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- ---@class UIBattleResult__Generate_dsc
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class UIBattleResult__Generate_winCount
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text TMPro.TextMeshProUGUI
- ---@class UIBattleResult__Generate_deltaScoreText
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class UIBattleResult__Generate_newScoreText
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class UIBattleResult__Generate_oldScoreText
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class UIBattleResult__Generate_AnyBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIBattleResult__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private popWinAnim UnityEngine.GameObject
- ---@field private AnyBtn UIBattleResult__Generate_AnyBtn
- ---@field private window UnityEngine.GameObject
- ---@field private battleWin UnityEngine.GameObject
- ---@field private battleLose UnityEngine.GameObject
- ---@field private title UnityEngine.GameObject
- ---@field private receiveRes UnityEngine.GameObject
- ---@field private score UnityEngine.GameObject
- ---@field private oldScoreText UIBattleResult__Generate_oldScoreText
- ---@field private newScoreText UIBattleResult__Generate_newScoreText
- ---@field private deltaScoreText UIBattleResult__Generate_deltaScoreText
- ---@field private winNode UnityEngine.GameObject
- ---@field private winBg1 UnityEngine.GameObject
- ---@field private winBg2 UnityEngine.GameObject
- ---@field private winBg3 UnityEngine.GameObject
- ---@field private winCount UIBattleResult__Generate_winCount
- ---@field private dsc UIBattleResult__Generate_dsc
- local UIBattleResultView = class("UIBattleResultView", require("UIViewBase"))
- function UIBattleResultView:ctor()
- end
- ---@private
- function UIBattleResultView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function UIBattleResultView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- if self.super.Init then
- self.super.Init(self)
- end
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- self:InitGenerate__5(Root,data)
- self:InitGenerate__6(Root,data)
- self:InitGenerate__7(Root,data)
- self:InitGenerate__8(Root,data)
- self:InitGenerate__9(Root,data)
- self:InitGenerate__10(Root,data)
- self:InitGenerate__11(Root,data)
- self:InitGenerate__12(Root,data)
- self:InitGenerate__13(Root,data)
- self:InitGenerate__14(Root,data)
- self:InitGenerate__15(Root,data)
- self:InitGenerate__16(Root,data)
- self:InitGenerate__17(Root,data)
- end
- ---@private
- function UIBattleResultView:InitGenerate__1(Root, data)
- --[[
- PopWinAnim
- --]]
- local tmp = Root:Find("PopWinAnim").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.popWinAnim = tmp
- end
- ---@private
- function UIBattleResultView:InitGenerate__2(Root, data)
- --[[
- PopWinAnim/Alpha
- --]]
- local tmp = Root:Find("PopWinAnim/Alpha").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.AnyBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIBattleResultView:InitGenerate__3(Root, data)
- --[[
- PopWinAnim/Window
- --]]
- local tmp = Root:Find("PopWinAnim/Window").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.window = tmp
- end
- ---@private
- function UIBattleResultView:InitGenerate__4(Root, data)
- --[[
- PopWinAnim/Window/BG/BattleWin
- --]]
- local tmp = Root:Find("PopWinAnim/Window/BG/BattleWin").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.battleWin = tmp
- end
- ---@private
- function UIBattleResultView:InitGenerate__5(Root, data)
- --[[
- PopWinAnim/Window/BG/BattleLose
- --]]
- local tmp = Root:Find("PopWinAnim/Window/BG/BattleLose").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.battleLose = tmp
- end
- ---@private
- function UIBattleResultView:InitGenerate__6(Root, data)
- --[[
- PopWinAnim/Window/BG/Title
- --]]
- local tmp = Root:Find("PopWinAnim/Window/BG/Title").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.title = tmp
- end
- ---@private
- function UIBattleResultView:InitGenerate__7(Root, data)
- --[[
- PopWinAnim/Window/BG/ReceiveRes
- --]]
- local tmp = Root:Find("PopWinAnim/Window/BG/ReceiveRes").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.receiveRes = tmp
- end
- ---@private
- function UIBattleResultView:InitGenerate__8(Root, data)
- --[[
- PopWinAnim/Window/BG/ReceiveRes/Score
- --]]
- local tmp = Root:Find("PopWinAnim/Window/BG/ReceiveRes/Score").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.score = tmp
- end
- ---@private
- function UIBattleResultView:InitGenerate__9(Root, data)
- --[[
- PopWinAnim/Window/BG/ReceiveRes/Score/Val
- --]]
