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- using UnityEngine;
- using UnityEngine.Rendering.PostProcessing;
- namespace UnityEditor.Rendering.PostProcessing
- {
- static class ResourceAssetFactory
- {
- #if POSTFX_DEBUG_MENUS
- [MenuItem("Tools/Post-processing/Create Resources Asset")]
- #endif
- static void CreateAsset()
- {
- var asset = ScriptableObject.CreateInstance<PostProcessResources>();
- AssetDatabase.CreateAsset(asset, "Assets/PostProcessResources.asset");
- AssetDatabase.SaveAssets();
- AssetDatabase.Refresh();
- }
- }
- }
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