buff_10015_3_2_2_2.xml 3.0 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <FrameEvent>
  3. <buff name="贤者横斩" caster="Parter_40010_Theif" jobBranch="2" endFrame="40" gender="3" jobStage="2" id="10015" jobType="2">
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  9. <param name="effectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Novice/Zhongji/FX_Hero_Novice_Skill_01_Juqi.prefab">
  10. </param>
  11. <param name="effectLink" valueType="string" value="Foot_Point">
  12. </param>
  13. <param name="sound" valueType="string" value="Skill/Chant_10015">
  14. </param>
  15. <param name="soundPath" valueType="string" value="Assets/Content/Audio/Fight/Skill/Chant_10015">
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  17. </event>
  18. <event type="5" affectBySing="true" endFrame="40" startFrame="15">
  19. <param name="animName" valueType="string" value="f_skill18_03">
  20. </param>
  21. <param name="animSpeed" valueType="int" value="100">
  22. </param>
  23. </event>
  24. <event type="2" endFrame="40" startFrame="17">
  25. <param name="sound" valueType="string" value="Hit/Hit_10001">
  26. </param>
  27. <param name="soundPath" valueType="string" value="Assets/Content/Audio/Fight/Hit/Hit_10001">
  28. </param>
  29. </event>
  30. <event type="46" affectBySing="true" endFrame="40" startFrame="18">
  31. <param name="hiteffect" valueType="int" value="10145">
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  33. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Common/FX_Hero_Common_hit_1.prefab">
  34. </param>
  35. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  36. </param>
  37. <param name="buffid" valueType="int" value="0">
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  39. <param name="rate" valueType="int" value="0">
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  41. <param name="moveType" valueType="int" value="0">
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  43. <param name="initSpeed" valueType="int" value="0">
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  45. <param name="acceleration" valueType="int" value="0">
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  47. <param name="moveDist" valueType="int" value="0">
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  49. </event>
  50. <event type="46" affectBySing="true" endFrame="40" startFrame="30">
  51. <param name="hiteffect" valueType="int" value="10145">
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  53. <param name="hitEffectPrefab" valueType="string" value="Assets/Content/Prefabs/Effects/Hero/Common/FX_Hero_Common_hit_1.prefab">
  54. </param>
  55. <param name="hitEffectLink" valueType="string" value="Hit_Point">
  56. </param>
  57. <param name="buffid" valueType="int" value="0">
  58. </param>
  59. <param name="rate" valueType="int" value="0">
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  61. <param name="moveType" valueType="int" value="0">
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  63. <param name="initSpeed" valueType="int" value="0">
  64. </param>
  65. <param name="acceleration" valueType="int" value="0">
  66. </param>
  67. <param name="moveDist" valueType="int" value="0">
  68. </param>
  69. </event>
  70. </buff>
  71. </FrameEvent>