UnityEngine_AudioClipWrap.cs 10 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_AudioClipWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(UnityEngine.AudioClip), typeof(UnityEngine.Object), "AudioClip");
  9. L.RegFunction("LoadAudioData", LoadAudioData);
  10. L.RegFunction("UnloadAudioData", UnloadAudioData);
  11. L.RegFunction("GetData", GetData);
  12. L.RegFunction("SetData", SetData);
  13. L.RegFunction("Create", Create);
  14. L.RegFunction("__eq", op_Equality);
  15. L.RegFunction("__tostring", ToLua.op_ToString);
  16. L.RegVar("length", get_length, null);
  17. L.RegVar("samples", get_samples, null);
  18. L.RegVar("channels", get_channels, null);
  19. L.RegVar("frequency", get_frequency, null);
  20. L.RegVar("loadType", get_loadType, null);
  21. L.RegVar("preloadAudioData", get_preloadAudioData, null);
  22. L.RegVar("ambisonic", get_ambisonic, null);
  23. L.RegVar("loadState", get_loadState, null);
  24. L.RegVar("loadInBackground", get_loadInBackground, null);
  25. L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
  26. L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
  27. L.EndClass();
  28. }
  29. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  30. static int LoadAudioData(IntPtr L)
  31. {
  32. try
  33. {
  34. ToLua.CheckArgsCount(L, 1);
  35. UnityEngine.AudioClip obj = (UnityEngine.AudioClip)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioClip));
  36. bool o = obj.LoadAudioData();
  37. LuaDLL.lua_pushboolean(L, o);
  38. return 1;
  39. }
  40. catch (Exception e)
  41. {
  42. return LuaDLL.toluaL_exception(L, e);
  43. }
  44. }
  45. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  46. static int UnloadAudioData(IntPtr L)
  47. {
  48. try
  49. {
  50. ToLua.CheckArgsCount(L, 1);
  51. UnityEngine.AudioClip obj = (UnityEngine.AudioClip)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioClip));
  52. bool o = obj.UnloadAudioData();
  53. LuaDLL.lua_pushboolean(L, o);
  54. return 1;
  55. }
  56. catch (Exception e)
  57. {
  58. return LuaDLL.toluaL_exception(L, e);
  59. }
  60. }
  61. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  62. static int GetData(IntPtr L)
  63. {
  64. try
  65. {
  66. ToLua.CheckArgsCount(L, 3);
  67. UnityEngine.AudioClip obj = (UnityEngine.AudioClip)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioClip));
  68. float[] arg0 = ToLua.CheckNumberArray<float>(L, 2);
  69. int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
  70. bool o = obj.GetData(arg0, arg1);
  71. LuaDLL.lua_pushboolean(L, o);
  72. return 1;
  73. }
  74. catch (Exception e)
  75. {
  76. return LuaDLL.toluaL_exception(L, e);
  77. }
  78. }
  79. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  80. static int SetData(IntPtr L)
  81. {
  82. try
  83. {
  84. ToLua.CheckArgsCount(L, 3);
  85. UnityEngine.AudioClip obj = (UnityEngine.AudioClip)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioClip));
  86. float[] arg0 = ToLua.CheckNumberArray<float>(L, 2);
  87. int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
  88. bool o = obj.SetData(arg0, arg1);
  89. LuaDLL.lua_pushboolean(L, o);
  90. return 1;
  91. }
  92. catch (Exception e)
  93. {
  94. return LuaDLL.toluaL_exception(L, e);
  95. }
  96. }
  97. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  98. static int Create(IntPtr L)
  99. {
  100. try
  101. {
  102. int count = LuaDLL.lua_gettop(L);
  103. if (count == 5)
  104. {
  105. string arg0 = ToLua.CheckString(L, 1);
  106. int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
  107. int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
  108. int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
  109. bool arg4 = LuaDLL.luaL_checkboolean(L, 5);
  110. UnityEngine.AudioClip o = UnityEngine.AudioClip.Create(arg0, arg1, arg2, arg3, arg4);
  111. ToLua.PushSealed(L, o);
  112. return 1;
  113. }
  114. else if (count == 6)
  115. {
  116. string arg0 = ToLua.CheckString(L, 1);
  117. int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
