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- using System.Collections;
- using NUnit.Framework;
- using UnityEngine;
- using UnityEngine.TestTools;
- using Cinemachine;
- using UnityEngine.TestTools.Utils;
- namespace Tests.Runtime
- {
- public class CameraPositionTests : CinemachineFixtureBase
- {
- CinemachineVirtualCamera m_Vcam;
- GameObject m_FollowObject;
- [SetUp]
- public override void SetUp()
- {
- CreateGameObject("MainCamera", typeof(Camera), typeof(CinemachineBrain));
- m_Vcam = CreateGameObject("CM Vcam", typeof(CinemachineVirtualCamera)).GetComponent<CinemachineVirtualCamera>();
- m_Vcam.Priority = 100;
- m_FollowObject = CreateGameObject("Follow Object");
-
- base.SetUp();
- }
- [UnityTest]
- public IEnumerator DoNothing()
- {
- m_Vcam.Follow = m_FollowObject.transform;
- var oldPos = m_Vcam.transform.position;
- m_FollowObject.transform.position += new Vector3(2, 2, 2);
- yield return null;
- Assert.That(m_Vcam.State.FinalPosition, Is.EqualTo(oldPos).Using(Vector3EqualityComparer.Instance));
- }
- [UnityTest]
- public IEnumerator ThirdPerson()
- {
- m_Vcam.AddCinemachineComponent<Cinemachine3rdPersonFollow>();
- m_Vcam.Follow = m_FollowObject.transform;
- m_FollowObject.transform.position += new Vector3(10, 0, 0);
- yield return null;
- Assert.That(m_Vcam.State.FinalPosition, Is.EqualTo(m_FollowObject.transform.position).Using(Vector3EqualityComparer.Instance));
- }
- [UnityTest]
- public IEnumerator FramingTransposer()
- {
- var component = m_Vcam.AddCinemachineComponent<CinemachineFramingTransposer>();
- component.m_XDamping = 0;
- component.m_YDamping = 0;
- component.m_ZDamping = 0;
- component.m_CameraDistance = 1f;
- m_Vcam.Follow = m_FollowObject.transform;
- m_FollowObject.transform.position += new Vector3(10, 0, 0);
- yield return null;
- Assert.That(m_Vcam.State.FinalPosition, Is.EqualTo(new Vector3(10, 0, -component.m_CameraDistance)).Using(Vector3EqualityComparer.Instance));
- }
- [UnityTest]
- public IEnumerator HardLockToTarget()
- {
- m_Vcam.AddCinemachineComponent<CinemachineHardLockToTarget>();
- m_Vcam.Follow = m_FollowObject.transform;
- m_FollowObject.transform.position += new Vector3(10, 0, 0);
- yield return null;
- Assert.That(m_Vcam.State.FinalPosition, Is.EqualTo(m_FollowObject.transform.position).Using(Vector3EqualityComparer.Instance));
- }
- [UnityTest]
- public IEnumerator OrbTransposer()
- {
- var component = m_Vcam.AddCinemachineComponent<CinemachineOrbitalTransposer>();
- component.m_XDamping = 0;
- component.m_YDamping = 0;
- component.m_ZDamping = 0;
- component.m_FollowOffset = new Vector3(0, 0, 0);
- m_Vcam.Follow = m_FollowObject.transform;
- m_FollowObject.transform.position += new Vector3(10, 0, 0);
- yield return null;
- Assert.That(m_Vcam.State.FinalPosition, Is.EqualTo(m_FollowObject.transform.position).Using(Vector3EqualityComparer.Instance));
- }
- [UnityTest]
- public IEnumerator TrackedDolly()
- {
- m_Vcam.AddCinemachineComponent<CinemachineTrackedDolly>();
- m_Vcam.Follow = m_FollowObject.transform;
- var oldPos = m_Vcam.transform.position;
- m_FollowObject.transform.position += new Vector3(2, 2, 2);
- yield return null;
- Assert.That(m_Vcam.State.FinalPosition, Is.EqualTo(oldPos).Using(Vector3EqualityComparer.Instance));
- }
- [UnityTest]
- public IEnumerator Transposer()
- {
- var component = m_Vcam.AddCinemachineComponent<CinemachineTransposer>();
- component.m_XDamping = 0;
- component.m_YDamping = 0;
- component.m_ZDamping = 0;
- component.m_FollowOffset = new Vector3(0, 0, 0);
- m_Vcam.Follow = m_FollowObject.transform;
- m_FollowObject.transform.position += new Vector3(10, 0, 0);
- yield return null;
- Assert.That(m_Vcam.State.FinalPosition, Is.EqualTo(m_FollowObject.transform.position).Using(Vector3EqualityComparer.Instance));
- }
- }
- }
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