buff_14228_3_2_2_1.xml 9.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <FrameEvent>
  3. <buff gender="3" jobBranch="1" jobType="2" name="剑刃风暴" jobStage="2" endFrame="60" id="14228">
  4. <event type="5" endFrame="10" startFrame="0">
  5. <param name="animName" valueType="string" value="f_skill03_01">
  6. </param>
  7. <param name="animSpeed" valueType="int" value="100">
  8. </param>
  9. </event>
  10. <event type="45" endFrame="48" startFrame="10">
  11. <param name="animName" valueType="string" value="f_skill03_02">
  12. </param>
  13. <param name="hiteffect" valueType="int" value="10093">
  14. </param>
  15. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/CrossAssassin/Jianrenfengbao/FX_Hero_CrossAssassin_JRFB_Release.prefab">
  16. </param>
  17. <param name="effectLink" valueType="string" value="Foot_Point">
  18. </param>
  19. </event>
  20. <event type="7" endFrame="80" startFrame="10">
  21. <param name="buffid" valueType="int" value="14809">
  22. </param>
  23. <param name="rate" valueType="int" value="100">
  24. </param>
  25. </event>
  26. <event type="7" endFrame="60" startFrame="10">
  27. <param name="buffid" valueType="int" value="14886">
  28. </param>
  29. <param name="rate" valueType="int" value="100">
  30. </param>
  31. </event>
  32. <event type="46" endFrame="46" startFrame="13">
  33. <param name="hiteffect" valueType="int" value="10668">
  34. </param>
  35. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/CrossAssassin/Jianrenfengbao/FX_Hero_CrossAssassin_JRFB_Hit.prefab">
  36. </param>
  37. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  38. </param>
  39. <param name="buffid" valueType="int" value="0">
  40. </param>
  41. <param name="rate" valueType="int" value="0">
  42. </param>
  43. <param name="moveType" valueType="int" value="0">
  44. </param>
  45. <param name="initSpeed" valueType="int" value="0">
  46. </param>
  47. <param name="acceleration" valueType="int" value="0">
  48. </param>
  49. <param name="moveDist" valueType="int" value="0">
  50. </param>
  51. </event>
  52. <event type="46" endFrame="30" startFrame="15">
  53. <param name="hiteffect" valueType="int" value="10668">
  54. </param>
  55. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/CrossAssassin/Jianrenfengbao/FX_Hero_CrossAssassin_JRFB_Hit.prefab">
  56. </param>
  57. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  58. </param>
  59. <param name="buffid" valueType="int" value="0">
  60. </param>
  61. <param name="rate" valueType="int" value="0">
  62. </param>
  63. <param name="moveType" valueType="int" value="0">
  64. </param>
  65. <param name="initSpeed" valueType="int" value="0">
  66. </param>
  67. <param name="acceleration" valueType="int" value="0">
  68. </param>
  69. <param name="moveDist" valueType="int" value="0">
  70. </param>
  71. </event>
  72. <event type="46" endFrame="32" startFrame="17">
  73. <param name="hiteffect" valueType="int" value="10668">
  74. </param>
  75. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/CrossAssassin/Jianrenfengbao/FX_Hero_CrossAssassin_JRFB_Hit.prefab">
  76. </param>
  77. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  78. </param>
  79. <param name="buffid" valueType="int" value="0">
  80. </param>
  81. <param name="rate" valueType="int" value="0">
  82. </param>
  83. <param name="moveType" valueType="int" value="0">
  84. </param>
  85. <param name="initSpeed" valueType="int" value="0">
  86. </param>
  87. <param name="acceleration" valueType="int" value="0">
  88. </param>
  89. <param name="moveDist" valueType="int" value="0">
  90. </param>
  91. </event>
  92. <event type="46" endFrame="47" startFrame="20">
  93. <param name="hiteffect" valueType="int" value="10668">
  94. </param>
  95. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/CrossAssassin/Jianrenfengbao/FX_Hero_CrossAssassin_JRFB_Hit.prefab">
  96. </param>
  97. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  98. </param>
  99. <param name="buffid" valueType="int" value="0">
  100. </param>
  101. <param name="rate" valueType="int" value="0">
  102. </param>
  103. <param name="moveType" valueType="int" value="0">
  104. </param>
  105. <param name="initSpeed" valueType="int" value="0">
  106. </param>
  107. <param name="acceleration" valueType="int" value="0">
  108. </param>
  109. <param name="moveDist" valueType="int" value="0">
  110. </param>
  111. </event>
  112. <event type="46" endFrame="34" startFrame="23">
  113. <param name="hiteffect" valueType="int" value="10668">
  114. </param>
  115. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/CrossAssassin/Jianrenfengbao/FX_Hero_CrossAssassin_JRFB_Hit.prefab">
  116. </param>
  117. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  118. </param>