- local tmp = Root:Find("PopWinAnim/Window/BG/ReceiveRes/Score/Val").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.oldScoreText = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function UIBattleResultView:InitGenerate__10(Root, data)
- --[[
- PopWinAnim/Window/BG/ReceiveRes/Score/NewVal
- --]]
- local tmp = Root:Find("PopWinAnim/Window/BG/ReceiveRes/Score/NewVal").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.newScoreText = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function UIBattleResultView:InitGenerate__11(Root, data)
- --[[
- PopWinAnim/Window/BG/ReceiveRes/Score/AddVal
- --]]
- local tmp = Root:Find("PopWinAnim/Window/BG/ReceiveRes/Score/AddVal").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.deltaScoreText = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function UIBattleResultView:InitGenerate__12(Root, data)
- --[[
- PopWinAnim/Window/BG/ReceiveRes/Score/WinningStreak
- --]]
- local tmp = Root:Find("PopWinAnim/Window/BG/ReceiveRes/Score/WinningStreak").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.winNode = tmp
- end
- ---@private
- function UIBattleResultView:InitGenerate__13(Root, data)
- --[[
- PopWinAnim/Window/BG/ReceiveRes/Score/WinningStreak/Pic01
- --]]
- local tmp = Root:Find("PopWinAnim/Window/BG/ReceiveRes/Score/WinningStreak/Pic01").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.winBg1 = tmp
- end
- ---@private
- function UIBattleResultView:InitGenerate__14(Root, data)
- --[[
- PopWinAnim/Window/BG/ReceiveRes/Score/WinningStreak/Pic02
- --]]
- local tmp = Root:Find("PopWinAnim/Window/BG/ReceiveRes/Score/WinningStreak/Pic02").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.winBg2 = tmp
- end
- ---@private
- function UIBattleResultView:InitGenerate__15(Root, data)
- --[[
- PopWinAnim/Window/BG/ReceiveRes/Score/WinningStreak/Pic03
- --]]
- local tmp = Root:Find("PopWinAnim/Window/BG/ReceiveRes/Score/WinningStreak/Pic03").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.winBg3 = tmp
- end
- ---@private
- function UIBattleResultView:InitGenerate__16(Root, data)
- --[[
- PopWinAnim/Window/BG/ReceiveRes/Score/WinningStreak/Number
- --]]
- local tmp = Root:Find("PopWinAnim/Window/BG/ReceiveRes/Score/WinningStreak/Number").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.winCount = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI)
- end
- ---@private
- function UIBattleResultView:InitGenerate__17(Root, data)
- --[[
- PopWinAnim/Window/BG/Dsc
- --]]
- local tmp = Root:Find("PopWinAnim/Window/BG/Dsc").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.dsc = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function UIBattleResultView:GenerateDestroy()
- if tolua.getpeer(self.popWinAnim) ~= nil then
- tolua.setpeer(self.popWinAnim, nil)
- end
- self.popWinAnim = nil
- if tolua.getpeer(self.AnyBtn) ~= nil then
- tolua.setpeer(self.AnyBtn, nil)
- end
- self.AnyBtn = nil
- if tolua.getpeer(self.window) ~= nil then
- tolua.setpeer(self.window, nil)
- end
- self.window = nil
- if tolua.getpeer(self.battleWin) ~= nil then
- tolua.setpeer(self.battleWin, nil)
- end
- self.battleWin = nil
- if tolua.getpeer(self.battleLose) ~= nil then
- tolua.setpeer(self.battleLose, nil)
- end
- self.battleLose = nil
- if tolua.getpeer(self.title) ~= nil then
- tolua.setpeer(self.title, nil)
- end
- self.title = nil
- if tolua.getpeer(self.receiveRes) ~= nil then
- tolua.setpeer(self.receiveRes, nil)
- end
- self.receiveRes = nil
- if tolua.getpeer(self.score) ~= nil then
- tolua.setpeer(self.score, nil)
- end
- self.score = nil
- if tolua.getpeer(self.oldScoreText) ~= nil then
- tolua.setpeer(self.oldScoreText, nil)
- end
- self.oldScoreText = nil
- if tolua.getpeer(self.newScoreText) ~= nil then
- tolua.setpeer(self.newScoreText, nil)
- end
- self.newScoreText = nil
- if tolua.getpeer(self.deltaScoreText) ~= nil then
- tolua.setpeer(self.deltaScoreText, nil)
- end
- self.deltaScoreText = nil
- if tolua.getpeer(self.winNode) ~= nil then
- tolua.setpeer(self.winNode, nil)
- end
- self.winNode = nil
- if tolua.getpeer(self.winBg1) ~= nil then
- tolua.setpeer(self.winBg1, nil)
- end
- self.winBg1 = nil
- if tolua.getpeer(self.winBg2) ~= nil then
- tolua.setpeer(self.winBg2, nil)
- end
- self.winBg2 = nil
- if tolua.getpeer(self.winBg3) ~= nil then
- tolua.setpeer(self.winBg3, nil)
- end
- self.winBg3 = nil
- if tolua.getpeer(self.winCount) ~= nil then
- tolua.setpeer(self.winCount, nil)
- end
- self.winCount = nil
- if tolua.getpeer(self.dsc) ~= nil then
- tolua.setpeer(self.dsc, nil)
- end
- self.dsc = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return UIBattleResultView
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