UnityEngine_CameraWrap.cs 108 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using DG.Tweening;
  4. using LuaInterface;
  5. public class UnityEngine_CameraWrap
  6. {
  7. public static void Register(LuaState L)
  8. {
  9. L.BeginClass(typeof(UnityEngine.Camera), typeof(UnityEngine.Behaviour), "Camera");
  10. L.RegFunction("Reset", Reset);
  11. L.RegFunction("ResetTransparencySortSettings", ResetTransparencySortSettings);
  12. L.RegFunction("ResetAspect", ResetAspect);
  13. L.RegFunction("ResetCullingMatrix", ResetCullingMatrix);
  14. L.RegFunction("SetReplacementShader", SetReplacementShader);
  15. L.RegFunction("ResetReplacementShader", ResetReplacementShader);
  16. L.RegFunction("GetGateFittedFieldOfView", GetGateFittedFieldOfView);
  17. L.RegFunction("GetGateFittedLensShift", GetGateFittedLensShift);
  18. L.RegFunction("SetTargetBuffers", SetTargetBuffers);
  19. L.RegFunction("ResetWorldToCameraMatrix", ResetWorldToCameraMatrix);
  20. L.RegFunction("ResetProjectionMatrix", ResetProjectionMatrix);
  21. L.RegFunction("CalculateObliqueMatrix", CalculateObliqueMatrix);
  22. L.RegFunction("WorldToScreenPoint", WorldToScreenPoint);
  23. L.RegFunction("WorldToViewportPoint", WorldToViewportPoint);
  24. L.RegFunction("ViewportToWorldPoint", ViewportToWorldPoint);
  25. L.RegFunction("ScreenToWorldPoint", ScreenToWorldPoint);
  26. L.RegFunction("ScreenToViewportPoint", ScreenToViewportPoint);
  27. L.RegFunction("ViewportToScreenPoint", ViewportToScreenPoint);
  28. L.RegFunction("ViewportPointToRay", ViewportPointToRay);
  29. L.RegFunction("ScreenPointToRay", ScreenPointToRay);
  30. L.RegFunction("CalculateFrustumCorners", CalculateFrustumCorners);
  31. L.RegFunction("CalculateProjectionMatrixFromPhysicalProperties", CalculateProjectionMatrixFromPhysicalProperties);
  32. L.RegFunction("FocalLengthToFieldOfView", FocalLengthToFieldOfView);
  33. L.RegFunction("FieldOfViewToFocalLength", FieldOfViewToFocalLength);
  34. L.RegFunction("HorizontalToVerticalFieldOfView", HorizontalToVerticalFieldOfView);
  35. L.RegFunction("VerticalToHorizontalFieldOfView", VerticalToHorizontalFieldOfView);
  36. L.RegFunction("GetStereoNonJitteredProjectionMatrix", GetStereoNonJitteredProjectionMatrix);
  37. L.RegFunction("GetStereoViewMatrix", GetStereoViewMatrix);
  38. L.RegFunction("CopyStereoDeviceProjectionMatrixToNonJittered", CopyStereoDeviceProjectionMatrixToNonJittered);
  39. L.RegFunction("GetStereoProjectionMatrix", GetStereoProjectionMatrix);
  40. L.RegFunction("SetStereoProjectionMatrix", SetStereoProjectionMatrix);
  41. L.RegFunction("ResetStereoProjectionMatrices", ResetStereoProjectionMatrices);
  42. L.RegFunction("SetStereoViewMatrix", SetStereoViewMatrix);
  43. L.RegFunction("ResetStereoViewMatrices", ResetStereoViewMatrices);
  44. L.RegFunction("GetAllCameras", GetAllCameras);
  45. L.RegFunction("RenderToCubemap", RenderToCubemap);
  46. L.RegFunction("Render", Render);
  47. L.RegFunction("RenderWithShader", RenderWithShader);
  48. L.RegFunction("RenderDontRestore", RenderDontRestore);
  49. L.RegFunction("SubmitRenderRequests", SubmitRenderRequests);
  50. L.RegFunction("SetupCurrent", SetupCurrent);
  51. L.RegFunction("CopyFrom", CopyFrom);
  52. L.RegFunction("RemoveCommandBuffers", RemoveCommandBuffers);
  53. L.RegFunction("RemoveAllCommandBuffers", RemoveAllCommandBuffers);
  54. L.RegFunction("AddCommandBuffer", AddCommandBuffer);
  55. L.RegFunction("AddCommandBufferAsync", AddCommandBufferAsync);
  56. L.RegFunction("RemoveCommandBuffer", RemoveCommandBuffer);
  57. L.RegFunction("GetCommandBuffers", GetCommandBuffers);
  58. L.RegFunction("TryGetCullingParameters", TryGetCullingParameters);
  59. L.RegFunction("DOTogglePause", DOTogglePause);
  60. L.RegFunction("DOSmoothRewind", DOSmoothRewind);
  61. L.RegFunction("DORewind", DORewind);
  62. L.RegFunction("DORestart", DORestart);
  63. L.RegFunction("DOPlayForward", DOPlayForward);
  64. L.RegFunction("DOPlayBackwards", DOPlayBackwards);
  65. L.RegFunction("DOPlay", DOPlay);
  66. L.RegFunction("DOPause", DOPause);
  67. L.RegFunction("DOGoto", DOGoto);
  68. L.RegFunction("DOFlip", DOFlip);
  69. L.RegFunction("DOKill", DOKill);
  70. L.RegFunction("DOComplete", DOComplete);
  71. L.RegFunction("DOShakeRotation", DOShakeRotation);
  72. L.RegFunction("DOShakePosition", DOShakePosition);
  73. L.RegFunction("DORect", DORect);
  74. L.RegFunction("DOPixelRect", DOPixelRect);
  75. L.RegFunction("DOOrthoSize", DOOrthoSize);
  76. L.RegFunction("DONearClipPlane", DONearClipPlane);
  77. L.RegFunction("DOFieldOfView", DOFieldOfView);
  78. L.RegFunction("DOFarClipPlane", DOFarClipPlane);
  79. L.RegFunction("DOColor", DOColor);
  80. L.RegFunction("DOAspect", DOAspect);
  81. L.RegFunction("New", _CreateUnityEngine_Camera);
  82. L.RegFunction("__eq", op_Equality);
  83. L.RegFunction("__tostring", ToLua.op_ToString);
  84. L.RegVar("onPreCull", get_onPreCull, set_onPreCull);
  85. L.RegVar("onPreRender", get_onPreRender, set_onPreRender);
  86. L.RegVar("onPostRender", get_onPostRender, set_onPostRender);
  87. L.RegVar("nearClipPlane", get_nearClipPlane, set_nearClipPlane);
  88. L.RegVar("farClipPlane", get_farClipPlane, set_farClipPlane);
  89. L.RegVar("fieldOfView", get_fieldOfView, set_fieldOfView);
  90. L.RegVar("renderingPath", get_renderingPath, set_renderingPath);
  91. L.RegVar("actualRenderingPath", get_actualRenderingPath, null);
  92. L.RegVar("allowHDR", get_allowHDR, set_allowHDR);
  93. L.RegVar("allowMSAA", get_allowMSAA, set_allowMSAA);
  94. L.RegVar("allowDynamicResolution", get_allowDynamicResolution, set_allowDynamicResolution);
  95. L.RegVar("forceIntoRenderTexture", get_forceIntoRenderTexture, set_forceIntoRenderTexture);
  96. L.RegVar("orthographicSize", get_orthographicSize, set_orthographicSize);
  97. L.RegVar("orthographic", get_orthographic, set_orthographic);
  98. L.RegVar("opaqueSortMode", get_opaqueSortMode, set_opaqueSortMode);
  99. L.RegVar("transparencySortMode", get_transparencySortMode, set_transparencySortMode);
  100. L.RegVar("transparencySortAxis", get_transparencySortAxis, set_transparencySortAxis);
  101. L.RegVar("depth", get_depth, set_depth);
  102. L.RegVar("aspect", get_aspect, set_aspect);
  103. L.RegVar("velocity", get_velocity, null);
  104. L.RegVar("cullingMask", get_cullingMask, set_cullingMask);
  105. L.RegVar("eventMask", get_eventMask, set_eventMask);
  106. L.RegVar("layerCullSpherical", get_layerCullSpherical, set_layerCullSpherical);
  107. L.RegVar("cameraType", get_cameraType, set_cameraType);
  108. L.RegVar("overrideSceneCullingMask", get_overrideSceneCullingMask, set_overrideSceneCullingMask);
  109. L.RegVar("layerCullDistances", get_layerCullDistances, set_layerCullDistances);
  110. L.RegVar("useOcclusionCulling", get_useOcclusionCulling, set_useOcclusionCulling);
  111. L.RegVar("cullingMatrix", get_cullingMatrix, set_cullingMatrix);
  112. L.RegVar("backgroundColor", get_backgroundColor, set_backgroundColor);
  113. L.RegVar("clearFlags", get_clearFlags, set_clearFlags);
  114. L.RegVar("depthTextureMode", get_depthTextureMode, set_depthTextureMode);
  115. L.RegVar("clearStencilAfterLightingPass", get_clearStencilAfterLightingPass, set_clearStencilAfterLightingPass);
  116. L.RegVar("usePhysicalProperties", get_usePhysicalProperties, set_usePhysicalProperties);
  117. L.RegVar("sensorSize", get_sensorSize, set_sensorSize);
  118. L.RegVar("lensShift", get_lensShift, set_lensShift);
  119. L.RegVar("focalLength", get_focalLength, set_focalLength);
  120. L.RegVar("gateFit", get_gateFit, set_gateFit);
  121. L.RegVar("rect", get_rect, set_rect);
  122. L.RegVar("pixelRect", get_pixelRect, set_pixelRect);
  123. L.RegVar("pixelWidth", get_pixelWidth, null);
  124. L.RegVar("pixelHeight", get_pixelHeight, null);
  125. L.RegVar("scaledPixelWidth", get_scaledPixelWidth, null);
  126. L.RegVar("scaledPixelHeight", get_scaledPixelHeight, null);
  127. L.RegVar("targetTexture", get_targetTexture, set_targetTexture);
  128. L.RegVar("activeTexture", get_activeTexture, null);
  129. L.RegVar("targetDisplay", get_targetDisplay, set_targetDisplay);
  130. L.RegVar("cameraToWorldMatrix", get_cameraToWorldMatrix, null);
  131. L.RegVar("worldToCameraMatrix", get_worldToCameraMatrix, set_worldToCameraMatrix);
  132. L.RegVar("projectionMatrix", get_projectionMatrix, set_projectionMatrix);
  133. L.RegVar("nonJitteredProjectionMatrix", get_nonJitteredProjectionMatrix, set_nonJitteredProjectionMatrix);
  134. L.RegVar("useJitteredProjectionMatrixForTransparentRendering", get_useJitteredProjectionMatrixForTransparentRendering, set_useJitteredProjectionMatrixForTransparentRendering);
  135. L.RegVar("previousViewProjectionMatrix", get_previousViewProjectionMatrix, null);
  136. L.RegVar("main", get_main, null);
  137. L.RegVar("current", get_current, null);
  138. L.RegVar("scene", get_scene, set_scene);
  139. L.RegVar("stereoEnabled", get_stereoEnabled, null);
  140. L.RegVar("stereoSeparation", get_stereoSeparation, set_stereoSeparation);
  141. L.RegVar("stereoConvergence", get_stereoConvergence, set_stereoConvergence);
  142. L.RegVar("areVRStereoViewMatricesWithinSingleCullTolerance", get_areVRStereoViewMatricesWithinSingleCullTolerance, null);
  143. L.RegVar("stereoTargetEye", get_stereoTargetEye, set_stereoTargetEye);
  144. L.RegVar("stereoActiveEye", get_stereoActiveEye, null);
  145. L.RegVar("allCamerasCount", get_allCamerasCount, null);
  146. L.RegVar("allCameras", get_allCameras, null);
  147. L.RegVar("sceneViewFilterMode", get_sceneViewFilterMode, null);
  148. L.RegVar("commandBufferCount", get_commandBufferCount, null);
  149. L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
  150. L.EndClass();
  151. }
  152. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  153. static int _CreateUnityEngine_Camera(IntPtr L)
  154. {
  155. try
  156. {
  157. int count = LuaDLL.lua_gettop(L);
  158. if (count == 0)
  159. {
  160. UnityEngine.Camera obj = new UnityEngine.Camera();
  161. ToLua.PushSealed(L, obj);
  162. return 1;
  163. }
  164. else
  165. {
  166. return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Camera.New");
  167. }
  168. }
  169. catch (Exception e)
  170. {
  171. return LuaDLL.toluaL_exception(L, e);
  172. }
  173. }
  174. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  175. static int Reset(IntPtr L)
  176. {
  177. try
  178. {
  179. ToLua.CheckArgsCount(L, 1);
  180. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  181. obj.Reset();
  182. return 0;
  183. }
  184. catch (Exception e)
  185. {
  186. return LuaDLL.toluaL_exception(L, e);
  187. }
  188. }
  189. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  190. static int ResetTransparencySortSettings(IntPtr L)
  191. {
  192. try
  193. {
  194. ToLua.CheckArgsCount(L, 1);
  195. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  196. obj.ResetTransparencySortSettings();
  197. return 0;
  198. }
  199. catch (Exception e)
  200. {
  201. return LuaDLL.toluaL_exception(L, e);
  202. }
  203. }
  204. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  205. static int ResetAspect(IntPtr L)
  206. {
  207. try
  208. {
  209. ToLua.CheckArgsCount(L, 1);
  210. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  211. obj.ResetAspect();
  212. return 0;
  213. }
  214. catch (Exception e)
  215. {
  216. return LuaDLL.toluaL_exception(L, e);
  217. }
  218. }
  219. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  220. static int ResetCullingMatrix(IntPtr L)
  221. {
  222. try
  223. {
  224. ToLua.CheckArgsCount(L, 1);
  225. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  226. obj.ResetCullingMatrix();
  227. return 0;
  228. }
  229. catch (Exception e)
  230. {
  231. return LuaDLL.toluaL_exception(L, e);
  232. }
  233. }
  234. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  235. static int SetReplacementShader(IntPtr L)
  236. {
  237. try
  238. {
  239. ToLua.CheckArgsCount(L, 3);
  240. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  241. UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckObject(L, 2, typeof(UnityEngine.Shader));
  242. string arg1 = ToLua.CheckString(L, 3);
  243. obj.SetReplacementShader(arg0, arg1);
  244. return 0;
  245. }
  246. catch (Exception e)
  247. {
  248. return LuaDLL.toluaL_exception(L, e);
  249. }
  250. }
  251. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  252. static int ResetReplacementShader(IntPtr L)
  253. {
  254. try
  255. {
  256. ToLua.CheckArgsCount(L, 1);
  257. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  258. obj.ResetReplacementShader();
  259. return 0;
  260. }
  261. catch (Exception e)
  262. {
  263. return LuaDLL.toluaL_exception(L, e);
  264. }
  265. }
  266. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  267. static int GetGateFittedFieldOfView(IntPtr L)
  268. {
  269. try
  270. {
  271. ToLua.CheckArgsCount(L, 1);
  272. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  273. float o = obj.GetGateFittedFieldOfView();
  274. LuaDLL.lua_pushnumber(L, o);
  275. return 1;
  276. }
  277. catch (Exception e)
  278. {
  279. return LuaDLL.toluaL_exception(L, e);
  280. }
  281. }
  282. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  283. static int GetGateFittedLensShift(IntPtr L)
  284. {
  285. try
  286. {
  287. ToLua.CheckArgsCount(L, 1);
  288. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  289. UnityEngine.Vector2 o = obj.GetGateFittedLensShift();
  290. ToLua.Push(L, o);
  291. return 1;
  292. }
  293. catch (Exception e)
  294. {
  295. return LuaDLL.toluaL_exception(L, e);
  296. }
  297. }
  298. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  299. static int SetTargetBuffers(IntPtr L)
  300. {
  301. try
  302. {
  303. int count = LuaDLL.lua_gettop(L);
  304. if (count == 3 && TypeChecker.CheckTypes<UnityEngine.RenderBuffer, UnityEngine.RenderBuffer>(L, 2))
  305. {
  306. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  307. UnityEngine.RenderBuffer arg0 = StackTraits<UnityEngine.RenderBuffer>.To(L, 2);
  308. UnityEngine.RenderBuffer arg1 = StackTraits<UnityEngine.RenderBuffer>.To(L, 3);
  309. obj.SetTargetBuffers(arg0, arg1);
  310. return 0;
  311. }
  312. else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.RenderBuffer[], UnityEngine.RenderBuffer>(L, 2))
  313. {
  314. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  315. UnityEngine.RenderBuffer[] arg0 = ToLua.ToStructArray<UnityEngine.RenderBuffer>(L, 2);
  316. UnityEngine.RenderBuffer arg1 = StackTraits<UnityEngine.RenderBuffer>.To(L, 3);
  317. obj.SetTargetBuffers(arg0, arg1);
  318. return 0;
  319. }
  320. else
  321. {
  322. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.SetTargetBuffers");
  323. }
  324. }
  325. catch (Exception e)
  326. {
  327. return LuaDLL.toluaL_exception(L, e);
  328. }
  329. }
  330. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  331. static int ResetWorldToCameraMatrix(IntPtr L)
  332. {
  333. try
  334. {
  335. ToLua.CheckArgsCount(L, 1);
  336. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  337. obj.ResetWorldToCameraMatrix();
  338. return 0;
  339. }
  340. catch (Exception e)
  341. {
  342. return LuaDLL.toluaL_exception(L, e);
  343. }
  344. }
  345. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  346. static int ResetProjectionMatrix(IntPtr L)
  347. {
  348. try
  349. {
  350. ToLua.CheckArgsCount(L, 1);
  351. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  352. obj.ResetProjectionMatrix();
  353. return 0;
  354. }
  355. catch (Exception e)
  356. {
