UnityEngine_WWWWrap.cs 16 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_WWWWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(UnityEngine.WWW), typeof(System.Object), "WWW");
  9. L.RegFunction("EscapeURL", EscapeURL);
  10. L.RegFunction("UnEscapeURL", UnEscapeURL);
  11. L.RegFunction("LoadFromCacheOrDownload", LoadFromCacheOrDownload);
  12. L.RegFunction("LoadImageIntoTexture", LoadImageIntoTexture);
  13. L.RegFunction("Dispose", Dispose);
  14. L.RegFunction("GetAudioClip", GetAudioClip);
  15. L.RegFunction("GetAudioClipCompressed", GetAudioClipCompressed);
  16. L.RegFunction("New", _CreateUnityEngine_WWW);
  17. L.RegFunction("__tostring", ToLua.op_ToString);
  18. L.RegVar("assetBundle", get_assetBundle, null);
  19. L.RegVar("bytes", get_bytes, null);
  20. L.RegVar("bytesDownloaded", get_bytesDownloaded, null);
  21. L.RegVar("error", get_error, null);
  22. L.RegVar("isDone", get_isDone, null);
  23. L.RegVar("progress", get_progress, null);
  24. L.RegVar("responseHeaders", get_responseHeaders, null);
  25. L.RegVar("text", get_text, null);
  26. L.RegVar("texture", get_texture, null);
  27. L.RegVar("textureNonReadable", get_textureNonReadable, null);
  28. L.RegVar("threadPriority", get_threadPriority, set_threadPriority);
  29. L.RegVar("uploadProgress", get_uploadProgress, null);
  30. L.RegVar("url", get_url, null);
  31. L.RegVar("keepWaiting", get_keepWaiting, null);
  32. L.EndClass();
  33. }
  34. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  35. static int _CreateUnityEngine_WWW(IntPtr L)
  36. {
  37. try
  38. {
  39. int count = LuaDLL.lua_gettop(L);
  40. if (count == 1)
  41. {
  42. string arg0 = ToLua.CheckString(L, 1);
  43. UnityEngine.WWW obj = new UnityEngine.WWW(arg0);
  44. ToLua.PushObject(L, obj);
  45. return 1;
  46. }
  47. else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.WWWForm>(L, 2))
  48. {
  49. string arg0 = ToLua.CheckString(L, 1);
  50. UnityEngine.WWWForm arg1 = (UnityEngine.WWWForm)ToLua.ToObject(L, 2);
  51. UnityEngine.WWW obj = new UnityEngine.WWW(arg0, arg1);
  52. ToLua.PushObject(L, obj);
  53. return 1;
  54. }
  55. else if (count == 2 && TypeChecker.CheckTypes<byte[]>(L, 2))
  56. {
  57. string arg0 = ToLua.CheckString(L, 1);
  58. byte[] arg1 = ToLua.CheckByteBuffer(L, 2);
  59. UnityEngine.WWW obj = new UnityEngine.WWW(arg0, arg1);
  60. ToLua.PushObject(L, obj);
  61. return 1;
  62. }
  63. else if (count == 3)
  64. {
  65. string arg0 = ToLua.CheckString(L, 1);
  66. byte[] arg1 = ToLua.CheckByteBuffer(L, 2);
  67. System.Collections.Generic.Dictionary<string,string> arg2 = (System.Collections.Generic.Dictionary<string,string>)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.Dictionary<string,string>));
  68. UnityEngine.WWW obj = new UnityEngine.WWW(arg0, arg1, arg2);
  69. ToLua.PushObject(L, obj);
  70. return 1;
  71. }
  72. else
  73. {
  74. return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.WWW.New");
  75. }
  76. }
  77. catch (Exception e)
  78. {
  79. return LuaDLL.toluaL_exception(L, e);
  80. }
  81. }
  82. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  83. static int EscapeURL(IntPtr L)
  84. {
  85. try
  86. {
  87. int count = LuaDLL.lua_gettop(L);
  88. if (count == 1)
  89. {
  90. string arg0 = ToLua.CheckString(L, 1);
  91. string o = UnityEngine.WWW.EscapeURL(arg0);
  92. LuaDLL.lua_pushstring(L, o);
  93. return 1;
  94. }
  95. else if (count == 2)
  96. {
  97. string arg0 = ToLua.CheckString(L, 1);
  98. System.Text.Encoding arg1 = (System.Text.Encoding)ToLua.CheckObject<System.Text.Encoding>(L, 2);
  99. string o = UnityEngine.WWW.EscapeURL(arg0, arg1);
  100. LuaDLL.lua_pushstring(L, o);
  101. return 1;
  102. }
  103. else
  104. {
  105. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.WWW.EscapeURL");
