UiLoopAutoMoveWrap.cs 7.5 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UiLoopAutoMoveWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(UiLoopAutoMove), typeof(UnityEngine.MonoBehaviour), "UiLoopAutoMove");
  9. L.RegFunction("Reset", Reset);
  10. L.RegFunction("SetText", SetText);
  11. L.RegFunction("Init", Init);
  12. L.RegFunction("RunMove", RunMove);
  13. L.RegFunction("StopMove", StopMove);
  14. L.RegFunction("SetChangeInfoCb", SetChangeInfoCb);
  15. L.RegFunction("__eq", op_Equality);
  16. L.RegFunction("__tostring", ToLua.op_ToString);
  17. L.RegVar("mArrayItem", get_mArrayItem, set_mArrayItem);
  18. L.RegVar("mArrayRect", get_mArrayRect, set_mArrayRect);
  19. L.RegVar("defaultPosArr", get_defaultPosArr, set_defaultPosArr);
  20. L.RegVar("fHeight", get_fHeight, set_fHeight);
  21. L.RegVar("fMoveSpeed", get_fMoveSpeed, set_fMoveSpeed);
  22. L.EndClass();
  23. }
  24. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  25. static int Reset(IntPtr L)
  26. {
  27. try
  28. {
  29. ToLua.CheckArgsCount(L, 1);
  30. UiLoopAutoMove obj = (UiLoopAutoMove)ToLua.CheckObject<UiLoopAutoMove>(L, 1);
  31. obj.Reset();
  32. return 0;
  33. }
  34. catch (Exception e)
  35. {
  36. return LuaDLL.toluaL_exception(L, e);
  37. }
  38. }
  39. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  40. static int SetText(IntPtr L)
  41. {
  42. try
  43. {
  44. ToLua.CheckArgsCount(L, 3);
  45. UiLoopAutoMove obj = (UiLoopAutoMove)ToLua.CheckObject<UiLoopAutoMove>(L, 1);
  46. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  47. string arg1 = ToLua.CheckString(L, 3);
  48. obj.SetText(arg0, arg1);
  49. return 0;
  50. }
  51. catch (Exception e)
  52. {
  53. return LuaDLL.toluaL_exception(L, e);
  54. }
  55. }
  56. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  57. static int Init(IntPtr L)
  58. {
  59. try
  60. {
  61. ToLua.CheckArgsCount(L, 2);
  62. UiLoopAutoMove obj = (UiLoopAutoMove)ToLua.CheckObject<UiLoopAutoMove>(L, 1);
  63. string[] arg0 = ToLua.CheckStringArray(L, 2);
  64. obj.Init(arg0);
  65. return 0;
  66. }
  67. catch (Exception e)
  68. {
  69. return LuaDLL.toluaL_exception(L, e);
  70. }
  71. }
  72. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  73. static int RunMove(IntPtr L)
  74. {
  75. try
  76. {
  77. ToLua.CheckArgsCount(L, 1);
  78. UiLoopAutoMove obj = (UiLoopAutoMove)ToLua.CheckObject<UiLoopAutoMove>(L, 1);
  79. obj.RunMove();
  80. return 0;
  81. }
  82. catch (Exception e)
  83. {
  84. return LuaDLL.toluaL_exception(L, e);
  85. }
  86. }
  87. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  88. static int StopMove(IntPtr L)
  89. {
  90. try
  91. {
  92. ToLua.CheckArgsCount(L, 1);
  93. UiLoopAutoMove obj = (UiLoopAutoMove)ToLua.CheckObject<UiLoopAutoMove>(L, 1);
  94. obj.StopMove();
  95. return 0;
  96. }
  97. catch (Exception e)
  98. {
  99. return LuaDLL.toluaL_exception(L, e);
  100. }
  101. }
  102. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  103. static int SetChangeInfoCb(IntPtr L)
  104. {
  105. try
  106. {
  107. ToLua.CheckArgsCount(L, 2);
  108. UiLoopAutoMove obj = (UiLoopAutoMove)ToLua.CheckObject<UiLoopAutoMove>(L, 1);
  109. LuaAutoMoveCallback arg0 = (LuaAutoMoveCallback)ToLua.CheckDelegate<LuaAutoMoveCallback>(L, 2);
  110. obj.SetChangeInfoCb(arg0);
  111. return 0;
  112. }
  113. catch (Exception e)
  114. {
  115. return LuaDLL.toluaL_exception(L, e);
  116. }
  117. }
  118. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  119. static int op_Equality(IntPtr L)
  120. {
  121. try
  122. {
  123. ToLua.CheckArgsCount(L, 2);
  124. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  125. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  126. bool o = arg0 == arg1;
  127. LuaDLL.lua_pushboolean(L, o);
  128. return 1;
  129. }
  130. catch (Exception e)
  131. {
  132. return LuaDLL.toluaL_exception(L, e);
  133. }
  134. }
  135. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  136. static int get_mArrayItem(IntPtr L)
  137. {
  138. object o = null;
  139. try
  140. {
  141. o = ToLua.ToObject(L, 1);
  142. UiLoopAutoMove obj = (UiLoopAutoMove)o;
  143. UnityEngine.GameObject[] ret = obj.mArrayItem;
  144. ToLua.Push(L, ret);
  145. return 1;
  146. }
  147. catch(Exception e)
  148. {
  149. return LuaDLL.toluaL_exception(L, e, o, "attempt to index mArrayItem on a nil value");
  150. }
  151. }