  357. return LuaDLL.toluaL_exception(L, e);
  358. }
  359. }
  360. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  361. static int CalculateObliqueMatrix(IntPtr L)
  362. {
  363. try
  364. {
  365. ToLua.CheckArgsCount(L, 2);
  366. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  367. UnityEngine.Vector4 arg0 = ToLua.ToVector4(L, 2);
  368. UnityEngine.Matrix4x4 o = obj.CalculateObliqueMatrix(arg0);
  369. ToLua.PushValue(L, o);
  370. return 1;
  371. }
  372. catch (Exception e)
  373. {
  374. return LuaDLL.toluaL_exception(L, e);
  375. }
  376. }
  377. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  378. static int WorldToScreenPoint(IntPtr L)
  379. {
  380. try
  381. {
  382. int count = LuaDLL.lua_gettop(L);
  383. if (count == 2)
  384. {
  385. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  386. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  387. UnityEngine.Vector3 o = obj.WorldToScreenPoint(arg0);
  388. ToLua.Push(L, o);
  389. return 1;
  390. }
  391. else if (count == 3)
  392. {
  393. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  394. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  395. UnityEngine.Camera.MonoOrStereoscopicEye arg1 = (UnityEngine.Camera.MonoOrStereoscopicEye)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera.MonoOrStereoscopicEye));
  396. UnityEngine.Vector3 o = obj.WorldToScreenPoint(arg0, arg1);
  397. ToLua.Push(L, o);
  398. return 1;
  399. }
  400. else
  401. {
  402. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.WorldToScreenPoint");
  403. }
  404. }
  405. catch (Exception e)
  406. {
  407. return LuaDLL.toluaL_exception(L, e);
  408. }
  409. }
  410. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  411. static int WorldToViewportPoint(IntPtr L)
  412. {
  413. try
  414. {
  415. int count = LuaDLL.lua_gettop(L);
  416. if (count == 2)
  417. {
  418. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  419. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  420. UnityEngine.Vector3 o = obj.WorldToViewportPoint(arg0);
  421. ToLua.Push(L, o);
  422. return 1;
  423. }
  424. else if (count == 3)
  425. {
  426. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  427. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  428. UnityEngine.Camera.MonoOrStereoscopicEye arg1 = (UnityEngine.Camera.MonoOrStereoscopicEye)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera.MonoOrStereoscopicEye));
  429. UnityEngine.Vector3 o = obj.WorldToViewportPoint(arg0, arg1);
  430. ToLua.Push(L, o);
  431. return 1;
  432. }
  433. else
  434. {
  435. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.WorldToViewportPoint");
  436. }
  437. }
  438. catch (Exception e)
  439. {
  440. return LuaDLL.toluaL_exception(L, e);
  441. }
  442. }
  443. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  444. static int ViewportToWorldPoint(IntPtr L)
  445. {
  446. try
  447. {
  448. int count = LuaDLL.lua_gettop(L);
  449. if (count == 2)
  450. {
  451. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  452. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  453. UnityEngine.Vector3 o = obj.ViewportToWorldPoint(arg0);
  454. ToLua.Push(L, o);
  455. return 1;
  456. }
  457. else if (count == 3)
  458. {
  459. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  460. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  461. UnityEngine.Camera.MonoOrStereoscopicEye arg1 = (UnityEngine.Camera.MonoOrStereoscopicEye)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera.MonoOrStereoscopicEye));
  462. UnityEngine.Vector3 o = obj.ViewportToWorldPoint(arg0, arg1);
  463. ToLua.Push(L, o);
  464. return 1;
  465. }
  466. else
  467. {
  468. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.ViewportToWorldPoint");
  469. }
  470. }
  471. catch (Exception e)
  472. {
  473. return LuaDLL.toluaL_exception(L, e);
  474. }
  475. }
  476. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  477. static int ScreenToWorldPoint(IntPtr L)
  478. {
  479. try
  480. {
  481. int count = LuaDLL.lua_gettop(L);
  482. if (count == 2)
  483. {
  484. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  485. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  486. UnityEngine.Vector3 o = obj.ScreenToWorldPoint(arg0);
  487. ToLua.Push(L, o);
  488. return 1;
  489. }
  490. else if (count == 3)
  491. {
  492. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  493. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  494. UnityEngine.Camera.MonoOrStereoscopicEye arg1 = (UnityEngine.Camera.MonoOrStereoscopicEye)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera.MonoOrStereoscopicEye));
  495. UnityEngine.Vector3 o = obj.ScreenToWorldPoint(arg0, arg1);
  496. ToLua.Push(L, o);
  497. return 1;
  498. }
  499. else
  500. {
  501. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.ScreenToWorldPoint");
  502. }
  503. }
  504. catch (Exception e)
  505. {
  506. return LuaDLL.toluaL_exception(L, e);
  507. }
  508. }
  509. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  510. static int ScreenToViewportPoint(IntPtr L)
  511. {
  512. try
  513. {
  514. ToLua.CheckArgsCount(L, 2);
  515. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  516. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  517. UnityEngine.Vector3 o = obj.ScreenToViewportPoint(arg0);
  518. ToLua.Push(L, o);
  519. return 1;
  520. }
  521. catch (Exception e)
  522. {
  523. return LuaDLL.toluaL_exception(L, e);
  524. }
  525. }
  526. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  527. static int ViewportToScreenPoint(IntPtr L)
  528. {
  529. try
  530. {
  531. ToLua.CheckArgsCount(L, 2);
  532. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  533. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  534. UnityEngine.Vector3 o = obj.ViewportToScreenPoint(arg0);
  535. ToLua.Push(L, o);
  536. return 1;
  537. }
  538. catch (Exception e)
  539. {
  540. return LuaDLL.toluaL_exception(L, e);
  541. }
  542. }
  543. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  544. static int ViewportPointToRay(IntPtr L)
  545. {
  546. try
  547. {
  548. int count = LuaDLL.lua_gettop(L);
  549. if (count == 2)
  550. {
  551. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  552. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  553. UnityEngine.Ray o = obj.ViewportPointToRay(arg0);
  554. ToLua.Push(L, o);
  555. return 1;
  556. }
  557. else if (count == 3)
  558. {
  559. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  560. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  561. UnityEngine.Camera.MonoOrStereoscopicEye arg1 = (UnityEngine.Camera.MonoOrStereoscopicEye)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera.MonoOrStereoscopicEye));
  562. UnityEngine.Ray o = obj.ViewportPointToRay(arg0, arg1);
  563. ToLua.Push(L, o);
  564. return 1;
  565. }
  566. else
  567. {
  568. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.ViewportPointToRay");
  569. }
  570. }
  571. catch (Exception e)
  572. {
  573. return LuaDLL.toluaL_exception(L, e);
  574. }
  575. }
  576. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  577. static int ScreenPointToRay(IntPtr L)
  578. {
  579. try
  580. {
  581. int count = LuaDLL.lua_gettop(L);
  582. if (count == 2)
  583. {
  584. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  585. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  586. UnityEngine.Ray o = obj.ScreenPointToRay(arg0);
  587. ToLua.Push(L, o);
  588. return 1;
  589. }
  590. else if (count == 3)
  591. {
  592. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  593. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  594. UnityEngine.Camera.MonoOrStereoscopicEye arg1 = (UnityEngine.Camera.MonoOrStereoscopicEye)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera.MonoOrStereoscopicEye));
  595. UnityEngine.Ray o = obj.ScreenPointToRay(arg0, arg1);
  596. ToLua.Push(L, o);
  597. return 1;
  598. }
  599. else
  600. {
  601. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.ScreenPointToRay");
  602. }
  603. }
  604. catch (Exception e)
  605. {
  606. return LuaDLL.toluaL_exception(L, e);
  607. }
  608. }
  609. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  610. static int CalculateFrustumCorners(IntPtr L)
  611. {
  612. try
  613. {
  614. ToLua.CheckArgsCount(L, 5);
  615. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  616. UnityEngine.Rect arg0 = StackTraits<UnityEngine.Rect>.Check(L, 2);
  617. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  618. UnityEngine.Camera.MonoOrStereoscopicEye arg2 = (UnityEngine.Camera.MonoOrStereoscopicEye)ToLua.CheckObject(L, 4, typeof(UnityEngine.Camera.MonoOrStereoscopicEye));
  619. UnityEngine.Vector3[] arg3 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 5);
  620. obj.CalculateFrustumCorners(arg0, arg1, arg2, arg3);
  621. return 0;
  622. }
  623. catch (Exception e)
  624. {
  625. return LuaDLL.toluaL_exception(L, e);
  626. }
  627. }
  628. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  629. static int CalculateProjectionMatrixFromPhysicalProperties(IntPtr L)
  630. {
  631. try
  632. {
  633. int count = LuaDLL.lua_gettop(L);
  634. if (count == 6)
  635. {
  636. UnityEngine.Matrix4x4 arg0;
  637. float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
  638. UnityEngine.Vector2 arg2 = ToLua.ToVector2(L, 3);
  639. UnityEngine.Vector2 arg3 = ToLua.ToVector2(L, 4);
  640. float arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
  641. float arg5 = (float)LuaDLL.luaL_checknumber(L, 6);
  642. UnityEngine.Camera.CalculateProjectionMatrixFromPhysicalProperties(out arg0, arg1, arg2, arg3, arg4, arg5);
  643. ToLua.PushValue(L, arg0);
  644. return 1;
  645. }
  646. else if (count == 7)
  647. {
  648. UnityEngine.Matrix4x4 arg0;
  649. float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
  650. UnityEngine.Vector2 arg2 = ToLua.ToVector2(L, 3);
  651. UnityEngine.Vector2 arg3 = ToLua.ToVector2(L, 4);
  652. float arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
  653. float arg5 = (float)LuaDLL.luaL_checknumber(L, 6);
  654. UnityEngine.Camera.GateFitParameters arg6 = StackTraits<UnityEngine.Camera.GateFitParameters>.Check(L, 7);
  655. UnityEngine.Camera.CalculateProjectionMatrixFromPhysicalProperties(out arg0, arg1, arg2, arg3, arg4, arg5, arg6);
  656. ToLua.PushValue(L, arg0);
  657. return 1;
  658. }
  659. else
  660. {
  661. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.CalculateProjectionMatrixFromPhysicalProperties");
  662. }
  663. }
  664. catch (Exception e)
  665. {
  666. return LuaDLL.toluaL_exception(L, e);
  667. }
  668. }
  669. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  670. static int FocalLengthToFieldOfView(IntPtr L)
  671. {
  672. try
  673. {
  674. ToLua.CheckArgsCount(L, 2);
  675. float arg0 = (float)LuaDLL.luaL_checknumber(L, 1);
  676. float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
  677. float o = UnityEngine.Camera.FocalLengthToFieldOfView(arg0, arg1);
  678. LuaDLL.lua_pushnumber(L, o);
  679. return 1;
  680. }
  681. catch (Exception e)
  682. {
  683. return LuaDLL.toluaL_exception(L, e);
  684. }
  685. }
  686. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  687. static int FieldOfViewToFocalLength(IntPtr L)
  688. {
  689. try
  690. {
  691. ToLua.CheckArgsCount(L, 2);
  692. float arg0 = (float)LuaDLL.luaL_checknumber(L, 1);
  693. float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
  694. float o = UnityEngine.Camera.FieldOfViewToFocalLength(arg0, arg1);
  695. LuaDLL.lua_pushnumber(L, o);
  696. return 1;
  697. }
  698. catch (Exception e)
  699. {
  700. return LuaDLL.toluaL_exception(L, e);
  701. }
  702. }
  703. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  704. static int HorizontalToVerticalFieldOfView(IntPtr L)
  705. {
  706. try
  707. {
  708. ToLua.CheckArgsCount(L, 2);
  709. float arg0 = (float)LuaDLL.luaL_checknumber(L, 1);
  710. float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
  711. float o = UnityEngine.Camera.HorizontalToVerticalFieldOfView(arg0, arg1);
  712. LuaDLL.lua_pushnumber(L, o);
  713. return 1;
  714. }
  715. catch (Exception e)
  716. {
  717. return LuaDLL.toluaL_exception(L, e);
  718. }
  719. }
  720. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  721. static int VerticalToHorizontalFieldOfView(IntPtr L)
  722. {
  723. try
  724. {
  725. ToLua.CheckArgsCount(L, 2);
  726. float arg0 = (float)LuaDLL.luaL_checknumber(L, 1);
  727. float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
  728. float o = UnityEngine.Camera.VerticalToHorizontalFieldOfView(arg0, arg1);
  729. LuaDLL.lua_pushnumber(L, o);
  730. return 1;
  731. }
  732. catch (Exception e)
  733. {
  734. return LuaDLL.toluaL_exception(L, e);
  735. }
  736. }
  737. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  738. static int GetStereoNonJitteredProjectionMatrix(IntPtr L)
  739. {
  740. try
  741. {
  742. ToLua.CheckArgsCount(L, 2);
  743. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  744. UnityEngine.Camera.StereoscopicEye arg0 = (UnityEngine.Camera.StereoscopicEye)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera.StereoscopicEye));
  745. UnityEngine.Matrix4x4 o = obj.GetStereoNonJitteredProjectionMatrix(arg0);
  746. ToLua.PushValue(L, o);
  747. return 1;
  748. }
  749. catch (Exception e)
  750. {
  751. return LuaDLL.toluaL_exception(L, e);
  752. }
  753. }
  754. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  755. static int GetStereoViewMatrix(IntPtr L)
  756. {
  757. try
  758. {
  759. ToLua.CheckArgsCount(L, 2);
  760. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  761. UnityEngine.Camera.StereoscopicEye arg0 = (UnityEngine.Camera.StereoscopicEye)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera.StereoscopicEye));
  762. UnityEngine.Matrix4x4 o = obj.GetStereoViewMatrix(arg0);
  763. ToLua.PushValue(L, o);
  764. return 1;
  765. }
  766. catch (Exception e)
  767. {
  768. return LuaDLL.toluaL_exception(L, e);
  769. }
  770. }
  771. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  772. static int CopyStereoDeviceProjectionMatrixToNonJittered(IntPtr L)
  773. {
  774. try
  775. {
  776. ToLua.CheckArgsCount(L, 2);
  777. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  778. UnityEngine.Camera.StereoscopicEye arg0 = (UnityEngine.Camera.StereoscopicEye)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera.StereoscopicEye));
  779. obj.CopyStereoDeviceProjectionMatrixToNonJittered(arg0);
  780. return 0;
  781. }
  782. catch (Exception e)
  783. {
  784. return LuaDLL.toluaL_exception(L, e);
  785. }
  786. }
  787. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  788. static int GetStereoProjectionMatrix(IntPtr L)
  789. {
  790. try
  791. {
  792. ToLua.CheckArgsCount(L, 2);
  793. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  794. UnityEngine.Camera.StereoscopicEye arg0 = (UnityEngine.Camera.StereoscopicEye)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera.StereoscopicEye));
  795. UnityEngine.Matrix4x4 o = obj.GetStereoProjectionMatrix(arg0);
  796. ToLua.PushValue(L, o);
  797. return 1;
  798. }
  799. catch (Exception e)
  800. {
  801. return LuaDLL.toluaL_exception(L, e);
  802. }
  803. }
  804. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  805. static int SetStereoProjectionMatrix(IntPtr L)
  806. {
  807. try
  808. {
  809. ToLua.CheckArgsCount(L, 3);
