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- ---@class SkillSmallItem__Generate_artifactStatus_icon
- ---@field public gameObject UnityEngine.GameObject
- ---@field public image UnityEngine.UI.Image
- ---@class SkillSmallItem__Generate_artifactStatus
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@field public activated UnityEngine.GameObject
- ---@field public icon SkillSmallItem__Generate_artifactStatus_icon
- ---@class SkillSmallItem__Generate_skillName
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class SkillSmallItem__Generate_skillItem
- ---@field public gameObject UnityEngine.GameObject
- ---@field public rectTransform UnityEngine.RectTransform
- ---@class SkillSmallItem__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private button UnityEngine.UI.Button
- ---@field private selectSign UnityEngine.GameObject
- ---@field private skillItem SkillSmallItem__Generate_skillItem
- ---@field private skillName SkillSmallItem__Generate_skillName
- ---@field private skillTagItem1 UnityEngine.GameObject
- ---@field private skillTagItem2 UnityEngine.GameObject
- ---@field private skillTagItem3 UnityEngine.GameObject
- ---@field private skillTagItem4 UnityEngine.GameObject
- ---@field private lock UnityEngine.GameObject
- ---@field private redPoint UnityEngine.GameObject
- ---@field private redPointNewItem UnityEngine.GameObject
- ---@field private newRedPoint UnityEngine.GameObject
- ---@field private equipSign UnityEngine.GameObject
- ---@field private artifactStatus SkillSmallItem__Generate_artifactStatus
- local SkillSmallItemView = class("SkillSmallItemView")
- function SkillSmallItemView:ctor()
- end
- ---@private
- function SkillSmallItemView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function SkillSmallItemView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- self:InitGenerate__5(Root,data)
- self:InitGenerate__6(Root,data)
- self:InitGenerate__7(Root,data)
- self:InitGenerate__8(Root,data)
- self:InitGenerate__9(Root,data)
- self:InitGenerate__10(Root,data)
- self:InitGenerate__11(Root,data)
- self:InitGenerate__12(Root,data)
- self:InitGenerate__13(Root,data)
- self:InitGenerate__14(Root,data)
- self:InitGenerate__15(Root,data)
- self:InitGenerate__16(Root,data)
- end
- ---@private
- function SkillSmallItemView:InitGenerate__1(Root, data)
- --[[
- Root
- --]]
- self.button = Root:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function SkillSmallItemView:InitGenerate__2(Root, data)
- --[[
- SelectSign
- --]]
- local tmp = Root:Find("SelectSign").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.selectSign = tmp
- end
- ---@private
- function SkillSmallItemView:InitGenerate__3(Root, data)
- --[[
- Icon/SkillItem
- --]]
- local tmp = Root:Find("Icon/SkillItem").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.skillItem = CommonUtil.BindGridViewItem2LuaStatic("SkillItem", tmp)
- self.skillItem.prefabName = "SkillItem"
- tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
- end
- ---@private
- function SkillSmallItemView:InitGenerate__4(Root, data)
- --[[
- TextsBox/SkillName
- --]]
- local tmp = Root:Find("TextsBox/SkillName").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.skillName = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function SkillSmallItemView:InitGenerate__5(Root, data)
- --[[
- TextsBox/TagBox/SkillTagItem1
- --]]
- local tmp = Root:Find("TextsBox/TagBox/SkillTagItem1").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.skillTagItem1 = CommonUtil.BindGridViewItem2LuaStatic("SkillTagItem", tmp)
- self.skillTagItem1.prefabName = "SkillTagItem"
- end
- ---@private
- function SkillSmallItemView:InitGenerate__6(Root, data)
- --[[
- TextsBox/TagBox/SkillTagItem2
- --]]
- local tmp = Root:Find("TextsBox/TagBox/SkillTagItem2").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.skillTagItem2 = CommonUtil.BindGridViewItem2LuaStatic("SkillTagItem", tmp)
- self.skillTagItem2.prefabName = "SkillTagItem"
- end
- ---@private
- function SkillSmallItemView:InitGenerate__7(Root, data)
- --[[
- TextsBox/TagBox/SkillTagItem3
- --]]
- local tmp = Root:Find("TextsBox/TagBox/SkillTagItem3").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.skillTagItem3 = CommonUtil.BindGridViewItem2LuaStatic("SkillTagItem", tmp)
- self.skillTagItem3.prefabName = "SkillTagItem"
- end
- ---@private
- function SkillSmallItemView:InitGenerate__8(Root, data)
- --[[
- TextsBox/TagBox/SkillTagItem4
- --]]
