buff_12034_3_4_2_2.xml 4.3 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <FrameEvent>
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  5. <param name="animName" valueType="string" value="f_skill04">
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  7. <param name="animSpeed" valueType="int" value="100">
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  14. </param>
  15. <param name="effectLink" valueType="string" value="Foot_Point">
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  23. <param name="hitEffectLink" valueType="string" value="Hit_Point">
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  25. <param name="sound" valueType="string" value="Hit/Hit_12020">
  26. </param>
  27. <param name="soundPath" valueType="string" value="Assets/Content/Audio/Fight/Hit/Hit_12020">
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  31. <param name="rate" valueType="int" value="0">
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  33. <param name="moveType" valueType="int" value="0">
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  35. <param name="initSpeed" valueType="int" value="0">
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  37. <param name="acceleration" valueType="int" value="0">
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  39. <param name="moveDist" valueType="int" value="0">
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  42. <event type="9" affectBySing="true" endFrame="45" startFrame="16">
  43. <param name="leftright" valueType="int" value="0">
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  45. <param name="updown" valueType="int" value="0">
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  47. <param name="forwardbackward" valueType="int" value="0">
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  49. <param name="time" valueType="int" value="7">
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  51. <param name="cycle" valueType="int" value="1">
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  57. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Master/MoFaChengJie/Fx_MoFaChengJie_02.prefab">
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  59. <param name="hitEffectLink" valueType="string" value="Hit_Point">
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  61. <param name="sound" valueType="string" value="Hit/Hit_12020">
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  63. <param name="soundPath" valueType="string" value="Assets/Content/Audio/Fight/Hit/Hit_12020">
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  67. <param name="rate" valueType="int" value="0">
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  69. <param name="moveType" valueType="int" value="0">
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  71. <param name="initSpeed" valueType="int" value="0">
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  73. <param name="acceleration" valueType="int" value="0">
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  75. <param name="moveDist" valueType="int" value="0">
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  81. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Master/MoFaChengJie/Fx_MoFaChengJie_02.prefab">
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  83. <param name="hitEffectLink" valueType="string" value="Hit_Point">
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  85. <param name="sound" valueType="string" value="Hit/Hit_12020">
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  87. <param name="soundPath" valueType="string" value="Assets/Content/Audio/Fight/Hit/Hit_12020">
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  95. <param name="initSpeed" valueType="int" value="0">
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  99. <param name="moveDist" valueType="int" value="0">
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  102. </buff>
  103. </FrameEvent>