  810. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  811. UnityEngine.Camera.StereoscopicEye arg0 = (UnityEngine.Camera.StereoscopicEye)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera.StereoscopicEye));
  812. UnityEngine.Matrix4x4 arg1 = StackTraits<UnityEngine.Matrix4x4>.Check(L, 3);
  813. obj.SetStereoProjectionMatrix(arg0, arg1);
  814. return 0;
  815. }
  816. catch (Exception e)
  817. {
  818. return LuaDLL.toluaL_exception(L, e);
  819. }
  820. }
  821. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  822. static int ResetStereoProjectionMatrices(IntPtr L)
  823. {
  824. try
  825. {
  826. ToLua.CheckArgsCount(L, 1);
  827. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  828. obj.ResetStereoProjectionMatrices();
  829. return 0;
  830. }
  831. catch (Exception e)
  832. {
  833. return LuaDLL.toluaL_exception(L, e);
  834. }
  835. }
  836. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  837. static int SetStereoViewMatrix(IntPtr L)
  838. {
  839. try
  840. {
  841. ToLua.CheckArgsCount(L, 3);
  842. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  843. UnityEngine.Camera.StereoscopicEye arg0 = (UnityEngine.Camera.StereoscopicEye)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera.StereoscopicEye));
  844. UnityEngine.Matrix4x4 arg1 = StackTraits<UnityEngine.Matrix4x4>.Check(L, 3);
  845. obj.SetStereoViewMatrix(arg0, arg1);
  846. return 0;
  847. }
  848. catch (Exception e)
  849. {
  850. return LuaDLL.toluaL_exception(L, e);
  851. }
  852. }
  853. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  854. static int ResetStereoViewMatrices(IntPtr L)
  855. {
  856. try
  857. {
  858. ToLua.CheckArgsCount(L, 1);
  859. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  860. obj.ResetStereoViewMatrices();
  861. return 0;
  862. }
  863. catch (Exception e)
  864. {
  865. return LuaDLL.toluaL_exception(L, e);
  866. }
  867. }
  868. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  869. static int GetAllCameras(IntPtr L)
  870. {
  871. try
  872. {
  873. ToLua.CheckArgsCount(L, 1);
  874. UnityEngine.Camera[] arg0 = ToLua.CheckObjectArray<UnityEngine.Camera>(L, 1);
  875. int o = UnityEngine.Camera.GetAllCameras(arg0);
  876. LuaDLL.lua_pushinteger(L, o);
  877. return 1;
  878. }
  879. catch (Exception e)
  880. {
  881. return LuaDLL.toluaL_exception(L, e);
  882. }
  883. }
  884. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  885. static int RenderToCubemap(IntPtr L)
  886. {
  887. try
  888. {
  889. int count = LuaDLL.lua_gettop(L);
  890. if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Cubemap>(L, 2))
  891. {
  892. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  893. UnityEngine.Cubemap arg0 = (UnityEngine.Cubemap)ToLua.ToObject(L, 2);
  894. bool o = obj.RenderToCubemap(arg0);
  895. LuaDLL.lua_pushboolean(L, o);
  896. return 1;
  897. }
  898. else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.RenderTexture>(L, 2))
  899. {
  900. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  901. UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.ToObject(L, 2);
  902. bool o = obj.RenderToCubemap(arg0);
  903. LuaDLL.lua_pushboolean(L, o);
  904. return 1;
  905. }
  906. else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Cubemap, int>(L, 2))
  907. {
  908. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  909. UnityEngine.Cubemap arg0 = (UnityEngine.Cubemap)ToLua.ToObject(L, 2);
  910. int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
  911. bool o = obj.RenderToCubemap(arg0, arg1);
  912. LuaDLL.lua_pushboolean(L, o);
  913. return 1;
  914. }
  915. else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.RenderTexture, int>(L, 2))
  916. {
  917. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  918. UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.ToObject(L, 2);
  919. int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
  920. bool o = obj.RenderToCubemap(arg0, arg1);
  921. LuaDLL.lua_pushboolean(L, o);
  922. return 1;
  923. }
  924. else if (count == 4)
  925. {
  926. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  927. UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 2);
  928. int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
  929. UnityEngine.Camera.MonoOrStereoscopicEye arg2 = (UnityEngine.Camera.MonoOrStereoscopicEye)ToLua.CheckObject(L, 4, typeof(UnityEngine.Camera.MonoOrStereoscopicEye));
  930. bool o = obj.RenderToCubemap(arg0, arg1, arg2);
  931. LuaDLL.lua_pushboolean(L, o);
  932. return 1;
  933. }
  934. else
  935. {
  936. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.RenderToCubemap");
  937. }
  938. }
  939. catch (Exception e)
  940. {
  941. return LuaDLL.toluaL_exception(L, e);
  942. }
  943. }
  944. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  945. static int Render(IntPtr L)
  946. {
  947. try
  948. {
  949. ToLua.CheckArgsCount(L, 1);
  950. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  951. obj.Render();
  952. return 0;
  953. }
  954. catch (Exception e)
  955. {
  956. return LuaDLL.toluaL_exception(L, e);
  957. }
  958. }
  959. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  960. static int RenderWithShader(IntPtr L)
  961. {
  962. try
  963. {
  964. ToLua.CheckArgsCount(L, 3);
  965. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  966. UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckObject(L, 2, typeof(UnityEngine.Shader));
  967. string arg1 = ToLua.CheckString(L, 3);
  968. obj.RenderWithShader(arg0, arg1);
  969. return 0;
  970. }
  971. catch (Exception e)
  972. {
  973. return LuaDLL.toluaL_exception(L, e);
  974. }
  975. }
  976. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  977. static int RenderDontRestore(IntPtr L)
  978. {
  979. try
  980. {
  981. ToLua.CheckArgsCount(L, 1);
  982. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  983. obj.RenderDontRestore();
  984. return 0;
  985. }
  986. catch (Exception e)
  987. {
  988. return LuaDLL.toluaL_exception(L, e);
  989. }
  990. }
  991. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  992. static int SubmitRenderRequests(IntPtr L)
  993. {
  994. try
  995. {
  996. ToLua.CheckArgsCount(L, 2);
  997. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  998. System.Collections.Generic.List<UnityEngine.Camera.RenderRequest> arg0 = (System.Collections.Generic.List<UnityEngine.Camera.RenderRequest>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.Camera.RenderRequest>));
  999. obj.SubmitRenderRequests(arg0);
  1000. return 0;
  1001. }
  1002. catch (Exception e)
  1003. {
  1004. return LuaDLL.toluaL_exception(L, e);
  1005. }
  1006. }
  1007. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1008. static int SetupCurrent(IntPtr L)
  1009. {
  1010. try
  1011. {
  1012. ToLua.CheckArgsCount(L, 1);
  1013. UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1014. UnityEngine.Camera.SetupCurrent(arg0);
  1015. return 0;
  1016. }
  1017. catch (Exception e)
  1018. {
  1019. return LuaDLL.toluaL_exception(L, e);
  1020. }
  1021. }
  1022. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1023. static int CopyFrom(IntPtr L)
  1024. {
  1025. try
  1026. {
  1027. ToLua.CheckArgsCount(L, 2);
  1028. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1029. UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera));
  1030. obj.CopyFrom(arg0);
  1031. return 0;
  1032. }
  1033. catch (Exception e)
  1034. {
  1035. return LuaDLL.toluaL_exception(L, e);
  1036. }
  1037. }
  1038. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1039. static int RemoveCommandBuffers(IntPtr L)
  1040. {
  1041. try
  1042. {
  1043. ToLua.CheckArgsCount(L, 2);
  1044. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1045. UnityEngine.Rendering.CameraEvent arg0 = (UnityEngine.Rendering.CameraEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.CameraEvent));
  1046. obj.RemoveCommandBuffers(arg0);
  1047. return 0;
  1048. }
  1049. catch (Exception e)
  1050. {
  1051. return LuaDLL.toluaL_exception(L, e);
  1052. }
  1053. }
  1054. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1055. static int RemoveAllCommandBuffers(IntPtr L)
  1056. {
  1057. try
  1058. {
  1059. ToLua.CheckArgsCount(L, 1);
  1060. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1061. obj.RemoveAllCommandBuffers();
  1062. return 0;
  1063. }
  1064. catch (Exception e)
  1065. {
  1066. return LuaDLL.toluaL_exception(L, e);
  1067. }
  1068. }
  1069. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1070. static int AddCommandBuffer(IntPtr L)
  1071. {
  1072. try
  1073. {
  1074. ToLua.CheckArgsCount(L, 3);
  1075. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1076. UnityEngine.Rendering.CameraEvent arg0 = (UnityEngine.Rendering.CameraEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.CameraEvent));
  1077. UnityEngine.Rendering.CommandBuffer arg1 = (UnityEngine.Rendering.CommandBuffer)ToLua.CheckObject<UnityEngine.Rendering.CommandBuffer>(L, 3);
  1078. obj.AddCommandBuffer(arg0, arg1);
  1079. return 0;
  1080. }
  1081. catch (Exception e)
  1082. {
  1083. return LuaDLL.toluaL_exception(L, e);
  1084. }
  1085. }
  1086. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1087. static int AddCommandBufferAsync(IntPtr L)
  1088. {
  1089. try
  1090. {
  1091. ToLua.CheckArgsCount(L, 4);
  1092. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1093. UnityEngine.Rendering.CameraEvent arg0 = (UnityEngine.Rendering.CameraEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.CameraEvent));
  1094. UnityEngine.Rendering.CommandBuffer arg1 = (UnityEngine.Rendering.CommandBuffer)ToLua.CheckObject<UnityEngine.Rendering.CommandBuffer>(L, 3);
  1095. UnityEngine.Rendering.ComputeQueueType arg2 = (UnityEngine.Rendering.ComputeQueueType)ToLua.CheckObject(L, 4, typeof(UnityEngine.Rendering.ComputeQueueType));
  1096. obj.AddCommandBufferAsync(arg0, arg1, arg2);
  1097. return 0;
  1098. }
  1099. catch (Exception e)
  1100. {
  1101. return LuaDLL.toluaL_exception(L, e);
  1102. }
  1103. }
  1104. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1105. static int RemoveCommandBuffer(IntPtr L)
  1106. {
  1107. try
  1108. {
  1109. ToLua.CheckArgsCount(L, 3);
  1110. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1111. UnityEngine.Rendering.CameraEvent arg0 = (UnityEngine.Rendering.CameraEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.CameraEvent));
  1112. UnityEngine.Rendering.CommandBuffer arg1 = (UnityEngine.Rendering.CommandBuffer)ToLua.CheckObject<UnityEngine.Rendering.CommandBuffer>(L, 3);
  1113. obj.RemoveCommandBuffer(arg0, arg1);
  1114. return 0;
  1115. }
  1116. catch (Exception e)
  1117. {
  1118. return LuaDLL.toluaL_exception(L, e);
  1119. }
  1120. }
  1121. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1122. static int GetCommandBuffers(IntPtr L)
  1123. {
  1124. try
  1125. {
  1126. ToLua.CheckArgsCount(L, 2);
  1127. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1128. UnityEngine.Rendering.CameraEvent arg0 = (UnityEngine.Rendering.CameraEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.CameraEvent));
  1129. UnityEngine.Rendering.CommandBuffer[] o = obj.GetCommandBuffers(arg0);
  1130. ToLua.Push(L, o);
  1131. return 1;
  1132. }
  1133. catch (Exception e)
  1134. {
  1135. return LuaDLL.toluaL_exception(L, e);
  1136. }
  1137. }
  1138. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1139. static int TryGetCullingParameters(IntPtr L)
  1140. {
  1141. try
  1142. {
  1143. int count = LuaDLL.lua_gettop(L);
  1144. if (count == 2)
  1145. {
  1146. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1147. UnityEngine.Rendering.ScriptableCullingParameters arg0;
  1148. bool o = obj.TryGetCullingParameters(out arg0);
  1149. LuaDLL.lua_pushboolean(L, o);
  1150. ToLua.PushValue(L, arg0);
  1151. return 2;
  1152. }
  1153. else if (count == 3)
  1154. {
  1155. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1156. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  1157. UnityEngine.Rendering.ScriptableCullingParameters arg1;
  1158. bool o = obj.TryGetCullingParameters(arg0, out arg1);
  1159. LuaDLL.lua_pushboolean(L, o);
  1160. ToLua.PushValue(L, arg1);
  1161. return 2;
  1162. }
  1163. else
  1164. {
  1165. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.TryGetCullingParameters");
  1166. }
  1167. }
  1168. catch (Exception e)
  1169. {
  1170. return LuaDLL.toluaL_exception(L, e);
  1171. }
  1172. }
  1173. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1174. static int DOTogglePause(IntPtr L)
  1175. {
  1176. try
  1177. {
  1178. ToLua.CheckArgsCount(L, 1);
  1179. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1180. int o = obj.DOTogglePause();
  1181. LuaDLL.lua_pushinteger(L, o);
  1182. return 1;
  1183. }
  1184. catch (Exception e)
  1185. {
  1186. return LuaDLL.toluaL_exception(L, e);
  1187. }
  1188. }
  1189. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1190. static int DOSmoothRewind(IntPtr L)
  1191. {
  1192. try
  1193. {
  1194. ToLua.CheckArgsCount(L, 1);
  1195. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1196. int o = obj.DOSmoothRewind();
  1197. LuaDLL.lua_pushinteger(L, o);
  1198. return 1;
  1199. }
  1200. catch (Exception e)
  1201. {
  1202. return LuaDLL.toluaL_exception(L, e);
  1203. }
  1204. }
  1205. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1206. static int DORewind(IntPtr L)
  1207. {
  1208. try
  1209. {
  1210. int count = LuaDLL.lua_gettop(L);
  1211. if (count == 1)
  1212. {
  1213. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1214. int o = obj.DORewind();
  1215. LuaDLL.lua_pushinteger(L, o);
  1216. return 1;
  1217. }
  1218. else if (count == 2)
  1219. {
  1220. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1221. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  1222. int o = obj.DORewind(arg0);
  1223. LuaDLL.lua_pushinteger(L, o);
  1224. return 1;
  1225. }
  1226. else
  1227. {
  1228. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.DORewind");
  1229. }
  1230. }
  1231. catch (Exception e)
  1232. {
  1233. return LuaDLL.toluaL_exception(L, e);
  1234. }
  1235. }
  1236. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1237. static int DORestart(IntPtr L)
  1238. {
  1239. try
  1240. {
  1241. int count = LuaDLL.lua_gettop(L);
  1242. if (count == 1)
  1243. {
  1244. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1245. int o = obj.DORestart();
  1246. LuaDLL.lua_pushinteger(L, o);
  1247. return 1;
  1248. }
  1249. else if (count == 2)
  1250. {
  1251. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1252. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  1253. int o = obj.DORestart(arg0);
  1254. LuaDLL.lua_pushinteger(L, o);
  1255. return 1;
  1256. }
  1257. else
  1258. {
  1259. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.DORestart");
  1260. }
  1261. }
  1262. catch (Exception e)
  1263. {
  1264. return LuaDLL.toluaL_exception(L, e);
  1265. }
  1266. }
  1267. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1268. static int DOPlayForward(IntPtr L)
  1269. {
  1270. try
  1271. {
  1272. ToLua.CheckArgsCount(L, 1);
  1273. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1274. int o = obj.DOPlayForward();
  1275. LuaDLL.lua_pushinteger(L, o);
  1276. return 1;
  1277. }
  1278. catch (Exception e)
  1279. {
  1280. return LuaDLL.toluaL_exception(L, e);
  1281. }
  1282. }
  1283. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1284. static int DOPlayBackwards(IntPtr L)
  1285. {
  1286. try
  1287. {
  1288. ToLua.CheckArgsCount(L, 1);
