UnityEngine_AnimatorOverrideControllerWrap.cs 10 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_AnimatorOverrideControllerWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(UnityEngine.AnimatorOverrideController), typeof(UnityEngine.RuntimeAnimatorController), "AnimatorOverrideController");
  9. L.RegFunction("get_Item", get_Item);
  10. L.RegFunction("set_Item", set_Item);
  11. L.RegFunction("GetOverrides", GetOverrides);
  12. L.RegFunction("ApplyOverrides", ApplyOverrides);
  13. L.RegFunction("New", _CreateUnityEngine_AnimatorOverrideController);
  14. L.RegVar("this", _this, null);
  15. L.RegFunction("__eq", op_Equality);
  16. L.RegFunction("__tostring", ToLua.op_ToString);
  17. L.RegVar("runtimeAnimatorController", get_runtimeAnimatorController, set_runtimeAnimatorController);
  18. L.RegVar("overridesCount", get_overridesCount, null);
  19. L.EndClass();
  20. }
  21. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  22. static int _CreateUnityEngine_AnimatorOverrideController(IntPtr L)
  23. {
  24. try
  25. {
  26. int count = LuaDLL.lua_gettop(L);
  27. if (count == 0)
  28. {
  29. UnityEngine.AnimatorOverrideController obj = new UnityEngine.AnimatorOverrideController();
  30. ToLua.Push(L, obj);
  31. return 1;
  32. }
  33. else if (count == 1)
  34. {
  35. UnityEngine.RuntimeAnimatorController arg0 = (UnityEngine.RuntimeAnimatorController)ToLua.CheckObject<UnityEngine.RuntimeAnimatorController>(L, 1);
  36. UnityEngine.AnimatorOverrideController obj = new UnityEngine.AnimatorOverrideController(arg0);
  37. ToLua.Push(L, obj);
  38. return 1;
  39. }
  40. else
  41. {
  42. return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.AnimatorOverrideController.New");
  43. }
  44. }
  45. catch (Exception e)
  46. {
  47. return LuaDLL.toluaL_exception(L, e);
  48. }
  49. }
  50. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  51. static int _get_this(IntPtr L)
  52. {
  53. try
  54. {
  55. int count = LuaDLL.lua_gettop(L);
  56. if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
  57. {
  58. UnityEngine.AnimatorOverrideController obj = (UnityEngine.AnimatorOverrideController)ToLua.CheckObject<UnityEngine.AnimatorOverrideController>(L, 1);
  59. string arg0 = ToLua.ToString(L, 2);
  60. UnityEngine.AnimationClip o = obj[arg0];
  61. ToLua.PushSealed(L, o);
  62. return 1;
  63. }
  64. else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.AnimationClip>(L, 2))
  65. {
  66. UnityEngine.AnimatorOverrideController obj = (UnityEngine.AnimatorOverrideController)ToLua.CheckObject<UnityEngine.AnimatorOverrideController>(L, 1);
  67. UnityEngine.AnimationClip arg0 = (UnityEngine.AnimationClip)ToLua.ToObject(L, 2);
  68. UnityEngine.AnimationClip o = obj[arg0];
  69. ToLua.PushSealed(L, o);
  70. return 1;
  71. }
  72. else
  73. {
  74. return LuaDLL.luaL_throw(L, "invalid arguments to operator method: UnityEngine.AnimatorOverrideController.this");
  75. }
  76. }
  77. catch (Exception e)
  78. {
  79. return LuaDLL.toluaL_exception(L, e);
  80. }
  81. }
  82. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  83. static int _set_this(IntPtr L)
  84. {
  85. try
  86. {
  87. int count = LuaDLL.lua_gettop(L);
  88. if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.AnimationClip>(L, 2))
  89. {
  90. UnityEngine.AnimatorOverrideController obj = (UnityEngine.AnimatorOverrideController)ToLua.CheckObject<UnityEngine.AnimatorOverrideController>(L, 1);
  91. string arg0 = ToLua.ToString(L, 2);
  92. UnityEngine.AnimationClip arg1 = (UnityEngine.AnimationClip)ToLua.ToObject(L, 3);
  93. obj[arg0] = arg1;
  94. return 0;
  95. }
  96. else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.AnimationClip, UnityEngine.AnimationClip>(L, 2))
  97. {
