SkillStatisticsWrap.cs 15 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class SkillStatisticsWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(SkillStatistics), null, "SkillStatistics");
  9. L.RegFunction("Casting", Casting);
  10. L.RegFunction("AddCreateCnt", AddCreateCnt);
  11. L.RegFunction("ResetCreateCnt", ResetCreateCnt);
  12. L.RegFunction("New", _CreateSkillStatistics);
  13. L.RegFunction("__tostring", ToLua.op_ToString);
  14. L.RegVar("skillIcon", get_skillIcon, set_skillIcon);
  15. L.RegVar("skillType", get_skillType, set_skillType);
  16. L.RegVar("skillId", get_skillId, set_skillId);
  17. L.RegVar("skillLevel", get_skillLevel, set_skillLevel);
  18. L.RegVar("cnt", get_cnt, set_cnt);
  19. L.RegVar("breakCnt", get_breakCnt, set_breakCnt);
  20. L.RegVar("damage", get_damage, set_damage);
  21. L.RegVar("heal", get_heal, set_heal);
  22. L.RegVar("absorb", get_absorb, set_absorb);
  23. L.RegVar("critCnt", get_critCnt, set_critCnt);
  24. L.RegVar("beBlockCnt", get_beBlockCnt, set_beBlockCnt);
  25. L.RegVar("beDodgeCnt", get_beDodgeCnt, set_beDodgeCnt);
  26. L.RegVar("bePerfectDodgeCnt", get_bePerfectDodgeCnt, set_bePerfectDodgeCnt);
  27. L.RegVar("createdCnt", get_createdCnt, set_createdCnt);
  28. L.RegVar("castingTimeList", get_castingTimeList, set_castingTimeList);
  29. L.EndClass();
  30. }
  31. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  32. static int _CreateSkillStatistics(IntPtr L)
  33. {
  34. SkillStatistics obj = new SkillStatistics();
  35. ToLua.PushValue(L, obj);
  36. return 1;
  37. }
  38. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  39. static int Casting(IntPtr L)
  40. {
  41. try
  42. {
  43. ToLua.CheckArgsCount(L, 2);
  44. SkillStatistics obj = (SkillStatistics)ToLua.CheckObject(L, 1, typeof(SkillStatistics));
  45. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  46. obj.Casting(arg0);
  47. ToLua.SetBack(L, 1, obj);
  48. return 0;
  49. }
  50. catch (Exception e)
  51. {
  52. return LuaDLL.toluaL_exception(L, e);
  53. }
  54. }
  55. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  56. static int AddCreateCnt(IntPtr L)
  57. {
  58. try
  59. {
  60. ToLua.CheckArgsCount(L, 1);
  61. SkillStatistics obj = (SkillStatistics)ToLua.CheckObject(L, 1, typeof(SkillStatistics));
  62. obj.AddCreateCnt();
  63. ToLua.SetBack(L, 1, obj);
  64. return 0;
  65. }
  66. catch (Exception e)
  67. {
  68. return LuaDLL.toluaL_exception(L, e);
  69. }
  70. }
  71. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  72. static int ResetCreateCnt(IntPtr L)
  73. {
  74. try
  75. {
  76. ToLua.CheckArgsCount(L, 1);
  77. SkillStatistics obj = (SkillStatistics)ToLua.CheckObject(L, 1, typeof(SkillStatistics));
  78. obj.ResetCreateCnt();
  79. ToLua.SetBack(L, 1, obj);
  80. return 0;
  81. }
  82. catch (Exception e)
  83. {
  84. return LuaDLL.toluaL_exception(L, e);
  85. }
  86. }
  87. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  88. static int get_skillIcon(IntPtr L)
  89. {
  90. object o = null;
  91. try
  92. {
  93. o = ToLua.ToObject(L, 1);
  94. SkillStatistics obj = (SkillStatistics)o;
  95. string ret = obj.skillIcon;
  96. LuaDLL.lua_pushstring(L, ret);
  97. return 1;
  98. }
  99. catch(Exception e)
  100. {
  101. return LuaDLL.toluaL_exception(L, e, o, "attempt to index skillIcon on a nil value");
  102. }
  103. }
  104. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  105. static int get_skillType(IntPtr L)
  106. {
  107. object o = null;
  108. try
  109. {
  110. o = ToLua.ToObject(L, 1);
  111. SkillStatistics obj = (SkillStatistics)o;
