FContainerEditorInspector.cs 338 B

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  1. using UnityEngine;
  2. using UnityEditor;
  3. using System;
  4. using Flux;
  5. namespace FluxEditor
  6. {
  7. [Serializable]
  8. public class FContainerEditorInspector : FEditorInspector<FContainerEditor, FContainer> {
  9. public override string Title {
  10. get {
  11. if( _editors.Count == 1 )
  12. return "Container:";
  13. return "Containers:";
  14. }
  15. }
  16. }
  17. }