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- ---@class UIGuildAuditApply__Generate_allAllowBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIGuildAuditApply__Generate_allRefuseBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIGuildAuditApply__Generate_desTxt
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class UIGuildAuditApply__Generate_peopleList
- ---@field public gameObject UnityEngine.GameObject
- ---@field public loopGridView SuperScrollView.LoopGridView
- ---@class UIGuildAuditApply__Generate_peopleNum
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class UIGuildAuditApply__Generate_btnClose
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIGuildAuditApply__Generate_AnyBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIGuildAuditApply__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private AnyBtn UIGuildAuditApply__Generate_AnyBtn
- ---@field private btnClose UIGuildAuditApply__Generate_btnClose
- ---@field private peopleNum UIGuildAuditApply__Generate_peopleNum
- ---@field private peopleList UIGuildAuditApply__Generate_peopleList
- ---@field private guildPeopleApplyItem UnityEngine.GameObject
- ---@field private emptyTips UnityEngine.GameObject
- ---@field private bg UnityEngine.GameObject
- ---@field private desTxt UIGuildAuditApply__Generate_desTxt
- ---@field private bottom UnityEngine.GameObject
- ---@field private allRefuseBtn UIGuildAuditApply__Generate_allRefuseBtn
- ---@field private allAllowBtn UIGuildAuditApply__Generate_allAllowBtn
- local UIGuildAuditApplyView = class("UIGuildAuditApplyView", require("UIViewBase"))
- function UIGuildAuditApplyView:ctor()
- end
- ---@private
- function UIGuildAuditApplyView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function UIGuildAuditApplyView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- if self.super.Init then
- self.super.Init(self)
- end
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- self:InitGenerate__5(Root,data)
- self:InitGenerate__6(Root,data)
- self:InitGenerate__7(Root,data)
- self:InitGenerate__8(Root,data)
- self:InitGenerate__9(Root,data)
- self:InitGenerate__10(Root,data)
- self:InitGenerate__11(Root,data)
- end
- ---@private
- function UIGuildAuditApplyView:InitGenerate__1(Root, data)
- --[[
- UIAnimator/Alpha
- --]]
- local tmp = Root:Find("UIAnimator/Alpha").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.AnyBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIGuildAuditApplyView:InitGenerate__2(Root, data)
- --[[
- UIAnimator/Window/Bg/CloseBox/BtnClose
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox/BtnClose").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.btnClose = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIGuildAuditApplyView:InitGenerate__3(Root, data)
- --[[
- UIAnimator/Window/Bg/People/PeopleNum
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/People/PeopleNum").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.peopleNum = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function UIGuildAuditApplyView:InitGenerate__4(Root, data)
- --[[
- UIAnimator/Window/Bg/PeopleList
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/PeopleList").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.peopleList = tmp
- tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView)
- end
- ---@private
- function UIGuildAuditApplyView:InitGenerate__5(Root, data)
- --[[
- UIAnimator/Window/Bg/PeopleList/Viewport/Content/GuildPeopleApplyItem
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/PeopleList/Viewport/Content/GuildPeopleApplyItem").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.guildPeopleApplyItem = CommonUtil.BindGridViewItem2LuaStatic("GuildPeopleApplyItem", tmp)
- self.guildPeopleApplyItem.prefabName = "GuildPeopleApplyItem"
- end
- ---@private
- function UIGuildAuditApplyView:InitGenerate__6(Root, data)
- --[[
- UIAnimator/Window/Bg/EmptyTips
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/EmptyTips").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.emptyTips = tmp
- end
- ---@private
- function UIGuildAuditApplyView:InitGenerate__7(Root, data)
- --[[
- UIAnimator/Window/Bg/EmptyTips/Bg
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/EmptyTips/Bg").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.bg = tmp
- end
- ---@private
- function UIGuildAuditApplyView:InitGenerate__8(Root, data)
- --[[
- UIAnimator/Window/Bg/EmptyTips/DesTxt
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/EmptyTips/DesTxt").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.desTxt = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function UIGuildAuditApplyView:InitGenerate__9(Root, data)
- --[[
- UIAnimator/Window/Bg/Bottom
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/Bottom").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.bottom = tmp
- end
- ---@private
- function UIGuildAuditApplyView:InitGenerate__10(Root, data)
- --[[
- UIAnimator/Window/Bg/Bottom/AllRefuseBtn
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/Bottom/AllRefuseBtn").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.allRefuseBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIGuildAuditApplyView:InitGenerate__11(Root, data)
- --[[
- UIAnimator/Window/Bg/Bottom/AllAllowBtn
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/Bottom/AllAllowBtn").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.allAllowBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIGuildAuditApplyView:GenerateDestroy()
- if tolua.getpeer(self.AnyBtn) ~= nil then
- tolua.setpeer(self.AnyBtn, nil)
- end
- self.AnyBtn = nil
- if tolua.getpeer(self.btnClose) ~= nil then
- tolua.setpeer(self.btnClose, nil)
- end
- self.btnClose = nil
- if tolua.getpeer(self.peopleNum) ~= nil then
- tolua.setpeer(self.peopleNum, nil)
- end
- self.peopleNum = nil
- if tolua.getpeer(self.peopleList) ~= nil then
- tolua.setpeer(self.peopleList, nil)
- end
- self.peopleList = nil
- if self.guildPeopleApplyItem.GenerateDestroy ~= nil then
- self.guildPeopleApplyItem:GenerateDestroy()
- end
- if tolua.getpeer(self.guildPeopleApplyItem) ~= nil then
- tolua.setpeer(self.guildPeopleApplyItem, nil)
- end
- self.guildPeopleApplyItem = nil
- if tolua.getpeer(self.emptyTips) ~= nil then
- tolua.setpeer(self.emptyTips, nil)
- end
- self.emptyTips = nil
- if tolua.getpeer(self.bg) ~= nil then
- tolua.setpeer(self.bg, nil)
- end
- self.bg = nil
- if tolua.getpeer(self.desTxt) ~= nil then
- tolua.setpeer(self.desTxt, nil)
- end
- self.desTxt = nil
- if tolua.getpeer(self.bottom) ~= nil then
- tolua.setpeer(self.bottom, nil)
- end
- self.bottom = nil
- if tolua.getpeer(self.allRefuseBtn) ~= nil then
- tolua.setpeer(self.allRefuseBtn, nil)
- end
- self.allRefuseBtn = nil
- if tolua.getpeer(self.allAllowBtn) ~= nil then
- tolua.setpeer(self.allAllowBtn, nil)
- end
- self.allAllowBtn = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return UIGuildAuditApplyView
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