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- using System;
- namespace UnityEditor.Rendering.PostProcessing
- {
- /// <summary>
- /// Tells a <see cref="PostProcessEffectEditor{T}"/> class which run-time type it's an editor
- /// for. When you make a custom editor for an effect, you need put this attribute on the editor
- /// class.
- /// </summary>
- /// <seealso cref="PostProcessEffectEditor{T}"/>
- [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
- public sealed class PostProcessEditorAttribute : Attribute
- {
- /// <summary>
- /// The type that this editor can edit.
- /// </summary>
- public readonly Type settingsType;
- /// <summary>
- /// Creates a new attribute.
- /// </summary>
- /// <param name="settingsType">The type that this editor can edit</param>
- public PostProcessEditorAttribute(Type settingsType)
- {
- this.settingsType = settingsType;
- }
- }
- }
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