UnityEngine_UI_VerticalLayoutGroupWrap.cs 2.7 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_UI_VerticalLayoutGroupWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(UnityEngine.UI.VerticalLayoutGroup), typeof(UnityEngine.UI.HorizontalOrVerticalLayoutGroup), "VerticalLayoutGroup");
  9. L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal);
  10. L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical);
  11. L.RegFunction("SetLayoutHorizontal", SetLayoutHorizontal);
  12. L.RegFunction("SetLayoutVertical", SetLayoutVertical);
  13. L.RegFunction("__eq", op_Equality);
  14. L.RegFunction("__tostring", ToLua.op_ToString);
  15. L.EndClass();
  16. }
  17. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  18. static int CalculateLayoutInputHorizontal(IntPtr L)
  19. {
  20. try
  21. {
  22. ToLua.CheckArgsCount(L, 1);
  23. UnityEngine.UI.VerticalLayoutGroup obj = (UnityEngine.UI.VerticalLayoutGroup)ToLua.CheckObject<UnityEngine.UI.VerticalLayoutGroup>(L, 1);
  24. obj.CalculateLayoutInputHorizontal();
  25. return 0;
  26. }
  27. catch (Exception e)
  28. {
  29. return LuaDLL.toluaL_exception(L, e);
  30. }
  31. }
  32. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  33. static int CalculateLayoutInputVertical(IntPtr L)
  34. {
  35. try
  36. {
  37. ToLua.CheckArgsCount(L, 1);
  38. UnityEngine.UI.VerticalLayoutGroup obj = (UnityEngine.UI.VerticalLayoutGroup)ToLua.CheckObject<UnityEngine.UI.VerticalLayoutGroup>(L, 1);
  39. obj.CalculateLayoutInputVertical();
  40. return 0;
  41. }
  42. catch (Exception e)
  43. {
  44. return LuaDLL.toluaL_exception(L, e);
  45. }
  46. }
  47. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  48. static int SetLayoutHorizontal(IntPtr L)
  49. {
  50. try
  51. {
  52. ToLua.CheckArgsCount(L, 1);
  53. UnityEngine.UI.VerticalLayoutGroup obj = (UnityEngine.UI.VerticalLayoutGroup)ToLua.CheckObject<UnityEngine.UI.VerticalLayoutGroup>(L, 1);
  54. obj.SetLayoutHorizontal();
  55. return 0;
  56. }
  57. catch (Exception e)
  58. {
  59. return LuaDLL.toluaL_exception(L, e);
  60. }
  61. }
  62. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  63. static int SetLayoutVertical(IntPtr L)
  64. {
  65. try
  66. {
  67. ToLua.CheckArgsCount(L, 1);
  68. UnityEngine.UI.VerticalLayoutGroup obj = (UnityEngine.UI.VerticalLayoutGroup)ToLua.CheckObject<UnityEngine.UI.VerticalLayoutGroup>(L, 1);
  69. obj.SetLayoutVertical();
  70. return 0;
  71. }
  72. catch (Exception e)
  73. {
  74. return LuaDLL.toluaL_exception(L, e);
  75. }
  76. }
  77. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  78. static int op_Equality(IntPtr L)
  79. {
  80. try
  81. {
  82. ToLua.CheckArgsCount(L, 2);
  83. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  84. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  85. bool o = arg0 == arg1;
  86. LuaDLL.lua_pushboolean(L, o);
  87. return 1;
  88. }
  89. catch (Exception e)
  90. {
  91. return LuaDLL.toluaL_exception(L, e);
  92. }
  93. }
  94. }