  152. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  153. static int get_mArrayRect(IntPtr L)
  154. {
  155. object o = null;
  156. try
  157. {
  158. o = ToLua.ToObject(L, 1);
  159. UiLoopAutoMove obj = (UiLoopAutoMove)o;
  160. UnityEngine.RectTransform[] ret = obj.mArrayRect;
  161. ToLua.Push(L, ret);
  162. return 1;
  163. }
  164. catch(Exception e)
  165. {
  166. return LuaDLL.toluaL_exception(L, e, o, "attempt to index mArrayRect on a nil value");
  167. }
  168. }
  169. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  170. static int get_defaultPosArr(IntPtr L)
  171. {
  172. object o = null;
  173. try
  174. {
  175. o = ToLua.ToObject(L, 1);
  176. UiLoopAutoMove obj = (UiLoopAutoMove)o;
  177. float[] ret = obj.defaultPosArr;
  178. ToLua.Push(L, ret);
  179. return 1;
  180. }
  181. catch(Exception e)
  182. {
  183. return LuaDLL.toluaL_exception(L, e, o, "attempt to index defaultPosArr on a nil value");
  184. }
  185. }
  186. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  187. static int get_fHeight(IntPtr L)
  188. {
  189. object o = null;
  190. try
  191. {
  192. o = ToLua.ToObject(L, 1);
  193. UiLoopAutoMove obj = (UiLoopAutoMove)o;
  194. float ret = obj.fHeight;
  195. LuaDLL.lua_pushnumber(L, ret);
  196. return 1;
  197. }
  198. catch(Exception e)
  199. {
  200. return LuaDLL.toluaL_exception(L, e, o, "attempt to index fHeight on a nil value");
  201. }
  202. }
  203. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  204. static int get_fMoveSpeed(IntPtr L)
  205. {
  206. object o = null;
  207. try
  208. {
  209. o = ToLua.ToObject(L, 1);
  210. UiLoopAutoMove obj = (UiLoopAutoMove)o;
  211. float ret = obj.fMoveSpeed;
  212. LuaDLL.lua_pushnumber(L, ret);
  213. return 1;
  214. }
  215. catch(Exception e)
  216. {
  217. return LuaDLL.toluaL_exception(L, e, o, "attempt to index fMoveSpeed on a nil value");
  218. }
  219. }
  220. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  221. static int set_mArrayItem(IntPtr L)
  222. {
  223. object o = null;
  224. try
  225. {
  226. o = ToLua.ToObject(L, 1);
  227. UiLoopAutoMove obj = (UiLoopAutoMove)o;
  228. UnityEngine.GameObject[] arg0 = ToLua.CheckObjectArray<UnityEngine.GameObject>(L, 2);
  229. obj.mArrayItem = arg0;
  230. return 0;
  231. }
  232. catch(Exception e)
  233. {
  234. return LuaDLL.toluaL_exception(L, e, o, "attempt to index mArrayItem on a nil value");
  235. }
  236. }
  237. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  238. static int set_mArrayRect(IntPtr L)
  239. {
  240. object o = null;
  241. try
  242. {
  243. o = ToLua.ToObject(L, 1);
  244. UiLoopAutoMove obj = (UiLoopAutoMove)o;
  245. UnityEngine.RectTransform[] arg0 = ToLua.CheckObjectArray<UnityEngine.RectTransform>(L, 2);
  246. obj.mArrayRect = arg0;
  247. return 0;
  248. }
  249. catch(Exception e)
  250. {
  251. return LuaDLL.toluaL_exception(L, e, o, "attempt to index mArrayRect on a nil value");
  252. }
  253. }
  254. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  255. static int set_defaultPosArr(IntPtr L)
  256. {
  257. object o = null;
  258. try
  259. {
  260. o = ToLua.ToObject(L, 1);
  261. UiLoopAutoMove obj = (UiLoopAutoMove)o;
  262. float[] arg0 = ToLua.CheckNumberArray<float>(L, 2);
  263. obj.defaultPosArr = arg0;
  264. return 0;
  265. }
  266. catch(Exception e)
  267. {
  268. return LuaDLL.toluaL_exception(L, e, o, "attempt to index defaultPosArr on a nil value");
  269. }
  270. }
  271. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  272. static int set_fHeight(IntPtr L)
  273. {
  274. object o = null;
  275. try
  276. {
  277. o = ToLua.ToObject(L, 1);
  278. UiLoopAutoMove obj = (UiLoopAutoMove)o;
  279. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  280. obj.fHeight = arg0;
  281. return 0;
  282. }
  283. catch(Exception e)
  284. {
  285. return LuaDLL.toluaL_exception(L, e, o, "attempt to index fHeight on a nil value");
  286. }
  287. }
  288. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  289. static int set_fMoveSpeed(IntPtr L)
  290. {
  291. object o = null;
  292. try
  293. {
  294. o = ToLua.ToObject(L, 1);
  295. UiLoopAutoMove obj = (UiLoopAutoMove)o;
  296. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  297. obj.fMoveSpeed = arg0;
  298. return 0;
  299. }
  300. catch(Exception e)
  301. {
  302. return LuaDLL.toluaL_exception(L, e, o, "attempt to index fMoveSpeed on a nil value");
  303. }
  304. }
  305. }