
  2250. }
  2251. if (GUILayout.Button("Keep Both and Continue"))
  2252. {
  2253. UnityTerrain.SetActive(false);
  2254. UnityTerrain = null;
  2255. Selection.activeTransform = Child.transform;
  2256. vertexInfo = 0;
  2257. trisInfo = 0;
  2258. partofT4MObj = 0;
  2259. T4MMenuToolbar = 1;
  2260. if (nbrT4MObj == 0)
  2261. {
  2262. Child.gameObject.GetComponent<T4MObjSC>().EnabledLODSystem = ActivatedLOD;
  2263. Child.gameObject.GetComponent<T4MObjSC>().enabledBillboard = ActivatedBillboard;
  2264. Child.gameObject.GetComponent<T4MObjSC>().enabledLayerCul = ActivatedLayerCul;
  2265. Child.gameObject.GetComponent<T4MObjSC>().CloseView = CloseDistMaxView;
  2266. Child.gameObject.GetComponent<T4MObjSC>().NormalView = NormalDistMaxView;
  2267. Child.gameObject.GetComponent<T4MObjSC>().FarView = FarDistMaxView;
  2268. Child.gameObject.GetComponent<T4MObjSC>().BackGroundView = BGDistMaxView;
  2269. Child.gameObject.GetComponent<T4MObjSC>().Master = 1;
  2270. }
  2271. }
  2272. }
  2273. }
  2274. void PainterMenu()
  2275. {
  2276. if (CurrentSelect.GetComponent<T4MObjSC>())
  2277. {
  2278. GUILayout.BeginHorizontal();
  2279. GUILayout.FlexibleSpace();
  2280. MyT4MV = GUILayout.Toolbar(MyT4MV, MyT4MMen, GUILayout.Width(290), GUILayout.Height(20));
  2281. GUILayout.FlexibleSpace();
  2282. GUILayout.EndHorizontal();
  2283. switch (MyT4MV)
  2284. {
  2285. case 0:
  2286. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader != Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M World Projection Shader + LM") &&
  2287. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader != Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M World Projection Shader") &&
  2288. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader != Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M World Projection Shader_Mobile") && !CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Tiling"))
  2289. {
  2290. PixelPainterMenu();
  2291. }
  2292. else ProjectionWorldConfig();
  2293. break;
  2294. case 1:
  2295. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
  2296. {
  2297. EditorGUILayout.Space();
  2298. InitPincil();
  2299. GUILayout.BeginHorizontal();
  2300. GUILayout.FlexibleSpace();
  2301. GUILayout.BeginHorizontal("box", GUILayout.Width(310));
  2302. GUILayout.FlexibleSpace();
  2303. selProcedural = GUILayout.SelectionGrid(selProcedural, TexTexture, 6, "gridlist", GUILayout.Width(340), GUILayout.Height(58));
  2304. GUILayout.FlexibleSpace();
  2305. GUILayout.EndHorizontal();
  2306. GUILayout.FlexibleSpace();
  2307. GUILayout.EndHorizontal();
  2308. GUILayout.Label("Add / Replace / Substances Update", EditorStyles.boldLabel);
  2309. EditorGUILayout.BeginVertical("box");
  2310. EditorGUILayout.BeginHorizontal();
  2311. GUILayout.Label("", GUILayout.Width(3));
  2312. if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
  2313. if (MaterialAdd){
  2314. CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat0", MaterialAdd);
  2315. }
  2316. selProcedural = 0;
  2317. MaterialAdd=null;
  2318. IniNewSelect();
  2319. }
  2320. if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
  2321. if (MaterialAdd){
  2322. CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat1", MaterialAdd);
  2323. }
  2324. selProcedural = 1;
  2325. MaterialAdd=null;
  2326. IniNewSelect();
  2327. }
  2328. if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
  2329. if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
  2330. if (MaterialAdd){
  2331. CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat2", MaterialAdd);
  2332. }
  2333. selProcedural = 2;
  2334. MaterialAdd=null;
  2335. IniNewSelect();
  2336. }
  2337. if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
  2338. if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
  2339. if (MaterialAdd){
  2340. CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat3", MaterialAdd);
  2341. }
  2342. selProcedural = 3;
  2343. MaterialAdd=null;
  2344. IniNewSelect();
  2345. }
  2346. if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
  2347. if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
  2348. if (MaterialAdd){
  2349. CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat4", MaterialAdd);
  2350. }
  2351. selProcedural = 4;
  2352. MaterialAdd=null;
  2353. IniNewSelect();
  2354. }
  2355. if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
  2356. if(GUILayout.Button ((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder+"Img/up.png", typeof(Texture)),GUILayout.Width(53))) {
  2357. if (MaterialAdd){
  2358. CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.SetTexture("_Splat5", MaterialAdd);
  2359. }
  2360. selProcedural = 5;
  2361. MaterialAdd=null;
  2362. IniNewSelect();
  2363. }
  2364. EditorGUILayout.EndHorizontal();
  2365. string AssetName = AssetDatabase.GetAssetPath(CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat" + selProcedural)) as string;
  2366. EditorGUILayout.Space();
  2367. EditorGUILayout.Space();
  2368. MaterialTyp = (MaterialType)EditorGUILayout.EnumPopup("Material Type", MaterialTyp, GUILayout.Width(340));
  2369. EditorGUILayout.BeginHorizontal();
  2370. GUILayout.Label("Texture To Add : ");
  2371. MaterialAdd = EditorGUILayout.ObjectField(MaterialAdd, typeof(Texture2D), true, GUILayout.Width(220)) as Texture;
  2372. GUILayout.FlexibleSpace();
  2373. EditorGUILayout.EndVertical();
  2374. EditorGUILayout.Space();
  2375. EditorGUILayout.EndHorizontal();
  2376. EditorGUILayout.Space();
  2377. ClassicMat();
  2378. }
  2379. break;
  2380. }
  2381. }
  2382. else
  2383. {
  2384. GUILayout.BeginHorizontal();
  2385. GUILayout.FlexibleSpace();
  2386. GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
  2387. GUILayout.FlexibleSpace();
  2388. GUILayout.EndHorizontal();
  2389. }
  2390. }
  2391. void ClassicMat()
  2392. {
  2393. if (selProcedural == 0)
  2394. {
  2395. if (Layer1)
  2396. {
  2397. GUILayout.Label("Modify", EditorStyles.boldLabel);
  2398. GUILayout.BeginHorizontal("Box");
  2399. GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
  2400. Layer1 = EditorGUILayout.ObjectField(Layer1, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
  2401. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat0", Layer1);
  2402. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat0"))
  2403. {
  2404. GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TBump.jpg", typeof(Texture)));
  2405. Layer1Bump = EditorGUILayout.ObjectField(Layer1Bump, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
  2406. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat0", Layer1Bump);
  2407. }
  2408. GUILayout.FlexibleSpace();
  2409. GUILayout.EndHorizontal();
  2410. }
  2411. }
  2412. else if (selProcedural == 1)
  2413. {
  2414. if (Layer2)
  2415. {
  2416. GUILayout.Label("Modify", EditorStyles.boldLabel);
  2417. GUILayout.BeginHorizontal("Box");
  2418. GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
  2419. Layer2 = EditorGUILayout.ObjectField(Layer2, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
  2420. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat1", Layer2);
  2421. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat1"))
  2422. {
  2423. GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TBump.jpg", typeof(Texture)));
  2424. Layer2Bump = EditorGUILayout.ObjectField(Layer2Bump, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
  2425. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat1", Layer2Bump);
  2426. }
  2427. GUILayout.FlexibleSpace();
  2428. GUILayout.EndHorizontal();
  2429. }
  2430. }
  2431. else if (selProcedural == 2)
  2432. {
  2433. if (Layer3)
  2434. {
  2435. GUILayout.Label("Modify", EditorStyles.boldLabel);
  2436. GUILayout.BeginHorizontal("Box");
  2437. GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
  2438. Layer3 = EditorGUILayout.ObjectField(Layer3, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
  2439. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat2", Layer3);
  2440. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat2"))
  2441. {
  2442. GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TBump.jpg", typeof(Texture)));
  2443. Layer3Bump = EditorGUILayout.ObjectField(Layer3Bump, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
  2444. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat2", Layer3Bump);
  2445. }
  2446. GUILayout.FlexibleSpace();
  2447. GUILayout.EndHorizontal();
  2448. }
  2449. }
  2450. else if (selProcedural == 3)
  2451. {
  2452. if (Layer4)
  2453. {
  2454. GUILayout.Label("Modify", EditorStyles.boldLabel);
  2455. GUILayout.BeginHorizontal("Box");
  2456. GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
  2457. Layer4 = EditorGUILayout.ObjectField(Layer4, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
  2458. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat3", Layer4);
  2459. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat3"))
  2460. {
  2461. GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TBump.jpg", typeof(Texture)));
  2462. Layer4Bump = EditorGUILayout.ObjectField(Layer4Bump, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
  2463. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat3", Layer4Bump);
  2464. }
  2465. GUILayout.FlexibleSpace();
  2466. GUILayout.EndHorizontal();
  2467. }
  2468. }
  2469. else if (selProcedural == 4)
  2470. {
  2471. if (Layer5)
  2472. {
  2473. GUILayout.Label("Modify", EditorStyles.boldLabel);
  2474. GUILayout.BeginHorizontal("Box");
  2475. GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
  2476. Layer5 = EditorGUILayout.ObjectField(Layer5, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
  2477. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat4", Layer5);
  2478. GUILayout.FlexibleSpace();
  2479. GUILayout.EndHorizontal();
  2480. }
  2481. }
  2482. else if (selProcedural == 5)
  2483. {
  2484. if (Layer6)
  2485. {
  2486. GUILayout.Label("Modify", EditorStyles.boldLabel);
  2487. GUILayout.BeginHorizontal("Box");
  2488. GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TDiff.jpg", typeof(Texture)));
  2489. Layer6 = EditorGUILayout.ObjectField(Layer6, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
