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- using System;
- using UnityEditor;
- using UnityEngine;
- using System.Collections.Generic;
- using UnityEditorInternal;
- using Cinemachine.Utility;
- using System.Linq;
- namespace Cinemachine.Editor
- {
- [CustomEditor(typeof(CinemachinePath))]
- sealed class CinemachinePathEditor : BaseEditor<CinemachinePath>
- {
- public static string kPreferTangentSelectionKey = "CinemachinePathEditor.PreferTangentSelection";
- public static bool PreferTangentSelection
- {
- get { return EditorPrefs.GetBool(kPreferTangentSelectionKey, false); }
- set
- {
- if (value != PreferTangentSelection)
- EditorPrefs.SetBool(kPreferTangentSelectionKey, value);
- }
- }
- private ReorderableList mWaypointList;
- static bool mWaypointsExpanded;
- bool mPreferTangentSelection;
- /// <summary>Get the property names to exclude in the inspector.</summary>
- /// <param name="excluded">Add the names to this list</param>
- protected override void GetExcludedPropertiesInInspector(List<string> excluded)
- {
- base.GetExcludedPropertiesInInspector(excluded);
- excluded.Add(FieldPath(x => x.m_Waypoints));
- }
- void OnEnable()
- {
- mWaypointList = null;
- mPreferTangentSelection = PreferTangentSelection;
- }
- // ReSharper disable once UnusedMember.Global - magic method called when doing Frame Selected
- public bool HasFrameBounds()
- {
- return Target.m_Waypoints != null && Target.m_Waypoints.Length > 0;
- }
- // ReSharper disable once UnusedMember.Global - magic method called when doing Frame Selected
- public Bounds OnGetFrameBounds()
- {
- Vector3[] wp;
- int selected = mWaypointList == null ? -1 : mWaypointList.index;
- if (selected >= 0 && selected < Target.m_Waypoints.Length)
- wp = new Vector3[1] { Target.m_Waypoints[selected].position };
- else
- wp = Target.m_Waypoints.Select(p => p.position).ToArray();
- return GeometryUtility.CalculateBounds(wp, Target.transform.localToWorldMatrix);
- }
- public override void OnInspectorGUI()
- {
- BeginInspector();
- if (mWaypointList == null)
- SetupWaypointList();
- if (mWaypointList.index >= mWaypointList.count)
- mWaypointList.index = mWaypointList.count - 1;
- // Ordinary properties
- DrawRemainingPropertiesInInspector();
- // Path length
- EditorGUILayout.LabelField("Path Length", Target.PathLength.ToString());
- GUILayout.Label(new GUIContent("Selected Waypoint:"));
- EditorGUILayout.BeginVertical(GUI.skin.box);
- Rect rect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight * 3 + 10);
- if (mWaypointList.index >= 0)
- {
- DrawWaypointEditor(rect, mWaypointList.index);
- serializedObject.ApplyModifiedProperties();
- }
- else
- {
- if (Target.m_Waypoints.Length > 0)
- {
- EditorGUI.HelpBox(rect,
- "Click on a waypoint in the scene view\nor in the Path Details list",
- MessageType.Info);
- }
- else if (GUI.Button(rect, new GUIContent("Add a waypoint to the path")))
- {
- InsertWaypointAtIndex(mWaypointList.index);
- mWaypointList.index = 0;
- }
- }
- EditorGUILayout.EndVertical();
- if (mPreferTangentSelection != EditorGUILayout.Toggle(
- new GUIContent("Prefer Tangent Drag",
- "When editing the path, if waypoint position and tangent coincide, dragging will apply preferentially to the tangent"),
- mPreferTangentSelection))
- {
- PreferTangentSelection = mPreferTangentSelection = !mPreferTangentSelection;
- }