  1289. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1290. int o = obj.DOPlayBackwards();
  1291. LuaDLL.lua_pushinteger(L, o);
  1292. return 1;
  1293. }
  1294. catch (Exception e)
  1295. {
  1296. return LuaDLL.toluaL_exception(L, e);
  1297. }
  1298. }
  1299. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1300. static int DOPlay(IntPtr L)
  1301. {
  1302. try
  1303. {
  1304. ToLua.CheckArgsCount(L, 1);
  1305. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1306. int o = obj.DOPlay();
  1307. LuaDLL.lua_pushinteger(L, o);
  1308. return 1;
  1309. }
  1310. catch (Exception e)
  1311. {
  1312. return LuaDLL.toluaL_exception(L, e);
  1313. }
  1314. }
  1315. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1316. static int DOPause(IntPtr L)
  1317. {
  1318. try
  1319. {
  1320. ToLua.CheckArgsCount(L, 1);
  1321. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1322. int o = obj.DOPause();
  1323. LuaDLL.lua_pushinteger(L, o);
  1324. return 1;
  1325. }
  1326. catch (Exception e)
  1327. {
  1328. return LuaDLL.toluaL_exception(L, e);
  1329. }
  1330. }
  1331. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1332. static int DOGoto(IntPtr L)
  1333. {
  1334. try
  1335. {
  1336. int count = LuaDLL.lua_gettop(L);
  1337. if (count == 2)
  1338. {
  1339. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1340. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1341. int o = obj.DOGoto(arg0);
  1342. LuaDLL.lua_pushinteger(L, o);
  1343. return 1;
  1344. }
  1345. else if (count == 3)
  1346. {
  1347. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1348. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1349. bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
  1350. int o = obj.DOGoto(arg0, arg1);
  1351. LuaDLL.lua_pushinteger(L, o);
  1352. return 1;
  1353. }
  1354. else
  1355. {
  1356. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.DOGoto");
  1357. }
  1358. }
  1359. catch (Exception e)
  1360. {
  1361. return LuaDLL.toluaL_exception(L, e);
  1362. }
  1363. }
  1364. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1365. static int DOFlip(IntPtr L)
  1366. {
  1367. try
  1368. {
  1369. ToLua.CheckArgsCount(L, 1);
  1370. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1371. int o = obj.DOFlip();
  1372. LuaDLL.lua_pushinteger(L, o);
  1373. return 1;
  1374. }
  1375. catch (Exception e)
  1376. {
  1377. return LuaDLL.toluaL_exception(L, e);
  1378. }
  1379. }
  1380. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1381. static int DOKill(IntPtr L)
  1382. {
  1383. try
  1384. {
  1385. int count = LuaDLL.lua_gettop(L);
  1386. if (count == 1)
  1387. {
  1388. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1389. int o = obj.DOKill();
  1390. LuaDLL.lua_pushinteger(L, o);
  1391. return 1;
  1392. }
  1393. else if (count == 2)
  1394. {
  1395. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1396. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  1397. int o = obj.DOKill(arg0);
  1398. LuaDLL.lua_pushinteger(L, o);
  1399. return 1;
  1400. }
  1401. else
  1402. {
  1403. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.DOKill");
  1404. }
  1405. }
  1406. catch (Exception e)
  1407. {
  1408. return LuaDLL.toluaL_exception(L, e);
  1409. }
  1410. }
  1411. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1412. static int DOComplete(IntPtr L)
  1413. {
  1414. try
  1415. {
  1416. int count = LuaDLL.lua_gettop(L);
  1417. if (count == 1)
  1418. {
  1419. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1420. int o = obj.DOComplete();
  1421. LuaDLL.lua_pushinteger(L, o);
  1422. return 1;
  1423. }
  1424. else if (count == 2)
  1425. {
  1426. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1427. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  1428. int o = obj.DOComplete(arg0);
  1429. LuaDLL.lua_pushinteger(L, o);
  1430. return 1;
  1431. }
  1432. else
  1433. {
  1434. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.DOComplete");
  1435. }
  1436. }
  1437. catch (Exception e)
  1438. {
  1439. return LuaDLL.toluaL_exception(L, e);
  1440. }
  1441. }
  1442. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1443. static int DOShakeRotation(IntPtr L)
  1444. {
  1445. try
  1446. {
  1447. int count = LuaDLL.lua_gettop(L);
  1448. if (count == 2)
  1449. {
  1450. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1451. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1452. DG.Tweening.Tweener o = obj.DOShakeRotation(arg0);
  1453. ToLua.PushObject(L, o);
  1454. return 1;
  1455. }
  1456. else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3>(L, 3))
  1457. {
  1458. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1459. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1460. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  1461. DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1);
  1462. ToLua.PushObject(L, o);
  1463. return 1;
  1464. }
  1465. else if (count == 3 && TypeChecker.CheckTypes<float>(L, 3))
  1466. {
  1467. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1468. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1469. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1470. DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1);
  1471. ToLua.PushObject(L, o);
  1472. return 1;
  1473. }
  1474. else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector3, int>(L, 3))
  1475. {
  1476. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1477. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1478. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  1479. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1480. DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2);
  1481. ToLua.PushObject(L, o);
  1482. return 1;
  1483. }
  1484. else if (count == 4 && TypeChecker.CheckTypes<float, int>(L, 3))
  1485. {
  1486. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1487. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1488. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1489. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1490. DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2);
  1491. ToLua.PushObject(L, o);
  1492. return 1;
  1493. }
  1494. else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Vector3, int, float>(L, 3))
  1495. {
  1496. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1497. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1498. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  1499. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1500. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1501. DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2, arg3);
  1502. ToLua.PushObject(L, o);
  1503. return 1;
  1504. }
  1505. else if (count == 5 && TypeChecker.CheckTypes<float, int, float>(L, 3))
  1506. {
  1507. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1508. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1509. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1510. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1511. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1512. DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2, arg3);
  1513. ToLua.PushObject(L, o);
  1514. return 1;
  1515. }
  1516. else if (count == 6 && TypeChecker.CheckTypes<UnityEngine.Vector3, int, float, bool>(L, 3))
  1517. {
  1518. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1519. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1520. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  1521. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1522. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1523. bool arg4 = LuaDLL.lua_toboolean(L, 6);
  1524. DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2, arg3, arg4);
  1525. ToLua.PushObject(L, o);
  1526. return 1;
  1527. }
  1528. else if (count == 6 && TypeChecker.CheckTypes<float, int, float, bool>(L, 3))
  1529. {
  1530. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1531. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1532. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1533. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1534. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1535. bool arg4 = LuaDLL.lua_toboolean(L, 6);
  1536. DG.Tweening.Tweener o = obj.DOShakeRotation(arg0, arg1, arg2, arg3, arg4);
  1537. ToLua.PushObject(L, o);
  1538. return 1;
  1539. }
  1540. else
  1541. {
  1542. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.DOShakeRotation");
  1543. }
  1544. }
  1545. catch (Exception e)
  1546. {
  1547. return LuaDLL.toluaL_exception(L, e);
  1548. }
  1549. }
  1550. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1551. static int DOShakePosition(IntPtr L)
  1552. {
  1553. try
  1554. {
  1555. int count = LuaDLL.lua_gettop(L);
  1556. if (count == 2)
  1557. {
  1558. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1559. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1560. DG.Tweening.Tweener o = obj.DOShakePosition(arg0);
  1561. ToLua.PushObject(L, o);
  1562. return 1;
  1563. }
  1564. else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3>(L, 3))
  1565. {
  1566. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1567. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1568. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  1569. DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1);
  1570. ToLua.PushObject(L, o);
  1571. return 1;
  1572. }
  1573. else if (count == 3 && TypeChecker.CheckTypes<float>(L, 3))
  1574. {
  1575. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1576. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1577. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1578. DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1);
  1579. ToLua.PushObject(L, o);
  1580. return 1;
  1581. }
  1582. else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector3, int>(L, 3))
  1583. {
  1584. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1585. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1586. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  1587. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1588. DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2);
  1589. ToLua.PushObject(L, o);
  1590. return 1;
  1591. }
  1592. else if (count == 4 && TypeChecker.CheckTypes<float, int>(L, 3))
  1593. {
  1594. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1595. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1596. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1597. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1598. DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2);
  1599. ToLua.PushObject(L, o);
  1600. return 1;
  1601. }
  1602. else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Vector3, int, float>(L, 3))
  1603. {
  1604. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1605. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1606. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  1607. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1608. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1609. DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2, arg3);
  1610. ToLua.PushObject(L, o);
  1611. return 1;
  1612. }
  1613. else if (count == 5 && TypeChecker.CheckTypes<float, int, float>(L, 3))
  1614. {
  1615. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1616. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1617. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1618. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1619. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1620. DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2, arg3);
  1621. ToLua.PushObject(L, o);
  1622. return 1;
  1623. }
  1624. else if (count == 6 && TypeChecker.CheckTypes<UnityEngine.Vector3, int, float, bool>(L, 3))
  1625. {
  1626. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1627. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1628. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  1629. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1630. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1631. bool arg4 = LuaDLL.lua_toboolean(L, 6);
  1632. DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2, arg3, arg4);
  1633. ToLua.PushObject(L, o);
  1634. return 1;
  1635. }
  1636. else if (count == 6 && TypeChecker.CheckTypes<float, int, float, bool>(L, 3))
  1637. {
  1638. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1639. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1640. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1641. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1642. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1643. bool arg4 = LuaDLL.lua_toboolean(L, 6);
  1644. DG.Tweening.Tweener o = obj.DOShakePosition(arg0, arg1, arg2, arg3, arg4);
  1645. ToLua.PushObject(L, o);
  1646. return 1;
  1647. }
  1648. else
  1649. {
  1650. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Camera.DOShakePosition");
  1651. }
  1652. }
  1653. catch (Exception e)
  1654. {
  1655. return LuaDLL.toluaL_exception(L, e);
  1656. }
  1657. }
  1658. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1659. static int DORect(IntPtr L)
  1660. {
  1661. try
  1662. {
  1663. ToLua.CheckArgsCount(L, 3);
  1664. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1665. UnityEngine.Rect arg0 = StackTraits<UnityEngine.Rect>.Check(L, 2);
  1666. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1667. DG.Tweening.Core.TweenerCore<UnityEngine.Rect,UnityEngine.Rect,DG.Tweening.Plugins.Options.RectOptions> o = obj.DORect(arg0, arg1);
  1668. ToLua.PushObject(L, o);
  1669. return 1;
  1670. }
  1671. catch (Exception e)
  1672. {
  1673. return LuaDLL.toluaL_exception(L, e);
  1674. }
  1675. }
  1676. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1677. static int DOPixelRect(IntPtr L)
  1678. {
  1679. try
  1680. {
  1681. ToLua.CheckArgsCount(L, 3);
  1682. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1683. UnityEngine.Rect arg0 = StackTraits<UnityEngine.Rect>.Check(L, 2);
  1684. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1685. DG.Tweening.Core.TweenerCore<UnityEngine.Rect,UnityEngine.Rect,DG.Tweening.Plugins.Options.RectOptions> o = obj.DOPixelRect(arg0, arg1);
  1686. ToLua.PushObject(L, o);
  1687. return 1;
  1688. }
  1689. catch (Exception e)
  1690. {
  1691. return LuaDLL.toluaL_exception(L, e);
  1692. }
  1693. }
  1694. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1695. static int DOOrthoSize(IntPtr L)
  1696. {
  1697. try
  1698. {
  1699. ToLua.CheckArgsCount(L, 3);
  1700. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1701. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1702. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1703. DG.Tweening.Core.TweenerCore<float,float,DG.Tweening.Plugins.Options.FloatOptions> o = obj.DOOrthoSize(arg0, arg1);
  1704. ToLua.PushObject(L, o);
  1705. return 1;
  1706. }
  1707. catch (Exception e)
  1708. {
  1709. return LuaDLL.toluaL_exception(L, e);
  1710. }
  1711. }
  1712. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1713. static int DONearClipPlane(IntPtr L)
  1714. {
  1715. try
  1716. {
  1717. ToLua.CheckArgsCount(L, 3);
  1718. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1719. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1720. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1721. DG.Tweening.Core.TweenerCore<float,float,DG.Tweening.Plugins.Options.FloatOptions> o = obj.DONearClipPlane(arg0, arg1);
  1722. ToLua.PushObject(L, o);