  2490. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat5", Layer6);
  2491. }
  2492. }
  2493. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd BeastLM_1DC") || CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC"))
  2494. {
  2495. GUILayout.Label("Manual Lightmap Add", EditorStyles.boldLabel);
  2496. GUILayout.BeginHorizontal("Box");
  2497. GUILayout.Label((Texture)AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/TLM.jpg", typeof(Texture)));
  2498. LMMan = EditorGUILayout.ObjectField(LMMan, typeof(Texture2D), true, GUILayout.Width(75), GUILayout.Height(75)) as Texture;
  2499. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Lightmap", LMMan);
  2500. GUILayout.FlexibleSpace();
  2501. GUILayout.EndHorizontal();
  2502. }
  2503. }
  2504. void ProjectionWorldConfig()
  2505. {
  2506. if (UpSideTile.x != UpSideTile.y && joinTiles == true || UpSideTile.z != UpSideTile.w && joinTiles == true)
  2507. {
  2508. joinTiles = false;
  2509. }
  2510. EditorGUILayout.Space();
  2511. GUILayout.Label("Painting Menu is not available for this shader", EditorStyles.boldLabel);
  2512. EditorGUILayout.Space();
  2513. EditorGUILayout.Space();
  2514. GUILayout.Label("World Projection Shaders Options", EditorStyles.boldLabel);
  2515. EditorGUILayout.Space();
  2516. UpSideF = EditorGUILayout.Slider("UP/SIDES Fighting :", UpSideF, 0, 10);
  2517. BlendFac = EditorGUILayout.Slider("Blend Factor :", BlendFac, 0, 20);
  2518. EditorGUILayout.Space();
  2519. EditorGUILayout.Space();
  2520. joinTiles = EditorGUILayout.Toggle("Tiling : Join X/Y", joinTiles);
  2521. EditorGUILayout.Space();
  2522. if (joinTiles)
  2523. {
  2524. UpSideTile.x = UpSideTile.y = EditorGUILayout.Slider("Up Texture Tiling :", UpSideTile.x, 0.01f, 10);
  2525. UpSideTile.z = UpSideTile.w = EditorGUILayout.Slider("Side Tecture Tiling :", UpSideTile.z, 0.01f, 10);
  2526. }
  2527. else
  2528. {
  2529. UpSideTile.x = EditorGUILayout.Slider("Up Texture Tiling X:", UpSideTile.x, 0.01f, 2);
  2530. UpSideTile.y = EditorGUILayout.Slider("Up Texture Tiling Y:", UpSideTile.y, 0.01f, 2);
  2531. UpSideTile.z = EditorGUILayout.Slider("Side Tecture Tiling X:", UpSideTile.z, 0.01f, 2);
  2532. UpSideTile.w = EditorGUILayout.Slider("Side Tecture Tiling Y:", UpSideTile.w, 0.01f, 2);
  2533. }
  2534. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetVector("_Tiling", new Vector4(UpSideTile.x, UpSideTile.y, UpSideTile.z, UpSideTile.w));
  2535. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_UpSide", UpSideF);
  2536. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetFloat("_Blend", BlendFac);
  2537. }
  2538. void MyT4M()
  2539. {
  2540. if (CurrentSelect.GetComponent(typeof(T4MObjSC)))
  2541. {
  2542. GUILayout.BeginHorizontal();
  2543. GUILayout.FlexibleSpace();
  2544. EnumMyT4MV = GUILayout.Toolbar(EnumMyT4MV, EnumMyT4M, GUILayout.Width(290), GUILayout.Height(20));
  2545. GUILayout.FlexibleSpace();
  2546. GUILayout.EndHorizontal();
  2547. GUILayout.Label("Cleaning Scene", EditorStyles.boldLabel);
  2548. GUILayout.BeginHorizontal();
  2549. GUILayout.FlexibleSpace();
  2550. if (GUILayout.Button("Cleaning Now", GUILayout.Width(200), GUILayout.Height(20)))
  2551. {
  2552. MeshRenderer[] prev = GameObject.FindObjectsOfType(typeof(MeshRenderer)) as MeshRenderer[];
  2553. foreach (MeshRenderer go in prev)
  2554. {
  2555. if (go.hideFlags == HideFlags.HideInHierarchy)
  2556. {
  2557. go.hideFlags = 0;
  2558. DestroyImmediate(go.gameObject);
  2559. }
  2560. }
  2561. EditorUtility.DisplayDialog("Scene Cleaned", "", "OK");
  2562. }
  2563. GUILayout.FlexibleSpace();
  2564. GUILayout.EndHorizontal();
  2565. EditorGUILayout.Space();
  2566. switch (EnumMyT4MV)
  2567. {
  2568. case 0:
  2569. GUILayout.Label("Shader Model", EditorStyles.boldLabel);
  2570. ShaderModel = (SM)EditorGUILayout.EnumPopup("Shader Model", ShaderModel, GUILayout.Width(340));
  2571. if (ShaderModel == SM.ShaderModel1)
  2572. {
  2573. MenuTextureSM1 = (EnumShaderGLES1)EditorGUILayout.EnumPopup("Shader", MenuTextureSM1, GUILayout.Width(340));
  2574. }
  2575. else if (ShaderModel == SM.ShaderModel2)
  2576. {
  2577. MenuTextureSM2 = (EnumShaderGLES2)EditorGUILayout.EnumPopup("Shader", MenuTextureSM2, GUILayout.Width(340));
  2578. }
  2579. else if (ShaderModel == SM.ShaderModel3)
  2580. MenuTextureSM3 = (EnumShaderGLES3)EditorGUILayout.EnumPopup("Shader", MenuTextureSM3, GUILayout.Width(340));
  2581. else CustomShader = EditorGUILayout.ObjectField("Select your Shader", CustomShader, typeof(Shader), true, GUILayout.Width(350)) as Shader;
  2582. EditorGUILayout.Space();
  2583. if (ShaderModel != SM.CustomShader)
  2584. {
  2585. GUILayout.Label("Shader Compatibility", EditorStyles.boldLabel);
  2586. GUILayout.BeginHorizontal();
  2587. GUILayout.Label("GLES 1.1", GUILayout.Width(300));
  2588. if (ShaderModel != SM.ShaderModel3 && ShaderModel != SM.ShaderModel2)
  2589. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2590. else
  2591. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
  2592. GUILayout.EndHorizontal();
  2593. GUILayout.BeginHorizontal();
  2594. GUILayout.Label("GLES 2", GUILayout.Width(300));
  2595. if ((ShaderModel == SM.ShaderModel1) || (ShaderModel != SM.ShaderModel3) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_HighSpec) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_4_Textures_Bumped)
  2596. && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_5_Textures_HighSpec) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_3_Textures_Bumped_DirectionalLM) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible)
  2597. && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_World_Projection_HighSpec)
  2598. && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_World_Projection_Unlit_Lightmap_Compatible))
  2599. {
  2600. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2601. }
  2602. else
  2603. {
  2604. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
  2605. }
  2606. GUILayout.EndHorizontal();
  2607. GUILayout.BeginHorizontal();
  2608. GUILayout.Label("Desktop", GUILayout.Width(300));
  2609. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2610. GUILayout.EndHorizontal();
  2611. GUILayout.BeginHorizontal();
  2612. GUILayout.Label("Unity WebPlayer", GUILayout.Width(300));
  2613. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2614. GUILayout.EndHorizontal();
  2615. GUILayout.BeginHorizontal();
  2616. GUILayout.Label("Flash", GUILayout.Width(300));
  2617. if ((ShaderModel == SM.ShaderModel1) || (ShaderModel != SM.ShaderModel3) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_HighSpec)
  2618. && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_5_Textures_HighSpec) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_4_Textures_Bumped)
  2619. && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_3_Textures_Bumped)
  2620. && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_3_Textures_Bumped_SPEC)
  2621. && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible)
  2622. && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_World_Projection_HighSpec)
  2623. && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_World_Projection_Unlit_Lightmap_Compatible)
  2624. )
  2625. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2626. else
  2627. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
  2628. GUILayout.EndHorizontal();
  2629. GUILayout.BeginHorizontal();
  2630. GUILayout.Label("NaCI", GUILayout.Width(300));
  2631. if ((ShaderModel == SM.ShaderModel1) || (ShaderModel != SM.ShaderModel3) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_HighSpec)
  2632. && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_5_Textures_HighSpec) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_4_Textures_Bumped) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible))
  2633. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ok.png", typeof(Texture)) as Texture);
  2634. else
  2635. GUILayout.Label(AssetDatabase.LoadAssetAtPath(T4MEditorFolder + "Img/ko.png", typeof(Texture)) as Texture);
  2636. GUILayout.EndHorizontal();
  2637. }
  2638. EditorGUILayout.Space();
  2639. GUILayout.BeginHorizontal();
  2640. GUILayout.Label("Master T4M Object", EditorStyles.boldLabel, GUILayout.Width(150));
  2641. T4MMaster = EditorGUILayout.Toggle(T4MMaster);
  2642. GUILayout.EndHorizontal();
  2643. if (T4MMaster)
  2644. {
  2645. GUILayout.BeginVertical("box");
  2646. GUILayout.BeginHorizontal();
  2647. GUILayout.Label("Scene Camera", EditorStyles.boldLabel, GUILayout.Width(190));
  2648. PlayerCam = EditorGUILayout.ObjectField(PlayerCam, typeof(Transform), true) as Transform;
  2649. GUILayout.EndHorizontal();
  2650. GUILayout.BeginHorizontal();
  2651. GUILayout.Label("Activate LOD System ", EditorStyles.boldLabel, GUILayout.Width(190));
  2652. ActivatedLOD = EditorGUILayout.Toggle(ActivatedLOD);
  2653. GUILayout.Label(" Editor Preview", EditorStyles.boldLabel, GUILayout.Width(120));
  2654. CurrentSelect.GetComponent<T4MObjSC>().LODPreview = EditorGUILayout.Toggle(CurrentSelect.GetComponent<T4MObjSC>().LODPreview);
  2655. GUILayout.EndHorizontal();
  2656. GUILayout.BeginHorizontal();
  2657. GUILayout.Label("Activate Billboard System ", EditorStyles.boldLabel, GUILayout.Width(190));
  2658. ActivatedBillboard = EditorGUILayout.Toggle(ActivatedBillboard);
  2659. GUILayout.Label(" Editor Preview", EditorStyles.boldLabel, GUILayout.Width(120));
  2660. CurrentSelect.GetComponent<T4MObjSC>().BillboardPreview = EditorGUILayout.Toggle(CurrentSelect.GetComponent<T4MObjSC>().BillboardPreview);
  2661. GUILayout.EndHorizontal();
  2662. GUILayout.BeginHorizontal();
  2663. GUILayout.Label("Activate LayerCullDistance ", EditorStyles.boldLabel, GUILayout.Width(190));
  2664. ActivatedLayerCul = EditorGUILayout.Toggle(ActivatedLayerCul);
  2665. GUILayout.Label(" Editor Preview", EditorStyles.boldLabel, GUILayout.Width(120));
  2666. CurrentSelect.GetComponent<T4MObjSC>().LayerCullPreview = EditorGUILayout.Toggle(CurrentSelect.GetComponent<T4MObjSC>().LayerCullPreview);
  2667. GUILayout.EndHorizontal();
  2668. EditorGUILayout.Space();
  2669. if (ActivatedLayerCul)
  2670. {
  2671. GUILayout.BeginVertical("box");
  2672. GUILayout.Label("Maximum distances of view", EditorStyles.boldLabel, GUILayout.Width(220));
