buff_11245_3_1_3_2.xml 4.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <FrameEvent>
  3. <buff gender="3" jobBranch="2" jobType="1" name="神之威压" jobStage="3" endFrame="150" id="11245">
  4. <event type="44" endFrame="61" startFrame="0">
  5. <param name="animName" valueType="string" value="f_skill30_01">
  6. </param>
  7. <param name="hiteffect" valueType="int" value="10550">
  8. </param>
  9. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Common/Chant/FX_Hero_Common_Chant_Sheng_01.prefab">
  10. </param>
  11. <param name="effectLink" valueType="string" value="Foot_Point">
  12. </param>
  13. </event>
  14. <event type="4" endFrame="92" startFrame="12">
  15. <param name="effect" valueType="int" value="11110">
  16. </param>
  17. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Sword/ShenZhiWeiYa/Fx_ShenZhiWeiYa_02.prefab">
  18. </param>
  19. <param name="effectLink" valueType="string" value="Foot_Point">
  20. </param>
  21. </event>
  22. <event type="5" endFrame="150" startFrame="60">
  23. <param name="animName" valueType="string" value="f_skill30_03">
  24. </param>
  25. <param name="animSpeed" valueType="int" value="100">
  26. </param>
  27. </event>
  28. <event type="7" endFrame="150" startFrame="61">
  29. <param name="buffid" valueType="int" value="11927">
  30. </param>
  31. <param name="rate" valueType="int" value="100">
  32. </param>
  33. </event>
  34. <event type="7" endFrame="99" startFrame="63">
  35. <param name="buffid" valueType="int" value="11929">
  36. </param>
  37. <param name="rate" valueType="int" value="100">
  38. </param>
  39. </event>
  40. <event type="4" endFrame="102" startFrame="63">
  41. <param name="effect" valueType="int" value="11111">
  42. </param>
  43. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Sword/ShenZhiWeiYa/Fx_ShenZhiWeiYa_03.prefab">
  44. </param>
  45. <param name="effectLink" valueType="string" value="Foot_Point">
  46. </param>
  47. </event>
  48. <event type="9" endFrame="100" startFrame="64">
  49. <param name="leftright" valueType="int" value="0">
  50. </param>
  51. <param name="updown" valueType="int" value="17">
  52. </param>
  53. <param name="forwardbackward" valueType="int" value="7">
  54. </param>
  55. <param name="time" valueType="int" value="0">
  56. </param>
  57. <param name="cycle" valueType="int" value="5">
  58. </param>
  59. </event>
  60. <event type="46" endFrame="99" startFrame="64">
  61. <param name="hiteffect" valueType="int" value="0">
  62. </param>
  63. <param name="buffid" valueType="int" value="0">
  64. </param>
  65. <param name="rate" valueType="int" value="0">
  66. </param>
  67. <param name="moveType" valueType="int" value="0">
  68. </param>
  69. <param name="initSpeed" valueType="int" value="0">
  70. </param>
  71. <param name="acceleration" valueType="int" value="0">
  72. </param>
  73. <param name="moveDist" valueType="int" value="0">
  74. </param>
  75. </event>
  76. <event type="46" endFrame="105" startFrame="70">
  77. <param name="hiteffect" valueType="int" value="0">
  78. </param>
  79. <param name="buffid" valueType="int" value="0">
  80. </param>
  81. <param name="rate" valueType="int" value="0">
  82. </param>
  83. <param name="moveType" valueType="int" value="0">
  84. </param>
  85. <param name="initSpeed" valueType="int" value="0">
  86. </param>
  87. <param name="acceleration" valueType="int" value="0">
  88. </param>
  89. <param name="moveDist" valueType="int" value="0">
  90. </param>
  91. </event>
  92. <event type="46" endFrame="112" startFrame="77">
  93. <param name="hiteffect" valueType="int" value="0">
  94. </param>
  95. <param name="buffid" valueType="int" value="0">
  96. </param>
  97. <param name="rate" valueType="int" value="0">
  98. </param>
  99. <param name="moveType" valueType="int" value="0">
  100. </param>
  101. <param name="initSpeed" valueType="int" value="0">
  102. </param>
  103. <param name="acceleration" valueType="int" value="0">
  104. </param>
  105. <param name="moveDist" valueType="int" value="0">
  106. </param>
  107. </event>
  108. </buff>
  109. </FrameEvent>