FTimelineEditorInspector.cs 325 B

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  1. using UnityEngine;
  2. using UnityEditor;
  3. using Flux;
  4. namespace FluxEditor
  5. {
  6. [System.Serializable]
  7. public class FTimelineEditorInspector : FEditorInspector<FTimelineEditor, FTimeline> {
  8. public override string Title {
  9. get {
  10. if( Editors.Count == 1 )
  11. return "Timeline:";
  12. return "Timelines:";
  13. }
  14. }
  15. }
  16. }