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- local UIOptionalWishBoxView = require("UITips/UIOptionalWishBoxView_Generate")
- local IconItemCtr = require("Common/IconItemCtr")
- function UIOptionalWishBoxView:OnAwake(data)
- self.controller = require("UITips/UIOptionalWishBoxCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIOptionalWishBoxView:AddEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
- end
- function UIOptionalWishBoxView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIOptionalWishBoxView:Init()
- local cfgId = self.controller:GetCfgId()
- local wishCfg = ManagerContainer.CfgMgr:GetWishCfgById(cfgId)
- self.selectIdx = nil
- self.btnOK.button.interactable = self.selectIdx ~= nil
- self.scrollView.scrollRect.enabled = false
- if wishCfg then
- self.rewardData = wishCfg.WishReward
- local len = self.rewardData and #self.rewardData or 0
- self.scrollView.loopGridView:InitGridView(0, function(gridView, itemIndex, row, column)
- return self:GetItemByRowColumn(gridView, itemIndex, row, column)
- end, nil)
- self.scrollView.loopGridView:RefreshListByIndex(len, 0)
- end
- end
- function UIOptionalWishBoxView:OnPageInEnd()
- self.super.OnPageInEnd(self)
- self.scrollView.scrollRect.enabled = true
- end
- function UIOptionalWishBoxView:OnItemClick(button, params)
- local data = params[0]
- ManagerContainer.LuaUIMgr:OpenTips(data)
- end
- function UIOptionalWishBoxView:GetItemByRowColumn(gridView, itemIndex, row, column)
- local item = gridView:NewListViewItem('WishBoxListItem')
- local itemlua = CommonUtil.BindGridViewItem2Lua(self, 'WishBoxListItem', item.gameObject)
- local rewardData = self.rewardData[itemIndex + 1]
- local data = {cfgId = rewardData[2],num = rewardData[3]}
- IconItemCtr:SetData(self, itemlua.iconItem, data,nil,self,self.OnItemClick)
- local itemCfgData = ManagerContainer.CfgMgr:GetItemById(rewardData[2])
- itemlua.selected:SetActive(self.selectIdx == itemIndex)
- if itemCfgData then
- itemlua.textName.text.text = itemCfgData.Name
- local dcs = itemCfgData.Describe
- itemlua.desText.text.text = I18N.T(dcs)
- end
- self.uiBase:AddButtonUniqueEventListener(itemlua.button, self, self.OnSelectItemClick,itemIndex)
- return item
- end
- function UIOptionalWishBoxView:OnSelectItemClick(btn,param)
- if self.selectIdx then
- if self.selectIdx == param[0] then
- return
- end
- local itemLua = self:GetShowItemByIdx(self.selectIdx)
- if itemLua then
- itemLua.selected:SetActive(false)
- end
- end
- self.selectIdx = param[0]
- local itemLua = self:GetShowItemByIdx(self.selectIdx)
- if itemLua then
- itemLua.selected:SetActive(true)
- end
- self.btnOK.button.interactable = self.selectIdx ~= nil
- end
- function UIOptionalWishBoxView:GetShowItemByIdx(idx)
- local item = self.scrollView.loopGridView:GetShownItemByItemIndex(idx)
- if item then
- local itemlua = CommonUtil.GetBindGridViewItem2Lua(self, "WishBoxListItem", item.gameObject)
- return itemlua
- end
- end
- function UIOptionalWishBoxView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UIOptionalWishBoxView:OnClickCloseBtn()
- self:UIClose()
- end
- function UIOptionalWishBoxView:OnClickOkBtn()
- if self.selectIdx then
- local data = self.rewardData[self.selectIdx + 1]
- local cfgId = data[2]
- local id = self.controller:GetId()
- ManagerContainer.DataMgr.BagData:SendWishBoxReq({id = id,cfgId = cfgId})
- end
- self:UIClose()
- end
- function UIOptionalWishBoxView:AddUIEventListener()
- self.uiBase:AddButtonUniqueEventListener(self.btnClose.button, self, self.OnClickCloseBtn)
- self.uiBase:AddButtonUniqueEventListener(self.AnyBtn.button, self, self.OnClickCloseBtn)
- self.uiBase:AddButtonUniqueEventListener(self.btnOK.button, self, self.OnClickOkBtn)
- end
- function UIOptionalWishBoxView:OnHide()
- end
- function UIOptionalWishBoxView:OnShow(data)
- self.controller:SetData(data)
- end
- function UIOptionalWishBoxView:OnClose()
- end
- function UIOptionalWishBoxView:OnDispose()
- self.controller:OnDispose()
- self.scrollView.loopGridView:Dispose()
- end
- return UIOptionalWishBoxView
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