  112. int ret = obj.skillType;
  113. LuaDLL.lua_pushinteger(L, ret);
  114. return 1;
  115. }
  116. catch(Exception e)
  117. {
  118. return LuaDLL.toluaL_exception(L, e, o, "attempt to index skillType on a nil value");
  119. }
  120. }
  121. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  122. static int get_skillId(IntPtr L)
  123. {
  124. object o = null;
  125. try
  126. {
  127. o = ToLua.ToObject(L, 1);
  128. SkillStatistics obj = (SkillStatistics)o;
  129. int ret = obj.skillId;
  130. LuaDLL.lua_pushinteger(L, ret);
  131. return 1;
  132. }
  133. catch(Exception e)
  134. {
  135. return LuaDLL.toluaL_exception(L, e, o, "attempt to index skillId on a nil value");
  136. }
  137. }
  138. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  139. static int get_skillLevel(IntPtr L)
  140. {
  141. object o = null;
  142. try
  143. {
  144. o = ToLua.ToObject(L, 1);
  145. SkillStatistics obj = (SkillStatistics)o;
  146. int ret = obj.skillLevel;
  147. LuaDLL.lua_pushinteger(L, ret);
  148. return 1;
  149. }
  150. catch(Exception e)
  151. {
  152. return LuaDLL.toluaL_exception(L, e, o, "attempt to index skillLevel on a nil value");
  153. }
  154. }
  155. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  156. static int get_cnt(IntPtr L)
  157. {
  158. object o = null;
  159. try
  160. {
  161. o = ToLua.ToObject(L, 1);
  162. SkillStatistics obj = (SkillStatistics)o;
  163. int ret = obj.cnt;
  164. LuaDLL.lua_pushinteger(L, ret);
  165. return 1;
  166. }
  167. catch(Exception e)
  168. {
  169. return LuaDLL.toluaL_exception(L, e, o, "attempt to index cnt on a nil value");
  170. }
  171. }
  172. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  173. static int get_breakCnt(IntPtr L)
  174. {
  175. object o = null;
  176. try
  177. {
  178. o = ToLua.ToObject(L, 1);
  179. SkillStatistics obj = (SkillStatistics)o;
  180. int ret = obj.breakCnt;
  181. LuaDLL.lua_pushinteger(L, ret);
  182. return 1;
  183. }
  184. catch(Exception e)
  185. {
  186. return LuaDLL.toluaL_exception(L, e, o, "attempt to index breakCnt on a nil value");
  187. }
  188. }
  189. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  190. static int get_damage(IntPtr L)
  191. {
  192. object o = null;
  193. try
  194. {
  195. o = ToLua.ToObject(L, 1);
  196. SkillStatistics obj = (SkillStatistics)o;
  197. int ret = obj.damage;
  198. LuaDLL.lua_pushinteger(L, ret);
  199. return 1;
  200. }
  201. catch(Exception e)
  202. {
  203. return LuaDLL.toluaL_exception(L, e, o, "attempt to index damage on a nil value");
  204. }
  205. }
  206. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  207. static int get_heal(IntPtr L)
  208. {
  209. object o = null;
  210. try
  211. {
  212. o = ToLua.ToObject(L, 1);
  213. SkillStatistics obj = (SkillStatistics)o;
  214. int ret = obj.heal;
  215. LuaDLL.lua_pushinteger(L, ret);
  216. return 1;
  217. }
  218. catch(Exception e)
  219. {
  220. return LuaDLL.toluaL_exception(L, e, o, "attempt to index heal on a nil value");
  221. }
  222. }
  223. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  224. static int get_absorb(IntPtr L)
  225. {
  226. object o = null;
  227. try
  228. {
  229. o = ToLua.ToObject(L, 1);
  230. SkillStatistics obj = (SkillStatistics)o;
  231. int ret = obj.absorb;
  232. LuaDLL.lua_pushinteger(L, ret);
  233. return 1;
  234. }
  235. catch(Exception e)
  236. {
  237. return LuaDLL.toluaL_exception(L, e, o, "attempt to index absorb on a nil value");
  238. }
  239. }
  240. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  241. static int get_critCnt(IntPtr L)