  118. int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
  119. int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
  120. bool arg4 = LuaDLL.luaL_checkboolean(L, 5);
  121. UnityEngine.AudioClip.PCMReaderCallback arg5 = (UnityEngine.AudioClip.PCMReaderCallback)ToLua.CheckDelegate<UnityEngine.AudioClip.PCMReaderCallback>(L, 6);
  122. UnityEngine.AudioClip o = UnityEngine.AudioClip.Create(arg0, arg1, arg2, arg3, arg4, arg5);
  123. ToLua.PushSealed(L, o);
  124. return 1;
  125. }
  126. else if (count == 7)
  127. {
  128. string arg0 = ToLua.CheckString(L, 1);
  129. int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
  130. int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
  131. int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
  132. bool arg4 = LuaDLL.luaL_checkboolean(L, 5);
  133. UnityEngine.AudioClip.PCMReaderCallback arg5 = (UnityEngine.AudioClip.PCMReaderCallback)ToLua.CheckDelegate<UnityEngine.AudioClip.PCMReaderCallback>(L, 6);
  134. UnityEngine.AudioClip.PCMSetPositionCallback arg6 = (UnityEngine.AudioClip.PCMSetPositionCallback)ToLua.CheckDelegate<UnityEngine.AudioClip.PCMSetPositionCallback>(L, 7);
  135. UnityEngine.AudioClip o = UnityEngine.AudioClip.Create(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
  136. ToLua.PushSealed(L, o);
  137. return 1;
  138. }
  139. else
  140. {
  141. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AudioClip.Create");
  142. }
  143. }
  144. catch (Exception e)
  145. {
  146. return LuaDLL.toluaL_exception(L, e);
  147. }
  148. }
  149. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  150. static int op_Equality(IntPtr L)
  151. {
  152. try
  153. {
  154. ToLua.CheckArgsCount(L, 2);
  155. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  156. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  157. bool o = arg0 == arg1;
  158. LuaDLL.lua_pushboolean(L, o);
  159. return 1;
  160. }
  161. catch (Exception e)
  162. {
  163. return LuaDLL.toluaL_exception(L, e);
  164. }
  165. }
  166. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  167. static int get_length(IntPtr L)
  168. {
  169. object o = null;
  170. try
  171. {
  172. o = ToLua.ToObject(L, 1);
  173. UnityEngine.AudioClip obj = (UnityEngine.AudioClip)o;
  174. float ret = obj.length;
  175. LuaDLL.lua_pushnumber(L, ret);
  176. return 1;
  177. }
  178. catch(Exception e)
  179. {
  180. return LuaDLL.toluaL_exception(L, e, o, "attempt to index length on a nil value");
  181. }
  182. }
  183. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  184. static int get_samples(IntPtr L)
  185. {
  186. object o = null;
  187. try
  188. {
  189. o = ToLua.ToObject(L, 1);
  190. UnityEngine.AudioClip obj = (UnityEngine.AudioClip)o;
  191. int ret = obj.samples;
  192. LuaDLL.lua_pushinteger(L, ret);
  193. return 1;
  194. }
  195. catch(Exception e)
  196. {
  197. return LuaDLL.toluaL_exception(L, e, o, "attempt to index samples on a nil value");
  198. }
  199. }
  200. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  201. static int get_channels(IntPtr L)
  202. {
  203. object o = null;
  204. try
  205. {
  206. o = ToLua.ToObject(L, 1);
  207. UnityEngine.AudioClip obj = (UnityEngine.AudioClip)o;
  208. int ret = obj.channels;
  209. LuaDLL.lua_pushinteger(L, ret);
  210. return 1;
  211. }
  212. catch(Exception e)
  213. {
  214. return LuaDLL.toluaL_exception(L, e, o, "attempt to index channels on a nil value");
  215. }
  216. }
  217. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  218. static int get_frequency(IntPtr L)
  219. {
  220. object o = null;
  221. try
  222. {
  223. o = ToLua.ToObject(L, 1);
  224. UnityEngine.AudioClip obj = (UnityEngine.AudioClip)o;
  225. int ret = obj.frequency;
  226. LuaDLL.lua_pushinteger(L, ret);
  227. return 1;
  228. }
  229. catch(Exception e)
  230. {
  231. return LuaDLL.toluaL_exception(L, e, o, "attempt to index frequency on a nil value");
  232. }
  233. }