  1723. return 1;
  1724. }
  1725. catch (Exception e)
  1726. {
  1727. return LuaDLL.toluaL_exception(L, e);
  1728. }
  1729. }
  1730. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1731. static int DOFieldOfView(IntPtr L)
  1732. {
  1733. try
  1734. {
  1735. ToLua.CheckArgsCount(L, 3);
  1736. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1737. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1738. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1739. DG.Tweening.Core.TweenerCore<float,float,DG.Tweening.Plugins.Options.FloatOptions> o = obj.DOFieldOfView(arg0, arg1);
  1740. ToLua.PushObject(L, o);
  1741. return 1;
  1742. }
  1743. catch (Exception e)
  1744. {
  1745. return LuaDLL.toluaL_exception(L, e);
  1746. }
  1747. }
  1748. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1749. static int DOFarClipPlane(IntPtr L)
  1750. {
  1751. try
  1752. {
  1753. ToLua.CheckArgsCount(L, 3);
  1754. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1755. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1756. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1757. DG.Tweening.Core.TweenerCore<float,float,DG.Tweening.Plugins.Options.FloatOptions> o = obj.DOFarClipPlane(arg0, arg1);
  1758. ToLua.PushObject(L, o);
  1759. return 1;
  1760. }
  1761. catch (Exception e)
  1762. {
  1763. return LuaDLL.toluaL_exception(L, e);
  1764. }
  1765. }
  1766. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1767. static int DOColor(IntPtr L)
  1768. {
  1769. try
  1770. {
  1771. ToLua.CheckArgsCount(L, 3);
  1772. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1773. UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
  1774. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1775. DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions> o = obj.DOColor(arg0, arg1);
  1776. ToLua.PushObject(L, o);
  1777. return 1;
  1778. }
  1779. catch (Exception e)
  1780. {
  1781. return LuaDLL.toluaL_exception(L, e);
  1782. }
  1783. }
  1784. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1785. static int DOAspect(IntPtr L)
  1786. {
  1787. try
  1788. {
  1789. ToLua.CheckArgsCount(L, 3);
  1790. UnityEngine.Camera obj = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
  1791. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1792. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1793. DG.Tweening.Core.TweenerCore<float,float,DG.Tweening.Plugins.Options.FloatOptions> o = obj.DOAspect(arg0, arg1);
  1794. ToLua.PushObject(L, o);
  1795. return 1;
  1796. }
  1797. catch (Exception e)
  1798. {
  1799. return LuaDLL.toluaL_exception(L, e);
  1800. }
  1801. }
  1802. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1803. static int op_Equality(IntPtr L)
  1804. {
  1805. try
  1806. {
  1807. ToLua.CheckArgsCount(L, 2);
  1808. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  1809. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  1810. bool o = arg0 == arg1;
  1811. LuaDLL.lua_pushboolean(L, o);
  1812. return 1;
  1813. }
  1814. catch (Exception e)
  1815. {
  1816. return LuaDLL.toluaL_exception(L, e);
  1817. }
  1818. }
  1819. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1820. static int get_onPreCull(IntPtr L)
  1821. {
  1822. try
  1823. {
  1824. ToLua.Push(L, UnityEngine.Camera.onPreCull);
  1825. return 1;
  1826. }
  1827. catch (Exception e)
  1828. {
  1829. return LuaDLL.toluaL_exception(L, e);
  1830. }
  1831. }
  1832. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1833. static int get_onPreRender(IntPtr L)
  1834. {
  1835. try
  1836. {
  1837. ToLua.Push(L, UnityEngine.Camera.onPreRender);
  1838. return 1;
  1839. }
  1840. catch (Exception e)
  1841. {
  1842. return LuaDLL.toluaL_exception(L, e);
  1843. }
  1844. }
  1845. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1846. static int get_onPostRender(IntPtr L)
  1847. {
  1848. try
  1849. {
  1850. ToLua.Push(L, UnityEngine.Camera.onPostRender);
  1851. return 1;
  1852. }
  1853. catch (Exception e)
  1854. {
  1855. return LuaDLL.toluaL_exception(L, e);
  1856. }
  1857. }
  1858. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1859. static int get_nearClipPlane(IntPtr L)
  1860. {
  1861. object o = null;
  1862. try
  1863. {
  1864. o = ToLua.ToObject(L, 1);
  1865. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  1866. float ret = obj.nearClipPlane;
  1867. LuaDLL.lua_pushnumber(L, ret);
  1868. return 1;
  1869. }
  1870. catch(Exception e)
  1871. {
  1872. return LuaDLL.toluaL_exception(L, e, o, "attempt to index nearClipPlane on a nil value");
  1873. }
  1874. }
  1875. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1876. static int get_farClipPlane(IntPtr L)
  1877. {
  1878. object o = null;
  1879. try
  1880. {
  1881. o = ToLua.ToObject(L, 1);
  1882. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  1883. float ret = obj.farClipPlane;
  1884. LuaDLL.lua_pushnumber(L, ret);
  1885. return 1;
  1886. }
  1887. catch(Exception e)
  1888. {
  1889. return LuaDLL.toluaL_exception(L, e, o, "attempt to index farClipPlane on a nil value");
  1890. }
  1891. }
  1892. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1893. static int get_fieldOfView(IntPtr L)
  1894. {
  1895. object o = null;
  1896. try
  1897. {
  1898. o = ToLua.ToObject(L, 1);
  1899. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  1900. float ret = obj.fieldOfView;
  1901. LuaDLL.lua_pushnumber(L, ret);
  1902. return 1;
  1903. }
  1904. catch(Exception e)
  1905. {
  1906. return LuaDLL.toluaL_exception(L, e, o, "attempt to index fieldOfView on a nil value");
  1907. }
  1908. }
  1909. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1910. static int get_renderingPath(IntPtr L)
  1911. {
  1912. object o = null;
  1913. try
  1914. {
  1915. o = ToLua.ToObject(L, 1);
  1916. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  1917. UnityEngine.RenderingPath ret = obj.renderingPath;
  1918. ToLua.Push(L, ret);
  1919. return 1;
  1920. }
  1921. catch(Exception e)
  1922. {
  1923. return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderingPath on a nil value");
  1924. }
  1925. }
  1926. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1927. static int get_actualRenderingPath(IntPtr L)
  1928. {
  1929. object o = null;
  1930. try
  1931. {
  1932. o = ToLua.ToObject(L, 1);
  1933. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  1934. UnityEngine.RenderingPath ret = obj.actualRenderingPath;
  1935. ToLua.Push(L, ret);
  1936. return 1;
  1937. }
  1938. catch(Exception e)
  1939. {
  1940. return LuaDLL.toluaL_exception(L, e, o, "attempt to index actualRenderingPath on a nil value");
  1941. }
  1942. }
  1943. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1944. static int get_allowHDR(IntPtr L)
  1945. {
  1946. object o = null;
  1947. try
  1948. {
  1949. o = ToLua.ToObject(L, 1);
  1950. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  1951. bool ret = obj.allowHDR;
  1952. LuaDLL.lua_pushboolean(L, ret);
  1953. return 1;
  1954. }
  1955. catch(Exception e)
  1956. {
  1957. return LuaDLL.toluaL_exception(L, e, o, "attempt to index allowHDR on a nil value");
  1958. }
  1959. }
  1960. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1961. static int get_allowMSAA(IntPtr L)
  1962. {
  1963. object o = null;
  1964. try
  1965. {
  1966. o = ToLua.ToObject(L, 1);
  1967. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  1968. bool ret = obj.allowMSAA;
  1969. LuaDLL.lua_pushboolean(L, ret);
  1970. return 1;
  1971. }
  1972. catch(Exception e)
  1973. {
  1974. return LuaDLL.toluaL_exception(L, e, o, "attempt to index allowMSAA on a nil value");
  1975. }
  1976. }
  1977. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1978. static int get_allowDynamicResolution(IntPtr L)
  1979. {
  1980. object o = null;
  1981. try
  1982. {
  1983. o = ToLua.ToObject(L, 1);
  1984. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  1985. bool ret = obj.allowDynamicResolution;
  1986. LuaDLL.lua_pushboolean(L, ret);
  1987. return 1;
  1988. }
  1989. catch(Exception e)
  1990. {
  1991. return LuaDLL.toluaL_exception(L, e, o, "attempt to index allowDynamicResolution on a nil value");
  1992. }
  1993. }
  1994. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1995. static int get_forceIntoRenderTexture(IntPtr L)
  1996. {
  1997. object o = null;
  1998. try
  1999. {
  2000. o = ToLua.ToObject(L, 1);
  2001. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2002. bool ret = obj.forceIntoRenderTexture;
  2003. LuaDLL.lua_pushboolean(L, ret);
  2004. return 1;
  2005. }
  2006. catch(Exception e)
  2007. {
  2008. return LuaDLL.toluaL_exception(L, e, o, "attempt to index forceIntoRenderTexture on a nil value");
  2009. }
  2010. }
  2011. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2012. static int get_orthographicSize(IntPtr L)
  2013. {
  2014. object o = null;
  2015. try
  2016. {
  2017. o = ToLua.ToObject(L, 1);
  2018. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2019. float ret = obj.orthographicSize;
  2020. LuaDLL.lua_pushnumber(L, ret);
  2021. return 1;
  2022. }
  2023. catch(Exception e)
  2024. {
  2025. return LuaDLL.toluaL_exception(L, e, o, "attempt to index orthographicSize on a nil value");
  2026. }
  2027. }
  2028. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2029. static int get_orthographic(IntPtr L)
  2030. {
  2031. object o = null;
  2032. try
  2033. {
  2034. o = ToLua.ToObject(L, 1);
  2035. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2036. bool ret = obj.orthographic;
  2037. LuaDLL.lua_pushboolean(L, ret);
  2038. return 1;
  2039. }
  2040. catch(Exception e)
  2041. {
  2042. return LuaDLL.toluaL_exception(L, e, o, "attempt to index orthographic on a nil value");
  2043. }
  2044. }
  2045. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2046. static int get_opaqueSortMode(IntPtr L)
  2047. {
  2048. object o = null;
  2049. try
  2050. {
  2051. o = ToLua.ToObject(L, 1);
  2052. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2053. UnityEngine.Rendering.OpaqueSortMode ret = obj.opaqueSortMode;
  2054. ToLua.Push(L, ret);
  2055. return 1;
  2056. }
  2057. catch(Exception e)
  2058. {
  2059. return LuaDLL.toluaL_exception(L, e, o, "attempt to index opaqueSortMode on a nil value");
  2060. }
  2061. }
  2062. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2063. static int get_transparencySortMode(IntPtr L)
  2064. {
  2065. object o = null;
  2066. try
  2067. {
  2068. o = ToLua.ToObject(L, 1);
  2069. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2070. UnityEngine.TransparencySortMode ret = obj.transparencySortMode;
  2071. ToLua.Push(L, ret);
  2072. return 1;
  2073. }
  2074. catch(Exception e)
  2075. {
  2076. return LuaDLL.toluaL_exception(L, e, o, "attempt to index transparencySortMode on a nil value");
  2077. }
  2078. }
  2079. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2080. static int get_transparencySortAxis(IntPtr L)
  2081. {
  2082. object o = null;
  2083. try
  2084. {
  2085. o = ToLua.ToObject(L, 1);
  2086. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2087. UnityEngine.Vector3 ret = obj.transparencySortAxis;
  2088. ToLua.Push(L, ret);
  2089. return 1;
  2090. }
  2091. catch(Exception e)
  2092. {
  2093. return LuaDLL.toluaL_exception(L, e, o, "attempt to index transparencySortAxis on a nil value");
  2094. }
  2095. }
  2096. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2097. static int get_depth(IntPtr L)
  2098. {
  2099. object o = null;
  2100. try
  2101. {
  2102. o = ToLua.ToObject(L, 1);
  2103. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2104. float ret = obj.depth;
  2105. LuaDLL.lua_pushnumber(L, ret);
  2106. return 1;
  2107. }
  2108. catch(Exception e)
  2109. {
  2110. return LuaDLL.toluaL_exception(L, e, o, "attempt to index depth on a nil value");
  2111. }
  2112. }
  2113. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2114. static int get_aspect(IntPtr L)
  2115. {
  2116. object o = null;
  2117. try
  2118. {
  2119. o = ToLua.ToObject(L, 1);
  2120. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2121. float ret = obj.aspect;
  2122. LuaDLL.lua_pushnumber(L, ret);
  2123. return 1;
  2124. }
  2125. catch(Exception e)
  2126. {
  2127. return LuaDLL.toluaL_exception(L, e, o, "attempt to index aspect on a nil value");
  2128. }
  2129. }
  2130. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2131. static int get_velocity(IntPtr L)
  2132. {
  2133. object o = null;
  2134. try
  2135. {
  2136. o = ToLua.ToObject(L, 1);
  2137. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2138. UnityEngine.Vector3 ret = obj.velocity;
  2139. ToLua.Push(L, ret);
  2140. return 1;
  2141. }
  2142. catch(Exception e)
  2143. {
  2144. return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocity on a nil value");
  2145. }
  2146. }
  2147. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2148. static int get_cullingMask(IntPtr L)
  2149. {
  2150. object o = null;
  2151. try
  2152. {
  2153. o = ToLua.ToObject(L, 1);
  2154. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2155. int ret = obj.cullingMask;
  2156. LuaDLL.lua_pushinteger(L, ret);
  2157. return 1;
  2158. }
  2159. catch(Exception e)
  2160. {
  2161. return LuaDLL.toluaL_exception(L, e, o, "attempt to index cullingMask on a nil value");
  2162. }
  2163. }
  2164. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2165. static int get_eventMask(IntPtr L)
  2166. {
  2167. object o = null;
  2168. try
  2169. {
  2170. o = ToLua.ToObject(L, 1);
  2171. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2172. int ret = obj.eventMask;
  2173. LuaDLL.lua_pushinteger(L, ret);
  2174. return 1;
  2175. }
  2176. catch(Exception e)
  2177. {
  2178. return LuaDLL.toluaL_exception(L, e, o, "attempt to index eventMask on a nil value");
  2179. }
  2180. }
  2181. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2182. static int get_layerCullSpherical(IntPtr L)
  2183. {
  2184. object o = null;
  2185. try
  2186. {
  2187. o = ToLua.ToObject(L, 1);
  2188. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2189. bool ret = obj.layerCullSpherical;
  2190. LuaDLL.lua_pushboolean(L, ret);
  2191. return 1;
  2192. }
  2193. catch(Exception e)
  2194. {
  2195. return LuaDLL.toluaL_exception(L, e, o, "attempt to index layerCullSpherical on a nil value");
  2196. }
  2197. }
  2198. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2199. static int get_cameraType(IntPtr L)
  2200. {
  2201. object o = null;
  2202. try
  2203. {
  2204. o = ToLua.ToObject(L, 1);
  2205. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2206. UnityEngine.CameraType ret = obj.cameraType;
  2207. ToLua.Push(L, ret);
  2208. return 1;
  2209. }
  2210. catch(Exception e)
  2211. {
  2212. return LuaDLL.toluaL_exception(L, e, o, "attempt to index cameraType on a nil value");
  2213. }
  2214. }
  2215. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2216. static int get_overrideSceneCullingMask(IntPtr L)
  2217. {
  2218. object o = null;
  2219. try
  2220. {
  2221. o = ToLua.ToObject(L, 1);
  2222. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2223. ulong ret = obj.overrideSceneCullingMask;
  2224. LuaDLL.tolua_pushuint64(L, ret);
  2225. return 1;
  2226. }
  2227. catch(Exception e)
  2228. {
  2229. return LuaDLL.toluaL_exception(L, e, o, "attempt to index overrideSceneCullingMask on a nil value");
  2230. }
  2231. }
  2232. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2233. static int get_layerCullDistances(IntPtr L)