  242. {
  243. object o = null;
  244. try
  245. {
  246. o = ToLua.ToObject(L, 1);
  247. SkillStatistics obj = (SkillStatistics)o;
  248. int ret = obj.critCnt;
  249. LuaDLL.lua_pushinteger(L, ret);
  250. return 1;
  251. }
  252. catch(Exception e)
  253. {
  254. return LuaDLL.toluaL_exception(L, e, o, "attempt to index critCnt on a nil value");
  255. }
  256. }
  257. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  258. static int get_beBlockCnt(IntPtr L)
  259. {
  260. object o = null;
  261. try
  262. {
  263. o = ToLua.ToObject(L, 1);
  264. SkillStatistics obj = (SkillStatistics)o;
  265. int ret = obj.beBlockCnt;
  266. LuaDLL.lua_pushinteger(L, ret);
  267. return 1;
  268. }
  269. catch(Exception e)
  270. {
  271. return LuaDLL.toluaL_exception(L, e, o, "attempt to index beBlockCnt on a nil value");
  272. }
  273. }
  274. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  275. static int get_beDodgeCnt(IntPtr L)
  276. {
  277. object o = null;
  278. try
  279. {
  280. o = ToLua.ToObject(L, 1);
  281. SkillStatistics obj = (SkillStatistics)o;
  282. int ret = obj.beDodgeCnt;
  283. LuaDLL.lua_pushinteger(L, ret);
  284. return 1;
  285. }
  286. catch(Exception e)
  287. {
  288. return LuaDLL.toluaL_exception(L, e, o, "attempt to index beDodgeCnt on a nil value");
  289. }
  290. }
  291. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  292. static int get_bePerfectDodgeCnt(IntPtr L)
  293. {
  294. object o = null;
  295. try
  296. {
  297. o = ToLua.ToObject(L, 1);
  298. SkillStatistics obj = (SkillStatistics)o;
  299. int ret = obj.bePerfectDodgeCnt;
  300. LuaDLL.lua_pushinteger(L, ret);
  301. return 1;
  302. }
  303. catch(Exception e)
  304. {
  305. return LuaDLL.toluaL_exception(L, e, o, "attempt to index bePerfectDodgeCnt on a nil value");
  306. }
  307. }
  308. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  309. static int get_createdCnt(IntPtr L)
  310. {
  311. object o = null;
  312. try
  313. {
  314. o = ToLua.ToObject(L, 1);
  315. SkillStatistics obj = (SkillStatistics)o;
  316. int ret = obj.createdCnt;
  317. LuaDLL.lua_pushinteger(L, ret);
  318. return 1;
  319. }
  320. catch(Exception e)
  321. {
  322. return LuaDLL.toluaL_exception(L, e, o, "attempt to index createdCnt on a nil value");
  323. }
  324. }
  325. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  326. static int get_castingTimeList(IntPtr L)
  327. {
  328. object o = null;
  329. try
  330. {
  331. o = ToLua.ToObject(L, 1);
  332. SkillStatistics obj = (SkillStatistics)o;
  333. System.Collections.Generic.List<float> ret = obj.castingTimeList;
  334. ToLua.PushSealed(L, ret);
  335. return 1;
  336. }
  337. catch(Exception e)
  338. {
  339. return LuaDLL.toluaL_exception(L, e, o, "attempt to index castingTimeList on a nil value");
  340. }
  341. }
  342. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  343. static int set_skillIcon(IntPtr L)
  344. {
  345. object o = null;
  346. try
  347. {
  348. o = ToLua.ToObject(L, 1);
  349. SkillStatistics obj = (SkillStatistics)o;
  350. string arg0 = ToLua.CheckString(L, 2);
  351. obj.skillIcon = arg0;
  352. ToLua.SetBack(L, 1, obj);
  353. return 0;
  354. }
  355. catch(Exception e)
  356. {
  357. return LuaDLL.toluaL_exception(L, e, o, "attempt to index skillIcon on a nil value");
  358. }
  359. }
  360. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  361. static int set_skillType(IntPtr L)
  362. {
  363. object o = null;
  364. try
  365. {
  366. o = ToLua.ToObject(L, 1);
  367. SkillStatistics obj = (SkillStatistics)o;
