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- using UnityEngine;
- using UnityEditor;
- using Cinemachine.Editor;
- using System.Collections.Generic;
- using Cinemachine.Utility;
- using Matrix4x4 = UnityEngine.Matrix4x4;
- using Quaternion = UnityEngine.Quaternion;
- using Vector3 = UnityEngine.Vector3;
- namespace Cinemachine
- {
- [CustomEditor(typeof(CinemachineFreeLook))]
- [CanEditMultipleObjects]
- internal sealed class CinemachineFreeLookEditor
- : CinemachineVirtualCameraBaseEditor<CinemachineFreeLook>
- {
- /// <summary>Get the property names to exclude in the inspector.</summary>
- /// <param name="excluded">Add the names to this list</param>
- protected override void GetExcludedPropertiesInInspector(List<string> excluded)
- {
- base.GetExcludedPropertiesInInspector(excluded);
- excluded.Add(FieldPath(x => x.m_Orbits));
- if (!Target.m_CommonLens)
- excluded.Add(FieldPath(x => x.m_Lens));
- if (Target.m_BindingMode == CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp)
- {
- excluded.Add(FieldPath(x => x.m_Heading));
- excluded.Add(FieldPath(x => x.m_RecenterToTargetHeading));
- }
- }
- protected override void OnEnable()
- {
- base.OnEnable();
- Target.UpdateInputAxisProvider();
-
- #if UNITY_2021_2_OR_NEWER
- CinemachineSceneToolUtility.RegisterTool(typeof(FoVTool));
- CinemachineSceneToolUtility.RegisterTool(typeof(FarNearClipTool));
- CinemachineSceneToolUtility.RegisterTool(typeof(FollowOffsetTool));
- //CinemachineSceneToolUtility.RegisterTool(typeof(FreelookRigSelection));
- #endif
- }
-
- protected override void OnDisable()
- {
- base.OnDisable();
- // Must destroy child editors or we get exceptions
- if (m_rigEditor != null)
- UnityEngine.Object.DestroyImmediate(m_rigEditor);
-
- #if UNITY_2021_2_OR_NEWER
- CinemachineSceneToolUtility.UnregisterTool(typeof(FoVTool));
- CinemachineSceneToolUtility.UnregisterTool(typeof(FarNearClipTool));
- CinemachineSceneToolUtility.UnregisterTool(typeof(FollowOffsetTool));
- //CinemachineSceneToolUtility.UnregisterTool(typeof(FreelookRigSelection));
- #endif
- }
- public override void OnInspectorGUI()
- {
- Target.GetRig(0); // force an update of the rig cache
- if (!Target.RigsAreCreated)
- {
- EditorGUILayout.HelpBox(
- "It's not possible to add this component to a prefab instance. "
- + "Instead, you can open the Prefab in Prefab Mode or unpack "
- + "the Prefab instance to remove the Prefab connection.",
- MessageType.Error);
- return;
- }
-
- Target.m_XAxis.ValueRangeLocked
- = (Target.m_BindingMode == CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp);
- // Ordinary properties
- BeginInspector();
- DrawHeaderInInspector();
- DrawPropertyInInspector(FindProperty(x => x.m_Priority));
- DrawTargetsInInspector(FindProperty(x => x.m_Follow), FindProperty(x => x.m_LookAt));
- DrawPropertyInInspector(FindProperty(x => x.m_StandbyUpdate));
- DrawPropertyInInspector(FindProperty(x => x.m_CommonLens));
- DrawLensSettingsInInspector(FindProperty(x => x.m_Lens));
- DrawRemainingPropertiesInInspector();
- // Orbits
- EditorGUI.BeginChangeCheck();
- SerializedProperty orbits = FindProperty(x => x.m_Orbits);
- for (int i = 0; i < CinemachineFreeLook.RigNames.Length; ++i)
- {
- Rect rect = EditorGUILayout.GetControlRect(true);
- SerializedProperty orbit = orbits.GetArrayElementAtIndex(i);
- InspectorUtility.MultiPropertyOnLine(rect,
- new GUIContent(CinemachineFreeLook.RigNames[i]),
- new [] { orbit.FindPropertyRelative(() => Target.m_Orbits[i].m_Height),
- orbit.FindPropertyRelative(() => Target.m_Orbits[i].m_Radius) },
- null);
- }
- if (EditorGUI.EndChangeCheck())