  2234. {
  2235. object o = null;
  2236. try
  2237. {
  2238. o = ToLua.ToObject(L, 1);
  2239. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2240. float[] ret = obj.layerCullDistances;
  2241. ToLua.Push(L, ret);
  2242. return 1;
  2243. }
  2244. catch(Exception e)
  2245. {
  2246. return LuaDLL.toluaL_exception(L, e, o, "attempt to index layerCullDistances on a nil value");
  2247. }
  2248. }
  2249. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2250. static int get_useOcclusionCulling(IntPtr L)
  2251. {
  2252. object o = null;
  2253. try
  2254. {
  2255. o = ToLua.ToObject(L, 1);
  2256. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2257. bool ret = obj.useOcclusionCulling;
  2258. LuaDLL.lua_pushboolean(L, ret);
  2259. return 1;
  2260. }
  2261. catch(Exception e)
  2262. {
  2263. return LuaDLL.toluaL_exception(L, e, o, "attempt to index useOcclusionCulling on a nil value");
  2264. }
  2265. }
  2266. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2267. static int get_cullingMatrix(IntPtr L)
  2268. {
  2269. object o = null;
  2270. try
  2271. {
  2272. o = ToLua.ToObject(L, 1);
  2273. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2274. UnityEngine.Matrix4x4 ret = obj.cullingMatrix;
  2275. ToLua.PushValue(L, ret);
  2276. return 1;
  2277. }
  2278. catch(Exception e)
  2279. {
  2280. return LuaDLL.toluaL_exception(L, e, o, "attempt to index cullingMatrix on a nil value");
  2281. }
  2282. }
  2283. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2284. static int get_backgroundColor(IntPtr L)
  2285. {
  2286. object o = null;
  2287. try
  2288. {
  2289. o = ToLua.ToObject(L, 1);
  2290. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2291. UnityEngine.Color ret = obj.backgroundColor;
  2292. ToLua.Push(L, ret);
  2293. return 1;
  2294. }
  2295. catch(Exception e)
  2296. {
  2297. return LuaDLL.toluaL_exception(L, e, o, "attempt to index backgroundColor on a nil value");
  2298. }
  2299. }
  2300. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2301. static int get_clearFlags(IntPtr L)
  2302. {
  2303. object o = null;
  2304. try
  2305. {
  2306. o = ToLua.ToObject(L, 1);
  2307. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2308. UnityEngine.CameraClearFlags ret = obj.clearFlags;
  2309. ToLua.Push(L, ret);
  2310. return 1;
  2311. }
  2312. catch(Exception e)
  2313. {
  2314. return LuaDLL.toluaL_exception(L, e, o, "attempt to index clearFlags on a nil value");
  2315. }
  2316. }
  2317. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2318. static int get_depthTextureMode(IntPtr L)
  2319. {
  2320. object o = null;
  2321. try
  2322. {
  2323. o = ToLua.ToObject(L, 1);
  2324. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2325. UnityEngine.DepthTextureMode ret = obj.depthTextureMode;
  2326. ToLua.Push(L, ret);
  2327. return 1;
  2328. }
  2329. catch(Exception e)
  2330. {
  2331. return LuaDLL.toluaL_exception(L, e, o, "attempt to index depthTextureMode on a nil value");
  2332. }
  2333. }
  2334. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2335. static int get_clearStencilAfterLightingPass(IntPtr L)
  2336. {
  2337. object o = null;
  2338. try
  2339. {
  2340. o = ToLua.ToObject(L, 1);
  2341. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2342. bool ret = obj.clearStencilAfterLightingPass;
  2343. LuaDLL.lua_pushboolean(L, ret);
  2344. return 1;
  2345. }
  2346. catch(Exception e)
  2347. {
  2348. return LuaDLL.toluaL_exception(L, e, o, "attempt to index clearStencilAfterLightingPass on a nil value");
  2349. }
  2350. }
  2351. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2352. static int get_usePhysicalProperties(IntPtr L)
  2353. {
  2354. object o = null;
  2355. try
  2356. {
  2357. o = ToLua.ToObject(L, 1);
  2358. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2359. bool ret = obj.usePhysicalProperties;
  2360. LuaDLL.lua_pushboolean(L, ret);
  2361. return 1;
  2362. }
  2363. catch(Exception e)
  2364. {
  2365. return LuaDLL.toluaL_exception(L, e, o, "attempt to index usePhysicalProperties on a nil value");
  2366. }
  2367. }
  2368. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2369. static int get_sensorSize(IntPtr L)
  2370. {
  2371. object o = null;
  2372. try
  2373. {
  2374. o = ToLua.ToObject(L, 1);
  2375. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2376. UnityEngine.Vector2 ret = obj.sensorSize;
  2377. ToLua.Push(L, ret);
  2378. return 1;
  2379. }
  2380. catch(Exception e)
  2381. {
  2382. return LuaDLL.toluaL_exception(L, e, o, "attempt to index sensorSize on a nil value");
  2383. }
  2384. }
  2385. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2386. static int get_lensShift(IntPtr L)
  2387. {
  2388. object o = null;
  2389. try
  2390. {
  2391. o = ToLua.ToObject(L, 1);
  2392. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2393. UnityEngine.Vector2 ret = obj.lensShift;
  2394. ToLua.Push(L, ret);
  2395. return 1;
  2396. }
  2397. catch(Exception e)
  2398. {
  2399. return LuaDLL.toluaL_exception(L, e, o, "attempt to index lensShift on a nil value");
  2400. }
  2401. }
  2402. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2403. static int get_focalLength(IntPtr L)
  2404. {
  2405. object o = null;
  2406. try
  2407. {
  2408. o = ToLua.ToObject(L, 1);
  2409. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2410. float ret = obj.focalLength;
  2411. LuaDLL.lua_pushnumber(L, ret);
  2412. return 1;
  2413. }
  2414. catch(Exception e)
  2415. {
  2416. return LuaDLL.toluaL_exception(L, e, o, "attempt to index focalLength on a nil value");
  2417. }
  2418. }
  2419. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2420. static int get_gateFit(IntPtr L)
  2421. {
  2422. object o = null;
  2423. try
  2424. {
  2425. o = ToLua.ToObject(L, 1);
  2426. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2427. UnityEngine.Camera.GateFitMode ret = obj.gateFit;
  2428. ToLua.Push(L, ret);
  2429. return 1;
  2430. }
  2431. catch(Exception e)
  2432. {
  2433. return LuaDLL.toluaL_exception(L, e, o, "attempt to index gateFit on a nil value");
  2434. }
  2435. }
  2436. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2437. static int get_rect(IntPtr L)
  2438. {
  2439. object o = null;
  2440. try
  2441. {
  2442. o = ToLua.ToObject(L, 1);
  2443. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2444. UnityEngine.Rect ret = obj.rect;
  2445. ToLua.PushValue(L, ret);
  2446. return 1;
  2447. }
  2448. catch(Exception e)
  2449. {
  2450. return LuaDLL.toluaL_exception(L, e, o, "attempt to index rect on a nil value");
  2451. }
  2452. }
  2453. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2454. static int get_pixelRect(IntPtr L)
  2455. {
  2456. object o = null;
  2457. try
  2458. {
  2459. o = ToLua.ToObject(L, 1);
  2460. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2461. UnityEngine.Rect ret = obj.pixelRect;
  2462. ToLua.PushValue(L, ret);
  2463. return 1;
  2464. }
  2465. catch(Exception e)
  2466. {
  2467. return LuaDLL.toluaL_exception(L, e, o, "attempt to index pixelRect on a nil value");
  2468. }
  2469. }
  2470. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2471. static int get_pixelWidth(IntPtr L)
  2472. {
  2473. object o = null;
  2474. try
  2475. {
  2476. o = ToLua.ToObject(L, 1);
  2477. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2478. int ret = obj.pixelWidth;
  2479. LuaDLL.lua_pushinteger(L, ret);
  2480. return 1;
  2481. }
  2482. catch(Exception e)
  2483. {
  2484. return LuaDLL.toluaL_exception(L, e, o, "attempt to index pixelWidth on a nil value");
  2485. }
  2486. }
  2487. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2488. static int get_pixelHeight(IntPtr L)
  2489. {
  2490. object o = null;
  2491. try
  2492. {
  2493. o = ToLua.ToObject(L, 1);
  2494. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2495. int ret = obj.pixelHeight;
  2496. LuaDLL.lua_pushinteger(L, ret);
  2497. return 1;
  2498. }
  2499. catch(Exception e)
  2500. {
  2501. return LuaDLL.toluaL_exception(L, e, o, "attempt to index pixelHeight on a nil value");
  2502. }
  2503. }
  2504. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2505. static int get_scaledPixelWidth(IntPtr L)
  2506. {
  2507. object o = null;
  2508. try
  2509. {
  2510. o = ToLua.ToObject(L, 1);
  2511. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2512. int ret = obj.scaledPixelWidth;
  2513. LuaDLL.lua_pushinteger(L, ret);
  2514. return 1;
  2515. }
  2516. catch(Exception e)
  2517. {
  2518. return LuaDLL.toluaL_exception(L, e, o, "attempt to index scaledPixelWidth on a nil value");
  2519. }
  2520. }
  2521. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2522. static int get_scaledPixelHeight(IntPtr L)
  2523. {
  2524. object o = null;
  2525. try
  2526. {
  2527. o = ToLua.ToObject(L, 1);
  2528. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2529. int ret = obj.scaledPixelHeight;
  2530. LuaDLL.lua_pushinteger(L, ret);
  2531. return 1;
  2532. }
  2533. catch(Exception e)
  2534. {
  2535. return LuaDLL.toluaL_exception(L, e, o, "attempt to index scaledPixelHeight on a nil value");
  2536. }
  2537. }
  2538. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2539. static int get_targetTexture(IntPtr L)
  2540. {
  2541. object o = null;
  2542. try
  2543. {
  2544. o = ToLua.ToObject(L, 1);
  2545. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2546. UnityEngine.RenderTexture ret = obj.targetTexture;
  2547. ToLua.Push(L, ret);
  2548. return 1;
  2549. }
  2550. catch(Exception e)
  2551. {
  2552. return LuaDLL.toluaL_exception(L, e, o, "attempt to index targetTexture on a nil value");
  2553. }
  2554. }
  2555. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2556. static int get_activeTexture(IntPtr L)
  2557. {
  2558. object o = null;
  2559. try
  2560. {
  2561. o = ToLua.ToObject(L, 1);
  2562. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2563. UnityEngine.RenderTexture ret = obj.activeTexture;
  2564. ToLua.Push(L, ret);
  2565. return 1;
  2566. }
  2567. catch(Exception e)
  2568. {
  2569. return LuaDLL.toluaL_exception(L, e, o, "attempt to index activeTexture on a nil value");
  2570. }
  2571. }
  2572. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2573. static int get_targetDisplay(IntPtr L)
  2574. {
  2575. object o = null;
  2576. try
  2577. {
  2578. o = ToLua.ToObject(L, 1);
  2579. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2580. int ret = obj.targetDisplay;
  2581. LuaDLL.lua_pushinteger(L, ret);
  2582. return 1;
  2583. }
  2584. catch(Exception e)
  2585. {
  2586. return LuaDLL.toluaL_exception(L, e, o, "attempt to index targetDisplay on a nil value");
  2587. }
  2588. }
  2589. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2590. static int get_cameraToWorldMatrix(IntPtr L)
  2591. {
  2592. object o = null;
  2593. try
  2594. {
  2595. o = ToLua.ToObject(L, 1);
  2596. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2597. UnityEngine.Matrix4x4 ret = obj.cameraToWorldMatrix;
  2598. ToLua.PushValue(L, ret);
  2599. return 1;
  2600. }
  2601. catch(Exception e)
  2602. {
  2603. return LuaDLL.toluaL_exception(L, e, o, "attempt to index cameraToWorldMatrix on a nil value");
  2604. }
  2605. }
  2606. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2607. static int get_worldToCameraMatrix(IntPtr L)
  2608. {
  2609. object o = null;
  2610. try
  2611. {
  2612. o = ToLua.ToObject(L, 1);
  2613. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2614. UnityEngine.Matrix4x4 ret = obj.worldToCameraMatrix;
  2615. ToLua.PushValue(L, ret);
  2616. return 1;
  2617. }
  2618. catch(Exception e)
  2619. {
  2620. return LuaDLL.toluaL_exception(L, e, o, "attempt to index worldToCameraMatrix on a nil value");
  2621. }
  2622. }
  2623. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2624. static int get_projectionMatrix(IntPtr L)
  2625. {
  2626. object o = null;
  2627. try
  2628. {
  2629. o = ToLua.ToObject(L, 1);
  2630. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2631. UnityEngine.Matrix4x4 ret = obj.projectionMatrix;
  2632. ToLua.PushValue(L, ret);
  2633. return 1;
  2634. }
  2635. catch(Exception e)
  2636. {
  2637. return LuaDLL.toluaL_exception(L, e, o, "attempt to index projectionMatrix on a nil value");
  2638. }
  2639. }
  2640. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2641. static int get_nonJitteredProjectionMatrix(IntPtr L)
  2642. {
  2643. object o = null;
  2644. try
  2645. {
  2646. o = ToLua.ToObject(L, 1);
  2647. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2648. UnityEngine.Matrix4x4 ret = obj.nonJitteredProjectionMatrix;
  2649. ToLua.PushValue(L, ret);
  2650. return 1;
  2651. }
  2652. catch(Exception e)
  2653. {
  2654. return LuaDLL.toluaL_exception(L, e, o, "attempt to index nonJitteredProjectionMatrix on a nil value");
  2655. }
  2656. }
  2657. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2658. static int get_useJitteredProjectionMatrixForTransparentRendering(IntPtr L)
  2659. {
  2660. object o = null;
  2661. try
  2662. {
  2663. o = ToLua.ToObject(L, 1);
  2664. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2665. bool ret = obj.useJitteredProjectionMatrixForTransparentRendering;
  2666. LuaDLL.lua_pushboolean(L, ret);
  2667. return 1;
  2668. }
  2669. catch(Exception e)
  2670. {
  2671. return LuaDLL.toluaL_exception(L, e, o, "attempt to index useJitteredProjectionMatrixForTransparentRendering on a nil value");
  2672. }
  2673. }
  2674. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2675. static int get_previousViewProjectionMatrix(IntPtr L)
  2676. {
  2677. object o = null;
  2678. try
  2679. {
  2680. o = ToLua.ToObject(L, 1);
  2681. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2682. UnityEngine.Matrix4x4 ret = obj.previousViewProjectionMatrix;
  2683. ToLua.PushValue(L, ret);
  2684. return 1;
  2685. }
  2686. catch(Exception e)
  2687. {
  2688. return LuaDLL.toluaL_exception(L, e, o, "attempt to index previousViewProjectionMatrix on a nil value");
  2689. }
  2690. }
  2691. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2692. static int get_main(IntPtr L)
  2693. {
  2694. try
  2695. {
  2696. ToLua.PushSealed(L, UnityEngine.Camera.main);
  2697. return 1;
  2698. }
  2699. catch (Exception e)
  2700. {
  2701. return LuaDLL.toluaL_exception(L, e);
  2702. }
  2703. }
  2704. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2705. static int get_current(IntPtr L)
  2706. {
  2707. try
  2708. {
  2709. ToLua.PushSealed(L, UnityEngine.Camera.current);
  2710. return 1;
  2711. }
  2712. catch (Exception e)
  2713. {
  2714. return LuaDLL.toluaL_exception(L, e);
  2715. }
  2716. }
  2717. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2718. static int get_scene(IntPtr L)
  2719. {
  2720. object o = null;
  2721. try
  2722. {
  2723. o = ToLua.ToObject(L, 1);
  2724. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2725. UnityEngine.SceneManagement.Scene ret = obj.scene;
  2726. ToLua.PushValue(L, ret);
  2727. return 1;
  2728. }
  2729. catch(Exception e)
  2730. {
  2731. return LuaDLL.toluaL_exception(L, e, o, "attempt to index scene on a nil value");
  2732. }
  2733. }
  2734. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2735. static int get_stereoEnabled(IntPtr L)
  2736. {
  2737. object o = null;
  2738. try
  2739. {
  2740. o = ToLua.ToObject(L, 1);
  2741. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2742. bool ret = obj.stereoEnabled;