- local tmp = Root:Find("TextsBox/TagBox/SkillTagItem4").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.skillTagItem4 = CommonUtil.BindGridViewItem2LuaStatic("SkillTagItem", tmp)
- self.skillTagItem4.prefabName = "SkillTagItem"
- end
- ---@private
- function SkillSmallItemView:InitGenerate__9(Root, data)
- --[[
- Lock
- --]]
- local tmp = Root:Find("Lock").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.lock = tmp
- end
- ---@private
- function SkillSmallItemView:InitGenerate__10(Root, data)
- --[[
- RedPoint
- --]]
- local tmp = Root:Find("RedPoint").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.redPoint = tmp
- end
- ---@private
- function SkillSmallItemView:InitGenerate__11(Root, data)
- --[[
- RedPoint/UINewRP
- --]]
- local tmp = Root:Find("RedPoint/UINewRP").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.redPointNewItem = tmp
- end
- ---@private
- function SkillSmallItemView:InitGenerate__12(Root, data)
- --[[
- NewRedPoint
- --]]
- local tmp = Root:Find("NewRedPoint").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.newRedPoint = tmp
- end
- ---@private
- function SkillSmallItemView:InitGenerate__13(Root, data)
- --[[
- EquipSign
- --]]
- local tmp = Root:Find("EquipSign").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.equipSign = tmp
- end
- ---@private
- function SkillSmallItemView:InitGenerate__14(Root, data)
- --[[
- ArtifactStatus
- --]]
- local tmp = Root:Find("ArtifactStatus").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.artifactStatus = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function SkillSmallItemView:InitGenerate__15(Root, data)
- --[[
- ArtifactStatus/activated
- --]]
- local tmp = Root:Find("ArtifactStatus/activated").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.artifactStatus.activated = tmp
- end
- ---@private
- function SkillSmallItemView:InitGenerate__16(Root, data)
- --[[
- ArtifactStatus/icon
- --]]
- local tmp = Root:Find("ArtifactStatus/icon").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.artifactStatus.icon = tmp
- tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
- end
- ---@private
- function SkillSmallItemView:GenerateDestroy()
- if tolua.getpeer(self.artifactStatus.icon) ~= nil then
- tolua.setpeer(self.artifactStatus.icon, nil)
- end
- if tolua.getpeer(self.artifactStatus.activated) ~= nil then
- tolua.setpeer(self.artifactStatus.activated, nil)
- end
- if tolua.getpeer(self.selectSign) ~= nil then
- tolua.setpeer(self.selectSign, nil)
- end
- self.selectSign = nil
- if self.skillItem.GenerateDestroy ~= nil then
- self.skillItem:GenerateDestroy()
- end
- if tolua.getpeer(self.skillItem) ~= nil then
- tolua.setpeer(self.skillItem, nil)
- end
- self.skillItem = nil
- if tolua.getpeer(self.skillName) ~= nil then
- tolua.setpeer(self.skillName, nil)
- end
- self.skillName = nil
- if self.skillTagItem1.GenerateDestroy ~= nil then
- self.skillTagItem1:GenerateDestroy()
- end
- if tolua.getpeer(self.skillTagItem1) ~= nil then
- tolua.setpeer(self.skillTagItem1, nil)
- end
- self.skillTagItem1 = nil
- if self.skillTagItem2.GenerateDestroy ~= nil then
- self.skillTagItem2:GenerateDestroy()
- end
- if tolua.getpeer(self.skillTagItem2) ~= nil then
- tolua.setpeer(self.skillTagItem2, nil)
- end
- self.skillTagItem2 = nil
- if self.skillTagItem3.GenerateDestroy ~= nil then
- self.skillTagItem3:GenerateDestroy()
- end
- if tolua.getpeer(self.skillTagItem3) ~= nil then
- tolua.setpeer(self.skillTagItem3, nil)
- end
- self.skillTagItem3 = nil
- if self.skillTagItem4.GenerateDestroy ~= nil then
- self.skillTagItem4:GenerateDestroy()
- end
- if tolua.getpeer(self.skillTagItem4) ~= nil then
- tolua.setpeer(self.skillTagItem4, nil)
- end
- self.skillTagItem4 = nil
- if tolua.getpeer(self.lock) ~= nil then
- tolua.setpeer(self.lock, nil)
- end
- self.lock = nil
- if tolua.getpeer(self.redPoint) ~= nil then
- tolua.setpeer(self.redPoint, nil)
- end
- self.redPoint = nil
- if tolua.getpeer(self.redPointNewItem) ~= nil then
- tolua.setpeer(self.redPointNewItem, nil)
- end
- self.redPointNewItem = nil
- if tolua.getpeer(self.newRedPoint) ~= nil then
- tolua.setpeer(self.newRedPoint, nil)
- end
- self.newRedPoint = nil
- if tolua.getpeer(self.equipSign) ~= nil then
- tolua.setpeer(self.equipSign, nil)
- end
- self.equipSign = nil
- if tolua.getpeer(self.artifactStatus) ~= nil then
- tolua.setpeer(self.artifactStatus, nil)
- end
- self.artifactStatus = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return SkillSmallItemView
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