  2673. CloseDistMaxView = EditorGUILayout.Slider("Close Distance", CloseDistMaxView, 0, 500);
  2674. NormalDistMaxView = EditorGUILayout.Slider("Middle Distance", NormalDistMaxView, 0, 500);
  2675. FarDistMaxView = EditorGUILayout.Slider("Far Distance", FarDistMaxView, 0, 500);
  2676. BGDistMaxView = EditorGUILayout.Slider("BackGround Distance", BGDistMaxView, 0, 10000);
  2677. GUILayout.EndVertical();
  2678. }
  2679. if (BGDistMaxView < FarDistMaxView)
  2680. BGDistMaxView = FarDistMaxView;
  2681. else if (FarDistMaxView < NormalDistMaxView)
  2682. FarDistMaxView = NormalDistMaxView;
  2683. else if (NormalDistMaxView < CloseDistMaxView)
  2684. NormalDistMaxView = CloseDistMaxView;
  2685. GUILayout.EndVertical();
  2686. }
  2687. GUILayout.FlexibleSpace();
  2688. GUILayout.BeginHorizontal();
  2689. GUILayout.FlexibleSpace();
  2690. if (GUILayout.Button("UPDATE", GUILayout.Width(100), GUILayout.Height(25)))
  2691. {
  2692. MyT4MApplyChange();
  2693. }
  2694. GUILayout.FlexibleSpace();
  2695. GUILayout.EndHorizontal();
  2696. GUILayout.FlexibleSpace();
  2697. break;
  2698. case 1:
  2699. EditorGUILayout.Space();
  2700. GUILayout.BeginHorizontal();
  2701. GUILayout.Label("ATS Foliage Wind Activation", EditorStyles.boldLabel, GUILayout.Width(220));
  2702. CurrentSelect.gameObject.GetComponent<T4MObjSC>().ActiveWind = EditorGUILayout.Toggle(CurrentSelect.gameObject.GetComponent<T4MObjSC>().ActiveWind);
  2703. GUILayout.EndHorizontal();
  2704. EditorGUILayout.Space();
  2705. GUILayout.BeginVertical("box");
  2706. EditorGUILayout.Space();
  2707. GUILayout.BeginHorizontal();
  2708. GUILayout.FlexibleSpace();
  2709. if (GUILayout.Button("Download The Package", GUILayout.Width(160), GUILayout.Height(15)))
  2710. {
  2711. Application.OpenURL("http://u3d.as/content/forst/ats-mobile-foliage/2XM");
  2712. }
  2713. GUILayout.FlexibleSpace();
  2714. GUILayout.EndHorizontal();
  2715. EditorGUILayout.Space();
  2716. EditorGUILayout.Space();
  2717. EditorGUILayout.Space();
  2718. CurrentSelect.gameObject.GetComponent<T4MObjSC>().TranslucencyColor = EditorGUILayout.ColorField("Translucency Color ", CurrentSelect.gameObject.GetComponent<T4MObjSC>().TranslucencyColor);
  2719. EditorGUILayout.Space();
  2720. CurrentSelect.gameObject.GetComponent<T4MObjSC>().Wind = EditorGUILayout.Vector4Field("Wind Vector", CurrentSelect.gameObject.GetComponent<T4MObjSC>().Wind);
  2721. EditorGUILayout.Space();
  2722. CurrentSelect.gameObject.GetComponent<T4MObjSC>().WindFrequency = EditorGUILayout.Slider("Wind Frequency", CurrentSelect.gameObject.GetComponent<T4MObjSC>().WindFrequency, 0, 5);
  2723. EditorGUILayout.Space();
  2724. CurrentSelect.gameObject.GetComponent<T4MObjSC>().GrassWindFrequency = EditorGUILayout.Slider("Grass Wind Frequency", CurrentSelect.gameObject.GetComponent<T4MObjSC>().GrassWindFrequency, 0, 5);
  2725. EditorGUILayout.Space();
  2726. GUILayout.BeginHorizontal();
  2727. GUILayout.FlexibleSpace();
  2728. if (GUILayout.Button("Reset", GUILayout.Width(100), GUILayout.Height(15)))
  2729. {
  2730. CurrentSelect.gameObject.GetComponent<T4MObjSC>().TranslucencyColor = new Color(0.73f, 0.85f, 0.4f, 1f);
  2731. CurrentSelect.gameObject.GetComponent<T4MObjSC>().Wind = new Vector4(0.85f, 0.075f, 0.4f, 0.5f);
  2732. CurrentSelect.gameObject.GetComponent<T4MObjSC>().WindFrequency = 0.75f;
  2733. CurrentSelect.gameObject.GetComponent<T4MObjSC>().GrassWindFrequency = 1.5f;
  2734. }
  2735. GUILayout.EndHorizontal();
  2736. GUILayout.EndVertical();
  2737. GUILayout.FlexibleSpace();
  2738. GUILayout.BeginHorizontal();
  2739. GUILayout.FlexibleSpace();
  2740. if (GUILayout.Button("UPDATE", GUILayout.Width(100), GUILayout.Height(30)))
  2741. {
  2742. MyT4MApplyChange();
  2743. }
  2744. GUILayout.FlexibleSpace();
  2745. GUILayout.EndHorizontal();
  2746. GUILayout.FlexibleSpace();
  2747. GUILayout.BeginHorizontal();
  2748. GUILayout.FlexibleSpace();
  2749. GUILayout.Label("By Forst (Lars)", EditorStyles.boldLabel, GUILayout.Width(105), GUILayout.Height(15));
  2750. GUILayout.EndHorizontal();
  2751. GUILayout.BeginHorizontal();
  2752. GUILayout.FlexibleSpace();
  2753. if (GUILayout.Button("Others Assets by Forst", "textarea", GUILayout.Width(140), GUILayout.Height(15)))
  2754. {
  2755. Application.OpenURL("http://u3d.as/publisher/forst/1Lf");
  2756. }
  2757. GUILayout.EndHorizontal();
  2758. EditorGUILayout.Space();
  2759. break;
  2760. }
  2761. }
  2762. else
  2763. {
  2764. GUILayout.BeginHorizontal();
  2765. GUILayout.FlexibleSpace();
  2766. GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
  2767. GUILayout.FlexibleSpace();
  2768. GUILayout.EndHorizontal();
  2769. }
  2770. }
  2771. void MyT4MApplyChange()
  2772. {
  2773. if (ShaderModel == SM.ShaderModel1)
  2774. {
  2775. //Diffuse SM1
  2776. if (MenuTextureSM1 == EnumShaderGLES1.T4M_2_Textures_Auto_BeastLM_2DrawCall)
  2777. {
  2778. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures Auto BeastLM 2DrawCall");
  2779. }
  2780. else
  2781. if (MenuTextureSM1 == EnumShaderGLES1.T4M_2_Textures_ManualAdd_BeastLM_1DC)
  2782. {
  2783. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd BeastLM_1DC");
  2784. }
  2785. else
  2786. if (MenuTextureSM1 == EnumShaderGLES1.T4M_2_Textures_ManualAdd_CustoLM_1DC)
  2787. {
  2788. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC");
  2789. }
  2790. }
  2791. else if (ShaderModel == SM.ShaderModel2)
  2792. {
  2793. //Unlit SM2
  2794. if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Unlit_Lightmap_Compatible)
  2795. {
  2796. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 2 Textures Unlit LM");
  2797. }
  2798. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Unlit_Lightmap_Compatible)
  2799. {
  2800. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 3 Textures Unlit LM");
  2801. }
  2802. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_Unlit_Lightmap_Compatible)
  2803. {
  2804. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 4 Textures Unlit LM");
  2805. }
  2806. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_5_Textures_Unlit_Lightmap_Compatible)
  2807. {
  2808. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 5 Textures Unlit LM");
  2809. }
  2810. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible)
  2811. {
  2812. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 6 Textures Unlit LM");
  2813. }
  2814. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_6_Textures_Unlit_No_Lightmap)
  2815. {
  2816. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 6 Textures Unlit NoLM");
  2817. }
  2818. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_World_Projection_Unlit_Lightmap_Compatible)
  2819. {
  2820. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M World Projection Shader + LM");
  2821. }
  2822. //Diffuse SM2
  2823. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_HighSpec)
  2824. {
  2825. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 2 Textures");
  2826. }
  2827. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_HighSpec)
  2828. {
  2829. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 3 Textures");
  2830. }
  2831. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_HighSpec)
  2832. {
  2833. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 4 Textures");
  2834. }
  2835. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_5_Textures_HighSpec)
  2836. {
  2837. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 5 Textures");
  2838. }
  2839. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_6_Textures_HighSpec)
  2840. {
  2841. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 6 Textures");
  2842. }
  2843. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_World_Projection_HighSpec)
  2844. {
  2845. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M World Projection Shader");
  2846. }
  2847. //Specular SM2
  2848. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Specular)
  2849. {
  2850. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 2 Textures Spec");
  2851. }
  2852. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Specular)
  2853. {
  2854. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 3 Textures Spec");
  2855. }
  2856. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_Specular)
  2857. {
  2858. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 4 Textures Spec");
  2859. }
  2860. //4 mobile lightmap SM2
  2861. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_4_Mobile)
  2862. {
  2863. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 2 Textures for Mobile");
  2864. }
  2865. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_4_Mobile)
  2866. {
  2867. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 3 Textures for Mobile");
  2868. }
  2869. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_4_Mobile)
  2870. {
  2871. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 4 Textures for Mobile");
  2872. }//else if (MenuTextureSM2 == EnumShaderGLES2.T4M_World_Projection_Mobile){
  2873. // CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M World Projection Shader_Mobile");
  2874. //}
  2875. //Toon SM2
  2876. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Toon)
  2877. {
  2878. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 2 Textures Toon");
  2879. Cubemap ToonShade = (Cubemap)AssetDatabase.LoadAssetAtPath(T4MFolder + "Shaders/Sources/toony lighting.psd", typeof(Cubemap));
  2880. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_ToonShade", ToonShade);
  2881. }
  2882. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Toon)
  2883. {
  2884. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 3 Textures Toon");
  2885. Cubemap ToonShade = (Cubemap)AssetDatabase.LoadAssetAtPath(T4MFolder + "Shaders/Sources/toony lighting.psd", typeof(Cubemap));
  2886. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_ToonShade", ToonShade);
  2887. }
  2888. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_Toon)
  2889. {
  2890. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 4 Textures Toon");
  2891. Cubemap ToonShade = (Cubemap)AssetDatabase.LoadAssetAtPath(T4MFolder + "Shaders/Sources/toony lighting.psd", typeof(Cubemap));
  2892. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_ToonShade", ToonShade);
