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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
- public class UnityEngine_UI_RepeatButtonWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(UnityEngine.UI.RepeatButton), typeof(UnityEngine.MonoBehaviour), "RepeatButton");
- L.RegFunction("AddRepeatClickEventListener", AddRepeatClickEventListener);
- L.RegFunction("ImmediatelyEffect", ImmediatelyEffect);
- L.RegFunction("__eq", op_Equality);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.RegVar("stage", get_stage, set_stage);
- L.RegVar("delay", get_delay, set_delay);
- L.RegVar("effTimes", get_effTimes, set_effTimes);
- L.RegVar("button", get_button, set_button);
- L.EndClass();
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int AddRepeatClickEventListener(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- UnityEngine.UI.RepeatButton obj = (UnityEngine.UI.RepeatButton)ToLua.CheckObject<UnityEngine.UI.RepeatButton>(L, 1);
- LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2);
- obj.AddRepeatClickEventListener(arg0);
- return 0;
- }
- else if (count == 3)
- {
- UnityEngine.UI.RepeatButton obj = (UnityEngine.UI.RepeatButton)ToLua.CheckObject<UnityEngine.UI.RepeatButton>(L, 1);
- LuaTable arg0 = ToLua.CheckLuaTable(L, 2);
- LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
- obj.AddRepeatClickEventListener(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.RepeatButton.AddRepeatClickEventListener");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ImmediatelyEffect(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.UI.RepeatButton obj = (UnityEngine.UI.RepeatButton)ToLua.CheckObject<UnityEngine.UI.RepeatButton>(L, 1);
- obj.ImmediatelyEffect();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int op_Equality(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
- UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
- bool o = arg0 == arg1;
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_stage(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.RepeatButton obj = (UnityEngine.UI.RepeatButton)o;
- int[] ret = obj.stage;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index stage on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_delay(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.RepeatButton obj = (UnityEngine.UI.RepeatButton)o;
- float[] ret = obj.delay;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index delay on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_effTimes(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.RepeatButton obj = (UnityEngine.UI.RepeatButton)o;
- int[] ret = obj.effTimes;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index effTimes on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_button(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.RepeatButton obj = (UnityEngine.UI.RepeatButton)o;
- UnityEngine.UI.Button ret = obj.button;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index button on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_stage(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.RepeatButton obj = (UnityEngine.UI.RepeatButton)o;
- int[] arg0 = ToLua.CheckNumberArray<int>(L, 2);
- obj.stage = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index stage on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_delay(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.RepeatButton obj = (UnityEngine.UI.RepeatButton)o;
- float[] arg0 = ToLua.CheckNumberArray<float>(L, 2);
- obj.delay = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index delay on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_effTimes(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.RepeatButton obj = (UnityEngine.UI.RepeatButton)o;
- int[] arg0 = ToLua.CheckNumberArray<int>(L, 2);
- obj.effTimes = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index effTimes on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_button(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.RepeatButton obj = (UnityEngine.UI.RepeatButton)o;
- UnityEngine.UI.Button arg0 = (UnityEngine.UI.Button)ToLua.CheckObject<UnityEngine.UI.Button>(L, 2);
- obj.button = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index button on a nil value");
- }
- }
- }
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