  368. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  369. obj.skillType = arg0;
  370. ToLua.SetBack(L, 1, obj);
  371. return 0;
  372. }
  373. catch(Exception e)
  374. {
  375. return LuaDLL.toluaL_exception(L, e, o, "attempt to index skillType on a nil value");
  376. }
  377. }
  378. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  379. static int set_skillId(IntPtr L)
  380. {
  381. object o = null;
  382. try
  383. {
  384. o = ToLua.ToObject(L, 1);
  385. SkillStatistics obj = (SkillStatistics)o;
  386. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  387. obj.skillId = arg0;
  388. ToLua.SetBack(L, 1, obj);
  389. return 0;
  390. }
  391. catch(Exception e)
  392. {
  393. return LuaDLL.toluaL_exception(L, e, o, "attempt to index skillId on a nil value");
  394. }
  395. }
  396. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  397. static int set_skillLevel(IntPtr L)
  398. {
  399. object o = null;
  400. try
  401. {
  402. o = ToLua.ToObject(L, 1);
  403. SkillStatistics obj = (SkillStatistics)o;
  404. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  405. obj.skillLevel = arg0;
  406. ToLua.SetBack(L, 1, obj);
  407. return 0;
  408. }
  409. catch(Exception e)
  410. {
  411. return LuaDLL.toluaL_exception(L, e, o, "attempt to index skillLevel on a nil value");
  412. }
  413. }
  414. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  415. static int set_cnt(IntPtr L)
  416. {
  417. object o = null;
  418. try
  419. {
  420. o = ToLua.ToObject(L, 1);
  421. SkillStatistics obj = (SkillStatistics)o;
  422. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  423. obj.cnt = arg0;
  424. ToLua.SetBack(L, 1, obj);
  425. return 0;
  426. }
  427. catch(Exception e)
  428. {
  429. return LuaDLL.toluaL_exception(L, e, o, "attempt to index cnt on a nil value");
  430. }
  431. }
  432. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  433. static int set_breakCnt(IntPtr L)
  434. {
  435. object o = null;
  436. try
  437. {
  438. o = ToLua.ToObject(L, 1);
  439. SkillStatistics obj = (SkillStatistics)o;
  440. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  441. obj.breakCnt = arg0;
  442. ToLua.SetBack(L, 1, obj);
  443. return 0;
  444. }
  445. catch(Exception e)
  446. {
  447. return LuaDLL.toluaL_exception(L, e, o, "attempt to index breakCnt on a nil value");
  448. }
  449. }
  450. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  451. static int set_damage(IntPtr L)
  452. {
  453. object o = null;
  454. try
  455. {
  456. o = ToLua.ToObject(L, 1);
  457. SkillStatistics obj = (SkillStatistics)o;
  458. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  459. obj.damage = arg0;
  460. ToLua.SetBack(L, 1, obj);
  461. return 0;
  462. }
  463. catch(Exception e)
  464. {
  465. return LuaDLL.toluaL_exception(L, e, o, "attempt to index damage on a nil value");
  466. }
  467. }
  468. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  469. static int set_heal(IntPtr L)
  470. {
  471. object o = null;
  472. try
  473. {
  474. o = ToLua.ToObject(L, 1);
  475. SkillStatistics obj = (SkillStatistics)o;
  476. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  477. obj.heal = arg0;
  478. ToLua.SetBack(L, 1, obj);
  479. return 0;
  480. }
  481. catch(Exception e)
  482. {
  483. return LuaDLL.toluaL_exception(L, e, o, "attempt to index heal on a nil value");
  484. }
  485. }
  486. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  487. static int set_absorb(IntPtr L)
  488. {
  489. object o = null;
  490. try
  491. {
  492. o = ToLua.ToObject(L, 1);
  493. SkillStatistics obj = (SkillStatistics)o;