  2893. }
  2894. //Bumped SM2
  2895. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped)
  2896. {
  2897. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bumped");
  2898. }
  2899. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Bumped)
  2900. {
  2901. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bumped");
  2902. }
  2903. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_4_Textures_Bumped)
  2904. {
  2905. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 4 Textures Bumped");
  2906. }
  2907. //Mobile Bumped
  2908. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped_Mobile)
  2909. {
  2910. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bumped Mobile");
  2911. }
  2912. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Bumped_Mobile)
  2913. {
  2914. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bumped Mobile");
  2915. }
  2916. //Mobile Bumped Spec
  2917. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped_SPEC_Mobile)
  2918. {
  2919. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bump Specular Mobile");
  2920. }
  2921. //Mobile Bump LM
  2922. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped_DirectionalLM_Mobile)
  2923. {
  2924. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 2 Textures Bumped DLM Mobile");
  2925. }
  2926. //Bump Spec SM2
  2927. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped_SPEC)
  2928. {
  2929. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bump Specular");
  2930. }
  2931. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Bumped_SPEC)
  2932. {
  2933. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bump Specular");
  2934. }
  2935. //Bump LM SM2
  2936. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_2_Textures_Bumped_DirectionalLM)
  2937. {
  2938. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 2 Textures Bumped DLM");
  2939. }
  2940. else if (MenuTextureSM2 == EnumShaderGLES2.T4M_3_Textures_Bumped_DirectionalLM)
  2941. {
  2942. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 3 Textures Bumped DLM");
  2943. }
  2944. }
  2945. else if (ShaderModel == SM.ShaderModel3)
  2946. {
  2947. //Diffuse SM3
  2948. if (MenuTextureSM3 == EnumShaderGLES3.T4M_2_Textures_Diffuse)
  2949. {
  2950. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 2 Textures");
  2951. }
  2952. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_3_Textures_Diffuse)
  2953. {
  2954. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 3 Textures");
  2955. }
  2956. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_4_Textures_Diffuse)
  2957. {
  2958. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 4 Textures");
  2959. }
  2960. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_5_Textures_Diffuse)
  2961. {
  2962. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 5 Textures");
  2963. }
  2964. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_6_Textures_Diffuse)
  2965. {
  2966. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 6 Textures");
  2967. }
  2968. //Specular
  2969. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_2_Textures_Specular)
  2970. {
  2971. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 2 Textures Spec");
  2972. }
  2973. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_3_Textures_Specular)
  2974. {
  2975. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 3 Textures Spec");
  2976. }
  2977. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_4_Textures_Specular)
  2978. {
  2979. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 4 Textures Spec");
  2980. }
  2981. //Bumped SM3
  2982. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_2_Textures_Bumped)
  2983. {
  2984. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 2 Textures Bump");
  2985. }
  2986. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_3_Textures_Bumped)
  2987. {
  2988. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 3 Textures Bump");
  2989. }
  2990. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_4_Textures_Bumped)
  2991. {
  2992. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 4 Textures Bump");
  2993. }
  2994. //Bump Spec SM3
  2995. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_2_Textures_Bumped_SPEC)
  2996. {
  2997. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 2 Textures Bump Spec");
  2998. }
  2999. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_3_Textures_Bumped_SPEC)
  3000. {
  3001. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 3 Textures Bump Spec");
  3002. }
  3003. else if (MenuTextureSM3 == EnumShaderGLES3.T4M_4_Textures_Bumped_SPEC)
  3004. {
  3005. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 4 Textures Bump Spec");
  3006. }
  3007. }
  3008. else
  3009. {
  3010. Material temp = new Material(CustomShader);
  3011. if (CustomShader != null && temp.HasProperty("_Control") && temp.HasProperty("_Splat0") && temp.HasProperty("_Splat1"))
  3012. {
  3013. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader = CustomShader;
  3014. }
  3015. else EditorUtility.DisplayDialog("T4M Message", "This Shader is not compatible", "OK");
  3016. }
  3017. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control2"))
  3018. {
  3019. Texture Control2;
  3020. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control") != null)
  3021. {
  3022. Control2 = (Texture)AssetDatabase.LoadAssetAtPath(T4MPrefabFolder + "Terrains/Texture/" + CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control").name + "C2.png", typeof(Texture));
  3023. }
  3024. else Control2 = (Texture)AssetDatabase.LoadAssetAtPath(T4MPrefabFolder + "Terrains/Texture/" + CurrentSelect.gameObject.name + "C2.png", typeof(Texture));
  3025. if (Control2 == null)
  3026. CreateControl2Text();
  3027. else CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Control2", Control2);
  3028. }
  3029. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0"))
  3030. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat0", Layer1);
  3031. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1"))
  3032. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat1", Layer2);
  3033. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
  3034. {
  3035. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat2", Layer3);
  3036. }
  3037. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
  3038. {
  3039. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat3", Layer4);
  3040. }
  3041. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
  3042. {
  3043. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat4", Layer5);
  3044. }
  3045. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
  3046. {
  3047. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Splat5", Layer6);
  3048. }
  3049. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat0"))
  3050. {
  3051. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat0", Layer1Bump);
  3052. }
  3053. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat1"))
  3054. {
  3055. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat1", Layer2Bump);
  3056. }
  3057. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat2"))
  3058. {
  3059. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat2", Layer3Bump);
  3060. }
  3061. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat3"))
  3062. {
  3063. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_BumpSplat3", Layer4Bump);
  3064. }
  3065. if (T4MMaster)
  3066. {
  3067. CurrentSelect.GetComponent<T4MObjSC>().EnabledLODSystem = ActivatedLOD;
  3068. CurrentSelect.GetComponent<T4MObjSC>().enabledBillboard = ActivatedBillboard;
  3069. CurrentSelect.GetComponent<T4MObjSC>().enabledLayerCul = ActivatedLayerCul;
  3070. CurrentSelect.GetComponent<T4MObjSC>().CloseView = CloseDistMaxView;
  3071. CurrentSelect.GetComponent<T4MObjSC>().NormalView = NormalDistMaxView;
  3072. CurrentSelect.GetComponent<T4MObjSC>().FarView = FarDistMaxView;
  3073. CurrentSelect.GetComponent<T4MObjSC>().BackGroundView = BGDistMaxView;
  3074. CurrentSelect.GetComponent<T4MObjSC>().Master = 1;
  3075. CurrentSelect.GetComponent<T4MObjSC>().PlayerCamera = PlayerCam;
  3076. PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
  3077. }
  3078. else
  3079. {
  3080. CurrentSelect.GetComponent<T4MObjSC>().EnabledLODSystem = false;
  3081. CurrentSelect.GetComponent<T4MObjSC>().enabledBillboard = false;
  3082. CurrentSelect.GetComponent<T4MObjSC>().enabledLayerCul = false;
  3083. CurrentSelect.GetComponent<T4MObjSC>().Master = 0;
  3084. T4MLodObjSC[] T4MLodObjGet = GameObject.FindObjectsOfType(typeof(T4MLodObjSC)) as T4MLodObjSC[];
  3085. for (var i = 0; i < T4MLodObjGet.Length; i++)
  3086. {
  3087. T4MLodObjGet[i].LOD2.enabled = T4MLodObjGet[i].LOD3.enabled = false;
  3088. T4MLodObjGet[i].LOD1.enabled = true;
  3089. if (LODModeControler == LODMod.Mass_Control)
  3090. T4MLodObjGet[i].Mode = 0;
  3091. else if (LODModeControler == LODMod.Independent_Control)
  3092. T4MLodObjGet[i].Mode = 0;
  3093. PrefabUtility.RecordPrefabInstancePropertyModifications(T4MLodObjGet[i].GetComponent<T4MLodObjSC>());
  3094. }
  3095. CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodScript = new T4MLodObjSC[0];
  3096. CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjPosition = new Vector3[0];
  3097. CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjLodStatus = new int[0];
  3098. CurrentSelect.gameObject.GetComponent<T4MObjSC>().Mode = 0;
  3099. T4MBillBObjSC[] T4MBillObjGet = GameObject.FindObjectsOfType(typeof(T4MBillBObjSC)) as T4MBillBObjSC[];
  3100. for (var i = 0; i < T4MBillObjGet.Length; i++)
  3101. {
  3102. T4MBillObjGet[i].Render.enabled = true;
  3103. T4MBillObjGet[i].Transf.LookAt(Vector3.zero, Vector3.up);
  3104. }
  3105. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition = new Vector3[0];
  3106. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillStatus = new int[0];
  3107. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillScript = new T4MBillBObjSC[0];
  3108. PrefabUtility.RecordPrefabInstancePropertyModifications(CurrentSelect.gameObject.GetComponent<T4MObjSC>());
  3109. }
  3110. TexTexture = null;
  3111. IniNewSelect();
  3112. }
  3113. void CreateControl2Text()
  3114. {
