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- using UnityEngine;
- namespace Flux
- {
- //[FEvent("Sequence/Stop Sequence")]
- public class FStopSequenceEvent : FEvent
- {
- private FSequence _sequence = null;
-
- protected override void OnInit()
- {
- _sequence = Owner.GetComponent<FSequence>();
- }
-
- protected override void OnTrigger( float timeSinceTrigger )
- {
- _sequence.Stop();
- }
- }
- }
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