- serializedObject.ApplyModifiedProperties();
- // Rigs
- if (Selection.objects.Length == 1)
- {
- EditorGUILayout.Separator();
- EditorGUILayout.Separator();
- SetSelectedRig(Target, GUILayout.Toolbar(GetSelectedRig(Target), s_RigNames));
- UpdateRigEditor();
- if (m_rigEditor != null)
- {
- EditorGUILayout.BeginVertical(GUI.skin.box);
- ++EditorGUI.indentLevel;
- m_rigEditor.OnInspectorGUI();
- --EditorGUI.indentLevel;
- EditorGUILayout.EndVertical();
- }
- }
-
- // Extensions
- DrawExtensionsWidgetInInspector();
- }
- void OnSceneGUI()
- {
- // Forward to embedded rig editor
- if (m_rigEditor != null && m_RigEditorOnSceneGUI != null)
- m_RigEditorOnSceneGUI.Invoke(m_rigEditor, null);
- #if UNITY_2021_2_OR_NEWER
- DrawSceneTools();
- #endif
- }
-
- #if UNITY_2021_2_OR_NEWER
- void DrawSceneTools()
- {
- var freelook = Target;
- if (freelook == null || !freelook.IsValid)
- {
- return;
- }
- var originalColor = Handles.color;
- Handles.color = Handles.preselectionColor;
- if (freelook.m_CommonLens && CinemachineSceneToolUtility.IsToolActive(typeof(FoVTool)))
- {
- CinemachineSceneToolHelpers.FovToolHandle(freelook,
- new SerializedObject(freelook).FindProperty(() => freelook.m_Lens),
- freelook.m_Lens, IsHorizontalFOVUsed());
- }
- else if (freelook.m_CommonLens && CinemachineSceneToolUtility.IsToolActive(typeof(FarNearClipTool)))
- {
- CinemachineSceneToolHelpers.NearFarClipHandle(freelook,
- new SerializedObject(freelook).FindProperty(() => freelook.m_Lens));
- }
- else if (freelook.Follow != null && CinemachineSceneToolUtility.IsToolActive(typeof(FollowOffsetTool)))
- {
- var draggedRig = CinemachineSceneToolHelpers.OrbitControlHandle(freelook,
- new SerializedObject(freelook).FindProperty(() => freelook.m_Orbits));
- if (draggedRig >= 0)
- SetSelectedRig(Target, draggedRig);
- }
- Handles.color = originalColor;
- }
- #endif
- static GUIContent[] s_RigNames =
- {
- new GUIContent("Top Rig"),
- new GUIContent("Middle Rig"),
- new GUIContent("Bottom Rig")
- };
- internal static GUIContent[] RigNames => s_RigNames;
- static int GetSelectedRig(CinemachineFreeLook freelook)
- {
- return freelook.m_YAxis.Value < 0.33f ? 2 : (freelook.m_YAxis.Value > 0.66f ? 0 : 1);
- }
- internal static void SetSelectedRig(CinemachineFreeLook freelook, int rigIndex)
- {
- Debug.Assert(rigIndex >= 0 && rigIndex < 3);
- if (GetSelectedRig(freelook) != rigIndex)
- {
- var prop = new SerializedObject(freelook).FindProperty(
- () => freelook.m_YAxis).FindPropertyRelative(() => freelook.m_YAxis.Value);
- prop.floatValue = rigIndex == 0 ? 1 : (rigIndex == 1 ? 0.5f : 0);
- prop.serializedObject.ApplyModifiedProperties();
- freelook.InternalUpdateCameraState(Vector3.up, -1);
- }
- #if UNITY_2021_2_OR_NEWER
- // Push current selection to the rig selection tool
- //FreelookRigSelection.SelectedRig = rigIndex;
- #endif
- }
- UnityEditor.Editor m_rigEditor;
- System.Reflection.MethodInfo m_RigEditorOnSceneGUI;
- CinemachineVirtualCameraBase m_EditedRig = null;
- void UpdateRigEditor()
- {
- var selectedRig = GetSelectedRig(Target);
- CinemachineVirtualCamera rig = Target.GetRig(selectedRig);
- if (m_EditedRig != rig || m_rigEditor == null)
- {
- m_EditedRig = rig;
- m_RigEditorOnSceneGUI = null;
- if (m_rigEditor != null)
- {
- UnityEngine.Object.DestroyImmediate(m_rigEditor);
- m_rigEditor = null;
- }
- if (rig != null)
- {
- CreateCachedEditor(rig, null, ref m_rigEditor);
- if (m_rigEditor != null)
- m_RigEditorOnSceneGUI = m_rigEditor.GetType().GetMethod("OnSceneGUI",
- System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
- }
- }
- }
- /// <summary>
