SplineSceneEditor.cs 10 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEditor;
  5. using UnityEditorInternal;
  6. public class SplineSceneEditor
  7. {
  8. private static class Styles
  9. {
  10. public static readonly GUIContent editModeButton = EditorGUIUtility.TrIconContent("EditCollider");
  11. public static readonly GUIContent editModeLabel = EditorGUIUtility.TrTextContent("Edit Polygon");
  12. }
  13. int m_RectSelectionID = -1;
  14. Editor m_CurrentEditor;
  15. ShapeEditor m_ShapeEditor;
  16. RectSelectionTool m_RectSelectionTool = new RectSelectionTool();
  17. SerializedProperty m_Points;
  18. UnityEngine.Object m_UndoObject;
  19. Vector3 m_LastPosition;
  20. Quaternion m_LastRotation;
  21. Vector3 m_LastScale;
  22. int m_LastHashCode;
  23. Bounds m_Bounds;
  24. public SplineSceneEditor(SerializedProperty points, Editor editor, UnityEngine.Object undoObject)
  25. {
  26. m_Points = points;
  27. m_CurrentEditor = editor;
  28. m_UndoObject = undoObject;
  29. SetupSpriteShapeEditor();
  30. Undo.undoRedoPerformed += OnUndoRedo;
  31. }
  32. public void OnDisable()
  33. {
  34. Undo.undoRedoPerformed -= OnUndoRedo;
  35. }
  36. private void OnUndoRedo()
  37. {
  38. m_ShapeEditor.SetDirty();
  39. SceneView.RepaintAll();
  40. }
  41. public void OnInspectorGUI()
  42. {
  43. EditMode.DoEditModeInspectorModeButton(EditMode.SceneViewEditMode.Collider, "Edit Polygon", Styles.editModeButton, GetBounds, m_CurrentEditor);
  44. }
  45. public void OnSceneGUI()
  46. {
  47. TransformChangedCheck();
  48. EditorGUI.BeginChangeCheck();
  49. m_ShapeEditor.OnGUI();
  50. DoRectSelectionGUI();
  51. if (EditorGUI.EndChangeCheck())
  52. {
  53. m_ShapeEditor.SetDirty();
  54. m_CurrentEditor.Repaint();
  55. }
  56. SplineHashCheck();
  57. if (Event.current.type == EventType.MouseMove)
  58. HandleUtility.Repaint();
  59. }
  60. private void DoRectSelectionGUI()
  61. {
  62. ISelection selection = ShapeEditorCache.GetSelection();
  63. if (m_RectSelectionID == -1)
  64. m_RectSelectionID = GUIUtility.GetControlID("RectSelection".GetHashCode(), FocusType.Passive);
  65. if (Event.current.GetTypeForControl(m_RectSelectionID) == EventType.MouseDown && Event.current.button == 0)
  66. {
  67. if (!Event.current.shift && !EditorGUI.actionKey)
  68. {
  69. ShapeEditorCache.RecordUndo("Edit Selection");
  70. ShapeEditorCache.ClearSelection();
  71. GUI.changed = true;
  72. }
  73. }
  74. if (Event.current.GetTypeForControl(m_RectSelectionID) == EventType.MouseUp && Event.current.button == 0)
  75. {
  76. ShapeEditorCache.RecordUndo("Edit Selection");
  77. selection.EndSelection(true);
  78. m_ShapeEditor.HandleSinglePointSelection();
  79. GUI.changed = true;
  80. }
  81. EditorGUI.BeginChangeCheck();
  82. Rect selectionRect = m_RectSelectionTool.Do(m_RectSelectionID, (m_CurrentEditor.target as Component).transform.position);
  83. if (EditorGUI.EndChangeCheck())
  84. {
  85. selection.BeginSelection();
  86. for (int i = 0; i < m_Points.arraySize; ++i)
  87. {
  88. if (selectionRect.Contains(HandleUtility.WorldToGUIPoint(LocalToWorld(m_Points.GetArrayElementAtIndex(i).vector2Value)), true))
