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- ---@class UIChipRoom__Generate_btnDecompose
- ---@field public gameObject UnityEngine.GameObject
- ---@field public image UnityEngine.UI.Image
- ---@field public button UnityEngine.UI.Button
- ---@class UIChipRoom__Generate_btnOneKeyDecompose
- ---@field public gameObject UnityEngine.GameObject
- ---@field public image UnityEngine.UI.Image
- ---@field public button UnityEngine.UI.Button
- ---@class UIChipRoom__Generate_btnBack
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIChipRoom__Generate_DscNoChip2
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class UIChipRoom__Generate_decompose_content
- ---@field public gameObject UnityEngine.GameObject
- ---@field public gridLayoutGroup UnityEngine.UI.GridLayoutGroup
- ---@class UIChipRoom__Generate_decompose
- ---@field public gameObject UnityEngine.GameObject
- ---@field public loopVerticalScrollRect UnityEngine.UI.LoopVerticalScrollRect
- ---@field public content UIChipRoom__Generate_decompose_content
- ---@field public noChips UnityEngine.GameObject
- ---@class UIChipRoom__Generate_toggleGroup
- ---@field public gameObject UnityEngine.GameObject
- ---@field public toggleGroup UnityEngine.UI.ToggleGroup
- ---@class UIChipRoom__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private toggleGroup UIChipRoom__Generate_toggleGroup
- ---@field private redPoint2 UnityEngine.GameObject
- ---@field private decompose UIChipRoom__Generate_decompose
- ---@field private DscNoChip2 UIChipRoom__Generate_DscNoChip2
- ---@field private btnBack UIChipRoom__Generate_btnBack
- ---@field private btnOneKeyDecompose UIChipRoom__Generate_btnOneKeyDecompose
- ---@field private btnDecompose UIChipRoom__Generate_btnDecompose
- local UIChipRoomView = class("UIChipRoomView", require("UIViewBase"))
- function UIChipRoomView:ctor()
- end
- ---@private
- function UIChipRoomView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function UIChipRoomView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- if self.super.Init then
- self.super.Init(self)
- end
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- self:InitGenerate__5(Root,data)
- self:InitGenerate__6(Root,data)
- self:InitGenerate__7(Root,data)
- self:InitGenerate__8(Root,data)
- self:InitGenerate__9(Root,data)
- end
- ---@private
- function UIChipRoomView:InitGenerate__1(Root, data)
- --[[
- ListRoot/Window/ToggleGroup
- --]]
- local tmp = Root:Find("ListRoot/Window/ToggleGroup").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.toggleGroup = tmp
- tmp.toggleGroup = tmp:GetComponent(Enum.TypeInfo.ToggleGroup)
- end
- ---@private
- function UIChipRoomView:InitGenerate__2(Root, data)
- --[[
- ListRoot/Window/ToggleGroup/Decompose/RedPoint
- --]]
- local tmp = Root:Find("ListRoot/Window/ToggleGroup/Decompose/RedPoint").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.redPoint2 = tmp
- end
- ---@private
- function UIChipRoomView:InitGenerate__3(Root, data)
- --[[
- ListRoot/Window/Decompose
- --]]
- local tmp = Root:Find("ListRoot/Window/Decompose").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.decompose = tmp
- tmp.loopVerticalScrollRect = tmp:GetComponent(Enum.TypeInfo.LoopVerticalScrollRect)
- end
- ---@private
- function UIChipRoomView:InitGenerate__4(Root, data)
- --[[
- ListRoot/Window/Decompose/Viewport/Content
- --]]
- local tmp = Root:Find("ListRoot/Window/Decompose/Viewport/Content").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.decompose.content = tmp
- tmp.gridLayoutGroup = tmp:GetComponent(Enum.TypeInfo.GridLayoutGroup)
- end
- ---@private
- function UIChipRoomView:InitGenerate__5(Root, data)
- --[[
- ListRoot/Window/Decompose/NoChips
- --]]
- local tmp = Root:Find("ListRoot/Window/Decompose/NoChips").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.decompose.noChips = tmp
- end
- ---@private
- function UIChipRoomView:InitGenerate__6(Root, data)
- --[[
- ListRoot/Window/Decompose/NoChips/DesTxt
- --]]
- local tmp = Root:Find("ListRoot/Window/Decompose/NoChips/DesTxt").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.DscNoChip2 = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function UIChipRoomView:InitGenerate__7(Root, data)
- --[[
- ListRoot/Window/BtnBack
- --]]
- local tmp = Root:Find("ListRoot/Window/BtnBack").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.btnBack = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIChipRoomView:InitGenerate__8(Root, data)
- --[[
- ListRoot/Window/BtnOneKeyDecompose
- --]]
- local tmp = Root:Find("ListRoot/Window/BtnOneKeyDecompose").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.btnOneKeyDecompose = tmp
- tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIChipRoomView:InitGenerate__9(Root, data)
- --[[
- ListRoot/Window/BtnDecompose
- --]]
- local tmp = Root:Find("ListRoot/Window/BtnDecompose").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.btnDecompose = tmp
- tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIChipRoomView:GenerateDestroy()
- if tolua.getpeer(self.decompose.noChips) ~= nil then
- tolua.setpeer(self.decompose.noChips, nil)
- end
- if tolua.getpeer(self.decompose.content) ~= nil then
- tolua.setpeer(self.decompose.content, nil)
- end
- if tolua.getpeer(self.toggleGroup) ~= nil then
- tolua.setpeer(self.toggleGroup, nil)
- end
- self.toggleGroup = nil
- if tolua.getpeer(self.redPoint2) ~= nil then
- tolua.setpeer(self.redPoint2, nil)
- end
- self.redPoint2 = nil
- if tolua.getpeer(self.decompose) ~= nil then
- tolua.setpeer(self.decompose, nil)
- end
- self.decompose = nil
- if tolua.getpeer(self.DscNoChip2) ~= nil then
- tolua.setpeer(self.DscNoChip2, nil)
- end
- self.DscNoChip2 = nil
- if tolua.getpeer(self.btnBack) ~= nil then
- tolua.setpeer(self.btnBack, nil)
- end
- self.btnBack = nil
- if tolua.getpeer(self.btnOneKeyDecompose) ~= nil then
- tolua.setpeer(self.btnOneKeyDecompose, nil)
- end
- self.btnOneKeyDecompose = nil
- if tolua.getpeer(self.btnDecompose) ~= nil then
- tolua.setpeer(self.btnDecompose, nil)
- end
- self.btnDecompose = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return UIChipRoomView
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