  98. UnityEngine.AnimatorOverrideController obj = (UnityEngine.AnimatorOverrideController)ToLua.CheckObject<UnityEngine.AnimatorOverrideController>(L, 1);
  99. UnityEngine.AnimationClip arg0 = (UnityEngine.AnimationClip)ToLua.ToObject(L, 2);
  100. UnityEngine.AnimationClip arg1 = (UnityEngine.AnimationClip)ToLua.ToObject(L, 3);
  101. obj[arg0] = arg1;
  102. return 0;
  103. }
  104. else
  105. {
  106. return LuaDLL.luaL_throw(L, "invalid arguments to operator method: UnityEngine.AnimatorOverrideController.this");
  107. }
  108. }
  109. catch (Exception e)
  110. {
  111. return LuaDLL.toluaL_exception(L, e);
  112. }
  113. }
  114. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  115. static int _this(IntPtr L)
  116. {
  117. try
  118. {
  119. LuaDLL.lua_pushvalue(L, 1);
  120. LuaDLL.tolua_bindthis(L, _get_this, _set_this);
  121. return 1;
  122. }
  123. catch (Exception e)
  124. {
  125. return LuaDLL.toluaL_exception(L, e);
  126. }
  127. }
  128. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  129. static int get_Item(IntPtr L)
  130. {
  131. try
  132. {
  133. int count = LuaDLL.lua_gettop(L);
  134. if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
  135. {
  136. UnityEngine.AnimatorOverrideController obj = (UnityEngine.AnimatorOverrideController)ToLua.CheckObject<UnityEngine.AnimatorOverrideController>(L, 1);
  137. string arg0 = ToLua.ToString(L, 2);
  138. UnityEngine.AnimationClip o = obj[arg0];
  139. ToLua.PushSealed(L, o);
  140. return 1;
  141. }
  142. else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.AnimationClip>(L, 2))
  143. {
  144. UnityEngine.AnimatorOverrideController obj = (UnityEngine.AnimatorOverrideController)ToLua.CheckObject<UnityEngine.AnimatorOverrideController>(L, 1);
  145. UnityEngine.AnimationClip arg0 = (UnityEngine.AnimationClip)ToLua.ToObject(L, 2);
  146. UnityEngine.AnimationClip o = obj[arg0];
  147. ToLua.PushSealed(L, o);
  148. return 1;
  149. }
  150. else
  151. {
  152. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AnimatorOverrideController.get_Item");
  153. }
  154. }
  155. catch (Exception e)
  156. {
  157. return LuaDLL.toluaL_exception(L, e);
  158. }
  159. }
  160. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  161. static int set_Item(IntPtr L)
  162. {
  163. try
  164. {
  165. int count = LuaDLL.lua_gettop(L);
  166. if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.AnimationClip>(L, 2))
  167. {
  168. UnityEngine.AnimatorOverrideController obj = (UnityEngine.AnimatorOverrideController)ToLua.CheckObject<UnityEngine.AnimatorOverrideController>(L, 1);
  169. string arg0 = ToLua.ToString(L, 2);
  170. UnityEngine.AnimationClip arg1 = (UnityEngine.AnimationClip)ToLua.ToObject(L, 3);
  171. obj[arg0] = arg1;
  172. return 0;
  173. }
  174. else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.AnimationClip, UnityEngine.AnimationClip>(L, 2))
  175. {
  176. UnityEngine.AnimatorOverrideController obj = (UnityEngine.AnimatorOverrideController)ToLua.CheckObject<UnityEngine.AnimatorOverrideController>(L, 1);
  177. UnityEngine.AnimationClip arg0 = (UnityEngine.AnimationClip)ToLua.ToObject(L, 2);
  178. UnityEngine.AnimationClip arg1 = (UnityEngine.AnimationClip)ToLua.ToObject(L, 3);
  179. obj[arg0] = arg1;
  180. return 0;
  181. }
  182. else
  183. {
  184. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AnimatorOverrideController.set_Item");
  185. }
  186. }
  187. catch (Exception e)
  188. {
  189. return LuaDLL.toluaL_exception(L, e);
  190. }
  191. }
  192. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  193. static int GetOverrides(IntPtr L)
  194. {
  195. try
  196. {
  197. ToLua.CheckArgsCount(L, 2);
