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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
- public class UnityEngine_ResourcesWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginStaticLibs("Resources");
- L.RegFunction("FindObjectsOfTypeAll", FindObjectsOfTypeAll);
- L.RegFunction("Load", Load);
- L.RegFunction("LoadAsync", LoadAsync);
- L.RegFunction("LoadAll", LoadAll);
- L.RegFunction("GetBuiltinResource", GetBuiltinResource);
- L.RegFunction("UnloadAsset", UnloadAsset);
- L.RegFunction("UnloadUnusedAssets", UnloadUnusedAssets);
- L.EndStaticLibs();
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int FindObjectsOfTypeAll(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- System.Type arg0 = ToLua.CheckMonoType(L, 1);
- UnityEngine.Object[] o = UnityEngine.Resources.FindObjectsOfTypeAll(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Load(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- string arg0 = ToLua.CheckString(L, 1);
- UnityEngine.Object o = UnityEngine.Resources.Load(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 2)
- {
- string arg0 = ToLua.CheckString(L, 1);
- System.Type arg1 = ToLua.CheckMonoType(L, 2);
- UnityEngine.Object o = UnityEngine.Resources.Load(arg0, arg1);
- ToLua.Push(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Resources.Load");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadAsync(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- string arg0 = ToLua.CheckString(L, 1);
- UnityEngine.ResourceRequest o = UnityEngine.Resources.LoadAsync(arg0);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 2)
- {
- string arg0 = ToLua.CheckString(L, 1);
- System.Type arg1 = ToLua.CheckMonoType(L, 2);
- UnityEngine.ResourceRequest o = UnityEngine.Resources.LoadAsync(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Resources.LoadAsync");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadAll(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- string arg0 = ToLua.CheckString(L, 1);
- UnityEngine.Object[] o = UnityEngine.Resources.LoadAll(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 2)
- {
- string arg0 = ToLua.CheckString(L, 1);
- System.Type arg1 = ToLua.CheckMonoType(L, 2);
- UnityEngine.Object[] o = UnityEngine.Resources.LoadAll(arg0, arg1);
- ToLua.Push(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Resources.LoadAll");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetBuiltinResource(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- System.Type arg0 = ToLua.CheckMonoType(L, 1);
- string arg1 = ToLua.CheckString(L, 2);
- UnityEngine.Object o = UnityEngine.Resources.GetBuiltinResource(arg0, arg1);
- ToLua.Push(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int UnloadAsset(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject<UnityEngine.Object>(L, 1);
- UnityEngine.Resources.UnloadAsset(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int UnloadUnusedAssets(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- UnityEngine.AsyncOperation o = UnityEngine.Resources.UnloadUnusedAssets();
- ToLua.PushObject(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- }
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