  3115. Texture2D Control2 = new Texture2D(512, 512, TextureFormat.ARGB32, true);
  3116. Color[] ColorBase = new Color[512 * 512];
  3117. for (var t = 0; t < ColorBase.Length; t++)
  3118. {
  3119. ColorBase[t] = new Color(1, 0, 0, 0);
  3120. }
  3121. Control2.SetPixels(ColorBase);
  3122. string path;
  3123. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control") != null)
  3124. {
  3125. path = T4MPrefabFolder + "Terrains/Texture/" + CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control").name + "C2.png";
  3126. }
  3127. else path = T4MPrefabFolder + "Terrains/Texture/" + CurrentSelect.gameObject.name + "C2.png";
  3128. byte[] data = Control2.EncodeToPNG();
  3129. File.WriteAllBytes(path, data);
  3130. AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
  3131. TextureImporter TextureI = AssetImporter.GetAtPath(path) as TextureImporter;
  3132. TextureI.textureFormat = TextureImporterFormat.ARGB32;
  3133. TextureI.isReadable = true;
  3134. TextureI.anisoLevel = 9;
  3135. TextureI.mipmapEnabled = false;
  3136. TextureI.wrapMode = TextureWrapMode.Clamp;
  3137. AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
  3138. Texture Contr2 = (Texture)AssetDatabase.LoadAssetAtPath(path, typeof(Texture));
  3139. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Control2", Contr2);
  3140. IniNewSelect();
  3141. }
  3142. void ConvertUTerrain()
  3143. {
  3144. if (terrainName == "")
  3145. terrainName = CurrentSelect.name;
  3146. if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/"))
  3147. {
  3148. System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/");
  3149. }
  3150. if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/Material/"))
  3151. {
  3152. System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/Material/");
  3153. }
  3154. if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/Texture/"))
  3155. {
  3156. System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/Texture/");
  3157. }
  3158. if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/Meshes/"))
  3159. {
  3160. System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/Meshes/");
  3161. }
  3162. AssetDatabase.Refresh();
  3163. terrain = CurrentSelect.GetComponent<Terrain>().terrainData;
  3164. int w = terrain.heightmapResolution;
  3165. int h = terrain.heightmapResolution;
  3166. Vector3 meshScale = terrain.size;
  3167. meshScale = new Vector3(meshScale.x / (h - 1) * tRes, meshScale.y, meshScale.z / (w - 1) * tRes);
  3168. Vector2 uvScale = new Vector2((float)(1.0 / (w - 1)), (float)(1.0 / (h - 1)));
  3169. float[,] tData = terrain.GetHeights(0, 0, w, h);
  3170. w = (int)((w - 1) / tRes + 1);
  3171. h = (int)((h - 1) / tRes + 1);
  3172. Vector3[] tVertices = new Vector3[w * h];
  3173. Vector2[] tUV = new Vector2[w * h];
  3174. int[] tPolys = new int[(w - 1) * (h - 1) * 6];
  3175. int y = 0;
  3176. int x = 0;
  3177. for (y = 0; y < h; y++)
  3178. {
  3179. for (x = 0; x < w; x++)
  3180. {
  3181. //tVertices[y*w + x] = Vector3.Scale(meshScale, new Vector3(x, tData[(int)(x*tRes),(int)(y*tRes)], y));
  3182. tVertices[y * w + x] = Vector3.Scale(meshScale, new Vector3(-y, tData[(int)(x * tRes), (int)(y * tRes)], x)); //Thank Cid Newman
  3183. tUV[y * w + x] = Vector2.Scale(new Vector2(y * tRes, x * tRes), uvScale);
  3184. }
  3185. }
  3186. y = 0;
  3187. x = 0;
  3188. int index = 0;
  3189. for (y = 0; y < h - 1; y++)
  3190. {
  3191. for (x = 0; x < w - 1; x++)
  3192. {
  3193. tPolys[index++] = (y * w) + x;
  3194. tPolys[index++] = ((y + 1) * w) + x;
  3195. tPolys[index++] = (y * w) + x + 1;
  3196. tPolys[index++] = ((y + 1) * w) + x;
  3197. tPolys[index++] = ((y + 1) * w) + x + 1;
  3198. tPolys[index++] = (y * w) + x + 1;
  3199. }
  3200. }
  3201. bool ExportNameSuccess = false;
  3202. int num = 1;
  3203. string Next;
  3204. do
  3205. {
  3206. Next = terrainName + num;
  3207. if (!System.IO.File.Exists(T4MPrefabFolder + "Terrains/" + terrainName + ".prefab"))
  3208. {
  3209. FinalExpName = terrainName;
  3210. ExportNameSuccess = true;
  3211. }
  3212. else if (!System.IO.File.Exists(T4MPrefabFolder + "Terrains/" + Next + ".prefab"))
  3213. {
  3214. FinalExpName = Next;
  3215. ExportNameSuccess = true;
  3216. }
  3217. num++;
  3218. } while (!ExportNameSuccess);
  3219. //StreamWriter sw = new StreamWriter(T4MPrefabFolder+"Terrains/Meshes/"+FinalExpName+".obj");
  3220. StreamWriter sw = new StreamWriter(FinalExpName + ".obj");
  3221. try
  3222. {
  3223. sw.WriteLine("# T4M File");
  3224. System.Threading.Thread.CurrentThread.CurrentCulture = new System.Globalization.CultureInfo("en-US");
  3225. counter = tCount = 0;
  3226. totalCount = (int)((tVertices.Length * 2 + (tPolys.Length / 3)) / progressUpdateInterval);
  3227. for (int i = 0; i < tVertices.Length; i++)
  3228. {
  3229. UpdateProgress();
  3230. StringBuilder sb = new StringBuilder("v ", 20);
  3231. sb.Append(tVertices[i].x.ToString()).Append(" ").
  3232. Append(tVertices[i].y.ToString()).Append(" ").
  3233. Append(tVertices[i].z.ToString());
  3234. sw.WriteLine(sb);
  3235. }
  3236. for (int i = 0; i < tUV.Length; i++)
  3237. {
  3238. UpdateProgress();
  3239. StringBuilder sb = new StringBuilder("vt ", 22);
  3240. sb.Append(tUV[i].x.ToString()).Append(" ").
  3241. Append(tUV[i].y.ToString());
  3242. sw.WriteLine(sb);
  3243. }
  3244. for (int i = 0; i < tPolys.Length; i += 3)
  3245. {
  3246. UpdateProgress();
  3247. StringBuilder sb = new StringBuilder("f ", 43);
  3248. sb.Append(tPolys[i] + 1).Append("/").Append(tPolys[i] + 1).Append(" ").
  3249. Append(tPolys[i + 1] + 1).Append("/").Append(tPolys[i + 1] + 1).Append(" ").
  3250. Append(tPolys[i + 2] + 1).Append("/").Append(tPolys[i + 2] + 1);
  3251. sw.WriteLine(sb);
  3252. }
  3253. }
  3254. catch (Exception err)
  3255. {
  3256. Debug.Log("Error saving file: " + err.Message);
  3257. }
  3258. sw.Close();
  3259. AssetDatabase.SaveAssets();
  3260. string path = T4MPrefabFolder + "Terrains/Texture/" + FinalExpName + ".png";
  3261. //Control Texture Creation or Recuperation
  3262. string AssetName = AssetDatabase.GetAssetPath(CurrentSelect.GetComponent<Terrain>().terrainData) as string;
  3263. UnityEngine.Object[] AssetName2 = AssetDatabase.LoadAllAssetsAtPath(AssetName);
  3264. if (AssetName2 != null && AssetName2.Length > 1 && keepTexture)
  3265. {
  3266. for (var b = 0; b < AssetName2.Length; b++)
  3267. {
  3268. if (AssetName2[b].name == "SplatAlpha 0")
  3269. {
  3270. Texture2D texture = AssetName2[b] as Texture2D;
  3271. byte[] bytes = texture.EncodeToPNG();
  3272. File.WriteAllBytes(path, bytes);
  3273. AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
  3274. }
  3275. }
  3276. }
  3277. else
  3278. {
  3279. Texture2D NewMaskText = new Texture2D(512, 512, TextureFormat.RGBA32, true);
  3280. Color[] ColorBase = new Color[512 * 512];
  3281. for (var t = 0; t < ColorBase.Length; t++)
  3282. {
  3283. ColorBase[t] = new Color(1, 0, 0, 0);
  3284. }
  3285. NewMaskText.SetPixels(ColorBase);
  3286. byte[] data = NewMaskText.EncodeToPNG();
  3287. File.WriteAllBytes(path, data);
  3288. AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
  3289. }
  3290. AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
  3291. UpdateProgress();
  3292. //Modification de la Texture
  3293. TextureImporter TextureI = AssetImporter.GetAtPath(path) as TextureImporter;
  3294. TextureI.textureFormat = TextureImporterFormat.ARGB32;
  3295. TextureI.isReadable = true;
  3296. TextureI.anisoLevel = 9;
  3297. TextureI.mipmapEnabled = false;
  3298. TextureI.wrapMode = TextureWrapMode.Clamp;
  3299. TextureI.textureCompression = TextureImporterCompression.Uncompressed;
  3300. AssetDatabase.Refresh();
  3301. AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
  3302. UpdateProgress();
  3303. //Creation du Materiel
  3304. Material Tmaterial;
  3305. Tmaterial = new Material(Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 4 Textures"));
  3306. AssetDatabase.CreateAsset(Tmaterial, T4MPrefabFolder + "Terrains/Material/" + FinalExpName + ".mat");
  3307. AssetDatabase.ImportAsset(T4MPrefabFolder + "Terrains/Material/" + FinalExpName + ".mat", ImportAssetOptions.ForceUpdate);
  3308. AssetDatabase.Refresh();
  3309. //Recuperation des Texture du terrain
  3310. if (keepTexture)
  3311. {
  3312. SplatPrototype[] texts = CurrentSelect.GetComponent<Terrain>().terrainData.splatPrototypes;
  3313. for (int e = 0; e < texts.Length; e++)
  3314. {
  3315. if (e < 4)
  3316. {
  3317. Tmaterial.SetTexture("_Splat" + e, texts[e].texture);
  3318. Tmaterial.SetTextureScale("_Splat" + e, texts[e].tileSize * 8.9f);
  3319. }
  3320. }
  3321. }
  3322. //Attribution de la Texture Control sur le materiau
  3323. Texture test = (Texture)AssetDatabase.LoadAssetAtPath(path, typeof(Texture));
  3324. Tmaterial.SetTexture("_Control", test);
  3325. UpdateProgress();
  3326. //Deplacement de l'obj dans les repertoire mesh
  3327. FileUtil.CopyFileOrDirectory(FinalExpName + ".obj", T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj");
  3328. FileUtil.DeleteFileOrDirectory(FinalExpName + ".obj");
  3329. //Force Update
  3330. AssetDatabase.ImportAsset(T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj", ImportAssetOptions.ForceUpdate);
  3331. UpdateProgress();
  3332. //Instance du T4M
  3333. GameObject prefab = (GameObject)AssetDatabase.LoadAssetAtPath(T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj", typeof(GameObject));
  3334. AssetDatabase.Refresh();
  3335. GameObject forRotate = (GameObject)Instantiate(prefab, CurrentSelect.transform.position, Quaternion.identity) as GameObject;
  3336. Transform childCheck = forRotate.transform.Find("default");
  3337. Child = childCheck.gameObject;
  3338. forRotate.transform.DetachChildren();
  3339. DestroyImmediate(forRotate);
  3340. Child.name = FinalExpName;
  3341. Child.AddComponent<T4MObjSC>();
  3342. //Child.transform.rotation= Quaternion.Euler(0, 90, 0);
  3343. UpdateProgress();
  3344. //Application des Parametres sur le Script
  3345. Child.GetComponent<T4MObjSC>().T4MMaterial = Tmaterial;
  3346. Child.GetComponent<T4MObjSC>().ConvertType = "UT";
  3347. //Regalges Divers
  3348. vertexInfo = 0;
  3349. partofT4MObj = 0;
  3350. trisInfo = 0;
  3351. int countchild = Child.transform.childCount;