  106. }
  107. }
  108. catch (Exception e)
  109. {
  110. return LuaDLL.toluaL_exception(L, e);
  111. }
  112. }
  113. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  114. static int UnEscapeURL(IntPtr L)
  115. {
  116. try
  117. {
  118. int count = LuaDLL.lua_gettop(L);
  119. if (count == 1)
  120. {
  121. string arg0 = ToLua.CheckString(L, 1);
  122. string o = UnityEngine.WWW.UnEscapeURL(arg0);
  123. LuaDLL.lua_pushstring(L, o);
  124. return 1;
  125. }
  126. else if (count == 2)
  127. {
  128. string arg0 = ToLua.CheckString(L, 1);
  129. System.Text.Encoding arg1 = (System.Text.Encoding)ToLua.CheckObject<System.Text.Encoding>(L, 2);
  130. string o = UnityEngine.WWW.UnEscapeURL(arg0, arg1);
  131. LuaDLL.lua_pushstring(L, o);
  132. return 1;
  133. }
  134. else
  135. {
  136. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.WWW.UnEscapeURL");
  137. }
  138. }
  139. catch (Exception e)
  140. {
  141. return LuaDLL.toluaL_exception(L, e);
  142. }
  143. }
  144. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  145. static int LoadFromCacheOrDownload(IntPtr L)
  146. {
  147. try
  148. {
  149. int count = LuaDLL.lua_gettop(L);
  150. if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
  151. {
  152. string arg0 = ToLua.CheckString(L, 1);
  153. int arg1 = (int)LuaDLL.lua_tonumber(L, 2);
  154. UnityEngine.WWW o = UnityEngine.WWW.LoadFromCacheOrDownload(arg0, arg1);
  155. ToLua.PushObject(L, o);
  156. return 1;
  157. }
  158. else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Hash128>(L, 2))
  159. {
  160. string arg0 = ToLua.CheckString(L, 1);
  161. UnityEngine.Hash128 arg1 = StackTraits<UnityEngine.Hash128>.To(L, 2);
  162. UnityEngine.WWW o = UnityEngine.WWW.LoadFromCacheOrDownload(arg0, arg1);
  163. ToLua.PushObject(L, o);
  164. return 1;
  165. }
  166. else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.CachedAssetBundle>(L, 2))
  167. {
  168. string arg0 = ToLua.CheckString(L, 1);
  169. UnityEngine.CachedAssetBundle arg1 = StackTraits<UnityEngine.CachedAssetBundle>.To(L, 2);
  170. UnityEngine.WWW o = UnityEngine.WWW.LoadFromCacheOrDownload(arg0, arg1);
  171. ToLua.PushObject(L, o);
  172. return 1;
  173. }
  174. else if (count == 3 && TypeChecker.CheckTypes<int, uint>(L, 2))
  175. {
  176. string arg0 = ToLua.CheckString(L, 1);
  177. int arg1 = (int)LuaDLL.lua_tonumber(L, 2);
  178. uint arg2 = (uint)LuaDLL.lua_tonumber(L, 3);
  179. UnityEngine.WWW o = UnityEngine.WWW.LoadFromCacheOrDownload(arg0, arg1, arg2);
  180. ToLua.PushObject(L, o);
  181. return 1;
  182. }
  183. else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Hash128, uint>(L, 2))
  184. {
  185. string arg0 = ToLua.CheckString(L, 1);
  186. UnityEngine.Hash128 arg1 = StackTraits<UnityEngine.Hash128>.To(L, 2);
  187. uint arg2 = (uint)LuaDLL.lua_tonumber(L, 3);
  188. UnityEngine.WWW o = UnityEngine.WWW.LoadFromCacheOrDownload(arg0, arg1, arg2);
  189. ToLua.PushObject(L, o);
  190. return 1;
  191. }
  192. else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.CachedAssetBundle, uint>(L, 2))
  193. {
  194. string arg0 = ToLua.CheckString(L, 1);
  195. UnityEngine.CachedAssetBundle arg1 = StackTraits<UnityEngine.CachedAssetBundle>.To(L, 2);
  196. uint arg2 = (uint)LuaDLL.lua_tonumber(L, 3);
  197. UnityEngine.WWW o = UnityEngine.WWW.LoadFromCacheOrDownload(arg0, arg1, arg2);
  198. ToLua.PushObject(L, o);
  199. return 1;
  200. }
  201. else
  202. {
  203. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.WWW.LoadFromCacheOrDownload");
  204. }
  205. }
  206. catch (Exception e)
  207. {
  208. return LuaDLL.toluaL_exception(L, e);
  209. }
  210. }
  211. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  212. static int LoadImageIntoTexture(IntPtr L)