  198. UnityEngine.AnimatorOverrideController obj = (UnityEngine.AnimatorOverrideController)ToLua.CheckObject<UnityEngine.AnimatorOverrideController>(L, 1);
  199. System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<UnityEngine.AnimationClip,UnityEngine.AnimationClip>> arg0 = (System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<UnityEngine.AnimationClip,UnityEngine.AnimationClip>>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<UnityEngine.AnimationClip,UnityEngine.AnimationClip>>));
  200. obj.GetOverrides(arg0);
  201. return 0;
  202. }
  203. catch (Exception e)
  204. {
  205. return LuaDLL.toluaL_exception(L, e);
  206. }
  207. }
  208. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  209. static int ApplyOverrides(IntPtr L)
  210. {
  211. try
  212. {
  213. ToLua.CheckArgsCount(L, 2);
  214. UnityEngine.AnimatorOverrideController obj = (UnityEngine.AnimatorOverrideController)ToLua.CheckObject<UnityEngine.AnimatorOverrideController>(L, 1);
  215. System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<UnityEngine.AnimationClip,UnityEngine.AnimationClip>> arg0 = (System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<UnityEngine.AnimationClip,UnityEngine.AnimationClip>>)ToLua.CheckObject<System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<UnityEngine.AnimationClip,UnityEngine.AnimationClip>>>(L, 2);
  216. obj.ApplyOverrides(arg0);
  217. return 0;
  218. }
  219. catch (Exception e)
  220. {
  221. return LuaDLL.toluaL_exception(L, e);
  222. }
  223. }
  224. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  225. static int op_Equality(IntPtr L)
  226. {
  227. try
  228. {
  229. ToLua.CheckArgsCount(L, 2);
  230. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  231. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  232. bool o = arg0 == arg1;
  233. LuaDLL.lua_pushboolean(L, o);
  234. return 1;
  235. }
  236. catch (Exception e)
  237. {
  238. return LuaDLL.toluaL_exception(L, e);
  239. }
  240. }
  241. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  242. static int get_runtimeAnimatorController(IntPtr L)
  243. {
  244. object o = null;
  245. try
  246. {
  247. o = ToLua.ToObject(L, 1);
  248. UnityEngine.AnimatorOverrideController obj = (UnityEngine.AnimatorOverrideController)o;
  249. UnityEngine.RuntimeAnimatorController ret = obj.runtimeAnimatorController;
  250. ToLua.Push(L, ret);
  251. return 1;
  252. }
  253. catch(Exception e)
  254. {
  255. return LuaDLL.toluaL_exception(L, e, o, "attempt to index runtimeAnimatorController on a nil value");
  256. }
  257. }
  258. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  259. static int get_overridesCount(IntPtr L)
  260. {
  261. object o = null;
  262. try
  263. {
  264. o = ToLua.ToObject(L, 1);
  265. UnityEngine.AnimatorOverrideController obj = (UnityEngine.AnimatorOverrideController)o;
  266. int ret = obj.overridesCount;
  267. LuaDLL.lua_pushinteger(L, ret);
  268. return 1;
  269. }
  270. catch(Exception e)
  271. {
  272. return LuaDLL.toluaL_exception(L, e, o, "attempt to index overridesCount on a nil value");
  273. }
  274. }
  275. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  276. static int set_runtimeAnimatorController(IntPtr L)
  277. {
  278. object o = null;
  279. try
  280. {
  281. o = ToLua.ToObject(L, 1);
  282. UnityEngine.AnimatorOverrideController obj = (UnityEngine.AnimatorOverrideController)o;
  283. UnityEngine.RuntimeAnimatorController arg0 = (UnityEngine.RuntimeAnimatorController)ToLua.CheckObject<UnityEngine.RuntimeAnimatorController>(L, 2);
  284. obj.runtimeAnimatorController = arg0;
  285. return 0;
  286. }
  287. catch(Exception e)
  288. {
  289. return LuaDLL.toluaL_exception(L, e, o, "attempt to index runtimeAnimatorController on a nil value");
  290. }
  291. }
  292. }