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- using UnityEngine;
- using System.Collections;
- /// <summary>
- /// 释放技能的参数
- /// </summary>
- public class CastSkillData
- {
- public long actorId;
- public int teamSide;
- public bool isBoss;
- public int skillId;
- public string skillIcon; //当前技能ICON
- public float cdTime; //距离下个技能可释放时长
- public bool IsForbidden; //是否处于禁止释放
- public bool IsEnhance; //是否处于增加状态
- public bool IsCasting; //正在是否技能
- }
- public class SkillCDParam
- {
- public int actorId;
- public bool isBoss;
- public float leftCD;
- public float totalCD;
- }
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