- mWaypointsExpanded = EditorGUILayout.Foldout(mWaypointsExpanded, "Path Details", true);
- if (mWaypointsExpanded)
- {
- EditorGUI.BeginChangeCheck();
- mWaypointList.DoLayoutList();
- if (EditorGUI.EndChangeCheck())
- serializedObject.ApplyModifiedProperties();
- }
- }
- void SetupWaypointList()
- {
- mWaypointList = new ReorderableList(
- serializedObject, FindProperty(x => x.m_Waypoints),
- true, true, true, true);
- mWaypointList.elementHeight *= 3;
- mWaypointList.drawHeaderCallback = (Rect rect) =>
- {
- EditorGUI.LabelField(rect, "Waypoints");
- };
- mWaypointList.drawElementCallback
- = (Rect rect, int index, bool isActive, bool isFocused) =>
- {
- DrawWaypointEditor(rect, index);
- };
- mWaypointList.onAddCallback = (ReorderableList l) =>
- {
- InsertWaypointAtIndex(l.index);
- };
- }
- void DrawWaypointEditor(Rect rect, int index)
- {
- // Needed for accessing string names of fields
- CinemachinePath.Waypoint def = new CinemachinePath.Waypoint();
- Vector2 numberDimension = GUI.skin.button.CalcSize(new GUIContent("999"));
- Vector2 labelDimension = GUI.skin.label.CalcSize(new GUIContent("Position"));
- Vector2 addButtonDimension = new Vector2(labelDimension.y + 5, labelDimension.y + 1);
- float vSpace = 2;
- float hSpace = 3;
- SerializedProperty element = mWaypointList.serializedProperty.GetArrayElementAtIndex(index);
- rect.y += vSpace / 2;
- Rect r = new Rect(rect.position, numberDimension);
- Color color = GUI.color;
- // GUI.color = Target.m_Appearance.pathColor;
- if (GUI.Button(r, new GUIContent(index.ToString(), "Go to the waypoint in the scene view")))
- {
- if (SceneView.lastActiveSceneView != null)
- {
- mWaypointList.index = index;
- SceneView.lastActiveSceneView.pivot = Target.EvaluatePosition(index);
- SceneView.lastActiveSceneView.size = 3;
- SceneView.lastActiveSceneView.Repaint();
- }
- }
- GUI.color = color;
- r = new Rect(rect.position, labelDimension);
- r.x += hSpace + numberDimension.x;
- EditorGUI.LabelField(r, "Position");
- r.x += hSpace + r.width;
- r.width = rect.width - (numberDimension.x + hSpace + r.width + hSpace + addButtonDimension.x + hSpace);
- EditorGUI.PropertyField(r, element.FindPropertyRelative(() => def.position), GUIContent.none);
- r.x += r.width + hSpace;
- r.size = addButtonDimension;
- GUIContent buttonContent = EditorGUIUtility.IconContent("d_RectTransform Icon");
- buttonContent.tooltip = "Set to scene-view camera position";
- GUIStyle style = new GUIStyle(GUI.skin.label);
- style.alignment = TextAnchor.MiddleCenter;
- if (GUI.Button(r, buttonContent, style) && SceneView.lastActiveSceneView != null)
- {
- Undo.RecordObject(Target, "Set waypoint");
- CinemachinePath.Waypoint wp = Target.m_Waypoints[index];
- Vector3 pos = SceneView.lastActiveSceneView.camera.transform.position;
- wp.position = Target.transform.InverseTransformPoint(pos);
- Target.m_Waypoints[index] = wp;
- }
- r = new Rect(rect.position, labelDimension);
- r.y += numberDimension.y + vSpace;
- r.x += hSpace + numberDimension.x; r.width = labelDimension.x;
- EditorGUI.LabelField(r, "Tangent");
- r.x += hSpace + r.width;
- r.width = rect.width - (numberDimension.x + hSpace + r.width + hSpace + addButtonDimension.x + hSpace);
- EditorGUI.PropertyField(r, element.FindPropertyRelative(() => def.tangent), GUIContent.none);
- r.x += r.width + hSpace;
- r.size = addButtonDimension;