  3352. if (countchild > 0)
  3353. {
  3354. Renderer[] T4MOBJPART = Child.GetComponentsInChildren<Renderer>();
  3355. for (int i = 0; i < T4MOBJPART.Length; i++)
  3356. {
  3357. if (!T4MOBJPART[i].gameObject.AddComponent<MeshCollider>())
  3358. T4MOBJPART[i].gameObject.AddComponent<MeshCollider>();
  3359. T4MOBJPART[i].gameObject.isStatic = true;
  3360. T4MOBJPART[i].material = Tmaterial;
  3361. T4MOBJPART[i].gameObject.layer = 30;
  3362. T4MOBJPART[i].gameObject.AddComponent<T4MPartSC>();
  3363. Child.GetComponent<T4MObjSC>().T4MMesh = T4MOBJPART[0].GetComponent<MeshFilter>();
  3364. partofT4MObj += 1;
  3365. vertexInfo += T4MOBJPART[i].gameObject.GetComponent<MeshFilter>().sharedMesh.vertexCount;
  3366. trisInfo += T4MOBJPART[i].gameObject.GetComponent<MeshFilter>().sharedMesh.triangles.Length / 3;
  3367. }
  3368. }
  3369. else
  3370. {
  3371. Child.AddComponent<MeshCollider>();
  3372. Child.isStatic = true;
  3373. Child.GetComponent<Renderer>().material = Tmaterial;
  3374. Child.layer = 30;
  3375. vertexInfo += Child.GetComponent<MeshFilter>().sharedMesh.vertexCount;
  3376. trisInfo += Child.GetComponent<MeshFilter>().sharedMesh.triangles.Length / 3;
  3377. partofT4MObj += 1;
  3378. }
  3379. UpdateProgress();
  3380. GameObject BasePrefab2 = PrefabUtility.CreatePrefab(T4MPrefabFolder + "Terrains/" + FinalExpName + ".prefab", Child);
  3381. AssetDatabase.ImportAsset(T4MPrefabFolder + "Terrains/" + FinalExpName + ".prefab", ImportAssetOptions.ForceUpdate);
  3382. GameObject forRotate2 = (GameObject)PrefabUtility.InstantiatePrefab(BasePrefab2) as GameObject;
  3383. DestroyImmediate(Child.gameObject);
  3384. Child = forRotate2.gameObject;
  3385. CurrentSelect.GetComponent<Terrain>().enabled = false;
  3386. EditorUtility.SetSelectedWireframeHidden(Child.GetComponent<Renderer>(), true);
  3387. UnityTerrain = CurrentSelect.gameObject;
  3388. EditorUtility.ClearProgressBar();
  3389. AssetDatabase.DeleteAsset(T4MPrefabFolder + "Terrains/Meshes/Materials");
  3390. terrainName = "";
  3391. AssetDatabase.StartAssetEditing();
  3392. //Modification des attribut du mesh avant de le pr茅fabriquer
  3393. ModelImporter OBJI = ModelImporter.GetAtPath(T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj") as ModelImporter;
  3394. OBJI.globalScale = 1;
  3395. OBJI.splitTangentsAcrossSeams = true;
  3396. OBJI.normalImportMode = ModelImporterTangentSpaceMode.Calculate;
  3397. OBJI.tangentImportMode = ModelImporterTangentSpaceMode.Calculate;
  3398. OBJI.generateAnimations = ModelImporterGenerateAnimations.None;
  3399. OBJI.meshCompression = ModelImporterMeshCompression.Off;
  3400. OBJI.normalSmoothingAngle = 180f;
  3401. //AssetDatabase.ImportAsset (T4MPrefabFolder+"Terrains/Meshes/"+FinalExpName+".obj", ImportAssetOptions.TryFastReimportFromMetaData);
  3402. AssetDatabase.ImportAsset(T4MPrefabFolder + "Terrains/Meshes/" + FinalExpName + ".obj", ImportAssetOptions.ForceSynchronousImport);
  3403. AssetDatabase.StopAssetEditing();
  3404. PrefabUtility.ResetToPrefabState(Child);
  3405. }
  3406. void Obj2T4M()
  3407. {
  3408. if (terrainName == "")
  3409. terrainName = CurrentSelect.name;
  3410. if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/"))
  3411. {
  3412. System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/");
  3413. }
  3414. if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/Material/"))
  3415. {
  3416. System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/Material/");
  3417. }
  3418. if (!System.IO.Directory.Exists(T4MPrefabFolder + "Terrains/Texture/"))
  3419. {
  3420. System.IO.Directory.CreateDirectory(T4MPrefabFolder + "Terrains/Texture/");
  3421. }
  3422. AssetDatabase.Refresh();
  3423. Texture2D NewMaskText = new Texture2D(512, 512, TextureFormat.RGBA32, true);
  3424. Color[] ColorBase = new Color[512 * 512];
  3425. for (var t = 0; t < ColorBase.Length; t++)
  3426. {
  3427. ColorBase[t] = new Color(1, 0, 0, 0);
  3428. }
  3429. NewMaskText.SetPixels(ColorBase);
  3430. bool ExportNameSuccess = false;
  3431. int num = 1;
  3432. string Next;
  3433. do
  3434. {
  3435. Next = terrainName + num;
  3436. if (!System.IO.File.Exists(T4MPrefabFolder + "Terrains/Material/" + terrainName + ".mat"))
  3437. {
  3438. FinalExpName = terrainName;
  3439. ExportNameSuccess = true;
  3440. }
  3441. else if (!System.IO.File.Exists(T4MPrefabFolder + "Terrains/Material/" + Next + ".mat"))
  3442. {
  3443. FinalExpName = Next;
  3444. ExportNameSuccess = true;
  3445. }
  3446. num++;
  3447. } while (!ExportNameSuccess);
  3448. var path = T4MPrefabFolder + "Terrains/Texture/" + FinalExpName + ".png";
  3449. var data = NewMaskText.EncodeToPNG();
  3450. File.WriteAllBytes(path, data);
  3451. AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
  3452. var TextureIm = AssetImporter.GetAtPath(path) as TextureImporter;
  3453. TextureIm.textureFormat = TextureImporterFormat.ARGB32;
  3454. TextureIm.isReadable = true;
  3455. TextureIm.anisoLevel = 9;
  3456. TextureIm.mipmapEnabled = false;
  3457. TextureIm.wrapMode = TextureWrapMode.Clamp;
  3458. TextureIm.textureCompression = TextureImporterCompression.Uncompressed;
  3459. AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
  3460. Material Tmaterial;
  3461. Tmaterial = new Material(Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 4 Textures"));
  3462. AssetDatabase.CreateAsset(Tmaterial, T4MPrefabFolder + "Terrains/Material/" + FinalExpName + ".mat");
  3463. AssetDatabase.ImportAsset(T4MPrefabFolder + "Terrains/Material/" + FinalExpName + ".mat", ImportAssetOptions.ForceUpdate);
  3464. Texture FinalMaterial = (Texture)AssetDatabase.LoadAssetAtPath(path, typeof(Texture));
  3465. CurrentSelect.gameObject.AddComponent<T4MObjSC>();
  3466. int countchild = CurrentSelect.transform.childCount;
  3467. if (countchild > 0)
  3468. {
  3469. Renderer[] T4MOBJPART = CurrentSelect.GetComponentsInChildren<Renderer>();
  3470. for (int i = 0; i < T4MOBJPART.Length; i++)
  3471. {
  3472. if (T4MOBJPART[i].gameObject.GetComponent<Collider>())
  3473. DestroyImmediate(T4MOBJPART[i].gameObject.GetComponent<Collider>());
  3474. T4MOBJPART[i].gameObject.AddComponent<MeshCollider>();
  3475. T4MOBJPART[i].gameObject.isStatic = true;
  3476. T4MOBJPART[i].material = Tmaterial;
  3477. T4MOBJPART[i].gameObject.layer = 30;
  3478. T4MOBJPART[i].gameObject.AddComponent<T4MPartSC>();
  3479. CurrentSelect.GetComponent<T4MObjSC>().T4MMesh = T4MOBJPART[0].GetComponent<MeshFilter>();
  3480. }
  3481. }
  3482. else
  3483. {
  3484. if (CurrentSelect.GetComponent<Collider>())
  3485. DestroyImmediate(CurrentSelect.GetComponent<Collider>());
  3486. CurrentSelect.gameObject.AddComponent<MeshCollider>();
  3487. CurrentSelect.gameObject.GetComponent<Renderer>().material = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = Tmaterial;
  3488. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMesh = CurrentSelect.gameObject.GetComponent<MeshFilter>();
  3489. }
  3490. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial = Tmaterial;
  3491. CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.SetTexture("_Control", FinalMaterial);
  3492. CurrentSelect.gameObject.isStatic = true;
  3493. CurrentSelect.gameObject.layer = 30;
  3494. if (nbrT4MObj == 0)
  3495. {
  3496. CurrentSelect.gameObject.GetComponent<T4MObjSC>().EnabledLODSystem = ActivatedLOD;
  3497. CurrentSelect.gameObject.GetComponent<T4MObjSC>().enabledBillboard = ActivatedBillboard;
  3498. CurrentSelect.gameObject.GetComponent<T4MObjSC>().enabledLayerCul = ActivatedLayerCul;
  3499. CurrentSelect.gameObject.GetComponent<T4MObjSC>().CloseView = CloseDistMaxView;
  3500. CurrentSelect.gameObject.GetComponent<T4MObjSC>().NormalView = NormalDistMaxView;
  3501. CurrentSelect.gameObject.GetComponent<T4MObjSC>().FarView = FarDistMaxView;
  3502. CurrentSelect.gameObject.GetComponent<T4MObjSC>().BackGroundView = BGDistMaxView;
  3503. CurrentSelect.gameObject.GetComponent<T4MObjSC>().Master = 1;
  3504. }
  3505. if (NewPref)
  3506. {
  3507. UnityEngine.Object BasePrefab = PrefabUtility.CreateEmptyPrefab(T4MPrefabFolder + "Terrains/" + FinalExpName + ".prefab");
  3508. PrefabUtility.ReplacePrefab(CurrentSelect.gameObject, BasePrefab);
  3509. GameObject prefab = (GameObject)AssetDatabase.LoadAssetAtPath(T4MPrefabFolder + "Terrains/" + FinalExpName + ".prefab", typeof(GameObject));
  3510. GameObject forRotate = (GameObject)PrefabUtility.InstantiatePrefab(prefab) as GameObject;
  3511. DestroyImmediate(CurrentSelect.gameObject);
  3512. Selection.activeTransform = forRotate.transform;
  3513. EditorUtility.SetSelectedWireframeHidden(forRotate.GetComponent<Renderer>(), true);
  3514. }
  3515. else
  3516. {
  3517. Selection.activeTransform = CurrentSelect.transform;
  3518. EditorUtility.SetSelectedWireframeHidden(CurrentSelect.GetComponent<Renderer>(), true);
  3519. }
  3520. CurrentSelect.gameObject.name = FinalExpName;
  3521. EditorUtility.DisplayDialog("T4M Message", "Conversion Completed !", "OK");
  3522. T4MMenuToolbar = 1;
  3523. terrainName = "";
  3524. AssetDatabase.SaveAssets();
  3525. }
  3526. void GetHeightmap()
  3527. {
  3528. terrainDat = CurrentSelect.GetComponent<Terrain>().terrainData;
  3529. HeightmapWidth = terrainDat.heightmapResolution;
  3530. HeightmapHeight = terrainDat.heightmapResolution;
  3531. }
  3532. void UpdateProgress()
  3533. {
  3534. if (counter++ == progressUpdateInterval)
  3535. {
  3536. counter = 0;
  3537. EditorUtility.DisplayProgressBar("Generate...", "", Mathf.InverseLerp(0, totalCount, ++tCount));
  3538. }
  3539. }
  3540. void IniNewSelect()
  3541. {
  3542. if (UnityTerrain)
  3543. {
  3544. DestroyImmediate(UnityTerrain);
  3545. if (Child)
  3546. {
  3547. Selection.activeTransform = Child.transform;
  3548. vertexInfo = 0;
  3549. trisInfo = 0;
  3550. partofT4MObj = 0;
  3551. if (nbrT4MObj == 0)
  3552. {
  3553. Child.gameObject.GetComponent<T4MObjSC>().EnabledLODSystem = ActivatedLOD;
  3554. Child.gameObject.GetComponent<T4MObjSC>().enabledBillboard = ActivatedBillboard;
  3555. Child.gameObject.GetComponent<T4MObjSC>().enabledLayerCul = ActivatedLayerCul;
  3556. Child.gameObject.GetComponent<T4MObjSC>().CloseView = CloseDistMaxView;
  3557. Child.gameObject.GetComponent<T4MObjSC>().NormalView = NormalDistMaxView;
