buff_14043_3_2_3_2.xml 5.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <FrameEvent>
  3. <buff gender="3" jobBranch="2" jobType="2" name="霸王魂" jobStage="3" endFrame="120" id="14043">
  4. <event type="44" endFrame="48" startFrame="0">
  5. <param name="animName" valueType="string" value="f_skill34_01">
  6. </param>
  7. <param name="hiteffect" valueType="int" value="10549">
  8. </param>
  9. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Common/Chant/FX_Hero_Common_Chant_Nian_01.prefab">
  10. </param>
  11. <param name="effectLink" valueType="string" value="Foot_Point">
  12. </param>
  13. </event>
  14. <event type="5" affectBySing="true" endFrame="120" startFrame="48">
  15. <param name="animName" valueType="string" value="f_skill34_03">
  16. </param>
  17. <param name="animSpeed" valueType="int" value="100">
  18. </param>
  19. </event>
  20. <event type="4" affectBySing="true" endFrame="68" startFrame="52">
  21. <param name="effect" valueType="int" value="11133">
  22. </param>
  23. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/CrossAssassin/BaWangHun/Fx_BaWangHun_01.prefab">
  24. </param>
  25. <param name="effectLink" valueType="string" value="Foot_Point">
  26. </param>
  27. </event>
  28. <event type="46" affectBySing="true" endFrame="62" startFrame="52">
  29. <param name="hiteffect" valueType="int" value="10084">
  30. </param>
  31. <param name="buffid" valueType="int" value="0">
  32. </param>
  33. <param name="rate" valueType="int" value="0">
  34. </param>
  35. <param name="moveType" valueType="int" value="0">
  36. </param>
  37. <param name="initSpeed" valueType="int" value="0">
  38. </param>
  39. <param name="acceleration" valueType="int" value="0">
  40. </param>
  41. <param name="moveDist" valueType="int" value="0">
  42. </param>
  43. </event>
  44. <event type="4" affectBySing="true" endFrame="92" startFrame="56">
  45. <param name="effect" valueType="int" value="11134">
  46. </param>
  47. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/CrossAssassin/BaWangHun/Fx_BaWangHun_02.prefab">
  48. </param>
  49. <param name="effectLink" valueType="string" value="Foot_Point">
  50. </param>
  51. </event>
  52. <event type="46" affectBySing="true" endFrame="66" startFrame="56">
  53. <param name="hiteffect" valueType="int" value="10084">
  54. </param>
  55. <param name="buffid" valueType="int" value="0">
  56. </param>
  57. <param name="rate" valueType="int" value="0">
  58. </param>
  59. <param name="moveType" valueType="int" value="0">
  60. </param>
  61. <param name="initSpeed" valueType="int" value="0">
  62. </param>
  63. <param name="acceleration" valueType="int" value="0">
  64. </param>
  65. <param name="moveDist" valueType="int" value="0">
  66. </param>
  67. </event>
  68. <event type="4" affectBySing="true" endFrame="118" startFrame="60">
  69. <param name="effect" valueType="int" value="11135">
  70. </param>
  71. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/CrossAssassin/BaWangHun/Fx_BaWangHun_03.prefab">
  72. </param>
  73. <param name="effectLink" valueType="string" value="Foot_Point">
  74. </param>
  75. </event>
  76. <event type="46" affectBySing="true" endFrame="70" startFrame="60">
  77. <param name="hiteffect" valueType="int" value="10084">
  78. </param>
  79. <param name="buffid" valueType="int" value="0">
  80. </param>
  81. <param name="rate" valueType="int" value="0">
  82. </param>
  83. <param name="moveType" valueType="int" value="0">
  84. </param>
  85. <param name="initSpeed" valueType="int" value="0">
  86. </param>
  87. <param name="acceleration" valueType="int" value="0">
  88. </param>
  89. <param name="moveDist" valueType="int" value="0">
  90. </param>
  91. </event>
  92. <event type="7" affectBySing="true" endFrame="120" startFrame="67">
  93. <param name="buffid" valueType="int" value="14852">
  94. </param>
  95. <param name="rate" valueType="int" value="100">
  96. </param>
  97. </event>
  98. <event type="7" affectBySing="true" endFrame="120" startFrame="68">
  99. <param name="buffid" valueType="int" value="14867">
  100. </param>
  101. <param name="rate" valueType="int" value="100">
  102. </param>
  103. </event>
  104. <event type="4" affectBySing="true" endFrame="120" startFrame="69">
  105. <param name="effect" valueType="int" value="11136">
  106. </param>
  107. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/CrossAssassin/BaWangHun/Fx_BaWangHun_04.prefab">
  108. </param>
  109. <param name="effectLink" valueType="string" value="Foot_Point">
  110. </param>
  111. </event>
  112. <event type="46" affectBySing="true" endFrame="79" startFrame="69">
  113. <param name="hiteffect" valueType="int" value="10084">
  114. </param>
  115. <param name="buffid" valueType="int" value="0">
  116. </param>
  117. <param name="rate" valueType="int" value="0">
  118. </param>
  119. <param name="moveType" valueType="int" value="0">
  120. </param>
  121. <param name="initSpeed" valueType="int" value="0">
  122. </param>
  123. <param name="acceleration" valueType="int" value="0">
  124. </param>
  125. <param name="moveDist" valueType="int" value="0">
  126. </param>
  127. </event>
  128. </buff>
  129. </FrameEvent>