- buttonContent = EditorGUIUtility.IconContent("ol minus@2x");
- buttonContent.tooltip = "Remove this waypoint";
- if (GUI.Button(r, buttonContent, style))
- {
- Undo.RecordObject(Target, "Delete waypoint");
- var list = new List<CinemachinePath.Waypoint>(Target.m_Waypoints);
- list.RemoveAt(index);
- Target.m_Waypoints = list.ToArray();
- if (index == Target.m_Waypoints.Length)
- mWaypointList.index = index - 1;
- }
- r = new Rect(rect.position, labelDimension);
- r.y += 2 * (numberDimension.y + vSpace);
- r.x += hSpace + numberDimension.x; r.width = labelDimension.x;
- EditorGUI.LabelField(r, "Roll");
- r.x += hSpace + labelDimension.x;
- r.width = rect.width
- - (numberDimension.x + hSpace)
- - (labelDimension.x + hSpace)
- - (addButtonDimension.x + hSpace);
- r.width /= 3;
- EditorGUI.MultiPropertyField(r, new GUIContent[] { new GUIContent(" ") },
- element.FindPropertyRelative(() => def.roll));
- r.x = rect.x + rect.width - addButtonDimension.x;
- r.size = addButtonDimension;
- buttonContent = EditorGUIUtility.IconContent("ol plus@2x");
- buttonContent.tooltip = "Add a new waypoint after this one";
- if (GUI.Button(r, buttonContent, style))
- {
- mWaypointList.index = index;
- InsertWaypointAtIndex(index);
- }
- }
- void InsertWaypointAtIndex(int indexA)
- {
- Vector3 pos = Vector3.forward;
- Vector3 tangent = Vector3.right;
- float roll = 0;
- // Get new values from the current indexA (if any)
- int numWaypoints = Target.m_Waypoints.Length;
- if (indexA < 0)
- indexA = numWaypoints - 1;
- if (indexA >= 0)
- {
- int indexB = indexA + 1;
- if (Target.m_Looped && indexB >= numWaypoints)
- indexB = 0;
- if (indexB >= numWaypoints)
- {
- // Extrapolate the end
- if (!Target.m_Waypoints[indexA].tangent.AlmostZero())
- tangent = Target.m_Waypoints[indexA].tangent;
- pos = Target.m_Waypoints[indexA].position + tangent;
- roll = Target.m_Waypoints[indexA].roll;
- }
- else
- {
- // Interpolate
- pos = Target.transform.InverseTransformPoint(
- Target.EvaluatePosition(0.5f + indexA));
- tangent = Target.transform.InverseTransformDirection(
- Target.EvaluateTangent(0.5f + indexA).normalized);
- roll = Mathf.Lerp(
- Target.m_Waypoints[indexA].roll, Target.m_Waypoints[indexB].roll, 0.5f);
- }
- }
- Undo.RecordObject(Target, "Add waypoint");
- var wp = new CinemachinePath.Waypoint();
- wp.position = pos;
- wp.tangent = tangent;
- wp.roll = roll;
- var list = new List<CinemachinePath.Waypoint>(Target.m_Waypoints);
- list.Insert(indexA + 1, wp);
- Target.m_Waypoints = list.ToArray();
- Target.InvalidateDistanceCache();
- mWaypointList.index = indexA + 1; // select it
- }
- void OnSceneGUI()
- {
- if (mWaypointList == null)
- SetupWaypointList();
- if (Tools.current == Tool.Move)
- {
- Color colorOld = Handles.color;
- var localToWorld = Target.transform.localToWorldMatrix;
- var localRotation = Target.transform.rotation;
- for (int i = 0; i < Target.m_Waypoints.Length; ++i)
- {
- DrawSelectionHandle(i, localToWorld);
- if (mWaypointList.index == i)
- {
- // Waypoint is selected
- if (PreferTangentSelection)
- {
- DrawPositionControl(i, localToWorld, localRotation);
- DrawTangentControl(i, localToWorld, localRotation);
- }
- else
- {
- DrawTangentControl(i, localToWorld, localRotation);
- DrawPositionControl(i, localToWorld, localRotation);
- }
- }
- }
- Handles.color = colorOld;
- }
- }
- void DrawSelectionHandle(int i, Matrix4x4 localToWorld)
