buff_10015_3_4_2_2.xml 3.0 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <FrameEvent>
  3. <buff id="10015" target="Parter_30010_Archer" jobBranch="2" caster="Parter_20022_Magician" name="剑士男横斩" endFrame="40" jobStage="2" jobType="4" gender="3">
  4. <event type="44" endFrame="15" startFrame="0">
  5. <param name="animName" valueType="string" value="f_skill01_01">
  6. </param>
  7. <param name="hiteffect" valueType="int" value="10139">
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  9. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Novice/Zhongji/FX_Hero_Novice_Skill_01_Juqi.prefab">
  10. </param>
  11. <param name="effectLink" valueType="string" value="Foot_Point">
  12. </param>
  13. <param name="sound" valueType="string" value="Skill/Chant_10015">
  14. </param>
  15. <param name="soundPath" valueType="string" value="Assets/Content/Audio/Fight/Skill/Chant_10015">
  16. </param>
  17. </event>
  18. <event type="5" affectBySing="true" endFrame="40" startFrame="15">
  19. <param name="animName" valueType="string" value="f_skill01_03">
  20. </param>
  21. <param name="animSpeed" valueType="int" value="100">
  22. </param>
  23. </event>
  24. <event type="2" endFrame="27" startFrame="17">
  25. <param name="sound" valueType="string" value="Hit/Hit_10001">
  26. </param>
  27. <param name="soundPath" valueType="string" value="Assets/Content/Audio/Fight/Hit/Hit_10001">
  28. </param>
  29. </event>
  30. <event type="46" affectBySing="true" endFrame="28" startFrame="18">
  31. <param name="hiteffect" valueType="int" value="10212">
  32. </param>
  33. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Master/PG/FX_Hero_Magician_102A1_Hit.prefab">
  34. </param>
  35. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  36. </param>
  37. <param name="buffid" valueType="int" value="0">
  38. </param>
  39. <param name="rate" valueType="int" value="0">
  40. </param>
  41. <param name="moveType" valueType="int" value="0">
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  43. <param name="initSpeed" valueType="int" value="0">
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  45. <param name="acceleration" valueType="int" value="0">
  46. </param>
  47. <param name="moveDist" valueType="int" value="0">
  48. </param>
  49. </event>
  50. <event type="46" affectBySing="true" endFrame="28" startFrame="25">
  51. <param name="hiteffect" valueType="int" value="10212">
  52. </param>
  53. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Master/PG/FX_Hero_Magician_102A1_Hit.prefab">
  54. </param>
  55. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  56. </param>
  57. <param name="buffid" valueType="int" value="0">
  58. </param>
  59. <param name="rate" valueType="int" value="0">
  60. </param>
  61. <param name="moveType" valueType="int" value="0">
  62. </param>
  63. <param name="initSpeed" valueType="int" value="0">
  64. </param>
  65. <param name="acceleration" valueType="int" value="0">
  66. </param>
  67. <param name="moveDist" valueType="int" value="0">
  68. </param>
  69. </event>
  70. </buff>
  71. </FrameEvent>