- /// Register with CinemachineFreeLook to create the pipeline in an undo-friendly manner
- /// </summary>
- [InitializeOnLoad]
- class CreateRigWithUndo
- {
- static CreateRigWithUndo()
- {
- CinemachineFreeLook.CreateRigOverride
- = (CinemachineFreeLook vcam, string name, CinemachineVirtualCamera copyFrom) =>
- {
- // Recycle the game object if it exists
- GameObject go = null;
- foreach (Transform child in vcam.transform)
- {
- if (child.gameObject.name == name)
- {
- go = child.gameObject;
- break;
- }
- }
- CinemachineVirtualCamera rig = null;
- if (go == null)
- {
- // Create a new rig - can't do it if prefab instance
- if (PrefabUtility.IsPartOfAnyPrefab(vcam.gameObject))
- return null;
- go = ObjectFactory.CreateGameObject(name);
- Undo.RegisterCreatedObjectUndo(go, "created rig");
- Undo.SetTransformParent(go.transform, vcam.transform, "parenting pipeline");
- }
- // Create a new rig with default components
- rig = Undo.AddComponent<CinemachineVirtualCamera>(go);
- rig.CreatePipeline(copyFrom);
- if (copyFrom != null)
- ReflectionHelpers.CopyFields(copyFrom, rig);
- else
- {
- // Defaults
- go = rig.GetComponentOwner().gameObject;
- Undo.AddComponent<CinemachineOrbitalTransposer>(go);
- Undo.AddComponent<CinemachineComposer>(go);
- rig.InvalidateComponentPipeline();
- }
- return rig;
- };
- CinemachineFreeLook.DestroyRigOverride = (GameObject rig) =>
- {
- var vcam = rig.GetComponent<CinemachineVirtualCamera>();
- if (vcam != null)
- {
- vcam.DestroyPipeline();
- Undo.DestroyObjectImmediate(vcam);
- }
- };
- }
- }
- [DrawGizmo(GizmoType.Active | GizmoType.Selected, typeof(CinemachineFreeLook))]
- private static void DrawFreeLookGizmos(CinemachineFreeLook vcam, GizmoType selectionType)
- {
- // Standard frustum and logo
- CinemachineBrainEditor.DrawVirtualCameraBaseGizmos(vcam, selectionType);
- Color originalGizmoColour = Gizmos.color;
- bool isActiveVirtualCam = CinemachineCore.Instance.IsLive(vcam);
- Gizmos.color = isActiveVirtualCam
- ? CinemachineSettings.CinemachineCoreSettings.ActiveGizmoColour
- : CinemachineSettings.CinemachineCoreSettings.InactiveGizmoColour;
- if (vcam.Follow != null)
- {
- Vector3 pos = vcam.Follow.position;
- Vector3 up = vcam.State.ReferenceUp;
- var MiddleRig = vcam.GetRig(1).GetCinemachineComponent<CinemachineOrbitalTransposer>();
- if (MiddleRig != null)
- {
- Quaternion orient = MiddleRig.GetReferenceOrientation(up);
- up = orient * Vector3.up;
- float rotation = vcam.m_XAxis.Value + vcam.m_Heading.m_Bias;
- orient = Quaternion.AngleAxis(rotation, up) * orient;
- CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius(
- pos + up * vcam.m_Orbits[0].m_Height, orient, vcam.m_Orbits[0].m_Radius);
- CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius(
- pos + up * vcam.m_Orbits[1].m_Height, orient, vcam.m_Orbits[1].m_Radius);
- CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius(
- pos + up * vcam.m_Orbits[2].m_Height, orient, vcam.m_Orbits[2].m_Radius);
- DrawCameraPath(pos, orient, vcam);
- }
- }
- Gizmos.color = originalGizmoColour;
- }
- private static void DrawCameraPath(Vector3 atPos, Quaternion orient, CinemachineFreeLook vcam)
- {
- Matrix4x4 prevMatrix = Gizmos.matrix;
- Gizmos.matrix = Matrix4x4.TRS(atPos, orient, Vector3.one);
- const int kNumSteps = 20;
- Vector3 currPos = vcam.GetLocalPositionForCameraFromInput(0f);
- for (int i = 1; i < kNumSteps + 1; ++i)
- {
- float t = (float)i / (float)kNumSteps;
- Vector3 nextPos = vcam.GetLocalPositionForCameraFromInput(t);
- Gizmos.DrawLine(currPos, nextPos);
- currPos = nextPos;
- }
- Gizmos.matrix = prevMatrix;
- }
- }
- }
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