- {
- if (Event.current.button != 1)
- {
- Vector3 pos = localToWorld.MultiplyPoint(Target.m_Waypoints[i].position);
- float size = HandleUtility.GetHandleSize(pos) * 0.2f;
- Handles.color = Color.white;
- if (Handles.Button(pos, Quaternion.identity, size, size, Handles.SphereHandleCap)
- && mWaypointList.index != i)
- {
- mWaypointList.index = i;
- InspectorUtility.RepaintGameView();
- }
- // Label it
- Handles.BeginGUI();
- Vector2 labelSize = new Vector2(
- EditorGUIUtility.singleLineHeight * 2, EditorGUIUtility.singleLineHeight);
- Vector2 labelPos = HandleUtility.WorldToGUIPoint(pos);
- labelPos.y -= labelSize.y / 2;
- labelPos.x -= labelSize.x / 2;
- GUILayout.BeginArea(new Rect(labelPos, labelSize));
- GUIStyle style = new GUIStyle();
- style.normal.textColor = Color.black;
- style.alignment = TextAnchor.MiddleCenter;
- GUILayout.Label(new GUIContent(i.ToString(), "Waypoint " + i), style);
- GUILayout.EndArea();
- Handles.EndGUI();
- }
- }
- void DrawTangentControl(int i, Matrix4x4 localToWorld, Quaternion localRotation)
- {
- CinemachinePath.Waypoint wp = Target.m_Waypoints[i];
- Vector3 hPos = localToWorld.MultiplyPoint(wp.position + wp.tangent);
- Handles.color = Color.yellow;
- Handles.DrawLine(localToWorld.MultiplyPoint(wp.position), hPos);
- EditorGUI.BeginChangeCheck();
- Quaternion rotation = (Tools.pivotRotation == PivotRotation.Local)
- ? localRotation : Quaternion.identity;
- float size = HandleUtility.GetHandleSize(hPos) * 0.1f;
- Handles.SphereHandleCap(0, hPos, rotation, size, EventType.Repaint);
- Vector3 newPos = Handles.PositionHandle(hPos, rotation);
- if (EditorGUI.EndChangeCheck())
- {
- Undo.RecordObject(target, "Change Waypoint Tangent");
- newPos = Matrix4x4.Inverse(localToWorld).MultiplyPoint(newPos);
- wp.tangent = newPos - wp.position;
- Target.m_Waypoints[i] = wp;
- Target.InvalidateDistanceCache();
- InspectorUtility.RepaintGameView();
- }
- }
- void DrawPositionControl(int i, Matrix4x4 localToWorld, Quaternion localRotation)
- {
- CinemachinePath.Waypoint wp = Target.m_Waypoints[i];
- Vector3 pos = localToWorld.MultiplyPoint(wp.position);
- EditorGUI.BeginChangeCheck();
- Handles.color = Target.m_Appearance.pathColor;
- Quaternion rotation = (Tools.pivotRotation == PivotRotation.Local)
- ? localRotation : Quaternion.identity;
- float size = HandleUtility.GetHandleSize(pos) * 0.1f;
- Handles.SphereHandleCap(0, pos, rotation, size, EventType.Repaint);
- pos = Handles.PositionHandle(pos, rotation);
- if (EditorGUI.EndChangeCheck())
- {
- Undo.RecordObject(target, "Move Waypoint");
- wp.position = Matrix4x4.Inverse(localToWorld).MultiplyPoint(pos);;
- Target.m_Waypoints[i] = wp;
- Target.InvalidateDistanceCache();
- InspectorUtility.RepaintGameView();
- }
- }
- [DrawGizmo(GizmoType.Active | GizmoType.NotInSelectionHierarchy
- | GizmoType.InSelectionHierarchy | GizmoType.Pickable, typeof(CinemachinePath))]
- static void DrawGizmos(CinemachinePath path, GizmoType selectionType)
- {
- var isActive = Selection.activeGameObject == path.gameObject;
- DrawPathGizmo(
- path, isActive ? path.m_Appearance.pathColor : path.m_Appearance.inactivePathColor,
- isActive, LocalSpaceSamplePath);
- }
- // same as Quaternion.AngleAxis(roll, Vector3.forward), just simplified
- static Quaternion RollAroundForward(float angle)
- {
- var halfAngle = angle * 0.5F * Mathf.Deg2Rad;
