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- /**
- * Copyright (c) 2021 Vuplex Inc. All rights reserved.
- *
- * Licensed under the Vuplex Commercial Software Library License, you may
- * not use this file except in compliance with the License. You may obtain
- * a copy of the License at
- *
- * https://vuplex.com/commercial-library-license
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #if (UNITY_STANDALONE_WIN && !UNITY_EDITOR) || UNITY_EDITOR_WIN
- using System;
- using System.Runtime.InteropServices;
- using UnityEngine;
- namespace Vuplex.WebView {
- /// <summary>
- /// The Windows `IWebPlugin` implementation.
- /// </summary>
- class WindowsWebPlugin : StandaloneWebPlugin, IWebPlugin {
- public static WindowsWebPlugin Instance {
- get {
- if (_instance == null) {
- _instance = (WindowsWebPlugin) new GameObject("WindowsWebPlugin").AddComponent<WindowsWebPlugin>();
- DontDestroyOnLoad(_instance.gameObject);
- }
- return _instance;
- }
- }
- public WebPluginType Type {
- get {
- return WebPluginType.Windows;
- }
- }
- public virtual IWebView CreateWebView() {
- return WindowsWebView.Instantiate();
- }
- static WindowsWebPlugin _instance;
- void OnValidate() {
- WindowsWebView.ValidateGraphicsApi();
- }
- }
- }
- #endif
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