  89. selection.Select(i, true);
  90. }
  91. }
  92. }
  93. private void SplineHashCheck()
  94. {
  95. int hashCode = m_Points.GetHashCode();
  96. if (m_LastHashCode != hashCode)
  97. m_ShapeEditor.SetDirty();
  98. m_LastHashCode = hashCode;
  99. }
  100. private void TransformChangedCheck()
  101. {
  102. Transform transform = GetTransform();
  103. if (m_LastPosition != transform.position || m_LastRotation != transform.rotation || m_LastScale != transform.lossyScale)
  104. {
  105. m_ShapeEditor.SetDirty();
  106. m_LastPosition = transform.position;
  107. m_LastRotation = transform.rotation;
  108. m_LastScale = transform.lossyScale;
  109. }
  110. }
  111. private Transform GetTransform()
  112. {
  113. return (m_CurrentEditor.target as Component).transform;
  114. }
  115. private Vector3 LocalToWorld(Vector3 position)
  116. {
  117. return GetTransform().TransformPoint(position);
  118. }
  119. private Vector3 WorldToLocal(Vector3 position)
  120. {
  121. Transform transform = GetTransform();
  122. RectTransform rectTransform = transform as RectTransform;
  123. Vector2 pos = transform.InverseTransformPoint(position);
  124. if (rectTransform)
  125. {
  126. if (!rectTransform.rect.Contains(pos))
  127. {
  128. if (pos.x < rectTransform.rect.min.x)
  129. {
  130. pos.x = rectTransform.rect.min.x;
  131. }
  132. if (pos.x > rectTransform.rect.max.x)
  133. {
  134. pos.x = rectTransform.rect.max.x;
  135. }
  136. if (pos.y < rectTransform.rect.min.y)
  137. {
  138. pos.y = rectTransform.rect.min.y;
  139. }
  140. if (pos.y > rectTransform.rect.max.y)
  141. {
  142. pos.y = rectTransform.rect.max.y;
  143. }
  144. }
  145. }
  146. return pos;
  147. }
  148. private void SetupSpriteShapeEditor()
  149. {
  150. if (m_Points.arraySize <= 0)
  151. {
  152. Transform transform = GetTransform();
  153. RectTransform rectTransform = transform as RectTransform;
  154. m_Points.serializedObject.Update();
  155. m_Points.InsertArrayElementAtIndex(0);
  156. m_Points.InsertArrayElementAtIndex(1);
  157. m_Points.InsertArrayElementAtIndex(2);
  158. m_Points.InsertArrayElementAtIndex(3);
  159. if (rectTransform)
  160. {
  161. m_Points.GetArrayElementAtIndex(0).vector2Value = new Vector2(rectTransform.rect.xMin, rectTransform.rect.yMin);
  162. m_Points.GetArrayElementAtIndex(1).vector2Value = new Vector2(rectTransform.rect.xMin, rectTransform.rect.yMax);
  163. m_Points.GetArrayElementAtIndex(2).vector2Value = new Vector2(rectTransform.rect.xMax, rectTransform.rect.yMax);
  164. m_Points.GetArrayElementAtIndex(3).vector2Value = new Vector2(rectTransform.rect.xMax, rectTransform.rect.yMin);
  165. }
  166. else
  167. {
  168. m_Points.GetArrayElementAtIndex(0).vector2Value = new Vector2(-1, -1);
  169. m_Points.GetArrayElementAtIndex(1).vector2Value = new Vector2(-1, 1);
  170. m_Points.GetArrayElementAtIndex(2).vector2Value = new Vector2(1, 1);
  171. m_Points.GetArrayElementAtIndex(3).vector2Value = new Vector2(1, -1);
  172. }
  173. m_Points.serializedObject.ApplyModifiedProperties();
  174. }
  175. m_ShapeEditor = new ShapeEditor()
  176. {