- return new Quaternion(0, 0, Mathf.Sin(halfAngle), Mathf.Cos(halfAngle));
- }
-
- static Vector4[] s_BezierWeightsCache;
- // Optimizer for gizmo drawing
- static int LocalSpaceSamplePath(CinemachinePathBase pathBase, int samplesPerSegment, Vector3[] positions, Quaternion[] rotations)
- {
- var path = pathBase as CinemachinePath;
- int numSegments = path.m_Waypoints.Length - (path.Looped ? 0 : 1);
- if (numSegments == 0)
- return 0;
- // Compute the bezier weights only once - this is shared by all segments
- if (s_BezierWeightsCache == null || s_BezierWeightsCache.Length < samplesPerSegment)
- s_BezierWeightsCache = new Vector4[samplesPerSegment];
- for (int i = 0; i < samplesPerSegment; ++i)
- {
- float t = ((float)i) / samplesPerSegment;
- float d = 1.0f - t;
- s_BezierWeightsCache[i] = new Vector4(d * d * d, 3f * d * d * t, 3f * d * t * t, t * t * t);
- }
- // Process the positions
- int numSamples = 0;
- for (int wp = 0; wp < numSegments && numSamples < positions.Length; ++wp)
- {
- int nextWp = (wp + 1) % path.m_Waypoints.Length;
- for (int i = 0; i < samplesPerSegment; ++i)
- {
- if (numSamples >= positions.Length)
- break;
- positions[numSamples++]
- = (s_BezierWeightsCache[i].x * path.m_Waypoints[wp].position)
- + (s_BezierWeightsCache[i].y * (path.m_Waypoints[wp].position + path.m_Waypoints[wp].tangent))
- + (s_BezierWeightsCache[i].z * (path.m_Waypoints[nextWp].position - path.m_Waypoints[nextWp].tangent))
- + (s_BezierWeightsCache[i].w * path.m_Waypoints[nextWp].position);
- }
- }
- if (numSamples < positions.Length)
- positions[numSamples++] = path.Looped ? positions[0] : path.m_Waypoints[path.m_Waypoints.Length - 1].position;
- // Process rotations
- if (rotations != null && rotations.Length >= numSamples)
- {
- int numRotSamples = 0;
- for (int wp = 0; wp < numSegments && numRotSamples < numSamples; ++wp)
- {
- int nextWp = (wp + 1) % path.m_Waypoints.Length;
- SplineHelpers.BezierTangentWeights3(
- path.m_Waypoints[wp].position, path.m_Waypoints[wp].position + path.m_Waypoints[wp].tangent,
- path.m_Waypoints[nextWp].position - path.m_Waypoints[nextWp].tangent, path.m_Waypoints[nextWp].position,
- out var w0, out var w1, out var w2);
- for (int i = 0; i < samplesPerSegment; ++i)
- {
- if (numRotSamples >= numSamples)
- break;
- float t = ((float)i) / samplesPerSegment;
- var fwd = (w0 * (t * t)) + (w1 * t) + w2; // from SplineHelpers.BezierTangent3()
- if (fwd.sqrMagnitude < 0.001f)
- fwd = Vector3.forward;
- rotations[numRotSamples++] = Quaternion.LookRotation(fwd) * RollAroundForward(path.GetRoll(wp, nextWp, t + wp));
- }
- }
- if (numRotSamples < numSamples)
- rotations[numRotSamples++] = path.Looped ? rotations[0] : path.EvaluateLocalOrientation(path.MaxPos);
- }
- return numSamples;
- }
- //===========================================
- // Generic service for drawing path gizmo
- static Vector3[] s_PositionsCache;
- static Quaternion[] s_RotationsCache;
- #if UNITY_2023_1_OR_NEWER
- static Vector3[] s_RightRailCache;
- static Vector3[] s_SleepersCache;
- #endif
- static ElementType[] EnsureArraySize<ElementType>(ElementType[] array, int requiredSize)
- {
- return ((array == null) || (array.Length < requiredSize)) ? new ElementType[requiredSize] : array;
- }
- /// <summary>
- /// Sample a path with a fixed number of samples per segment, in path-local space.
- /// Used for efficient gizmo drawing.
