AntiCheatMgr.cs 1.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class AntiCheatMgr : Singleton<AntiCheatMgr>
  5. {
  6. private AntiCheatBase[] m_ArrayAnti = null;
  7. private AntiCheatBase Create(EnAntiCheatType enAntiType)
  8. {
  9. switch(enAntiType)
  10. {
  11. case EnAntiCheatType.enScaleTime:
  12. return new ScaleTimeAntiCheat();
  13. case EnAntiCheatType.enSystemTime:
  14. return new SystemTimeAntiCheat();
  15. default:
  16. return new AntiCheatBase();
  17. }
  18. }
  19. public AntiCheatBase GetOrCreateAnti(EnAntiCheatType enAntiType)
  20. {
  21. if (null == m_ArrayAnti)
  22. m_ArrayAnti = new AntiCheatBase[(int)EnAntiCheatType.enDefault];
  23. if (null == m_ArrayAnti[(int)enAntiType])
  24. m_ArrayAnti[(int)enAntiType] = Create(enAntiType);
  25. return m_ArrayAnti[(int)enAntiType];
  26. }
  27. public void Update()
  28. {
  29. if (null == m_ArrayAnti)
  30. return;
  31. for(int i=0;i< m_ArrayAnti.Length;i++)
  32. {
  33. if (null == m_ArrayAnti[i])
  34. continue;
  35. m_ArrayAnti[i].Update();
  36. }
  37. }
  38. public void Dispose()
  39. {
  40. if (null == m_ArrayAnti)
  41. return;
  42. for (int i = 0; i < m_ArrayAnti.Length; i++)
  43. {
  44. if (null == m_ArrayAnti[i])
  45. continue;
  46. m_ArrayAnti[i].Dispose();
  47. m_ArrayAnti[i] = null;
  48. }
  49. m_ArrayAnti = null;
  50. }
  51. }