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- using System;
- using UnityEngine;
- using UnityEngine.Rendering.PostProcessing;
- namespace UnityEditor.Rendering.PostProcessing
- {
- /// <summary>
- /// The base class for all post-processing effect related editors. If you want to customize the
- /// look of a custom post-processing effect, inherit from <see cref="PostProcessEffectEditor{T}"/>
- /// instead.
- /// </summary>
- /// <seealso cref="PostProcessEffectEditor{T}"/>
- public class PostProcessEffectBaseEditor
- {
- internal PostProcessEffectSettings target { get; private set; }
- internal SerializedObject serializedObject { get; private set; }
- internal SerializedProperty baseProperty;
- internal SerializedProperty activeProperty;
- SerializedProperty m_Enabled;
- Editor m_Inspector;
- internal PostProcessEffectBaseEditor()
- {
- }
- /// <summary>
- /// Repaints the inspector.
- /// </summary>
- public void Repaint()
- {
- m_Inspector.Repaint();
- }
- internal void Init(PostProcessEffectSettings target, Editor inspector)
- {
- this.target = target;
- m_Inspector = inspector;
- serializedObject = new SerializedObject(target);
- m_Enabled = serializedObject.FindProperty("enabled.value");
- activeProperty = serializedObject.FindProperty("active");
- OnEnable();
- }
- /// <summary>
- /// Called when the editor is initialized.
- /// </summary>
- public virtual void OnEnable()
- {
- }
- /// <summary>
- /// Called when the editor is de-initialized.
- /// </summary>
- public virtual void OnDisable()
- {
- }
- internal void OnInternalInspectorGUI()
- {
- serializedObject.Update();
- TopRowFields();
- OnInspectorGUI();
- EditorGUILayout.Space();
- serializedObject.ApplyModifiedProperties();
- }
- /// <summary>
- /// Called every time the inspector is being redrawn. This is where you should add your UI
- /// drawing code.
- /// </summary>
- public virtual void OnInspectorGUI()
- {
- }
- /// <summary>
- /// Returns the label to use as the effect title. You can override this to return a custom
- /// label, else it will use the effect type as the title.
- /// </summary>
- /// <returns>The label to use as the effect title</returns>
- public virtual string GetDisplayTitle()
- {
- return ObjectNames.NicifyVariableName(target.GetType().Name);
- }
- void TopRowFields()
- {
- using (new EditorGUILayout.HorizontalScope())
- {
- if (GUILayout.Button(EditorUtilities.GetContent("All|Toggle all overrides on. To maximize performances you should only toggle overrides that you actually need."), Styling.miniLabelButton, GUILayout.Width(17f), GUILayout.ExpandWidth(false)))
- SetAllOverridesTo(true);
- if (GUILayout.Button(EditorUtilities.GetContent("None|Toggle all overrides off."), Styling.miniLabelButton, GUILayout.Width(32f), GUILayout.ExpandWidth(false)))
- SetAllOverridesTo(false);
- GUILayout.FlexibleSpace();
- bool enabled = m_Enabled.boolValue;
- enabled = GUILayout.Toggle(enabled, EditorUtilities.GetContent("On|Enable this effect."), EditorStyles.miniButtonLeft, GUILayout.Width(35f), GUILayout.ExpandWidth(false));
- enabled = !GUILayout.Toggle(!enabled, EditorUtilities.GetContent("Off|Disable this effect."), EditorStyles.miniButtonRight, GUILayout.Width(35f), GUILayout.ExpandWidth(false));
- m_Enabled.boolValue = enabled;
- }
- }
- void SetAllOverridesTo(bool state)
- {
- Undo.RecordObject(target, "Toggle All");
- target.SetAllOverridesTo(state);
- serializedObject.Update();
- }
- /// <summary>
- /// Draws a property UI element.
- /// </summary>
- /// <param name="property">The property to draw</param>
- protected void PropertyField(SerializedParameterOverride property)
- {
- var title = EditorUtilities.GetContent(property.displayName);
- PropertyField(property, title);
- }
- /// <summary>
- /// Draws a property UI element with a custom title and/or tooltip.
- /// </summary>
- /// <param name="property">The property to draw</param>
- /// <param name="title">A custom title and/or tooltip</param>
- protected void PropertyField(SerializedParameterOverride property, GUIContent title)
- {
- // Check for DisplayNameAttribute first
- var displayNameAttr = property.GetAttribute<DisplayNameAttribute>();
- if (displayNameAttr != null)
- title.text = displayNameAttr.displayName;
-
- // Add tooltip if it's missing and an attribute is available
- if (string.IsNullOrEmpty(title.tooltip))
- {
- var tooltipAttr = property.GetAttribute<TooltipAttribute>();
- if (tooltipAttr != null)
- title.tooltip = tooltipAttr.tooltip;
- }
- // Look for a compatible attribute decorator
- AttributeDecorator decorator = null;
- Attribute attribute = null;
- foreach (var attr in property.attributes)
- {
- // Use the first decorator we found
- if (decorator == null)
- {
- decorator = EditorUtilities.GetDecorator(attr.GetType());
- attribute = attr;
- }
- // Draw unity built-in Decorators (Space, Header)
- if (attr is PropertyAttribute)
- {
- if (attr is SpaceAttribute)
- {
- EditorGUILayout.GetControlRect(false, (attr as SpaceAttribute).height);
- }
- else if (attr is HeaderAttribute)
- {
- var rect = EditorGUILayout.GetControlRect(false, 24f);
- rect.y += 8f;
- rect = EditorGUI.IndentedRect(rect);
- EditorGUI.LabelField(rect, (attr as HeaderAttribute).header, Styling.headerLabel);
- }
- }
- }
- bool invalidProp = false;
- if (decorator != null && !decorator.IsAutoProperty())
- {
- if (decorator.OnGUI(property.value, property.overrideState, title, attribute))
- return;
-
- // Attribute is invalid for the specified property; use default unity field instead
- invalidProp = true;
- }
- using (new EditorGUILayout.HorizontalScope())
- {
- // Override checkbox
- var overrideRect = GUILayoutUtility.GetRect(17f, 17f, GUILayout.ExpandWidth(false));
- overrideRect.yMin += 4f;
- EditorUtilities.DrawOverrideCheckbox(overrideRect, property.overrideState);
- // Property
- using (new EditorGUI.DisabledScope(!property.overrideState.boolValue))
- {
- if (decorator != null && !invalidProp)
- {
- if (decorator.OnGUI(property.value, property.overrideState, title, attribute))
- return;
- }
- // Default unity field
- if (property.value.hasVisibleChildren
- && property.value.propertyType != SerializedPropertyType.Vector2
- && property.value.propertyType != SerializedPropertyType.Vector3)
- {
- GUILayout.Space(12f);
- EditorGUILayout.PropertyField(property.value, title, true);
- }
- else
- {
- EditorGUILayout.PropertyField(property.value, title);
- }
- }
- }
- }
- }
- }
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