- using UnityEditor;
- namespace Cinemachine.Editor
- {
- [CustomEditor(typeof(CinemachinePOV))]
- [CanEditMultipleObjects]
- internal sealed class CinemachinePOVEditor : BaseEditor<CinemachinePOV>
- {
- private void OnEnable()
- {
- for (int i = 0; i < targets.Length; ++i)
- (targets[i] as CinemachinePOV).UpdateInputAxisProvider();
- }
- }
- }
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