CameraPositionTests.cs 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109
  1. using System.Collections;
  2. using NUnit.Framework;
  3. using UnityEngine;
  4. using UnityEngine.TestTools;
  5. using Cinemachine;
  6. using UnityEngine.TestTools.Utils;
  7. namespace Tests.Runtime
  8. {
  9. public class CameraPositionTests : CinemachineFixtureBase
  10. {
  11. CinemachineVirtualCamera m_Vcam;
  12. GameObject m_FollowObject;
  13. [SetUp]
  14. public override void SetUp()
  15. {
  16. CreateGameObject("MainCamera", typeof(Camera), typeof(CinemachineBrain));
  17. m_Vcam = CreateGameObject("CM Vcam", typeof(CinemachineVirtualCamera)).GetComponent<CinemachineVirtualCamera>();
  18. m_Vcam.Priority = 100;
  19. m_FollowObject = CreateGameObject("Follow Object");
  20. base.SetUp();
  21. }
  22. [UnityTest]
  23. public IEnumerator DoNothing()
  24. {
  25. m_Vcam.Follow = m_FollowObject.transform;
  26. var oldPos = m_Vcam.transform.position;
  27. m_FollowObject.transform.position += new Vector3(2, 2, 2);
  28. yield return null;
  29. Assert.That(m_Vcam.State.FinalPosition, Is.EqualTo(oldPos).Using(Vector3EqualityComparer.Instance));
  30. }
  31. [UnityTest]
  32. public IEnumerator ThirdPerson()
  33. {
  34. m_Vcam.AddCinemachineComponent<Cinemachine3rdPersonFollow>();
  35. m_Vcam.Follow = m_FollowObject.transform;
  36. m_FollowObject.transform.position += new Vector3(10, 0, 0);
  37. yield return null;
  38. Assert.That(m_Vcam.State.FinalPosition, Is.EqualTo(m_FollowObject.transform.position).Using(Vector3EqualityComparer.Instance));
  39. }
  40. [UnityTest]
  41. public IEnumerator FramingTransposer()
  42. {
  43. var component = m_Vcam.AddCinemachineComponent<CinemachineFramingTransposer>();
  44. component.m_XDamping = 0;
  45. component.m_YDamping = 0;
  46. component.m_ZDamping = 0;
  47. component.m_CameraDistance = 1f;
  48. m_Vcam.Follow = m_FollowObject.transform;
  49. m_FollowObject.transform.position += new Vector3(10, 0, 0);
  50. yield return null;
  51. Assert.That(m_Vcam.State.FinalPosition, Is.EqualTo(new Vector3(10, 0, -component.m_CameraDistance)).Using(Vector3EqualityComparer.Instance));
  52. }
  53. [UnityTest]
  54. public IEnumerator HardLockToTarget()
  55. {
  56. m_Vcam.AddCinemachineComponent<CinemachineHardLockToTarget>();
  57. m_Vcam.Follow = m_FollowObject.transform;
  58. m_FollowObject.transform.position += new Vector3(10, 0, 0);
  59. yield return null;
  60. Assert.That(m_Vcam.State.FinalPosition, Is.EqualTo(m_FollowObject.transform.position).Using(Vector3EqualityComparer.Instance));
  61. }
  62. [UnityTest]
  63. public IEnumerator OrbTransposer()
  64. {
  65. var component = m_Vcam.AddCinemachineComponent<CinemachineOrbitalTransposer>();
  66. component.m_XDamping = 0;
  67. component.m_YDamping = 0;
  68. component.m_ZDamping = 0;
  69. component.m_FollowOffset = new Vector3(0, 0, 0);
  70. m_Vcam.Follow = m_FollowObject.transform;
  71. m_FollowObject.transform.position += new Vector3(10, 0, 0);
  72. yield return null;
  73. Assert.That(m_Vcam.State.FinalPosition, Is.EqualTo(m_FollowObject.transform.position).Using(Vector3EqualityComparer.Instance));
  74. }
  75. [UnityTest]
  76. public IEnumerator TrackedDolly()
  77. {
  78. m_Vcam.AddCinemachineComponent<CinemachineTrackedDolly>();
  79. m_Vcam.Follow = m_FollowObject.transform;
  80. var oldPos = m_Vcam.transform.position;
  81. m_FollowObject.transform.position += new Vector3(2, 2, 2);
  82. yield return null;
  83. Assert.That(m_Vcam.State.FinalPosition, Is.EqualTo(oldPos).Using(Vector3EqualityComparer.Instance));
  84. }
  85. [UnityTest]
  86. public IEnumerator Transposer()
  87. {
  88. var component = m_Vcam.AddCinemachineComponent<CinemachineTransposer>();
  89. component.m_XDamping = 0;
  90. component.m_YDamping = 0;
  91. component.m_ZDamping = 0;
  92. component.m_FollowOffset = new Vector3(0, 0, 0);
  93. m_Vcam.Follow = m_FollowObject.transform;
  94. m_FollowObject.transform.position += new Vector3(10, 0, 0);
  95. yield return null;
  96. Assert.That(m_Vcam.State.FinalPosition, Is.EqualTo(m_FollowObject.transform.position).Using(Vector3EqualityComparer.Instance));
  97. }
  98. }
  99. }