  494. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  495. obj.absorb = arg0;
  496. ToLua.SetBack(L, 1, obj);
  497. return 0;
  498. }
  499. catch(Exception e)
  500. {
  501. return LuaDLL.toluaL_exception(L, e, o, "attempt to index absorb on a nil value");
  502. }
  503. }
  504. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  505. static int set_critCnt(IntPtr L)
  506. {
  507. object o = null;
  508. try
  509. {
  510. o = ToLua.ToObject(L, 1);
  511. SkillStatistics obj = (SkillStatistics)o;
  512. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  513. obj.critCnt = arg0;
  514. ToLua.SetBack(L, 1, obj);
  515. return 0;
  516. }
  517. catch(Exception e)
  518. {
  519. return LuaDLL.toluaL_exception(L, e, o, "attempt to index critCnt on a nil value");
  520. }
  521. }
  522. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  523. static int set_beBlockCnt(IntPtr L)
  524. {
  525. object o = null;
  526. try
  527. {
  528. o = ToLua.ToObject(L, 1);
  529. SkillStatistics obj = (SkillStatistics)o;
  530. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  531. obj.beBlockCnt = arg0;
  532. ToLua.SetBack(L, 1, obj);
  533. return 0;
  534. }
  535. catch(Exception e)
  536. {
  537. return LuaDLL.toluaL_exception(L, e, o, "attempt to index beBlockCnt on a nil value");
  538. }
  539. }
  540. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  541. static int set_beDodgeCnt(IntPtr L)
  542. {
  543. object o = null;
  544. try
  545. {
  546. o = ToLua.ToObject(L, 1);
  547. SkillStatistics obj = (SkillStatistics)o;
  548. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  549. obj.beDodgeCnt = arg0;
  550. ToLua.SetBack(L, 1, obj);
  551. return 0;
  552. }
  553. catch(Exception e)
  554. {
  555. return LuaDLL.toluaL_exception(L, e, o, "attempt to index beDodgeCnt on a nil value");
  556. }
  557. }
  558. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  559. static int set_bePerfectDodgeCnt(IntPtr L)
  560. {
  561. object o = null;
  562. try
  563. {
  564. o = ToLua.ToObject(L, 1);
  565. SkillStatistics obj = (SkillStatistics)o;
  566. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  567. obj.bePerfectDodgeCnt = arg0;
  568. ToLua.SetBack(L, 1, obj);
  569. return 0;
  570. }
  571. catch(Exception e)
  572. {
  573. return LuaDLL.toluaL_exception(L, e, o, "attempt to index bePerfectDodgeCnt on a nil value");
  574. }
  575. }
  576. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  577. static int set_createdCnt(IntPtr L)
  578. {
  579. object o = null;
  580. try
  581. {
  582. o = ToLua.ToObject(L, 1);
  583. SkillStatistics obj = (SkillStatistics)o;
  584. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  585. obj.createdCnt = arg0;
  586. ToLua.SetBack(L, 1, obj);
  587. return 0;
  588. }
  589. catch(Exception e)
  590. {
  591. return LuaDLL.toluaL_exception(L, e, o, "attempt to index createdCnt on a nil value");
  592. }
  593. }
  594. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  595. static int set_castingTimeList(IntPtr L)
  596. {
  597. object o = null;
  598. try
  599. {
  600. o = ToLua.ToObject(L, 1);
  601. SkillStatistics obj = (SkillStatistics)o;
  602. System.Collections.Generic.List<float> arg0 = (System.Collections.Generic.List<float>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List<float>));
  603. obj.castingTimeList = arg0;
  604. ToLua.SetBack(L, 1, obj);
  605. return 0;
  606. }
  607. catch(Exception e)
  608. {
  609. return LuaDLL.toluaL_exception(L, e, o, "attempt to index castingTimeList on a nil value");
  610. }
  611. }
  612. }