  213. {
  214. try
  215. {
  216. ToLua.CheckArgsCount(L, 2);
  217. UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject<UnityEngine.WWW>(L, 1);
  218. UnityEngine.Texture2D arg0 = (UnityEngine.Texture2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.Texture2D));
  219. obj.LoadImageIntoTexture(arg0);
  220. return 0;
  221. }
  222. catch (Exception e)
  223. {
  224. return LuaDLL.toluaL_exception(L, e);
  225. }
  226. }
  227. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  228. static int Dispose(IntPtr L)
  229. {
  230. try
  231. {
  232. ToLua.CheckArgsCount(L, 1);
  233. UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject<UnityEngine.WWW>(L, 1);
  234. obj.Dispose();
  235. return 0;
  236. }
  237. catch (Exception e)
  238. {
  239. return LuaDLL.toluaL_exception(L, e);
  240. }
  241. }
  242. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  243. static int GetAudioClip(IntPtr L)
  244. {
  245. try
  246. {
  247. int count = LuaDLL.lua_gettop(L);
  248. if (count == 1)
  249. {
  250. UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject<UnityEngine.WWW>(L, 1);
  251. UnityEngine.AudioClip o = obj.GetAudioClip();
  252. ToLua.PushSealed(L, o);
  253. return 1;
  254. }
  255. else if (count == 2)
  256. {
  257. UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject<UnityEngine.WWW>(L, 1);
  258. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  259. UnityEngine.AudioClip o = obj.GetAudioClip(arg0);
  260. ToLua.PushSealed(L, o);
  261. return 1;
  262. }
  263. else if (count == 3)
  264. {
  265. UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject<UnityEngine.WWW>(L, 1);
  266. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  267. bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
  268. UnityEngine.AudioClip o = obj.GetAudioClip(arg0, arg1);
  269. ToLua.PushSealed(L, o);
  270. return 1;
  271. }
  272. else if (count == 4)
  273. {
  274. UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject<UnityEngine.WWW>(L, 1);
  275. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  276. bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
  277. UnityEngine.AudioType arg2 = (UnityEngine.AudioType)ToLua.CheckObject(L, 4, typeof(UnityEngine.AudioType));
  278. UnityEngine.AudioClip o = obj.GetAudioClip(arg0, arg1, arg2);
  279. ToLua.PushSealed(L, o);
  280. return 1;
  281. }
  282. else
  283. {
  284. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.WWW.GetAudioClip");
  285. }
  286. }
  287. catch (Exception e)
  288. {
  289. return LuaDLL.toluaL_exception(L, e);
  290. }
  291. }
  292. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  293. static int GetAudioClipCompressed(IntPtr L)
  294. {
  295. try
  296. {
  297. int count = LuaDLL.lua_gettop(L);
  298. if (count == 1)
  299. {
  300. UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject<UnityEngine.WWW>(L, 1);
  301. UnityEngine.AudioClip o = obj.GetAudioClipCompressed();
  302. ToLua.PushSealed(L, o);
  303. return 1;
  304. }
  305. else if (count == 2)
  306. {
  307. UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject<UnityEngine.WWW>(L, 1);
  308. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  309. UnityEngine.AudioClip o = obj.GetAudioClipCompressed(arg0);
  310. ToLua.PushSealed(L, o);
  311. return 1;
  312. }
  313. else if (count == 3)
  314. {
  315. UnityEngine.WWW obj = (UnityEngine.WWW)ToLua.CheckObject<UnityEngine.WWW>(L, 1);
  316. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  317. UnityEngine.AudioType arg1 = (UnityEngine.AudioType)ToLua.CheckObject(L, 3, typeof(UnityEngine.AudioType));
  318. UnityEngine.AudioClip o = obj.GetAudioClipCompressed(arg0, arg1);
  319. ToLua.PushSealed(L, o);
  320. return 1;
  321. }
  322. else
  323. {
