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- using Game.Config;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Networking;
- [Serializable]
- public class DownloadDataEntity : GameData<DownloadDataEntity>
- {
- public string FullName;
- public string MD5;
- public ulong Size;
- //public string Version;
- public DownloadTaskState State;
- public int DownloadErrCount;
- public Action<DownloadTask> Callback;
- public Action<DownloadTask> UpDateCallback;
- public override string FlieName()
- {
- return "mainfest";
- }
- public DownloadDataEntity()
- {
- FullName = "";
- MD5 = "";
- Size = 0;
- // Version = "";
- DownloadErrCount = 0;
- State = DownloadTaskState.None;
- }
- private static void OnCsvLoad(CsvReader csvReader)
- {
- DownloadDataEntity.Onload(csvReader);
- }
- }
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