  119. <param name="buffid" valueType="int" value="0">
  120. </param>
  121. <param name="rate" valueType="int" value="0">
  122. </param>
  123. <param name="moveType" valueType="int" value="0">
  124. </param>
  125. <param name="initSpeed" valueType="int" value="0">
  126. </param>
  127. <param name="acceleration" valueType="int" value="0">
  128. </param>
  129. <param name="moveDist" valueType="int" value="0">
  130. </param>
  131. </event>
  132. <event type="46" endFrame="45" startFrame="26">
  133. <param name="hiteffect" valueType="int" value="10668">
  134. </param>
  135. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/CrossAssassin/Jianrenfengbao/FX_Hero_CrossAssassin_JRFB_Hit.prefab">
  136. </param>
  137. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  138. </param>
  139. <param name="buffid" valueType="int" value="0">
  140. </param>
  141. <param name="rate" valueType="int" value="0">
  142. </param>
  143. <param name="moveType" valueType="int" value="0">
  144. </param>
  145. <param name="initSpeed" valueType="int" value="0">
  146. </param>
  147. <param name="acceleration" valueType="int" value="0">
  148. </param>
  149. <param name="moveDist" valueType="int" value="0">
  150. </param>
  151. </event>
  152. <event type="46" endFrame="42" startFrame="29">
  153. <param name="hiteffect" valueType="int" value="10668">
  154. </param>
  155. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/CrossAssassin/Jianrenfengbao/FX_Hero_CrossAssassin_JRFB_Hit.prefab">
  156. </param>
  157. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  158. </param>
  159. <param name="buffid" valueType="int" value="0">
  160. </param>
  161. <param name="rate" valueType="int" value="0">
  162. </param>
  163. <param name="moveType" valueType="int" value="0">
  164. </param>
  165. <param name="initSpeed" valueType="int" value="0">
  166. </param>
  167. <param name="acceleration" valueType="int" value="0">
  168. </param>
  169. <param name="moveDist" valueType="int" value="0">
  170. </param>
  171. </event>
  172. <event type="46" endFrame="45" startFrame="33">
  173. <param name="hiteffect" valueType="int" value="10668">
  174. </param>
  175. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/CrossAssassin/Jianrenfengbao/FX_Hero_CrossAssassin_JRFB_Hit.prefab">
  176. </param>
  177. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  178. </param>
  179. <param name="buffid" valueType="int" value="0">
  180. </param>
  181. <param name="rate" valueType="int" value="0">
  182. </param>
  183. <param name="moveType" valueType="int" value="0">
  184. </param>
  185. <param name="initSpeed" valueType="int" value="0">
  186. </param>
  187. <param name="acceleration" valueType="int" value="0">
  188. </param>
  189. <param name="moveDist" valueType="int" value="0">
  190. </param>
  191. </event>
  192. <event type="46" endFrame="47" startFrame="37">
  193. <param name="hiteffect" valueType="int" value="10668">
  194. </param>
  195. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/CrossAssassin/Jianrenfengbao/FX_Hero_CrossAssassin_JRFB_Hit.prefab">
  196. </param>
  197. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  198. </param>
  199. <param name="buffid" valueType="int" value="0">
  200. </param>
  201. <param name="rate" valueType="int" value="0">
  202. </param>
  203. <param name="moveType" valueType="int" value="0">
  204. </param>
  205. <param name="initSpeed" valueType="int" value="0">
  206. </param>
  207. <param name="acceleration" valueType="int" value="0">
  208. </param>
  209. <param name="moveDist" valueType="int" value="0">
  210. </param>
  211. </event>
  212. <event type="46" endFrame="48" startFrame="42">
  213. <param name="hiteffect" valueType="int" value="10668">
  214. </param>
  215. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/CrossAssassin/Jianrenfengbao/FX_Hero_CrossAssassin_JRFB_Hit.prefab">
  216. </param>
  217. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  218. </param>
  219. <param name="buffid" valueType="int" value="0">
  220. </param>
  221. <param name="rate" valueType="int" value="0">
  222. </param>
  223. <param name="moveType" valueType="int" value="0">
  224. </param>
  225. <param name="initSpeed" valueType="int" value="0">
  226. </param>
  227. <param name="acceleration" valueType="int" value="0">
  228. </param>
  229. <param name="moveDist" valueType="int" value="0">
  230. </param>
  231. </event>
  232. <event type="5" endFrame="60" startFrame="48">
  233. <param name="animName" valueType="string" value="f_skill03_03">
  234. </param>
  235. <param name="animSpeed" valueType="int" value="100">
  236. </param>
  237. </event>
  238. </buff>
  239. </FrameEvent>