  3558. Child.gameObject.GetComponent<T4MObjSC>().FarView = FarDistMaxView;
  3559. Child.gameObject.GetComponent<T4MObjSC>().BackGroundView = BGDistMaxView;
  3560. Child.gameObject.GetComponent<T4MObjSC>().Master = 1;
  3561. }
  3562. }
  3563. }
  3564. if (CurrentSelect && CurrentSelect.GetComponent<T4MObjSC>() && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial)
  3565. {
  3566. EditorUtility.SetSelectedWireframeHidden(CurrentSelect.GetComponent<Renderer>(), true);
  3567. initMaster = false;
  3568. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat0"))
  3569. {
  3570. Layer1 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat0");
  3571. Layer1Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat0");
  3572. }
  3573. else Layer1 = null;
  3574. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat1"))
  3575. {
  3576. Layer2 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat1");
  3577. Layer2Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat1");
  3578. }
  3579. else Layer2 = null;
  3580. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat2"))
  3581. {
  3582. Layer3 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat2");
  3583. Layer3Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat2");
  3584. }
  3585. else Layer3 = null;
  3586. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat3"))
  3587. {
  3588. Layer4 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat3");
  3589. Layer4Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat3");
  3590. }
  3591. else Layer4 = null;
  3592. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat4"))
  3593. {
  3594. Layer5 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat4");
  3595. Layer5Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat4");
  3596. }
  3597. else Layer5 = null;
  3598. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Splat5"))
  3599. {
  3600. Layer6 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Splat5");
  3601. Layer6Tile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Splat5");
  3602. }
  3603. else Layer6 = null;
  3604. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat0"))
  3605. {
  3606. Layer1Bump = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_BumpSplat0");
  3607. Layer2Bump = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_BumpSplat1");
  3608. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat2"))
  3609. Layer3Bump = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_BumpSplat2");
  3610. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_BumpSplat3"))
  3611. Layer4Bump = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_BumpSplat3");
  3612. }
  3613. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd BeastLM_1DC") || CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC"))
  3614. {
  3615. LMMan = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Lightmap");
  3616. }
  3617. CheckShader();
  3618. ActivatedLOD = CurrentSelect.GetComponent<T4MObjSC>().EnabledLODSystem;
  3619. ActivatedBillboard = CurrentSelect.GetComponent<T4MObjSC>().enabledBillboard;
  3620. MaximunView = CurrentSelect.GetComponent<T4MObjSC>().MaxViewDistance;
  3621. StartLOD2 = CurrentSelect.GetComponent<T4MObjSC>().LOD2Start;
  3622. StartLOD3 = CurrentSelect.GetComponent<T4MObjSC>().LOD3Start;
  3623. UpdateInterval = CurrentSelect.GetComponent<T4MObjSC>().Interval;
  3624. PlayerCam = CurrentSelect.GetComponent<T4MObjSC>().PlayerCamera;
  3625. BillInterval = CurrentSelect.GetComponent<T4MObjSC>().BillInterval;
  3626. BillboardDist = CurrentSelect.GetComponent<T4MObjSC>().BillMaxViewDistance;
  3627. ActivatedLayerCul = CurrentSelect.GetComponent<T4MObjSC>().enabledLayerCul;
  3628. BGDistMaxView = CurrentSelect.GetComponent<T4MObjSC>().BackGroundView;
  3629. FarDistMaxView = CurrentSelect.GetComponent<T4MObjSC>().FarView;
  3630. NormalDistMaxView = CurrentSelect.GetComponent<T4MObjSC>().NormalView;
  3631. CloseDistMaxView = CurrentSelect.GetComponent<T4MObjSC>().CloseView;
  3632. if (CurrentSelect.GetComponent<T4MObjSC>().Mode == 1)
  3633. LODModeControler = LODMod.Mass_Control;
  3634. else LODModeControler = LODMod.Independent_Control;
  3635. if (CurrentSelect.GetComponent<T4MObjSC>().Axis == 0)
  3636. BillBoardAxis = BillbAxe.Y_Axis;
  3637. else BillBoardAxis = BillbAxe.All_Axis;
  3638. if (CurrentSelect.GetComponent<T4MObjSC>().LODbasedOnScript == true)
  3639. LODocclusion = OccludeBy.Max_View_Distance;
  3640. else LODocclusion = OccludeBy.Layer_Cull_Distances;
  3641. if (CurrentSelect.GetComponent<T4MObjSC>().BilBbasedOnScript == true)
  3642. BilBocclusion = OccludeBy.Max_View_Distance;
  3643. else BilBocclusion = OccludeBy.Layer_Cull_Distances;
  3644. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition != null && CurrentSelect.gameObject.GetComponent<T4MObjSC>().BillboardPosition.Length > 0)
  3645. billActivate = true;
  3646. else billActivate = false;
  3647. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjPosition != null && CurrentSelect.gameObject.GetComponent<T4MObjSC>().ObjPosition.Length > 0)
  3648. LodActivate = true;
  3649. else LodActivate = false;
  3650. if (PlayerCam == null && Camera.main)
  3651. PlayerCam = Camera.main.transform;
  3652. else if (PlayerCam == null && !Camera.main)
  3653. {
  3654. Camera[] Cam = GameObject.FindObjectsOfType(typeof(Camera)) as Camera[];
  3655. for (var b = 0; b < Cam.Length; b++)
  3656. {
  3657. if (Cam[b].GetComponent<AudioListener>())
  3658. {
  3659. PlayerCam = Cam[b].transform;
  3660. }
  3661. }
  3662. }
  3663. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_SpecColor"))
  3664. {
  3665. ShinessColor = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetColor("_SpecColor");
  3666. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL0"))
  3667. {
  3668. shiness0 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_ShininessL0");
  3669. }
  3670. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL1"))
  3671. {
  3672. shiness1 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_ShininessL1");
  3673. }
  3674. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL2"))
  3675. {
  3676. shiness2 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_ShininessL2");
  3677. }
  3678. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_ShininessL3"))
  3679. {
  3680. shiness3 = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_ShininessL3");
  3681. }
  3682. }
  3683. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control2") && CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control2"))
  3684. T4MMaskTex2 = (Texture2D)CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control2");
  3685. else T4MMaskTex2 = null;
  3686. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Control"))
  3687. {
  3688. T4MMaskTexUVCoord = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTextureScale("_Control").x;
  3689. T4MMaskTex = (Texture2D)CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetTexture("_Control");
  3690. intialized = true;
  3691. }
  3692. }
  3693. Projector[] projectorObj = FindObjectsOfType(typeof(Projector)) as Projector[];
  3694. if (projectorObj.Length > 0)
  3695. for (var i = 0; i < projectorObj.Length; i++)
  3696. {
  3697. if (projectorObj[i].gameObject.name == "PreviewT4M")
  3698. DestroyImmediate(projectorObj[i].gameObject);
  3699. }
  3700. terrainDat = null;
  3701. vertexInfo = 0;
  3702. trisInfo = 0;
  3703. partofT4MObj = 0;
  3704. TexTexture = null;
  3705. T4MSelectID = Selection.activeInstanceID;
  3706. }
  3707. void CheckShader()
  3708. {
  3709. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures Auto BeastLM 2DrawCall"))
  3710. {
  3711. MenuTextureSM1 = EnumShaderGLES1.T4M_2_Textures_Auto_BeastLM_2DrawCall;
  3712. ShaderModel = SM.ShaderModel1;
  3713. }
  3714. else
  3715. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd BeastLM_1DC"))
  3716. {
  3717. MenuTextureSM1 = EnumShaderGLES1.T4M_2_Textures_ManualAdd_BeastLM_1DC;
  3718. ShaderModel = SM.ShaderModel1;
  3719. }
  3720. else
  3721. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC"))
  3722. {
  3723. MenuTextureSM1 = EnumShaderGLES1.T4M_2_Textures_ManualAdd_CustoLM_1DC;
  3724. ShaderModel = SM.ShaderModel1;
  3725. }
  3726. else
  3727. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 2 Textures Unlit LM"))
  3728. {
  3729. MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Unlit_Lightmap_Compatible;
  3730. ShaderModel = SM.ShaderModel2;
  3731. }
  3732. else
  3733. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 3 Textures Unlit LM"))
  3734. {
  3735. MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Unlit_Lightmap_Compatible;
  3736. ShaderModel = SM.ShaderModel2;
  3737. }
  3738. else
  3739. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 4 Textures Unlit LM"))
  3740. {
  3741. MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_Unlit_Lightmap_Compatible;
  3742. ShaderModel = SM.ShaderModel2;
  3743. }
  3744. else
  3745. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 5 Textures Unlit LM"))
  3746. {
  3747. MenuTextureSM2 = EnumShaderGLES2.T4M_5_Textures_Unlit_Lightmap_Compatible;
  3748. ShaderModel = SM.ShaderModel2;
  3749. }
  3750. else
  3751. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 6 Textures Unlit LM"))
  3752. {
  3753. MenuTextureSM2 = EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible;
  3754. ShaderModel = SM.ShaderModel2;
  3755. }
  3756. else
  3757. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 6 Textures Unlit NoL"))
  3758. {
  3759. MenuTextureSM2 = EnumShaderGLES2.T4M_6_Textures_Unlit_No_Lightmap;
  3760. ShaderModel = SM.ShaderModel2;
  3761. }
  3762. else
  3763. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M World Projection Shader + LM"))
  3764. {
  3765. MenuTextureSM2 = EnumShaderGLES2.T4M_World_Projection_Unlit_Lightmap_Compatible;
  3766. ShaderModel = SM.ShaderModel2;
  3767. UpSideTile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetVector("_Tiling");
  3768. UpSideF = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_UpSide");
  3769. BlendFac = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_Blend");
  3770. }
  3771. else
  3772. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 2 Textures"))
  3773. {
