buff_15029_3_5_2_2.xml 1.8 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <FrameEvent>
  3. <buff id="15029" target="Parter_50022_Acolyte" jobBranch="2" caster="Parter_50021_Acolyte" name="禅心" endFrame="54" jobStage="2" jobType="5" gender="3">
  4. <event type="5" affectBySing="true" endFrame="54" startFrame="0">
  5. <param name="animName" valueType="string" value="f_skill07">
  6. </param>
  7. <param name="animSpeed" valueType="int" value="100">
  8. </param>
  9. </event>
  10. <event type="4" affectBySing="true" endFrame="54" startFrame="19">
  11. <param name="effect" valueType="int" value="10731">
  12. </param>
  13. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Acolyte/ChanXing/Fx_ChanXing_01.prefab">
  14. </param>
  15. </event>
  16. <event type="46" affectBySing="true" endFrame="30" startFrame="20">
  17. <param name="hiteffect" valueType="int" value="10732">
  18. </param>
  19. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Acolyte/ChanXing/Fx_ChanXing_02.prefab">
  20. </param>
  21. <param name="hitEffectLink" valueType="string" value="Foot_Point">
  22. </param>
  23. <param name="buffid" valueType="int" value="15833">
  24. </param>
  25. <param name="rate" valueType="int" value="100">
  26. </param>
  27. <param name="moveType" valueType="int" value="0">
  28. </param>
  29. <param name="initSpeed" valueType="int" value="0">
  30. </param>
  31. <param name="acceleration" valueType="int" value="0">
  32. </param>
  33. <param name="moveDist" valueType="int" value="0">
  34. </param>
  35. </event>
  36. <event type="7" affectBySing="true" endFrame="45" startFrame="35">
  37. <param name="buffid" valueType="int" value="15832">
  38. </param>
  39. <param name="rate" valueType="int" value="50">
  40. </param>
  41. </event>
  42. </buff>
  43. </FrameEvent>