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- ---@class HundredDojoBoxSlotItem__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private button UnityEngine.UI.Button
- local HundredDojoBoxSlotItemView = class("HundredDojoBoxSlotItemView")
- function HundredDojoBoxSlotItemView:ctor()
- end
- ---@private
- function HundredDojoBoxSlotItemView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function HundredDojoBoxSlotItemView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- local tmp
- self:InitGenerate__1(Root,data)
- end
- ---@private
- function HundredDojoBoxSlotItemView:InitGenerate__1(Root, data)
- --[[
- Root
- --]]
- self.button = Root:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function HundredDojoBoxSlotItemView:GenerateDestroy()
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return HundredDojoBoxSlotItemView
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