  2743. LuaDLL.lua_pushboolean(L, ret);
  2744. return 1;
  2745. }
  2746. catch(Exception e)
  2747. {
  2748. return LuaDLL.toluaL_exception(L, e, o, "attempt to index stereoEnabled on a nil value");
  2749. }
  2750. }
  2751. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2752. static int get_stereoSeparation(IntPtr L)
  2753. {
  2754. object o = null;
  2755. try
  2756. {
  2757. o = ToLua.ToObject(L, 1);
  2758. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2759. float ret = obj.stereoSeparation;
  2760. LuaDLL.lua_pushnumber(L, ret);
  2761. return 1;
  2762. }
  2763. catch(Exception e)
  2764. {
  2765. return LuaDLL.toluaL_exception(L, e, o, "attempt to index stereoSeparation on a nil value");
  2766. }
  2767. }
  2768. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2769. static int get_stereoConvergence(IntPtr L)
  2770. {
  2771. object o = null;
  2772. try
  2773. {
  2774. o = ToLua.ToObject(L, 1);
  2775. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2776. float ret = obj.stereoConvergence;
  2777. LuaDLL.lua_pushnumber(L, ret);
  2778. return 1;
  2779. }
  2780. catch(Exception e)
  2781. {
  2782. return LuaDLL.toluaL_exception(L, e, o, "attempt to index stereoConvergence on a nil value");
  2783. }
  2784. }
  2785. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2786. static int get_areVRStereoViewMatricesWithinSingleCullTolerance(IntPtr L)
  2787. {
  2788. object o = null;
  2789. try
  2790. {
  2791. o = ToLua.ToObject(L, 1);
  2792. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2793. bool ret = obj.areVRStereoViewMatricesWithinSingleCullTolerance;
  2794. LuaDLL.lua_pushboolean(L, ret);
  2795. return 1;
  2796. }
  2797. catch(Exception e)
  2798. {
  2799. return LuaDLL.toluaL_exception(L, e, o, "attempt to index areVRStereoViewMatricesWithinSingleCullTolerance on a nil value");
  2800. }
  2801. }
  2802. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2803. static int get_stereoTargetEye(IntPtr L)
  2804. {
  2805. object o = null;
  2806. try
  2807. {
  2808. o = ToLua.ToObject(L, 1);
  2809. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2810. UnityEngine.StereoTargetEyeMask ret = obj.stereoTargetEye;
  2811. ToLua.Push(L, ret);
  2812. return 1;
  2813. }
  2814. catch(Exception e)
  2815. {
  2816. return LuaDLL.toluaL_exception(L, e, o, "attempt to index stereoTargetEye on a nil value");
  2817. }
  2818. }
  2819. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2820. static int get_stereoActiveEye(IntPtr L)
  2821. {
  2822. object o = null;
  2823. try
  2824. {
  2825. o = ToLua.ToObject(L, 1);
  2826. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2827. UnityEngine.Camera.MonoOrStereoscopicEye ret = obj.stereoActiveEye;
  2828. ToLua.Push(L, ret);
  2829. return 1;
  2830. }
  2831. catch(Exception e)
  2832. {
  2833. return LuaDLL.toluaL_exception(L, e, o, "attempt to index stereoActiveEye on a nil value");
  2834. }
  2835. }
  2836. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2837. static int get_allCamerasCount(IntPtr L)
  2838. {
  2839. try
  2840. {
  2841. LuaDLL.lua_pushinteger(L, UnityEngine.Camera.allCamerasCount);
  2842. return 1;
  2843. }
  2844. catch (Exception e)
  2845. {
  2846. return LuaDLL.toluaL_exception(L, e);
  2847. }
  2848. }
  2849. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2850. static int get_allCameras(IntPtr L)
  2851. {
  2852. try
  2853. {
  2854. ToLua.Push(L, UnityEngine.Camera.allCameras);
  2855. return 1;
  2856. }
  2857. catch (Exception e)
  2858. {
  2859. return LuaDLL.toluaL_exception(L, e);
  2860. }
  2861. }
  2862. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2863. static int get_sceneViewFilterMode(IntPtr L)
  2864. {
  2865. object o = null;
  2866. try
  2867. {
  2868. o = ToLua.ToObject(L, 1);
  2869. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2870. UnityEngine.Camera.SceneViewFilterMode ret = obj.sceneViewFilterMode;
  2871. ToLua.Push(L, ret);
  2872. return 1;
  2873. }
  2874. catch(Exception e)
  2875. {
  2876. return LuaDLL.toluaL_exception(L, e, o, "attempt to index sceneViewFilterMode on a nil value");
  2877. }
  2878. }
  2879. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2880. static int get_commandBufferCount(IntPtr L)
  2881. {
  2882. object o = null;
  2883. try
  2884. {
  2885. o = ToLua.ToObject(L, 1);
  2886. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2887. int ret = obj.commandBufferCount;
  2888. LuaDLL.lua_pushinteger(L, ret);
  2889. return 1;
  2890. }
  2891. catch(Exception e)
  2892. {
  2893. return LuaDLL.toluaL_exception(L, e, o, "attempt to index commandBufferCount on a nil value");
  2894. }
  2895. }
  2896. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2897. static int set_onPreCull(IntPtr L)
  2898. {
  2899. try
  2900. {
  2901. UnityEngine.Camera.CameraCallback arg0 = (UnityEngine.Camera.CameraCallback)ToLua.CheckDelegate<UnityEngine.Camera.CameraCallback>(L, 2);
  2902. UnityEngine.Camera.onPreCull = arg0;
  2903. return 0;
  2904. }
  2905. catch (Exception e)
  2906. {
  2907. return LuaDLL.toluaL_exception(L, e);
  2908. }
  2909. }
  2910. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2911. static int set_onPreRender(IntPtr L)
  2912. {
  2913. try
  2914. {
  2915. UnityEngine.Camera.CameraCallback arg0 = (UnityEngine.Camera.CameraCallback)ToLua.CheckDelegate<UnityEngine.Camera.CameraCallback>(L, 2);
  2916. UnityEngine.Camera.onPreRender = arg0;
  2917. return 0;
  2918. }
  2919. catch (Exception e)
  2920. {
  2921. return LuaDLL.toluaL_exception(L, e);
  2922. }
  2923. }
  2924. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2925. static int set_onPostRender(IntPtr L)
  2926. {
  2927. try
  2928. {
  2929. UnityEngine.Camera.CameraCallback arg0 = (UnityEngine.Camera.CameraCallback)ToLua.CheckDelegate<UnityEngine.Camera.CameraCallback>(L, 2);
  2930. UnityEngine.Camera.onPostRender = arg0;
  2931. return 0;
  2932. }
  2933. catch (Exception e)
  2934. {
  2935. return LuaDLL.toluaL_exception(L, e);
  2936. }
  2937. }
  2938. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2939. static int set_nearClipPlane(IntPtr L)
  2940. {
  2941. object o = null;
  2942. try
  2943. {
  2944. o = ToLua.ToObject(L, 1);
  2945. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2946. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  2947. obj.nearClipPlane = arg0;
  2948. return 0;
  2949. }
  2950. catch(Exception e)
  2951. {
  2952. return LuaDLL.toluaL_exception(L, e, o, "attempt to index nearClipPlane on a nil value");
  2953. }
  2954. }
  2955. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2956. static int set_farClipPlane(IntPtr L)
  2957. {
  2958. object o = null;
  2959. try
  2960. {
  2961. o = ToLua.ToObject(L, 1);
  2962. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2963. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  2964. obj.farClipPlane = arg0;
  2965. return 0;
  2966. }
  2967. catch(Exception e)
  2968. {
  2969. return LuaDLL.toluaL_exception(L, e, o, "attempt to index farClipPlane on a nil value");
  2970. }
  2971. }
  2972. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2973. static int set_fieldOfView(IntPtr L)
  2974. {
  2975. object o = null;
  2976. try
  2977. {
  2978. o = ToLua.ToObject(L, 1);
  2979. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2980. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  2981. obj.fieldOfView = arg0;
  2982. return 0;
  2983. }
  2984. catch(Exception e)
  2985. {
  2986. return LuaDLL.toluaL_exception(L, e, o, "attempt to index fieldOfView on a nil value");
  2987. }
  2988. }
  2989. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2990. static int set_renderingPath(IntPtr L)
  2991. {
  2992. object o = null;
  2993. try
  2994. {
  2995. o = ToLua.ToObject(L, 1);
  2996. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  2997. UnityEngine.RenderingPath arg0 = (UnityEngine.RenderingPath)ToLua.CheckObject(L, 2, typeof(UnityEngine.RenderingPath));
  2998. obj.renderingPath = arg0;
  2999. return 0;
  3000. }
  3001. catch(Exception e)
  3002. {
  3003. return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderingPath on a nil value");
  3004. }
  3005. }
  3006. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3007. static int set_allowHDR(IntPtr L)
  3008. {
  3009. object o = null;
  3010. try
  3011. {
  3012. o = ToLua.ToObject(L, 1);
  3013. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3014. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  3015. obj.allowHDR = arg0;
  3016. return 0;
  3017. }
  3018. catch(Exception e)
  3019. {
  3020. return LuaDLL.toluaL_exception(L, e, o, "attempt to index allowHDR on a nil value");
  3021. }
  3022. }
  3023. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3024. static int set_allowMSAA(IntPtr L)
  3025. {
  3026. object o = null;
  3027. try
  3028. {
  3029. o = ToLua.ToObject(L, 1);
  3030. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3031. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  3032. obj.allowMSAA = arg0;
  3033. return 0;
  3034. }
  3035. catch(Exception e)
  3036. {
  3037. return LuaDLL.toluaL_exception(L, e, o, "attempt to index allowMSAA on a nil value");
  3038. }
  3039. }
  3040. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3041. static int set_allowDynamicResolution(IntPtr L)
  3042. {
  3043. object o = null;
  3044. try
  3045. {
  3046. o = ToLua.ToObject(L, 1);
  3047. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3048. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  3049. obj.allowDynamicResolution = arg0;
  3050. return 0;
  3051. }
  3052. catch(Exception e)
  3053. {
  3054. return LuaDLL.toluaL_exception(L, e, o, "attempt to index allowDynamicResolution on a nil value");
  3055. }
  3056. }
  3057. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3058. static int set_forceIntoRenderTexture(IntPtr L)
  3059. {
  3060. object o = null;
  3061. try
  3062. {
  3063. o = ToLua.ToObject(L, 1);
  3064. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3065. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  3066. obj.forceIntoRenderTexture = arg0;
  3067. return 0;
  3068. }
  3069. catch(Exception e)
  3070. {
  3071. return LuaDLL.toluaL_exception(L, e, o, "attempt to index forceIntoRenderTexture on a nil value");
  3072. }
  3073. }
  3074. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3075. static int set_orthographicSize(IntPtr L)
  3076. {
  3077. object o = null;
  3078. try
  3079. {
  3080. o = ToLua.ToObject(L, 1);
  3081. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3082. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  3083. obj.orthographicSize = arg0;
  3084. return 0;
  3085. }
  3086. catch(Exception e)
  3087. {
  3088. return LuaDLL.toluaL_exception(L, e, o, "attempt to index orthographicSize on a nil value");
  3089. }
  3090. }
  3091. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3092. static int set_orthographic(IntPtr L)
  3093. {
  3094. object o = null;
  3095. try
  3096. {
  3097. o = ToLua.ToObject(L, 1);
  3098. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3099. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  3100. obj.orthographic = arg0;
  3101. return 0;
  3102. }
  3103. catch(Exception e)
  3104. {
  3105. return LuaDLL.toluaL_exception(L, e, o, "attempt to index orthographic on a nil value");
  3106. }
  3107. }
  3108. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3109. static int set_opaqueSortMode(IntPtr L)
  3110. {
  3111. object o = null;
  3112. try
  3113. {
  3114. o = ToLua.ToObject(L, 1);
  3115. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3116. UnityEngine.Rendering.OpaqueSortMode arg0 = (UnityEngine.Rendering.OpaqueSortMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.OpaqueSortMode));
  3117. obj.opaqueSortMode = arg0;
  3118. return 0;
  3119. }
  3120. catch(Exception e)
  3121. {
  3122. return LuaDLL.toluaL_exception(L, e, o, "attempt to index opaqueSortMode on a nil value");
  3123. }
  3124. }
  3125. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3126. static int set_transparencySortMode(IntPtr L)
  3127. {
  3128. object o = null;
  3129. try
  3130. {
  3131. o = ToLua.ToObject(L, 1);
  3132. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3133. UnityEngine.TransparencySortMode arg0 = (UnityEngine.TransparencySortMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.TransparencySortMode));
  3134. obj.transparencySortMode = arg0;
  3135. return 0;
  3136. }
  3137. catch(Exception e)
  3138. {
  3139. return LuaDLL.toluaL_exception(L, e, o, "attempt to index transparencySortMode on a nil value");
  3140. }
  3141. }
  3142. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3143. static int set_transparencySortAxis(IntPtr L)
  3144. {
  3145. object o = null;
  3146. try
  3147. {
  3148. o = ToLua.ToObject(L, 1);
  3149. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3150. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  3151. obj.transparencySortAxis = arg0;
  3152. return 0;
  3153. }
  3154. catch(Exception e)
  3155. {
  3156. return LuaDLL.toluaL_exception(L, e, o, "attempt to index transparencySortAxis on a nil value");
  3157. }
  3158. }
  3159. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3160. static int set_depth(IntPtr L)
  3161. {
  3162. object o = null;
  3163. try
  3164. {
  3165. o = ToLua.ToObject(L, 1);
  3166. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3167. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  3168. obj.depth = arg0;
  3169. return 0;
  3170. }
  3171. catch(Exception e)
  3172. {
  3173. return LuaDLL.toluaL_exception(L, e, o, "attempt to index depth on a nil value");
  3174. }
  3175. }
  3176. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3177. static int set_aspect(IntPtr L)
  3178. {
  3179. object o = null;
  3180. try
  3181. {
  3182. o = ToLua.ToObject(L, 1);
  3183. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3184. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  3185. obj.aspect = arg0;
  3186. return 0;
  3187. }
  3188. catch(Exception e)
  3189. {
  3190. return LuaDLL.toluaL_exception(L, e, o, "attempt to index aspect on a nil value");
  3191. }
  3192. }
  3193. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3194. static int set_cullingMask(IntPtr L)
  3195. {
  3196. object o = null;
  3197. try
  3198. {
  3199. o = ToLua.ToObject(L, 1);
  3200. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3201. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  3202. obj.cullingMask = arg0;
  3203. return 0;
  3204. }
  3205. catch(Exception e)
  3206. {
  3207. return LuaDLL.toluaL_exception(L, e, o, "attempt to index cullingMask on a nil value");
  3208. }
  3209. }
  3210. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3211. static int set_eventMask(IntPtr L)
  3212. {
  3213. object o = null;
  3214. try
  3215. {
  3216. o = ToLua.ToObject(L, 1);
  3217. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3218. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  3219. obj.eventMask = arg0;
  3220. return 0;
  3221. }
  3222. catch(Exception e)
  3223. {
  3224. return LuaDLL.toluaL_exception(L, e, o, "attempt to index eventMask on a nil value");
  3225. }
  3226. }
  3227. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3228. static int set_layerCullSpherical(IntPtr L)
  3229. {
  3230. object o = null;
  3231. try
  3232. {
  3233. o = ToLua.ToObject(L, 1);
