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- /**
- * Copyright (c) 2021 Vuplex Inc. All rights reserved.
- *
- * Licensed under the Vuplex Commercial Software Library License, you may
- * not use this file except in compliance with the License. You may obtain
- * a copy of the License at
- *
- * https://vuplex.com/commercial-library-license
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- using System;
- using UnityEngine;
- namespace Vuplex.WebView
- {
- /// <summary>
- /// A 3D, on-screen keyboard that you can hook up to a webview for typing.
- /// You add a Keyboard to your scene by dragging Keyboard.prefab into it
- /// via the editor or by programmatically calling `Keyboard.Instantiate()`.
- /// For use in a `Canvas`, please see `CanvasKeyboard` instead.
- /// </summary>
- /// <remarks>
- /// The Keyboard's UI is a React.js app that runs inside a `WebViewPrefab` instance and
- /// emits messages to the C# to indicate when characters have been pressed.
- /// [The keyboard UI is open source and available on GitHub](https://github.com/vuplex/unity-keyboard).
- /// </remarks>
- /// <example>
- /// // First, create a WebViewPrefab for our main web content.
- /// var webViewPrefab = WebViewPrefab.Instantiate(0.6f, 0.3f);
- /// webViewPrefab.transform.parent = transform;
- /// webViewPrefab.transform.localPosition = new Vector3(0, 0f, 0.4f);
- /// webViewPrefab.transform.LookAt(transform);
- /// webViewPrefab.Initialized += (sender, e) => {
- /// webViewPrefab.WebView.LoadUrl("https://www.google.com");
- /// };
- /// // Add a Keyboard under the main webview.
- /// var keyboard = Keyboard.Instantiate();
- /// keyboard.transform.parent = webViewPrefab.transform;
- /// keyboard.transform.localPosition = new Vector3(0, -0.31f, 0);
- /// keyboard.transform.localEulerAngles = new Vector3(0, 0, 0);
- /// // Hook up the keyboard so that characters are routed to the main webview.
- /// keyboard.InputReceived += (sender, e) => {
- /// webViewPrefab.WebView.HandleKeyboardInput(e.Value);
- /// };
- /// </example>
- /// <remarks>
- /// The keyboard supports layouts for the following languages and automatically sets the layout
- /// based on the operating system's default language:
- /// - English
- /// - Spanish
- /// - French
- /// - German
- /// - Russian
- /// - Danish
- /// - Norwegian
- /// - Swedish
- /// </remarks>
- public class Keyboard : BaseKeyboard
- {
- /// <summary>
- /// Sets the keyboard's initial resolution in pixels per Unity unit.
- /// You can change the resolution to make the keyboard's content appear larger or smaller.
- /// For more information on scaling web content, see
- /// [this support article](https://support.vuplex.com/articles/how-to-scale-web-content).
- /// </summary>
- [Label("Initial Resolution (px / Unity unit)")]
- [Tooltip("You can change this to make web content appear larger or smaller.")]
- public float InitialResolution = 1300;
- /// <summary>
- /// The `WebViewPrefab` instance used for the keyboard UI.
- /// </summary>
- public WebViewPrefab WebViewPrefab
- {
- get
- {
- return (WebViewPrefab)_webViewPrefab;
- }
- }
- [Obsolete("Keyboard.Init() has been removed. The Keyboard script now initializes itself automatically, so Init() no longer needs to be called.", true)]
- public void Init(float width, float height) { }
- void _initKeyboard()
- {
- var size = transform.localScale;
- transform.localScale = Vector3.one;
- var webViewPrefab = gameObject.GetComponentInChildren<WebViewPrefab>();
- if (!webViewPrefab) return;
- _webViewPrefab = webViewPrefab;
- webViewPrefab.InitialResolution = InitialResolution;
- _webViewPrefab.transform.SetParent(transform, false);
- _webViewPrefab.gameObject.layer = gameObject.layer;
- // Shift the WebViewPrefab up by half its height so that it's in the same place
- // as the palceholder.
- _webViewPrefab.transform.localPosition = Vector3.zero;
- _webViewPrefab.transform.localEulerAngles = Vector3.zero;
- _init();
- // Disable the placeholder that is used in the editor.
- var placeholder = transform.Find("Placeholder");
- if (placeholder != null)
- {
- placeholder.gameObject.SetActive(false);
- }
- }
- void Start()
- {
- _initKeyboard();
- }
- const float DEFAULT_KEYBOARD_WIDTH = 0.5f;
- const float DEFAULT_KEYBOARD_HEIGHT = 0.125f;
- }
- }
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