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- using UnityEngine;
- using UnityEditor;
- namespace Cinemachine.Editor
- {
- [CustomEditor(typeof(CinemachineImpulseSource))]
- internal sealed class CinemachineImpulseSourceEditor : BaseEditor<CinemachineImpulseSource>
- {
- float m_TestForce = 1;
- GUIContent m_TestButton = new GUIContent(
- "Invoke", "Play-mode only: Generate an impulse with the default velocity scaled by this amount");
- GUIContent m_TestLabel = new GUIContent(
- "Test with Force", "Generate an impulse with the default velocity scaled by an amount");
- public override void OnInspectorGUI()
- {
- BeginInspector();
- EditorGUILayout.Separator();
- EditorGUILayout.HelpBox(
- "Connect your impulse-generating event "
- + "to one of the GenerateImpulse API methods defined in this script.",
- MessageType.Info);
- DrawRemainingPropertiesInInspector();
- GUI.enabled = EditorApplication.isPlaying;
- {
- var r1 = EditorGUILayout.GetControlRect();
- r1 = EditorGUI.PrefixLabel(r1, m_TestLabel);
- var testButtonWidth = GUI.skin.button.CalcSize(m_TestButton).x;
- var r2 = r1;
- r1.width = testButtonWidth;
- r2.x += testButtonWidth + 3; r2.width -= testButtonWidth + 3;
- m_TestForce = EditorGUI.Slider(r2, m_TestForce, 0.1f, 20f);
- if (GUI.Button(r1, m_TestButton))
- Target.GenerateImpulseWithForce(m_TestForce);
- }
- GUI.enabled = true;
- }
- }
- }
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