DownloadDataEntity.cs 883 B

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  1. using Game.Config;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using UnityEngine.Networking;
  7. [Serializable]
  8. public class DownloadDataEntity : GameData<DownloadDataEntity>
  9. {
  10. public string FullName;
  11. public string MD5;
  12. public ulong Size;
  13. //public string Version;
  14. public DownloadTaskState State;
  15. public int DownloadErrCount;
  16. public Action<DownloadTask> Callback;
  17. public Action<DownloadTask> UpDateCallback;
  18. public override string FlieName()
  19. {
  20. return "mainfest";
  21. }
  22. public DownloadDataEntity()
  23. {
  24. FullName = "";
  25. MD5 = "";
  26. Size = 0;
  27. // Version = "";
  28. DownloadErrCount = 0;
  29. State = DownloadTaskState.None;
  30. }
  31. private static void OnCsvLoad(CsvReader csvReader)
  32. {
  33. DownloadDataEntity.Onload(csvReader);
  34. }
  35. }