  177. //Data
  178. GetPosition = i =>
  179. {
  180. m_Points.serializedObject.Update();
  181. return LocalToWorld(m_Points.GetArrayElementAtIndex(i).vector2Value);
  182. },
  183. SetPosition = (i, p) =>
  184. {
  185. m_Points.serializedObject.Update();
  186. m_Points.GetArrayElementAtIndex(i).vector2Value = WorldToLocal(p);
  187. m_Points.serializedObject.ApplyModifiedProperties();
  188. },
  189. GetLeftTangent = i => Vector3.left,
  190. SetLeftTangent = (i, p) => {},
  191. GetRightTangent = i => Vector3.left,
  192. SetRightTangent = (i, p) => {},
  193. GetTangentMode = i => ShapeEditor.TangentMode.Linear,
  194. SetTangentMode = (i, m) => {},
  195. InsertPointAt = (i, p) =>
  196. {
  197. m_Points.serializedObject.Update();
  198. m_Points.InsertArrayElementAtIndex(i);
  199. m_Points.GetArrayElementAtIndex(i).vector2Value = WorldToLocal(p);
  200. m_Points.serializedObject.ApplyModifiedProperties();
  201. },
  202. RemovePointAt = i =>
  203. {
  204. m_Points.serializedObject.Update();
  205. m_Points.DeleteArrayElementAtIndex(i);
  206. m_Points.serializedObject.ApplyModifiedProperties();
  207. },
  208. GetPointCount = () =>
  209. {
  210. m_Points.serializedObject.Update();
  211. return m_Points.arraySize;
  212. },
  213. // Transforms
  214. ScreenToWorld = (p) => ScreenToWorld(p),
  215. LocalToWorldMatrix = () => Matrix4x4.identity,
  216. WorldToScreen = (p) => HandleUtility.WorldToGUIPoint(p),
  217. GetForwardVector = () => GetTransform().forward,
  218. GetUpVector = () => GetTransform().up,
  219. GetRightVector = () => GetTransform().right,
  220. // Other
  221. Snap = (p) => SnapPoint(p),
  222. RecordUndo = RecordUndo,
  223. OpenEnded = () => false,
  224. Repaint = m_CurrentEditor.Repaint
  225. };
  226. }
  227. private Bounds GetBounds()
  228. {
  229. Transform transform = GetTransform();
  230. m_Bounds = RectTransformUtility.CalculateRelativeRectTransformBounds(transform);
  231. var min = transform.TransformPoint(m_Bounds.min);
  232. var max = transform.TransformPoint(m_Bounds.max);
  233. m_Bounds.SetMinMax(min, max);
  234. return m_Bounds;
  235. }
  236. private Vector3 ScreenToWorld(Vector2 screenPosition, Plane plane)
  237. {
  238. Ray ray = HandleUtility.GUIPointToWorldRay(screenPosition);
  239. float distance;
  240. plane.Raycast(ray, out distance);
  241. return ray.GetPoint(distance);
  242. }
  243. private Vector3 ScreenToWorld(Vector2 screenPosition)
  244. {
  245. Transform transform = GetTransform();
  246. return ScreenToWorld(screenPosition, new Plane(transform.forward, transform.position));
  247. }
  248. private Vector3 SnapPoint(Vector3 position)
  249. {
  250. Vector2 np0screen = m_ShapeEditor.WorldToScreen(position);
  251. Vector2 snappedScreen = m_ShapeEditor.WorldToScreen(SnappingUtility.Snap(position));
  252. float snapDistance = (np0screen - snappedScreen).magnitude;
  253. if (snapDistance < 15f)
  254. {
  255. position = SnappingUtility.Snap(position);
  256. }
  257. return position;
  258. }
  259. private void RecordUndo()
  260. {
  261. Undo.RegisterCompleteObjectUndo(m_UndoObject, "Edit Spline");
  262. }
  263. }