SwitchSprite.cs 544 B

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  1. using UnityEngine;
  2. using System;
  3. using UnityEngine.UI;
  4. public class SwitchSprite : MonoBehaviour
  5. {
  6. public Sprite[] sprites;
  7. private void OnDestroy()
  8. {
  9. sprites = null;
  10. }
  11. public Sprite GetSprite(string spriteName)
  12. {
  13. if (sprites == null || string.IsNullOrEmpty(spriteName)) return null;
  14. for(int idx =0; idx < sprites.Length;idx++)
  15. {
  16. if (sprites[idx] != null && sprites[idx].name == spriteName)
  17. return sprites[idx];
  18. }
  19. return null;
  20. }
  21. }