  324. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.WWW.GetAudioClipCompressed");
  325. }
  326. }
  327. catch (Exception e)
  328. {
  329. return LuaDLL.toluaL_exception(L, e);
  330. }
  331. }
  332. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  333. static int get_assetBundle(IntPtr L)
  334. {
  335. object o = null;
  336. try
  337. {
  338. o = ToLua.ToObject(L, 1);
  339. UnityEngine.WWW obj = (UnityEngine.WWW)o;
  340. UnityEngine.AssetBundle ret = obj.assetBundle;
  341. ToLua.Push(L, ret);
  342. return 1;
  343. }
  344. catch(Exception e)
  345. {
  346. return LuaDLL.toluaL_exception(L, e, o, "attempt to index assetBundle on a nil value");
  347. }
  348. }
  349. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  350. static int get_bytes(IntPtr L)
  351. {
  352. object o = null;
  353. try
  354. {
  355. o = ToLua.ToObject(L, 1);
  356. UnityEngine.WWW obj = (UnityEngine.WWW)o;
  357. byte[] ret = obj.bytes;
  358. ToLua.Push(L, ret);
  359. return 1;
  360. }
  361. catch(Exception e)
  362. {
  363. return LuaDLL.toluaL_exception(L, e, o, "attempt to index bytes on a nil value");
  364. }
  365. }
  366. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  367. static int get_bytesDownloaded(IntPtr L)
  368. {
  369. object o = null;
  370. try
  371. {
  372. o = ToLua.ToObject(L, 1);
  373. UnityEngine.WWW obj = (UnityEngine.WWW)o;
  374. int ret = obj.bytesDownloaded;
  375. LuaDLL.lua_pushinteger(L, ret);
  376. return 1;
  377. }
  378. catch(Exception e)
  379. {
  380. return LuaDLL.toluaL_exception(L, e, o, "attempt to index bytesDownloaded on a nil value");
  381. }
  382. }
  383. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  384. static int get_error(IntPtr L)
  385. {
  386. object o = null;
  387. try
  388. {
  389. o = ToLua.ToObject(L, 1);
  390. UnityEngine.WWW obj = (UnityEngine.WWW)o;
  391. string ret = obj.error;
  392. LuaDLL.lua_pushstring(L, ret);
  393. return 1;
  394. }
  395. catch(Exception e)
  396. {
  397. return LuaDLL.toluaL_exception(L, e, o, "attempt to index error on a nil value");
  398. }
  399. }
  400. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  401. static int get_isDone(IntPtr L)
  402. {
  403. object o = null;
  404. try
  405. {
  406. o = ToLua.ToObject(L, 1);
  407. UnityEngine.WWW obj = (UnityEngine.WWW)o;
  408. bool ret = obj.isDone;
  409. LuaDLL.lua_pushboolean(L, ret);
  410. return 1;
  411. }
  412. catch(Exception e)
  413. {
  414. return LuaDLL.toluaL_exception(L, e, o, "attempt to index isDone on a nil value");
  415. }
  416. }
  417. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  418. static int get_progress(IntPtr L)
  419. {
  420. object o = null;
  421. try
  422. {
  423. o = ToLua.ToObject(L, 1);
  424. UnityEngine.WWW obj = (UnityEngine.WWW)o;
  425. float ret = obj.progress;
  426. LuaDLL.lua_pushnumber(L, ret);
  427. return 1;
  428. }
  429. catch(Exception e)
  430. {
  431. return LuaDLL.toluaL_exception(L, e, o, "attempt to index progress on a nil value");
  432. }
  433. }
  434. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  435. static int get_responseHeaders(IntPtr L)
  436. {
  437. object o = null;
  438. try
  439. {
  440. o = ToLua.ToObject(L, 1);
  441. UnityEngine.WWW obj = (UnityEngine.WWW)o;
  442. System.Collections.Generic.Dictionary<string,string> ret = obj.responseHeaders;
  443. ToLua.PushSealed(L, ret);
  444. return 1;
  445. }
  446. catch(Exception e)
  447. {
  448. return LuaDLL.toluaL_exception(L, e, o, "attempt to index responseHeaders on a nil value");
  449. }
  450. }
  451. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  452. static int get_text(IntPtr L)
  453. {
  454. object o = null;
  455. try
  456. {
  457. o = ToLua.ToObject(L, 1);