  3234. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3235. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  3236. obj.layerCullSpherical = arg0;
  3237. return 0;
  3238. }
  3239. catch(Exception e)
  3240. {
  3241. return LuaDLL.toluaL_exception(L, e, o, "attempt to index layerCullSpherical on a nil value");
  3242. }
  3243. }
  3244. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3245. static int set_cameraType(IntPtr L)
  3246. {
  3247. object o = null;
  3248. try
  3249. {
  3250. o = ToLua.ToObject(L, 1);
  3251. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3252. UnityEngine.CameraType arg0 = (UnityEngine.CameraType)ToLua.CheckObject(L, 2, typeof(UnityEngine.CameraType));
  3253. obj.cameraType = arg0;
  3254. return 0;
  3255. }
  3256. catch(Exception e)
  3257. {
  3258. return LuaDLL.toluaL_exception(L, e, o, "attempt to index cameraType on a nil value");
  3259. }
  3260. }
  3261. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3262. static int set_overrideSceneCullingMask(IntPtr L)
  3263. {
  3264. object o = null;
  3265. try
  3266. {
  3267. o = ToLua.ToObject(L, 1);
  3268. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3269. ulong arg0 = LuaDLL.tolua_checkuint64(L, 2);
  3270. obj.overrideSceneCullingMask = arg0;
  3271. return 0;
  3272. }
  3273. catch(Exception e)
  3274. {
  3275. return LuaDLL.toluaL_exception(L, e, o, "attempt to index overrideSceneCullingMask on a nil value");
  3276. }
  3277. }
  3278. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3279. static int set_layerCullDistances(IntPtr L)
  3280. {
  3281. object o = null;
  3282. try
  3283. {
  3284. o = ToLua.ToObject(L, 1);
  3285. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3286. float[] arg0 = ToLua.CheckNumberArray<float>(L, 2);
  3287. obj.layerCullDistances = arg0;
  3288. return 0;
  3289. }
  3290. catch(Exception e)
  3291. {
  3292. return LuaDLL.toluaL_exception(L, e, o, "attempt to index layerCullDistances on a nil value");
  3293. }
  3294. }
  3295. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3296. static int set_useOcclusionCulling(IntPtr L)
  3297. {
  3298. object o = null;
  3299. try
  3300. {
  3301. o = ToLua.ToObject(L, 1);
  3302. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3303. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  3304. obj.useOcclusionCulling = arg0;
  3305. return 0;
  3306. }
  3307. catch(Exception e)
  3308. {
  3309. return LuaDLL.toluaL_exception(L, e, o, "attempt to index useOcclusionCulling on a nil value");
  3310. }
  3311. }
  3312. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3313. static int set_cullingMatrix(IntPtr L)
  3314. {
  3315. object o = null;
  3316. try
  3317. {
  3318. o = ToLua.ToObject(L, 1);
  3319. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3320. UnityEngine.Matrix4x4 arg0 = StackTraits<UnityEngine.Matrix4x4>.Check(L, 2);
  3321. obj.cullingMatrix = arg0;
  3322. return 0;
  3323. }
  3324. catch(Exception e)
  3325. {
  3326. return LuaDLL.toluaL_exception(L, e, o, "attempt to index cullingMatrix on a nil value");
  3327. }
  3328. }
  3329. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3330. static int set_backgroundColor(IntPtr L)
  3331. {
  3332. object o = null;
  3333. try
  3334. {
  3335. o = ToLua.ToObject(L, 1);
  3336. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3337. UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
  3338. obj.backgroundColor = arg0;
  3339. return 0;
  3340. }
  3341. catch(Exception e)
  3342. {
  3343. return LuaDLL.toluaL_exception(L, e, o, "attempt to index backgroundColor on a nil value");
  3344. }
  3345. }
  3346. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3347. static int set_clearFlags(IntPtr L)
  3348. {
  3349. object o = null;
  3350. try
  3351. {
  3352. o = ToLua.ToObject(L, 1);
  3353. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3354. UnityEngine.CameraClearFlags arg0 = (UnityEngine.CameraClearFlags)ToLua.CheckObject(L, 2, typeof(UnityEngine.CameraClearFlags));
  3355. obj.clearFlags = arg0;
  3356. return 0;
  3357. }
  3358. catch(Exception e)
  3359. {
  3360. return LuaDLL.toluaL_exception(L, e, o, "attempt to index clearFlags on a nil value");
  3361. }
  3362. }
  3363. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3364. static int set_depthTextureMode(IntPtr L)
  3365. {
  3366. object o = null;
  3367. try
  3368. {
  3369. o = ToLua.ToObject(L, 1);
  3370. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3371. UnityEngine.DepthTextureMode arg0 = (UnityEngine.DepthTextureMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.DepthTextureMode));
  3372. obj.depthTextureMode = arg0;
  3373. return 0;
  3374. }
  3375. catch(Exception e)
  3376. {
  3377. return LuaDLL.toluaL_exception(L, e, o, "attempt to index depthTextureMode on a nil value");
  3378. }
  3379. }
  3380. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3381. static int set_clearStencilAfterLightingPass(IntPtr L)
  3382. {
  3383. object o = null;
  3384. try
  3385. {
  3386. o = ToLua.ToObject(L, 1);
  3387. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3388. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  3389. obj.clearStencilAfterLightingPass = arg0;
  3390. return 0;
  3391. }
  3392. catch(Exception e)
  3393. {
  3394. return LuaDLL.toluaL_exception(L, e, o, "attempt to index clearStencilAfterLightingPass on a nil value");
  3395. }
  3396. }
  3397. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3398. static int set_usePhysicalProperties(IntPtr L)
  3399. {
  3400. object o = null;
  3401. try
  3402. {
  3403. o = ToLua.ToObject(L, 1);
  3404. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3405. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  3406. obj.usePhysicalProperties = arg0;
  3407. return 0;
  3408. }
  3409. catch(Exception e)
  3410. {
  3411. return LuaDLL.toluaL_exception(L, e, o, "attempt to index usePhysicalProperties on a nil value");
  3412. }
  3413. }
  3414. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3415. static int set_sensorSize(IntPtr L)
  3416. {
  3417. object o = null;
  3418. try
  3419. {
  3420. o = ToLua.ToObject(L, 1);
  3421. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3422. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  3423. obj.sensorSize = arg0;
  3424. return 0;
  3425. }
  3426. catch(Exception e)
  3427. {
  3428. return LuaDLL.toluaL_exception(L, e, o, "attempt to index sensorSize on a nil value");
  3429. }
  3430. }
  3431. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3432. static int set_lensShift(IntPtr L)
  3433. {
  3434. object o = null;
  3435. try
  3436. {
  3437. o = ToLua.ToObject(L, 1);
  3438. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3439. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  3440. obj.lensShift = arg0;
  3441. return 0;
  3442. }
  3443. catch(Exception e)
  3444. {
  3445. return LuaDLL.toluaL_exception(L, e, o, "attempt to index lensShift on a nil value");
  3446. }
  3447. }
  3448. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3449. static int set_focalLength(IntPtr L)
  3450. {
  3451. object o = null;
  3452. try
  3453. {
  3454. o = ToLua.ToObject(L, 1);
  3455. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3456. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  3457. obj.focalLength = arg0;
  3458. return 0;
  3459. }
  3460. catch(Exception e)
  3461. {
  3462. return LuaDLL.toluaL_exception(L, e, o, "attempt to index focalLength on a nil value");
  3463. }
  3464. }
  3465. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3466. static int set_gateFit(IntPtr L)
  3467. {
  3468. object o = null;
  3469. try
  3470. {
  3471. o = ToLua.ToObject(L, 1);
  3472. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3473. UnityEngine.Camera.GateFitMode arg0 = (UnityEngine.Camera.GateFitMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera.GateFitMode));
  3474. obj.gateFit = arg0;
  3475. return 0;
  3476. }
  3477. catch(Exception e)
  3478. {
  3479. return LuaDLL.toluaL_exception(L, e, o, "attempt to index gateFit on a nil value");
  3480. }
  3481. }
  3482. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3483. static int set_rect(IntPtr L)
  3484. {
  3485. object o = null;
  3486. try
  3487. {
  3488. o = ToLua.ToObject(L, 1);
  3489. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3490. UnityEngine.Rect arg0 = StackTraits<UnityEngine.Rect>.Check(L, 2);
  3491. obj.rect = arg0;
  3492. return 0;
  3493. }
  3494. catch(Exception e)
  3495. {
  3496. return LuaDLL.toluaL_exception(L, e, o, "attempt to index rect on a nil value");
  3497. }
  3498. }
  3499. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3500. static int set_pixelRect(IntPtr L)
  3501. {
  3502. object o = null;
  3503. try
  3504. {
  3505. o = ToLua.ToObject(L, 1);
  3506. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3507. UnityEngine.Rect arg0 = StackTraits<UnityEngine.Rect>.Check(L, 2);
  3508. obj.pixelRect = arg0;
  3509. return 0;
  3510. }
  3511. catch(Exception e)
  3512. {
  3513. return LuaDLL.toluaL_exception(L, e, o, "attempt to index pixelRect on a nil value");
  3514. }
  3515. }
  3516. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3517. static int set_targetTexture(IntPtr L)
  3518. {
  3519. object o = null;
  3520. try
  3521. {
  3522. o = ToLua.ToObject(L, 1);
  3523. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3524. UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 2);
  3525. obj.targetTexture = arg0;
  3526. return 0;
  3527. }
  3528. catch(Exception e)
  3529. {
  3530. return LuaDLL.toluaL_exception(L, e, o, "attempt to index targetTexture on a nil value");
  3531. }
  3532. }
  3533. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3534. static int set_targetDisplay(IntPtr L)
  3535. {
  3536. object o = null;
  3537. try
  3538. {
  3539. o = ToLua.ToObject(L, 1);
  3540. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3541. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  3542. obj.targetDisplay = arg0;
  3543. return 0;
  3544. }
  3545. catch(Exception e)
  3546. {
  3547. return LuaDLL.toluaL_exception(L, e, o, "attempt to index targetDisplay on a nil value");
  3548. }
  3549. }
  3550. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3551. static int set_worldToCameraMatrix(IntPtr L)
  3552. {
  3553. object o = null;
  3554. try
  3555. {
  3556. o = ToLua.ToObject(L, 1);
  3557. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3558. UnityEngine.Matrix4x4 arg0 = StackTraits<UnityEngine.Matrix4x4>.Check(L, 2);
  3559. obj.worldToCameraMatrix = arg0;
  3560. return 0;
  3561. }
  3562. catch(Exception e)
  3563. {
  3564. return LuaDLL.toluaL_exception(L, e, o, "attempt to index worldToCameraMatrix on a nil value");
  3565. }
  3566. }
  3567. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3568. static int set_projectionMatrix(IntPtr L)
  3569. {
  3570. object o = null;
  3571. try
  3572. {
  3573. o = ToLua.ToObject(L, 1);
  3574. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3575. UnityEngine.Matrix4x4 arg0 = StackTraits<UnityEngine.Matrix4x4>.Check(L, 2);
  3576. obj.projectionMatrix = arg0;
  3577. return 0;
  3578. }
  3579. catch(Exception e)
  3580. {
  3581. return LuaDLL.toluaL_exception(L, e, o, "attempt to index projectionMatrix on a nil value");
  3582. }
  3583. }
  3584. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3585. static int set_nonJitteredProjectionMatrix(IntPtr L)
  3586. {
  3587. object o = null;
  3588. try
  3589. {
  3590. o = ToLua.ToObject(L, 1);
  3591. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3592. UnityEngine.Matrix4x4 arg0 = StackTraits<UnityEngine.Matrix4x4>.Check(L, 2);
  3593. obj.nonJitteredProjectionMatrix = arg0;
  3594. return 0;
  3595. }
  3596. catch(Exception e)
  3597. {
  3598. return LuaDLL.toluaL_exception(L, e, o, "attempt to index nonJitteredProjectionMatrix on a nil value");
  3599. }
  3600. }
  3601. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3602. static int set_useJitteredProjectionMatrixForTransparentRendering(IntPtr L)
  3603. {
  3604. object o = null;
  3605. try
  3606. {
  3607. o = ToLua.ToObject(L, 1);
  3608. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3609. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  3610. obj.useJitteredProjectionMatrixForTransparentRendering = arg0;
  3611. return 0;
  3612. }
  3613. catch(Exception e)
  3614. {
  3615. return LuaDLL.toluaL_exception(L, e, o, "attempt to index useJitteredProjectionMatrixForTransparentRendering on a nil value");
  3616. }
  3617. }
  3618. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3619. static int set_scene(IntPtr L)
  3620. {
  3621. object o = null;
  3622. try
  3623. {
  3624. o = ToLua.ToObject(L, 1);
  3625. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3626. UnityEngine.SceneManagement.Scene arg0 = StackTraits<UnityEngine.SceneManagement.Scene>.Check(L, 2);
  3627. obj.scene = arg0;
  3628. return 0;
  3629. }
  3630. catch(Exception e)
  3631. {
  3632. return LuaDLL.toluaL_exception(L, e, o, "attempt to index scene on a nil value");
  3633. }
  3634. }
  3635. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3636. static int set_stereoSeparation(IntPtr L)
  3637. {
  3638. object o = null;
  3639. try
  3640. {
  3641. o = ToLua.ToObject(L, 1);
  3642. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3643. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  3644. obj.stereoSeparation = arg0;
  3645. return 0;
  3646. }
  3647. catch(Exception e)
  3648. {
  3649. return LuaDLL.toluaL_exception(L, e, o, "attempt to index stereoSeparation on a nil value");
  3650. }
  3651. }
  3652. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3653. static int set_stereoConvergence(IntPtr L)
  3654. {
  3655. object o = null;
  3656. try
  3657. {
  3658. o = ToLua.ToObject(L, 1);
  3659. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3660. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  3661. obj.stereoConvergence = arg0;
  3662. return 0;
  3663. }
  3664. catch(Exception e)
  3665. {
  3666. return LuaDLL.toluaL_exception(L, e, o, "attempt to index stereoConvergence on a nil value");
  3667. }
  3668. }
  3669. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3670. static int set_stereoTargetEye(IntPtr L)
  3671. {
  3672. object o = null;
  3673. try
  3674. {
  3675. o = ToLua.ToObject(L, 1);
  3676. UnityEngine.Camera obj = (UnityEngine.Camera)o;
  3677. UnityEngine.StereoTargetEyeMask arg0 = (UnityEngine.StereoTargetEyeMask)ToLua.CheckObject(L, 2, typeof(UnityEngine.StereoTargetEyeMask));
  3678. obj.stereoTargetEye = arg0;
  3679. return 0;
  3680. }
  3681. catch(Exception e)
  3682. {
  3683. return LuaDLL.toluaL_exception(L, e, o, "attempt to index stereoTargetEye on a nil value");
  3684. }
  3685. }
  3686. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3687. static int UnityEngine_Camera_CameraCallback(IntPtr L)
  3688. {
  3689. try
  3690. {
  3691. int count = LuaDLL.lua_gettop(L);
  3692. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  3693. if (count == 1)
  3694. {
  3695. Delegate arg1 = DelegateTraits<UnityEngine.Camera.CameraCallback>.Create(func);
  3696. ToLua.Push(L, arg1);
  3697. }
  3698. else
  3699. {
  3700. LuaTable self = ToLua.CheckLuaTable(L, 2);
  3701. Delegate arg1 = DelegateTraits<UnityEngine.Camera.CameraCallback>.Create(func, self);
  3702. ToLua.Push(L, arg1);
  3703. }
  3704. return 1;
  3705. }
  3706. catch(Exception e)
  3707. {
  3708. return LuaDLL.toluaL_exception(L, e);
  3709. }
  3710. }
  3711. }