  3774. MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_HighSpec;
  3775. ShaderModel = SM.ShaderModel2;
  3776. }
  3777. else
  3778. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 3 Textures"))
  3779. {
  3780. MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_HighSpec;
  3781. ShaderModel = SM.ShaderModel2;
  3782. }
  3783. else
  3784. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 4 Textures"))
  3785. {
  3786. MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_HighSpec;
  3787. ShaderModel = SM.ShaderModel2;
  3788. }
  3789. else
  3790. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 5 Textures"))
  3791. {
  3792. MenuTextureSM2 = EnumShaderGLES2.T4M_5_Textures_HighSpec;
  3793. ShaderModel = SM.ShaderModel2;
  3794. }
  3795. else
  3796. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 6 Textures"))
  3797. {
  3798. MenuTextureSM2 = EnumShaderGLES2.T4M_6_Textures_HighSpec;
  3799. ShaderModel = SM.ShaderModel2;
  3800. }
  3801. else
  3802. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M World Projection Shader"))
  3803. {
  3804. MenuTextureSM2 = EnumShaderGLES2.T4M_World_Projection_HighSpec;
  3805. ShaderModel = SM.ShaderModel2;
  3806. UpSideTile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetVector("_Tiling");
  3807. UpSideF = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_UpSide");
  3808. BlendFac = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_Blend");
  3809. }
  3810. else
  3811. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 2 Textures Spec"))
  3812. {
  3813. MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Specular;
  3814. ShaderModel = SM.ShaderModel2;
  3815. }
  3816. else
  3817. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 3 Textures Spec"))
  3818. {
  3819. MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Specular;
  3820. ShaderModel = SM.ShaderModel2;
  3821. }
  3822. else
  3823. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 4 Textures Spec"))
  3824. {
  3825. MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_Specular;
  3826. ShaderModel = SM.ShaderModel2;
  3827. }
  3828. else
  3829. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 2 Textures for Mobile"))
  3830. {
  3831. MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_4_Mobile;
  3832. ShaderModel = SM.ShaderModel2;
  3833. }
  3834. else
  3835. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 3 Textures for Mobile"))
  3836. {
  3837. MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_4_Mobile;
  3838. ShaderModel = SM.ShaderModel2;
  3839. }
  3840. else
  3841. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 4 Textures for Mobile"))
  3842. {
  3843. MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_4_Mobile;
  3844. ShaderModel = SM.ShaderModel2;
  3845. }//else
  3846. //if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M World Projection Shader_Mobile")){
  3847. // MenuTextureSM2 = EnumShaderGLES2.T4M_World_Projection_Mobile;
  3848. // ShaderModel = SM.ShaderModel2;
  3849. // UpSideTile = CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetVector ("_Tiling");
  3850. // UpSideF = CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetFloat ("_UpSide");
  3851. // BlendFac= CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetFloat ("_Blend");
  3852. //}
  3853. else
  3854. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 2 Textures Toon"))
  3855. {
  3856. MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Toon;
  3857. ShaderModel = SM.ShaderModel2;
  3858. }
  3859. else
  3860. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 3 Textures Toon"))
  3861. {
  3862. MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Toon;
  3863. ShaderModel = SM.ShaderModel2;
  3864. }
  3865. else
  3866. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 4 Textures Toon"))
  3867. {
  3868. MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_Toon;
  3869. ShaderModel = SM.ShaderModel2;
  3870. }
  3871. else
  3872. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bumped"))
  3873. {
  3874. MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped;
  3875. ShaderModel = SM.ShaderModel2;
  3876. }
  3877. else
  3878. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bumped"))
  3879. {
  3880. MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Bumped;
  3881. ShaderModel = SM.ShaderModel2;
  3882. }
  3883. else
  3884. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 4 Textures Bumped"))
  3885. {
  3886. MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_Bumped;
  3887. ShaderModel = SM.ShaderModel2;
  3888. }
  3889. else
  3890. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bumped Mobile"))
  3891. {
  3892. MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_Mobile;
  3893. ShaderModel = SM.ShaderModel2;
  3894. }
  3895. else
  3896. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bumped Mobile"))
  3897. {
  3898. MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Bumped_Mobile;
  3899. ShaderModel = SM.ShaderModel2;
  3900. }
  3901. else
  3902. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bump Specular Mobile"))
  3903. {
  3904. MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_SPEC_Mobile;
  3905. ShaderModel = SM.ShaderModel2;
  3906. }
  3907. else
  3908. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 2 Textures Bumped DLM Mobile"))
  3909. {
  3910. MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_DirectionalLM_Mobile;
  3911. ShaderModel = SM.ShaderModel2;
  3912. }
  3913. else
  3914. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bump Specular"))
  3915. {
  3916. MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_SPEC;
  3917. ShaderModel = SM.ShaderModel2;
  3918. }
  3919. else
  3920. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bump Specular"))
  3921. {
  3922. MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Bumped_SPEC;
  3923. ShaderModel = SM.ShaderModel2;
  3924. }
  3925. else
  3926. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 2 Textures Bumped DLM"))
  3927. {
  3928. MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_DirectionalLM;
  3929. ShaderModel = SM.ShaderModel2;
  3930. }
  3931. else
  3932. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 3 Textures Bumped DLM"))
  3933. {
  3934. MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Bumped_DirectionalLM;
  3935. ShaderModel = SM.ShaderModel2;
  3936. }
  3937. else
  3938. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 2 Textures"))
  3939. {
  3940. MenuTextureSM3 = EnumShaderGLES3.T4M_2_Textures_Diffuse;
  3941. ShaderModel = SM.ShaderModel3;
  3942. }
  3943. else
  3944. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 3 Textures"))
  3945. {
  3946. MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Diffuse;
  3947. ShaderModel = SM.ShaderModel3;
  3948. }
  3949. else
  3950. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 3 Textures"))
  3951. {
  3952. MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Diffuse;
  3953. ShaderModel = SM.ShaderModel3;
  3954. }
  3955. else
  3956. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 4 Textures"))
  3957. {
  3958. MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Diffuse;
  3959. ShaderModel = SM.ShaderModel3;
  3960. }
  3961. else
  3962. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 5 Textures"))
  3963. {
  3964. MenuTextureSM3 = EnumShaderGLES3.T4M_5_Textures_Diffuse;
  3965. ShaderModel = SM.ShaderModel3;
  3966. }
  3967. else
  3968. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 6 Textures"))
  3969. {
  3970. MenuTextureSM3 = EnumShaderGLES3.T4M_6_Textures_Diffuse;
  3971. ShaderModel = SM.ShaderModel3;
  3972. }
  3973. else
  3974. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 2 Textures Spec"))
  3975. {
  3976. MenuTextureSM3 = EnumShaderGLES3.T4M_2_Textures_Specular;
  3977. ShaderModel = SM.ShaderModel3;
  3978. }
  3979. else
  3980. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 3 Textures Spec"))
  3981. {
  3982. MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Specular;
  3983. ShaderModel = SM.ShaderModel3;
  3984. }
  3985. else
  3986. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 4 Textures Spec"))
  3987. {
  3988. MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Specular;
  3989. ShaderModel = SM.ShaderModel3;
  3990. }
  3991. else
  3992. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 2 Textures Bump"))
  3993. {
  3994. MenuTextureSM3 = EnumShaderGLES3.T4M_2_Textures_Bumped;
  3995. ShaderModel = SM.ShaderModel3;
  3996. }
  3997. else
  3998. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 3 Textures Bump"))
  3999. {
  4000. MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Bumped;
  4001. ShaderModel = SM.ShaderModel3;
  4002. }
  4003. else
  4004. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 4 Textures Bump"))
  4005. {
  4006. MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Bumped;
  4007. ShaderModel = SM.ShaderModel3;
  4008. }
  4009. else
  4010. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 2 Textures Bump Spec"))
  4011. {
  4012. MenuTextureSM3 = EnumShaderGLES3.T4M_2_Textures_Bumped_SPEC;
  4013. ShaderModel = SM.ShaderModel3;
  4014. }
  4015. else
  4016. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 3 Textures Bump Spec"))
  4017. {
  4018. MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Bumped_SPEC;
  4019. ShaderModel = SM.ShaderModel3;
  4020. }
  4021. else
  4022. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 4 Textures Bump Spec"))
  4023. {
  4024. MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Bumped_SPEC;
  4025. ShaderModel = SM.ShaderModel3;
  4026. }
  4027. else
  4028. {
  4029. ShaderModel = SM.CustomShader;
  4030. CustomShader = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.shader;
  4031. if (CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.HasProperty("_Tiling"))
  4032. {
  4033. UpSideTile = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetVector("_Tiling");
  4034. UpSideF = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_UpSide");
  4035. BlendFac = CurrentSelect.gameObject.GetComponent<T4MObjSC>().T4MMaterial.GetFloat("_Blend");
  4036. }
  4037. }
  4038. }
  4039. }