  458. UnityEngine.WWW obj = (UnityEngine.WWW)o;
  459. string ret = obj.text;
  460. LuaDLL.lua_pushstring(L, ret);
  461. return 1;
  462. }
  463. catch(Exception e)
  464. {
  465. return LuaDLL.toluaL_exception(L, e, o, "attempt to index text on a nil value");
  466. }
  467. }
  468. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  469. static int get_texture(IntPtr L)
  470. {
  471. object o = null;
  472. try
  473. {
  474. o = ToLua.ToObject(L, 1);
  475. UnityEngine.WWW obj = (UnityEngine.WWW)o;
  476. UnityEngine.Texture2D ret = obj.texture;
  477. ToLua.PushSealed(L, ret);
  478. return 1;
  479. }
  480. catch(Exception e)
  481. {
  482. return LuaDLL.toluaL_exception(L, e, o, "attempt to index texture on a nil value");
  483. }
  484. }
  485. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  486. static int get_textureNonReadable(IntPtr L)
  487. {
  488. object o = null;
  489. try
  490. {
  491. o = ToLua.ToObject(L, 1);
  492. UnityEngine.WWW obj = (UnityEngine.WWW)o;
  493. UnityEngine.Texture2D ret = obj.textureNonReadable;
  494. ToLua.PushSealed(L, ret);
  495. return 1;
  496. }
  497. catch(Exception e)
  498. {
  499. return LuaDLL.toluaL_exception(L, e, o, "attempt to index textureNonReadable on a nil value");
  500. }
  501. }
  502. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  503. static int get_threadPriority(IntPtr L)
  504. {
  505. object o = null;
  506. try
  507. {
  508. o = ToLua.ToObject(L, 1);
  509. UnityEngine.WWW obj = (UnityEngine.WWW)o;
  510. UnityEngine.ThreadPriority ret = obj.threadPriority;
  511. ToLua.Push(L, ret);
  512. return 1;
  513. }
  514. catch(Exception e)
  515. {
  516. return LuaDLL.toluaL_exception(L, e, o, "attempt to index threadPriority on a nil value");
  517. }
  518. }
  519. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  520. static int get_uploadProgress(IntPtr L)
  521. {
  522. object o = null;
  523. try
  524. {
  525. o = ToLua.ToObject(L, 1);
  526. UnityEngine.WWW obj = (UnityEngine.WWW)o;
  527. float ret = obj.uploadProgress;
  528. LuaDLL.lua_pushnumber(L, ret);
  529. return 1;
  530. }
  531. catch(Exception e)
  532. {
  533. return LuaDLL.toluaL_exception(L, e, o, "attempt to index uploadProgress on a nil value");
  534. }
  535. }
  536. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  537. static int get_url(IntPtr L)
  538. {
  539. object o = null;
  540. try
  541. {
  542. o = ToLua.ToObject(L, 1);
  543. UnityEngine.WWW obj = (UnityEngine.WWW)o;
  544. string ret = obj.url;
  545. LuaDLL.lua_pushstring(L, ret);
  546. return 1;
  547. }
  548. catch(Exception e)
  549. {
  550. return LuaDLL.toluaL_exception(L, e, o, "attempt to index url on a nil value");
  551. }
  552. }
  553. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  554. static int get_keepWaiting(IntPtr L)
  555. {
  556. object o = null;
  557. try
  558. {
  559. o = ToLua.ToObject(L, 1);
  560. UnityEngine.WWW obj = (UnityEngine.WWW)o;
  561. bool ret = obj.keepWaiting;
  562. LuaDLL.lua_pushboolean(L, ret);
  563. return 1;
  564. }
  565. catch(Exception e)
  566. {
  567. return LuaDLL.toluaL_exception(L, e, o, "attempt to index keepWaiting on a nil value");
  568. }
  569. }
  570. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  571. static int set_threadPriority(IntPtr L)
  572. {
  573. object o = null;
  574. try
  575. {
  576. o = ToLua.ToObject(L, 1);
  577. UnityEngine.WWW obj = (UnityEngine.WWW)o;
  578. UnityEngine.ThreadPriority arg0 = (UnityEngine.ThreadPriority)ToLua.CheckObject(L, 2, typeof(UnityEngine.ThreadPriority));
  579. obj.threadPriority = arg0;
  580. return 0;
  581. }
  582. catch(Exception e)
  583. {
  584. return LuaDLL.toluaL_exception(L, e, o, "attempt to index threadPriority on a nil value");
  585. }
  586. }
  587. }