  234. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  235. static int get_loadType(IntPtr L)
  236. {
  237. object o = null;
  238. try
  239. {
  240. o = ToLua.ToObject(L, 1);
  241. UnityEngine.AudioClip obj = (UnityEngine.AudioClip)o;
  242. UnityEngine.AudioClipLoadType ret = obj.loadType;
  243. ToLua.Push(L, ret);
  244. return 1;
  245. }
  246. catch(Exception e)
  247. {
  248. return LuaDLL.toluaL_exception(L, e, o, "attempt to index loadType on a nil value");
  249. }
  250. }
  251. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  252. static int get_preloadAudioData(IntPtr L)
  253. {
  254. object o = null;
  255. try
  256. {
  257. o = ToLua.ToObject(L, 1);
  258. UnityEngine.AudioClip obj = (UnityEngine.AudioClip)o;
  259. bool ret = obj.preloadAudioData;
  260. LuaDLL.lua_pushboolean(L, ret);
  261. return 1;
  262. }
  263. catch(Exception e)
  264. {
  265. return LuaDLL.toluaL_exception(L, e, o, "attempt to index preloadAudioData on a nil value");
  266. }
  267. }
  268. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  269. static int get_ambisonic(IntPtr L)
  270. {
  271. object o = null;
  272. try
  273. {
  274. o = ToLua.ToObject(L, 1);
  275. UnityEngine.AudioClip obj = (UnityEngine.AudioClip)o;
  276. bool ret = obj.ambisonic;
  277. LuaDLL.lua_pushboolean(L, ret);
  278. return 1;
  279. }
  280. catch(Exception e)
  281. {
  282. return LuaDLL.toluaL_exception(L, e, o, "attempt to index ambisonic on a nil value");
  283. }
  284. }
  285. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  286. static int get_loadState(IntPtr L)
  287. {
  288. object o = null;
  289. try
  290. {
  291. o = ToLua.ToObject(L, 1);
  292. UnityEngine.AudioClip obj = (UnityEngine.AudioClip)o;
  293. UnityEngine.AudioDataLoadState ret = obj.loadState;
  294. ToLua.Push(L, ret);
  295. return 1;
  296. }
  297. catch(Exception e)
  298. {
  299. return LuaDLL.toluaL_exception(L, e, o, "attempt to index loadState on a nil value");
  300. }
  301. }
  302. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  303. static int get_loadInBackground(IntPtr L)
  304. {
  305. object o = null;
  306. try
  307. {
  308. o = ToLua.ToObject(L, 1);
  309. UnityEngine.AudioClip obj = (UnityEngine.AudioClip)o;
  310. bool ret = obj.loadInBackground;
  311. LuaDLL.lua_pushboolean(L, ret);
  312. return 1;
  313. }
  314. catch(Exception e)
  315. {
  316. return LuaDLL.toluaL_exception(L, e, o, "attempt to index loadInBackground on a nil value");
  317. }
  318. }
  319. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  320. static int UnityEngine_AudioClip_PCMReaderCallback(IntPtr L)
  321. {
  322. try
  323. {
  324. int count = LuaDLL.lua_gettop(L);
  325. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  326. if (count == 1)
  327. {
  328. Delegate arg1 = DelegateTraits<UnityEngine.AudioClip.PCMReaderCallback>.Create(func);
  329. ToLua.Push(L, arg1);
  330. }
  331. else
  332. {
  333. LuaTable self = ToLua.CheckLuaTable(L, 2);
  334. Delegate arg1 = DelegateTraits<UnityEngine.AudioClip.PCMReaderCallback>.Create(func, self);
  335. ToLua.Push(L, arg1);
  336. }
  337. return 1;
  338. }
  339. catch(Exception e)
  340. {
  341. return LuaDLL.toluaL_exception(L, e);
  342. }
  343. }
  344. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  345. static int UnityEngine_AudioClip_PCMSetPositionCallback(IntPtr L)
  346. {
  347. try
  348. {
  349. int count = LuaDLL.lua_gettop(L);
  350. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  351. if (count == 1)
  352. {
  353. Delegate arg1 = DelegateTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Create(func);
  354. ToLua.Push(L, arg1);
  355. }
  356. else
  357. {
  358. LuaTable self = ToLua.CheckLuaTable(L, 2);
  359. Delegate arg1 = DelegateTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Create(func, self);
  360. ToLua.Push(L, arg1);
  361. }
  362. return 1;
  363. }
  364. catch(Exception e)
  365. {
  366. return LuaDLL.toluaL_exception(L, e);
  367. }
  368. }
  369. }