- /// </summary>
- /// <param name="samplesPerSegment">How many samples to take in each segment</param>
- /// <param name="positions">Output buffer for position samples</param>
- /// <param name="rotations">Output buffer for rotation samples. May be null if rotations are not needed.</param>
- /// <returns>Number of samples actually taken</returns>
- public delegate int BatchSamplerDelegate(CinemachinePathBase path, int samplesPerSegment, Vector3[] positions, Quaternion[] rotations);
-
- public static void DrawPathGizmo(CinemachinePathBase path, Color pathColor, bool isActive, BatchSamplerDelegate batchSampler = null)
- {
- var oldColor = Gizmos.color;
- Gizmos.color = pathColor;
- var oldMatrix = Gizmos.matrix;
- Gizmos.matrix = path.transform.localToWorldMatrix;
- if (batchSampler == null)
- batchSampler = DefaultBatchSampler;
- int numSegments = Mathf.CeilToInt(path.MaxPos - path.MinPos) + 1;
- int numSamples = numSegments * path.m_Resolution + 1;
- s_PositionsCache = EnsureArraySize(s_PositionsCache, numSamples);
- if (!isActive || path.m_Appearance.width < 0.01f)
- {
- numSamples = batchSampler(path, path.m_Resolution, s_PositionsCache, null);
- #if UNITY_2023_1_OR_NEWER
- Gizmos.DrawLineStrip(new Span<Vector3>(s_PositionsCache, 0, numSamples), false);
- #else
- for (int i = 1; i < numSamples; ++i)
- Gizmos.DrawLine(s_PositionsCache[i], s_PositionsCache[i-1]);
- #endif
- }
- else
- {
- s_RotationsCache = EnsureArraySize(s_RotationsCache, numSamples);
- numSamples = batchSampler(path, path.m_Resolution, s_PositionsCache, s_RotationsCache);
- // Draw the path
- var halfWidth = path.m_Appearance.width * 0.5f;
- #if UNITY_2023_1_OR_NEWER
- s_RightRailCache = EnsureArraySize(s_RightRailCache, numSamples);
- s_SleepersCache = EnsureArraySize(s_SleepersCache, numSamples * 2);
- for (int i = 0; i < numSamples; ++i)
- {
- var p = s_PositionsCache[i];
- var q = s_RotationsCache[i];
- var s = q * Vector3.right * halfWidth;
- s_RightRailCache[i] = p + s;
- s_PositionsCache[i] = p - s;
- s *= 1.2f;
- s_SleepersCache[i << 1] = p + s;
- s_SleepersCache[(i << 1) + 1] = p - s;
- }
- Gizmos.DrawLineStrip(new Span<Vector3>(s_PositionsCache, 0, numSamples), false);
- Gizmos.DrawLineStrip(new Span<Vector3>(s_RightRailCache, 0, numSamples), false);
- Gizmos.DrawLineList(new Span<Vector3>(s_SleepersCache, 0, numSamples * 2));
- #else
- var lastW = (s_RotationsCache[0] * Vector3.right) * halfWidth;
- for (int i = 1; i < numSamples; ++i)
- {
- var lastPos = s_PositionsCache[i-1];
- var p = s_PositionsCache[i];
- var q = s_RotationsCache[i];
- var w = (q * Vector3.right) * halfWidth;
- var w2 = w * 1.2f;
- var p0 = p - w2;
- var p1 = p + w2;
- Gizmos.DrawLine(p0, p1);
- Gizmos.DrawLine(lastPos - lastW, p - w);
- Gizmos.DrawLine(lastPos + lastW, p + w);
- lastW = w;
- }
- #endif
- }
- Gizmos.matrix = oldMatrix;
- Gizmos.color = oldColor;
- }
- // Fallback, used if a custom batch sampler is not provided to DrawPathGizmo()
- static int DefaultBatchSampler(CinemachinePathBase path, int samplesPerSegment, Vector3[] positions, Quaternion[] rotations)
- {
- int numSamples = 0;
- float step = 1f / samplesPerSegment;
- float tEnd = path.MaxPos + step / 2;
- for (float t = path.MinPos + step; t <= tEnd; t += step)
- {
- if (numSamples >= positions.Length || (rotations != null && numSamples >= rotations.Length))
- break;
- positions[numSamples] = path.EvaluateLocalPosition(t);
- if (rotations != null)
- rotations[numSamples] = path.EvaluateLocalOrientation(t);
- ++numSamples;
- }
- return numSamples;
- }
- }
- }
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